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45thTiger 136
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Posted - 2009.06.03 09:53:00 -
[1]
I was listening to a podcast today and they were talking about how flawed the current bounty system is. It can be exploited to hell and back while often offering little reward for a hunter who finally gets a pod kill.
So here is my suggestion, have bounties paid out to regards of ship/equipment destroyed by the hunter. For example someone puts a bounty on person X's head for 10 mil. Now person Y comes along and blows up person X in a ship and equipment worth 2 mil (at that regions value) and thus the person Y gets a item or ticket or killmail from the wreck. This ticket will state the items destroyed NOT items which can be picked up (to stop exploiting). Then this ticket is taken to the bounty office which the reward is then cashed in at average market value of the region you're cashing the ticket in or go to another region to hope of getting more money due to better market value, this amount cashed in will then be taken off the bounty.
Now the person has 8 mil bounty on their head but is destroyed with equipment valuing 100mil, however as there is only a 8mil isk bounty on their head the maximum amount you can get is 8mil as that is all the bounty is with.
This allows bounty hunting to become more accessible as you no longer have to trap the pod to earn the iskies and it allows the bounty system to stop being exploited as the pilot will lose the amount of isk that they are flying and thus never profiting from the system.
you might also want to add something to the overview to state that a pilot has a bounty on their head like a little green flashing icon so people might see that it is worth destroying that ship.
Thoughts? discussions?
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45thTiger 136
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Posted - 2009.06.03 09:55:00 -
[2]
Bugga, just found out I'm not the first to think of this 
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Haks'he Lirky
Durgarnir
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Posted - 2009.06.03 11:20:00 -
[3]
if it's a good idea then more people will get the idea :)
But yeah, bounty focused on ship loss instead of pod loss would be much better than the current system. Then making it related to ship market value will make it even better as exploiting it will be not that profitable.
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Cearain
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Posted - 2009.06.03 21:55:00 -
[4]
Ok I'm a noob so if I am off here then go ahead and tell me. I was going to put a bounty on someone but then I thought a second. Lets say I put a 5 mil bounty on him. Assume his clone is worth 2 million and he has no implants. Why wouldn't he get in a cheap ship (or even fly out in a pod!) and tell his buddy (or use a second account) to kill pod him and collect an extra 3 million from me! Seems to me placing a bounty on someone is just a way they can collect extra cash from you. I don't get the current system at all.
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Lear Hepburn
Caldari Ascendant Strategies Inc. The Transcendent
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Posted - 2009.06.03 22:23:00 -
[5]
Originally by: Cearain Ok I'm a noob so if I am off here then go ahead and tell me. I was going to put a bounty on someone but then I thought a second. Lets say I put a 5 mil bounty on him. Assume his clone is worth 2 million and he has no implants. Why wouldn't he get in a cheap ship (or even fly out in a pod!) and tell his buddy (or use a second account) to kill pod him and collect an extra 3 million from me! Seems to me placing a bounty on someone is just a way they can collect extra cash from you. I don't get the current system at all.
Under the current system that is exactly what would happen. Under the proposed system he'd only get 2 mil - the value of the destroyed equipment/clone - and 3mil of bounty would remain on the target.
Personally I don't think clone or implant values should be included, and you should only get 75% of the value of the ship/modules/cargo destroyed. Under that system using your example the alt/buddy would get nothing for the podkill, or maybe 75% of the value of the shuttle/other cheap ship. The target is certain of a loss and CCP get a nice ISK sink to boot.
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Cearain
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Posted - 2009.06.03 23:38:00 -
[6]
Well, ok, then the current system is indeed beyond dumb. What you guys propose sounds much better. But I have a question. How do they determine the value of equipment? If its based on some sort of market average then what you say would be fine. If however its based on what the player paid it would have problems. The player could pay 8 million for frigate (from a friend or an alt) and then still do the scam I described.
Why do some players have such huge bounties? Why don't they just cash them in themselves (or have a friend do it)?
To the op: what podcast were you listening to?
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Awgate
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Posted - 2009.06.04 00:11:00 -
[7]
Shouldnt be that hard to make a "working" bounty hunter system that is not as exploitable as the current one.
Just look at the current problem. X get Y to kill X and Y and X split money, or if X=Y then X get all the money.
Make Y a constant and the problem should be solved. Remove the exploitable factor, make high bounty count for something(official ranking or something). Make something like the "milita for bounty hunters", meet certain requirements and you and your corp will get bounties if you kill a criminal. Obv cant have criminals in your corp.
Or even better. Let people who want to place a bounty choose the people that should be allowed to gather the bounty. And add some sort of "rating" system where thoose wo do a respectable job get a high rating and will get hired again.
Why would somone pay out a bounty price to somone who do a /kill self with an alt?
And to make a working bounty system in a world where people cant die is kinda hard...
And no, I dont like the OP idea. There is a 2bill bounty on somone, and if you manage to nail him in a crap frig/cruiser/hac/bs you get like 10-200mill only? (just to put things in perspective)
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Pvt Public7
Amarr Imperial Academy
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Posted - 2009.06.04 02:50:00 -
[8]
Bounty payed = SP required to fly ship. --- SWA was here IAC is a loser |

45thTiger 136
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Posted - 2009.06.04 03:23:00 -
[9]
Originally by: Awgate ....Or even better. Let people who want to place a bounty choose the people that should be allowed to gather the bounty. And add some sort of "rating" system where thoose wo do a respectable job get a high rating and will get hired again.
Why would somone pay out a bounty price to somone who do a /kill self with an alt?
And to make a working bounty system in a world where people cant die is kinda hard...
And no, I dont like the OP idea. There is a 2bill bounty on somone, and if you manage to nail him in a crap frig/cruiser/hac/bs you get like 10-200mill only? (just to put things in perspective)
I like the idea of assigning bounties to corps/alliances but not to specific people. It would get merc corps working much better.
As at put things in perspective, if someone is flying a 100 mil isk ship and they only have a 2mil bounty on their head then the bounty hunter gets the 2mil and the loot, that how pvp works, you get expensive loot, if you don't have that then it's another way to exploit it by people earning the entire bounty and the loot.
Also to expand on my (and others) idea, say a guy gets a bounty ticket and before he gets it cashed in another person also claims that bounty. Well it would be a race to see who claims the bounty first. If the person who is second trys to claim the ticket then they'll be told the bounty has already been claimed and maybe mention the person so that person can then place a bounty on their head.
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