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masternerdguy
Inner Shadow NightSong Directorate
505
|
Posted - 2012.05.14 14:20:00 -
[1] - Quote
For those of you who don't know, the current build on the test server has some "improvements" to the inventory system.
Instead of separating out all the containers and hangers into different windows everything is now a single window. This makes it very time consuming to move assets about.
I strongly recommend testing it before it goes live. Things are only impossible until they are not. |

Winterbliss
E X C E P T I O N Persona Non Gratis
5
|
Posted - 2012.05.14 14:22:00 -
[2] - Quote
It reduces the excel in space element, I quite like it myself. |

Camios
Minmatar Bread Corporation
102
|
Posted - 2012.05.14 14:26:00 -
[3] - Quote
yes, because drag'n'drop "on a tree" is difficult.
Also, you can easily create multiple windows if you like.
I love ranting |

Cebraio
Starfire Oasis
56
|
Posted - 2012.05.14 14:27:00 -
[4] - Quote
Don't panic! [TM]
Quote:If this GÇ£One window to rule them allGÇ¥ doesnGÇÖt sound like the thing just for you then donGÇÖt panic, you can still open up multiple windows if you want to (either through right-click options or SHIFT clicking tree entries), but we are hoping the need to do so is all but eliminated with the introduction of the tree view.
From the Dev Blog that explains it all. |

Roll Sizzle Beef
Space Mutiny
395
|
Posted - 2012.05.14 14:28:00 -
[5] - Quote
In other words: "I hate changing a old outdated habits." |

masternerdguy
Inner Shadow NightSong Directorate
506
|
Posted - 2012.05.14 14:29:00 -
[6] - Quote
Cebraio wrote:Don't panic! [TM] Quote:If this GÇ£One window to rule them allGÇ¥ doesnGÇÖt sound like the thing just for you then donGÇÖt panic, you can still open up multiple windows if you want to (either through right-click options or SHIFT clicking tree entries), but we are hoping the need to do so is all but eliminated with the introduction of the tree view. From the Dev Blog that explains it all.
Sure, for now.
How long until it is removed and I am forced to use the tree? Things are only impossible until they are not. |

Beledia Ilphukiir
Proffessional Experts Group
0
|
Posted - 2012.05.14 14:31:00 -
[7] - Quote
Cebraio wrote:Don't panic! [TM] Quote:If this GÇ£One window to rule them allGÇ¥ doesnGÇÖt sound like the thing just for you then donGÇÖt panic, you can still open up multiple windows if you want to (either through right-click options or SHIFT clicking tree entries), but we are hoping the need to do so is all but eliminated with the introduction of the tree view. From the Dev Blog that explains it all.
The problem is, that the windows you open don't stay the way you set them up. The game doesn't remember where you put them or what was in them unlike in the current system. This means every time you dock, jump to another system or access a container your setup gets ****** up and all your work setting up the windows went down the drain.
|

Eugene Spencer
Rodents of Unusual Size
132
|
Posted - 2012.05.14 14:43:00 -
[8] - Quote
OP is either a moron or doesn't have a shift key. I have a specific comb for my beard. |

Metal Icarus
xHELLonEARTHx Rookie Empire
163
|
Posted - 2012.05.14 14:50:00 -
[9] - Quote
I have tried said inventory and I will agree with one thing and one thing only:
It will take some time to get used to.
But it WILL save time, it WILL reduce windows and it makes it WAY easier to sort through your mods, ammo and escorts.
"OP is either a moron or doesn't have a shift key." -Eugene Spencer |

Daneirkus Auralex
The Foreign Legion Test Alliance Please Ignore
107
|
Posted - 2012.05.14 14:58:00 -
[10] - Quote
Eugene Spencer wrote:OP ... doesn't have a shift key.
Not empty quo
|
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Mortimer Civeri
Aliastra Gallente Federation
60
|
Posted - 2012.05.14 15:09:00 -
[11] - Quote
Yes, yes, Chicken Little, the sky really is indeed falling. "I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin
|

Aiwha
101st Space Marine Force Nulli Secunda
350
|
Posted - 2012.05.14 15:48:00 -
[12] - Quote
Mortimer Civeri wrote:Yes, yes, Chicken Little, the sky really is indeed falling. 
I think part of it dropped on his head. Regards,
LCpl. Aiwha-á Senior Recruiter |

Alavaria Fera
GoonWaffe Goonswarm Federation
731
|
Posted - 2012.05.14 15:49:00 -
[13] - Quote
masternerdguy wrote:Cebraio wrote:Don't panic! [TM] Quote:If this GÇ£One window to rule them allGÇ¥ doesnGÇÖt sound like the thing just for you then donGÇÖt panic, you can still open up multiple windows if you want to (either through right-click options or SHIFT clicking tree entries), but we are hoping the need to do so is all but eliminated with the introduction of the tree view. From the Dev Blog that explains it all. Sure, for now. How long until it is removed and I am forced to use the tree? Heh, you mean like the chat blinking thing on the Neocom... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |

J3ssica Alba
Federal Navy Academy Gallente Federation
351
|
Posted - 2012.05.14 15:50:00 -
[14] - Quote
I for one welcome our new single window tree overlords This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |

St Mio
Imperial Academy Amarr Empire
778
|
Posted - 2012.05.14 15:55:00 -
[15] - Quote
The only thing ruining in here is masternerdguy's posts. |

March rabbit
Trojan Trolls Red Alliance
174
|
Posted - 2012.05.14 16:01:00 -
[16] - Quote
masternerdguy wrote:Cebraio wrote:Don't panic! [TM] Quote:If this GÇ£One window to rule them allGÇ¥ doesnGÇÖt sound like the thing just for you then donGÇÖt panic, you can still open up multiple windows if you want to (either through right-click options or SHIFT clicking tree entries), but we are hoping the need to do so is all but eliminated with the introduction of the tree view. From the Dev Blog that explains it all. Sure, for now. How long until it is removed and I am forced to use the tree? there is second way: unsub!  |

Fabulousli Obvious
State War Academy Caldari State
28
|
Posted - 2012.05.14 16:40:00 -
[17] - Quote
Indeed it is the most idiotic thing introduced to the game in awhile.
Anyone into industry and trading and using multi-windows to drag stuff around is going to be severely hindered.
Yet another Dev team impresses the boss with shiny and not the customers.
They don't play or use the game obviously. How they even thought what is up for testing is even a remote possibility of an improvement over what 'was'......sorry bit there just was not a pressing need for any change in this AT ALL.
OP is right on the money.
But this is after WEEKS after a bunch of us have been yelping in the longest thread going on the Sisi Forum. They are not listening as usual. Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Lipbite
Express Hauler
29
|
Posted - 2012.05.14 16:47:00 -
[18] - Quote
I'd gladly check it but still waiting for test server account reactivation - 3 days already. I thought this delay is about soon(tm) attitude and not about limiting access of bittervets to "oh hell im unsubbing - again" functionality / expansion. |

stoicfaux
1057
|
Posted - 2012.05.14 17:11:00 -
[19] - Quote
I played with it on Sisi a week or so ago. It's less about getting used to a new interface/paradigm and more about a bad implementation. The whole thing was a bit counter-intuitive to me due to context not being preserved, small lines of text, no visual feedback, identically named ships cause problems, etc..
Before killing/deriding the messenger (the OP,) I strongly recommend that folks give the new unified window a try on Sisi.
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
|

Jake Warbird
Republic Military School Minmatar Republic
1134
|
Posted - 2012.05.14 17:46:00 -
[20] - Quote
stoicfaux wrote:I played with it on Sisi a week or so ago. It's less about getting used to a new interface/paradigm and more about a bad implementation. The whole thing was a bit counter-intuitive to me due to context not being preserved, small lines of text, no visual feedback, identically named ships cause problems, etc..
Before killing/deriding the messenger (the OP,) I strongly recommend that folks give the new unified window a try on Sisi.
This. It basically looks unfinished. Hopefully, there are some last minute tweaks to it. |
|

Roime
Shiva Furnace Dead On Arrival Alliance
702
|
Posted - 2012.05.14 17:48:00 -
[21] - Quote
I heard EVE already died when they made the font readable, what next?
In the beginning high security space was created. This has made a lot of people very angry and has been widely regarded as a bad move. |

Miilla
Hulkageddon Orphanage
332
|
Posted - 2012.05.14 17:51:00 -
[22] - Quote
CHANGE IS SO VERY VERY HARD.
Life must be hard for you. |

Morganta
Peripheral Madness The Midget Mafia
1136
|
Posted - 2012.05.14 18:02:00 -
[23] - Quote
so it's like "file manager"? that sort of tree?
I kind of like that The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Tippia
Sunshine and Lollipops
6741
|
Posted - 2012.05.14 18:02:00 -
[24] - Quote
Cebraio wrote:Don't panic! [TM] Quote:If this GÇ£One window to rule them allGÇ¥ doesnGÇÖt sound like the thing just for you then donGÇÖt panic, you can still open up multiple windows if you want to (either through right-click options or SHIFT clicking tree entries), but we are hoping the need to do so is all but eliminated with the introduction of the tree view. From the Dev Blog that explains it all. GǪtoo bad shift-clicking doesn't actually solve anything and instead just increases the amount of clicks needed to do anything (beyond the increase in clicks that the new UI already imposes).
No, the Unified Inventory isn't ready for prime-time. It's a nice foundation GÇö now they just have to build and actual inventory management system on top of it. The fundamental problem is that they've assumed that you can unify all inventories and that a single window is a solution to some kind of problem. Neither is the case. 
Morganta wrote:so it's like "file manager"? that sort of tree?a
I kind of like that It's like Windows Explorer in a world where we need Total Commander: outdated and inefficient and full of very odd assumptions and design choices. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

MadMuppet
Kerguelen Station
345
|
Posted - 2012.05.14 18:14:00 -
[25] - Quote
It is going to frustrate a lot of players because there is no session-state memory. Yes, you can shift-click and open a new window, but the game does not remember that setting when you change sessions and that is one of the biggest issues with it.
Want to pull out an Orca for a mining op? You will need to positions the windows each time you undock. Want to salvage wrecks? Either move the cargo bay up to near where you click to open the wreck/can or be ready to drag the mouse back and forth across the screen repeatedly to the loot all button (oh and don't bother trying to look at your cargo bay at the same time, it gets co-opted by the wreck/can contents when you open it). You want to move stuff between cans? Sure you can open them up using shift-click, but they don't update right, so until you close an open them again you may or may not have actually moved the items. Do you run a POS? Have fun with that.
Please go to SiSi and try it for yourself. The Unified Inventory system for Inferno, which I would recommend everybody tryon SiSi, is going to be the next 'Door' for CCP. What it adds is worthless when we lose so much functionality.-á |

Ohanka
The Lone Patrol Tactical Narcotics Team
27
|
Posted - 2012.05.14 18:17:00 -
[26] - Quote
Hopefully they will stop this dumbfucking pathetic new system from going live.
I don't see why they bring about stupid changes like this people don't want. |

Montevius Williams
Eclipse Industrial Inc Order of the Void
306
|
Posted - 2012.05.14 18:21:00 -
[27] - Quote
masternerdguy wrote:For those of you who don't know, the current build on the test server has some "improvements" to the inventory system.
Instead of separating out all the containers and hangers into different windows everything is now a single window. This makes it very time consuming to move assets about.
I strongly recommend testing it before it goes live.
Nothing to see here
The new inventory on the test server is VASTLY superior to what we have now. You can do so much more with it. "The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB |

Vera Algaert
Republic University Minmatar Republic
120
|
Posted - 2012.05.14 18:24:00 -
[28] - Quote
I like the new inventory UI. |

Ohanka
The Lone Patrol Tactical Narcotics Team
27
|
Posted - 2012.05.14 18:27:00 -
[29] - Quote
Vera Algaert wrote:I like the new inventory UI.
another drone.
frankly im sick of my UI being ****** up every update. |

stoicfaux
1058
|
Posted - 2012.05.14 18:31:00 -
[30] - Quote
If haven't check the inventory system on Sisi recently, it's been vastly improved. I've retracted my reservations about it.
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
|
|

Tippia
Sunshine and Lollipops
6742
|
Posted - 2012.05.14 18:32:00 -
[31] - Quote
Montevius Williams wrote:The new inventory on the test server is VASTLY superior to what we have now. You can do so much more with it. Not really, no. You can do two more things with it: you can filter stuff more easily, and you can use containers as folders. This comes at the cost of no longer being able to have a static workplace, much reduced efficiency, a total loss of control over what opens where (including some stuff simply not opening at all any more), and GÇö in spite of the shift-click hack GÇö the loss of multiple-window functionality.
GǪso all in all, you can do a lot less with it. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Markus Reese
Debitum Naturae ROMANIAN-LEGION
175
|
Posted - 2012.05.14 18:37:00 -
[32] - Quote
I love it myself.
Hold shift and click, multi containers solved.
Oh, and mo more fapping to move fuel with having to right click, find dropdown list and select etc. I really want to add expletives to emphasize how frustrating the old system is after getting used to on sisi. |

Tippia
Sunshine and Lollipops
6743
|
Posted - 2012.05.14 18:54:00 -
[33] - Quote
Markus Reese wrote:Hold shift and click, multi containers solved. GǪexcept that it doesn't, because they keep closing and resetting themselves (or, more accurately, every time you open a new window through shift-click, it's a new window so you can't predict or predetermine what it will look like). Shift-click just adds unnecessary extra clicks to something that should only have been a single click ever.
Quote:Oh, and mo more fapping to move fuel with having to right click, find dropdown list and select etc. Instead, it's having to left-click, scroll around, find the right bay, select etc. There is no actual improvement here because you have to go through the entire process every time rather than have it set up once and then appear the same way every time after that.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Doctor Caprician
Laurentian Abyss
3
|
Posted - 2012.05.14 18:56:00 -
[34] - Quote
Jake Warbird wrote:...It basically looks unfinished...
Could that be because it is?
Why is it so hard for people to grasp the concepts of "Test Server," and "Iteration" when deciding to evaluate an as of yet unfinished product?
|

MadMuppet
Kerguelen Station
345
|
Posted - 2012.05.14 18:57:00 -
[35] - Quote
Markus Reese wrote:I love it myself.
Hold shift and click, multi containers solved.
Until you change session state (dock, jump, log, loot, etc). Then you get to set it up all over again from scratch. The Unified Inventory system for Inferno, which I would recommend everybody tryon SiSi, is going to be the next 'Door' for CCP. What it adds is worthless when we lose so much functionality.-á |

Miilla
Hulkageddon Orphanage
332
|
Posted - 2012.05.14 18:58:00 -
[36] - Quote
If you where a UI/UX designer we would still be stuck with MDI interfaces, 100 level deep contextual menus and modal dialogs asking YES/NO every thing we do.
Good thing you are NOT a UI/UX designer :) The 90's called, they want their UI back :) |

Kievan Arakyd
MarSec Industries STR8NGE BREW
33
|
Posted - 2012.05.14 19:01:00 -
[37] - Quote
masternerdguy wrote:For those of you who don't know, the current build on the test server has some "improvements" to the inventory system.
Instead of separating out all the containers and hangers into different windows everything is now a single window. This makes it very time consuming to move assets about.
I strongly recommend testing it before it goes live.
Apparently you have a hard time with Windows 95 as well. |

Miilla
Hulkageddon Orphanage
332
|
Posted - 2012.05.14 19:02:00 -
[38] - Quote
Kievan Arakyd wrote:masternerdguy wrote:For those of you who don't know, the current build on the test server has some "improvements" to the inventory system.
Instead of separating out all the containers and hangers into different windows everything is now a single window. This makes it very time consuming to move assets about.
I strongly recommend testing it before it goes live. Apparently you have a hard time with Windows 95 as well.
They designed Windows ME especially for him :)
Maybe instead of a paperclip or doggie assistand CCP should include a pair of talking pants that pops up and asks "Hi It looks like you are trying to play Eve! Would you like to 1) Reprocess your T3? 2) Rage quit? or 3? Go to the forums?" |

Tippia
Sunshine and Lollipops
6745
|
Posted - 2012.05.14 19:24:00 -
[39] - Quote
Miilla wrote:If you where a UI/UX designer we would still be stuck with MDI interfaces, 100 level deep contextual menus and modal dialogs asking YES/NO every thing we do. You mean exactly what the EVE UI is moving towards?
Quote:Good thing you are NOT a UI/UX designer :) The 90's called, they want their UI back :) Yes. That's what the OP is saying. They've created a '90s browser when we should have been given one from the '10s.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Miilla
Hulkageddon Orphanage
332
|
Posted - 2012.05.14 19:25:00 -
[40] - Quote
Tippia wrote:Miilla wrote:If you where a UI/UX designer we would still be stuck with MDI interfaces, 100 level deep contextual menus and modal dialogs asking YES/NO every thing we do. You mean exactly what the EVE UI is moving towards? Quote:Good thing you are NOT a UI/UX designer :) The 90's called, they want their UI back :) Yes. That's what the OP is saying. They've created a '90s browser when we should have been given one from the '10s.
Aren't they trying to "flatten" out the hierarchy, if so then isn't flattening out the UI a better thing rather than going deeper into the poop mess? |
|

Spurty
D00M. Northern Coalition.
263
|
Posted - 2012.05.14 19:28:00 -
[41] - Quote
There is salvation.
Send all your stuff to me before the patch.
Problem solved
---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

Ohanka
The Lone Patrol Tactical Narcotics Team
28
|
Posted - 2012.05.14 19:28:00 -
[42] - Quote
I hate Communism and this new UI promotes it.
Don't ask me how. It does. |

Selinate
864
|
Posted - 2012.05.14 19:31:00 -
[43] - Quote
New inventory took a second to get used to, but it's hardly a bad design. I'm not certain it's better either, just different. |

Tippia
Sunshine and Lollipops
6745
|
Posted - 2012.05.14 19:37:00 -
[44] - Quote
Miilla wrote:Aren't they trying to "flatten" out the hierarchy, if so then isn't flattening out the UI a better thing rather than going deeper into the poop mess? Not really. The hierarchy is still there GÇö you just have to dig through tiny lists to get to stuff, rather than click on icons. In fact, in some cases, they've increased the depth of the hierarchy and have really put their foot in it on some things as a resultGǪ They're also trying to solve a problem that doesn't exist by answering a question that is pretty irrelevant to that problem.
They've created a solution to big piles of stuff. That's very nice and the new UI solves this problem admirably. They've then, quite foolishly, assumed that all inventories are the same and that there is a general use pattern that can be applied to unify them. Unfortunately, not all inventories are equal and they all serve slightly different purposes with different needs. All of this is completely lost to (and in) the new UI.
Again, it's a nice foundation GÇö it's still a far cry from being a good inventory management system because it only does that one thing. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Miilla
Hulkageddon Orphanage
332
|
Posted - 2012.05.14 19:50:00 -
[45] - Quote
Wait until they patch this on TQ that resets all your UI settings, watch the whinefest then :)
I have already booked my place in the queue for that so get in line :) |

Fabulousli Obvious
State War Academy Caldari State
29
|
Posted - 2012.05.14 20:33:00 -
[46] - Quote
stoicfaux wrote:
edit: Ok, just checked Sisi again and it looks like they've cleaned it up a *lot*. Ships are listed by ship name as well as the user provided name (e.g. "Corbie (active ship) (Golem)"), context is maintained, etc..
The only annoyance is that you shift-click to open a new window from the left hand frame, and shift-double-click to open a new window for a container in the right hand window.
I think I can live with, and like, the new unified window.
Now, fly out into space and redock. ! Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Fabulousli Obvious
State War Academy Caldari State
29
|
Posted - 2012.05.14 20:35:00 -
[47] - Quote
Markus Reese wrote:I love it myself.
Hold shift and click, multi containers solved.
Oh, and mo more fapping to move fuel with having to right click, find dropdown list and select etc. I really want to add expletives to emphasize how frustrating the old system is after getting used to on sisi.
Again, undock. redock. Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Malice Redeemer
Redeemer Group Joint Venture Conglomerate
29
|
Posted - 2012.05.14 20:42:00 -
[48] - Quote
From another thread, a video that show all the derp that is the new ui
|

Fabulousli Obvious
State War Academy Caldari State
29
|
Posted - 2012.05.14 20:45:00 -
[49] - Quote
I just find the very fact that it had its 'debutante ball' in the state it was in astonishing...practically no makeup at all and the truss foundation utterly broken.
Just another thing in the game that is steering in a weird direction.
Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |

IGNATIUS HOOD
Zephyr Corp Black Thorne Alliance
310
|
Posted - 2012.05.14 21:48:00 -
[50] - Quote
March rabbit wrote:masternerdguy wrote:Cebraio wrote:Don't panic! [TM] Quote:If this GÇ£One window to rule them allGÇ¥ doesnGÇÖt sound like the thing just for you then donGÇÖt panic, you can still open up multiple windows if you want to (either through right-click options or SHIFT clicking tree entries), but we are hoping the need to do so is all but eliminated with the introduction of the tree view. From the Dev Blog that explains it all. Sure, for now. How long until it is removed and I am forced to use the tree? there is second way: unsub! 
@OP
If you choose the second option....
Can I have your stuff? 'perfer et obdura; dolor hic tibi proderit olim'
Be patient and tough; some day this pain will be useful to you.
~I fly spaceships~ |
|

Talon SilverHawk
Patria o Muerte
87
|
Posted - 2012.05.14 21:55:00 -
[51] - Quote
masternerdguy wrote:For those of you who don't know, the current build on the test server has some "improvements" to the inventory system.
Instead of separating out all the containers and hangers into different windows everything is now a single window. This makes it very time consuming to move assets about.
I strongly recommend testing it before it goes live.
To all those accusing the op of ranting, most feedback from those that have tested (please check the test forum) has been negative or asking for changes before it goes live.
Personally I dislike it.
Tal
|

MotherMoon
Blue Republic RvB - BLUE Republic
658
|
Posted - 2012.05.15 03:37:00 -
[52] - Quote
Sorry Tippia but you were wrong about the Neo neocom and your wrong about this UI.
even with it's faults, it is, 1000 times better than what we have now. And I trust they will patch the few remaining issues, like remembering open windows when docked and when in space.
I'm really glad they put the neo neocom in with almost no changes. it made me laugh pretty hard remembering your hatred for it. Knowing most players didn't agree with you. And look this time, your outnumbered, the majority welcome the new UI. Will you ever awaking to this? probably not but your willingness to fear and fight change is admirable. |

Ocih
Space Mermaids Somethin Awfull Forums
195
|
Posted - 2012.05.15 03:41:00 -
[53] - Quote
If they can figure out how to save a docked version and an Undocked version it will be fine. Marrying the two is going to be a pain in the ass. |

Tarn Kugisa
Magnetic Testing Group - Please Ignore Negative Zone
79
|
Posted - 2012.05.15 03:51:00 -
[54] - Quote
Shift Key. That is all I Endorse this Product and/or Service [url]https://forums.eveonline.com/default.aspx?g=posts&t=16580[/url] |

Tippia
Sunshine and Lollipops
6767
|
Posted - 2012.05.15 04:55:00 -
[55] - Quote
MotherMoon wrote:Sorry Tippia but you were wrong about the Neo neocom and your wrong about this UI. What did I say about the NeoCom?
Quote:even with it's faults, it is, 1000 times better than what we have now. And I trust they will patch the few remaining issues, like remembering open windows when docked and when in space. The remaining issues isn't a matter of patching it GÇö it's a matter of fundamentally rethinking the design philosophy. The new inventory is severely lacking in functionality compared to the new one because its philosophy is very narrow-minded. It tries to unify and equalise things that are inherently unequal and different and it is far less efficient than the old one as a result.
Quote:And look this time, your outnumbered, the majority welcome the new UI. The feedback threads suggest otherwise.
It's not a matter of fearing or fighting change GÇö it's a matter of not enjoying when functionality is removed. It's the same reason I didn't like when they took away the hangar view and gave us WiS as a far less efficient replacement. And guess what? The majority agreed with me and we got it back.
Tarn Kugisa wrote:Shift Key. That is all Too bad it doesn't solve anything. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Ziranda Hakuli
Relativity Holding Corp AAA Citizens
46
|
Posted - 2012.05.15 06:12:00 -
[56] - Quote
new bling new inventory new toys
Change is good [http://www.youtube.com/watch?v=8yR7LZxp-IU] |

Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
9
|
Posted - 2012.05.15 07:26:00 -
[57] - Quote
masternerdguy wrote:For those of you who don't know, the current build on the test server has some "improvements" to the inventory system.
Instead of separating out all the containers and hangers into different windows everything is now a single window. This makes it very time consuming to move assets about.
I strongly recommend testing it before it goes live.
Well I would if I didn't got tons of errors whenever I'm trying to patch Thank you based looping patches. |

Maraner
The Executioners Capital Punishment.
2
|
Posted - 2012.05.15 07:56:00 -
[58] - Quote
I've been on Sisi using it, sorry it sucks. |

nat longshot
New Eden Inc.
6
|
Posted - 2012.05.15 08:13:00 -
[59] - Quote
ya i used it i have a shift key and it STILL SUCKS!! i would rather have 4 windows open and and move them around then that pile of trash they came up with. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
763
|
Posted - 2012.05.15 08:53:00 -
[60] - Quote
It just takes getting used to. It's fine. Kind of a pain in the ass for your local hanger though.. meh 
|
|

Tippia
Sunshine and Lollipops
6783
|
Posted - 2012.05.15 09:00:00 -
[61] - Quote
Gogela wrote:It just takes getting used to. It's fine. Kind of a pain in the ass for your local hanger though.. meh  Idk. I have the opposite feeling. It's an excellent upgrade for those large storage areas: the item hangar, the corp hangar, the asset list (which it doesn't actually support) and corp assets (which it doesn't support). It's a bit iffy for the ship hangar, but that's largely because of the disconnect between thinking of ships as ships and thinking of them as containers.
It's pretty horrid for anything else, though, since all of its solutions are meant for those large collections of items, rather than for small single-use inventories. The categorisation of different hangars and bays GÇö what should appear under which heading GÇö also breaks down in a number of cases because they made some rather silly assumptions (cue devs-don't-play tinfoilhattery).
As long as they try to fit everything under the same roof, and as long as the system doesn't properly support multiple windows and such old and unorthodox functions as clicking GÇ£openGÇ¥ on a container, it won't be fine. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Smoking Blunts
ZC Industries Dark Stripes
241
|
Posted - 2012.05.15 09:09:00 -
[62] - Quote
ive tried this out on sisi and ive really tired to get used to it, but it breaks my production part of this game as it makes it much more clciky and anoying to get things done. 3 of my accounts will die, i just cant deal with it. my pvp accounts wil live on ofc, till i run out of isk OMG when can i get a pic here
|

Disdaine
261
|
Posted - 2012.05.15 13:57:00 -
[63] - Quote
Scrap the UI, get rid of the new neocom, and make the old font optional.
Thankyou. |

Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
495
|
Posted - 2012.05.15 14:16:00 -
[64] - Quote
The only good thing that the new inventory screen has going for it is the eye-candy it might have for some. In terms of practicality though, it offers nothing new and is in fact a step backwards. As some have already mentioned, moving items around is not as easy with the new inventory window than what it is with the existing multiple windows system.
I realise that CCP Dev's are trying to make the interface look leaner, meaner, nicer, but that should not come at the price of reduced practicality.
On Sisi, I dock and open the inventory. It takes a while to populate the tree. This happens every time I undock and redock. With the current system, I at least only get the delay the first time I log in and open my inventory. After that, it does not matter how many times I dock/undock, re-opening the existing inventory is pretty much instant.
Not so the new inventory, it does not appear to be caching at all, or at least not with the same efficiency the current system has.
Other than looking nice, it is less practical than the current system for this factor as well.
On the plus side, missiles and launchers are decent eye-candy and really add to the immersement factor, thanks Devs! Much better explosions and impact sites, way better dynamics.
Just...beware the Inventory system, please. It looks good, but......well, others have said the rest. The universe is an ancient desert, a vast wasteland with only occasional habitable planets as oases. We Fremen, comfortable with deserts, shall now venture into another. - STILGAR, From the Sietch to the Stars. |

Ohanka
The Lone Patrol Tactical Narcotics Team
34
|
Posted - 2012.05.15 15:17:00 -
[65] - Quote
Every update CCP seems to break the UI more
maybe you should do some sort of poll before giving us these "improvements?" |

Sola Mercury
Republic Military School Minmatar Republic
14
|
Posted - 2012.05.15 15:47:00 -
[66] - Quote
Cant be too hard to implement "please remember my current UI settings until next redock" And I'm quite sure it will be done |

Mirrodin
eXceed Inc. No Holes Barred
40
|
Posted - 2012.05.15 15:50:00 -
[67] - Quote
New Inventory UI is incredible. Learn to use it before spewing idiocy on the forums. |

Miilla
Hulkageddon Orphanage
347
|
Posted - 2012.05.15 17:14:00 -
[68] - Quote
Mirrodin wrote:New Inventory UI is incredible. Learn to use it before spewing idiocy on the forums.
The main gripe people have seems to be 1) bugs - such as window state and position retention across sessions and 2) not able to complete some tasks they had been able to do easily before such as fast looting etc.
Just from what I saw in the video. |

Greyscale Dash
Science and Trade Institute Caldari State
10
|
Posted - 2012.05.15 20:10:00 -
[69] - Quote
Disdaine wrote:Scrap the UI, get rid of the new neocom, and make the old font optional.
Thankyou.
Sounds good to me. |

Fabulousli Obvious
State War Academy Caldari State
37
|
Posted - 2012.05.16 13:50:00 -
[70] - Quote
Ohanka wrote:Every update CCP seems to break the UI more
maybe you should do some sort of poll before giving us these "improvements?"
We also see here just how ineffective the CSM is and where their priorities lie...................... Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |
|

Brooks Puuntai
Nomadic Asylum Alliance 99000802
582
|
Posted - 2012.05.16 14:22:00 -
[71] - Quote
New is scary. Not always bad though. I await file explorer in space. |

Nova Fox
Novafox Shipyards
3878
|
Posted - 2012.05.16 14:44:00 -
[72] - Quote
Step 1 Quit Eve Step 2 Wait a year Step 3 Rejoin Eve Step 4 Instantly not notice the UI improvements Step 5 ???
|

Tippia
Sunshine and Lollipops
6835
|
Posted - 2012.05.16 14:49:00 -
[73] - Quote
Mirrodin wrote:New Inventory UI is incredible. Learn to use it before spewing idiocy on the forums. New inventory adds exactly two things to the current one and removes numerous points of efficiency and functionality. Maybe you should try both out before spewing idiocy on the forums.
Nova Fox wrote:Step 4 Instantly not notice the UI improvements It's not the (very few) improvements that are the problem GÇö it's the loss of functionality. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Brooks Puuntai
Nomadic Asylum Alliance 99000802
582
|
Posted - 2012.05.16 15:00:00 -
[74] - Quote
Tippia wrote:Nova Fox wrote:Step 4 Instantly not notice the UI improvements It's not the (very few) improvements that are the problem GÇö it's the loss of functionality.
Its CCP, there ideology is looks > functionality. |

Tippia
Sunshine and Lollipops
6835
|
Posted - 2012.05.16 15:04:00 -
[75] - Quote
Brooks Puuntai wrote:Its CCP, there ideology is looks > functionality. We'll see. At the moment, it looks like they might have got the point, but it will be released in an unfinished state and then we can only hope that they actually deliver the iterations they're mumbling about.
I'm cautiously optimistic. Very cautiously. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Fabulousli Obvious
State War Academy Caldari State
37
|
Posted - 2012.05.16 15:23:00 -
[76] - Quote
Brooks Puuntai wrote:
Its CCP, there ideology is looks > functionality.
Excellent point. Encapsulated in CQ.
Bad CQ haiku: (I see a room. It has a DOOR. Functionality broken. It opens not.) Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |

MotherMoon
Blue Republic RvB - BLUE Republic
663
|
Posted - 2012.05.16 18:52:00 -
[77] - Quote
Disdaine wrote:Scrap the UI, get rid of the new neocom, and make the old font optional.
Thankyou.
get out |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1222
|
Posted - 2012.05.16 19:47:00 -
[78] - Quote
Tippia wrote:Brooks Puuntai wrote:Its CCP, there ideology is looks > functionality. We'll see. At the moment, it looks like they might have got the point, but it will be released in an unfinished state and then we can only hope that they actually deliver the iterations they're mumbling about. I'm cautiously optimistic. Very cautiously. I'm trying to be... but honestly I believe that even they know the problems, true multi window environment just doesn't work with their code and making it work would be too big task. Hence it is something what they want to avoid discussing and focus is aimed to more minor problems resulting to the fact, that in the end we will not get what we want.
I hope that I'm wrong though, but as further this goes, more clear the big picture becomes. Somehow I feel that this entire code has been ported from dust code to pc and they desperately try to build on that. It would make no sense to see such stripped functionality if the current tranq code was in the bottom when they started this new one...
Believe me - there is more crap going on in here than they want us to see. If the initial unified inventory release comes out without proper multi window support (ie doesn't remember size/position of all open windows between sessions), we pretty much know where we stand and with what we will be living from that point on.
Thankfully there is no chance in hell that player base would accept this feature as it exist in sisi today and there is still few days to go. Final verdict will land on expansion day or when they actually mind sharing what they are going to fix and what they are not. Doesn't look very good atm.
Get |

Malice Redeemer
Redeemer Group Joint Venture Conglomerate
32
|
Posted - 2012.05.16 21:20:00 -
[79] - Quote
MotherMoon, troll more threads |

Malice Redeemer
Redeemer Group Joint Venture Conglomerate
32
|
Posted - 2012.05.16 21:28:00 -
[80] - Quote
MotherMoon wrote:Sorry Tippia but you were wrong about the Neo neocom and your wrong about this UI.
even with it's faults, it is, 1000 times better than what we have now. And I trust they will patch the few remaining issues, like remembering open windows when docked and when in space.
I'm really glad they put the neo neocom in with almost no changes. it made me laugh pretty hard remembering your hatred for it. Knowing most players didn't agree with you. And look this time, your outnumbered, the majority welcome the new UI. Will you ever awaking to this? probably not but your willingness to fear and fight change is admirable.
The new neocom has so much BS, this moron must get paid to do the same kind of boneheaded crap somewhere, maybe for ccp
Tell me this, why have folders that you can't changed the name or icons of? How come you can't drag and drop reorder things in the folders?
Might it be that the people that coded it are inexperienced programmers that learned everything they know about UI design from 10 year old text books? |
|

MotherMoon
Blue Republic RvB - BLUE Republic
663
|
Posted - 2012.05.16 22:04:00 -
[81] - Quote
Quote:Tell me this, why have folders that you can't changed the name or icons of? How come you can't drag and drop reorder things in the folders?
how does this resonable feed back translate into
"This UI has so much BS"
The neo neocom is LITERALLY the same thing but better. I can't being myself to the this foreign mindset of "Windows 3.1 did it best!, windows 7 UI sucksssss"
Miilla wrote:Mirrodin wrote:New Inventory UI is incredible. Learn to use it before spewing idiocy on the forums. The main gripe people have seems to be 1) bugs - such as window state and position retention across sessions and 2) not able to complete some tasks they had been able to do easily before such as fast looting etc. Just from what I saw in the video.
I understand this but it's always the same 10-12 people that complain EV EVERY TIME there is a UI change.
no seriously, want me to bring up the past big threads on UI changes to eve? It's ALWAYS THE SAME PEOPLE, the same mains in fact. It's kinda funny watching the same same small group of players get so hateful on change. And blow the whole "this UI isn't finished, it needs updates" into "This UI is going to break eve, it needs to be thrown away forever"
But in fact I think you'll find , there is a reason it's the same people saying the same stuff over and over and over again. It's getting repetitive at this point. |

Malice Redeemer
Redeemer Group Joint Venture Conglomerate
33
|
Posted - 2012.05.16 22:37:00 -
[82] - Quote
MotherMoon wrote:Quote:Tell me this, why have folders that you can't changed the name or icons of? How come you can't drag and drop reorder things in the folders? how does this resonable feed back translate into "This UI has so much BS" The neo neocom is LITERALLY the same thing but better. I can't being myself to the this foreign mindset of "Windows 3.1 did it best!, windows 7 UI sucksssss" Miilla wrote:Mirrodin wrote:New Inventory UI is incredible. Learn to use it before spewing idiocy on the forums. The main gripe people have seems to be 1) bugs - such as window state and position retention across sessions and 2) not able to complete some tasks they had been able to do easily before such as fast looting etc. Just from what I saw in the video. I understand this but it's always the same 10-12 people that complain EV EVERY TIME there is a UI change. no seriously, want me to bring up the past big threads on UI changes to eve? It's ALWAYS THE SAME PEOPLE, the same mains in fact. It's kinda funny watching the same same small group of players get so hateful on change. And blow the whole "this UI isn't finished, it needs updates" into "This UI is going to break eve, it needs to be thrown away forever" But in fact I think you'll find , there is a reason it's the same people saying the same stuff over and over and over again. It's getting repetitive at this point.
Ya, this guys works at ccp
|

Tippia
Sunshine and Lollipops
6850
|
Posted - 2012.05.17 03:42:00 -
[83] - Quote
MotherMoon wrote:The neo neocom is LITERALLY the same thing but better. I can't being myself to the this foreign mindset of "Windows 3.1 did it best!, windows 7 UI sucksssss" GǪexcept that we now have a case of emulating Win7 but lacking some of the features of 3.1 (and that's without even going into the stuff that makes the Win7 source a bad thing to copy to begin with).
By the way, the NeoCom isn't literally the same thing, or we wouldn't still be seeing the common and reoccurring criticism that it doesn't handle minimised windows properly. As with the new inventory system, losing the ability to have an instant overview of multiple sources of information is not better.
Quote:I understand this but it's always the same 10-12 people that complain EV EVERY TIME there is a UI change. Such as? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Rythm
True Power Team
18
|
Posted - 2012.05.17 04:35:00 -
[84] - Quote
masternerdguy wrote:For those of you who don't know, the current build on the test server has some "improvements" to the inventory system.
Instead of separating out all the containers and hangers into different windows everything is now a single window. This makes it very time consuming to move assets about.
I strongly recommend testing it before it goes live. +1 I tested it and its exteremly cumbersome and slow. Try looting in space - it takes quite a time just to pop up "enhanced" window.
|

Pesky LaRue
Mercatoris Etherium Cartel
166
|
Posted - 2012.05.17 05:35:00 -
[85] - Quote
masternerdguy wrote:Sure, for now.
How long until it is removed and I am forced to use the tree? nothing beats a spot of preemptive crying and whining, right?
"But they WILL change it, I KNOW they will, I can FEEL it in my panties."
|

Grohl Dovah
Corbomite Enterprises.
0
|
Posted - 2012.05.17 20:15:00 -
[86] - Quote
So many people whining about the UI change. So instead of clicking on icons and buttons they put it into one window and use a tree to organize it. It is much easier to nav.
Why are people acting like this is some game changing event when it isn't.
|

Lin-Young Borovskova
Science and Trade Institute Caldari State
6
|
Posted - 2012.05.17 20:33:00 -
[87] - Quote
Actually tested and, despite a better looking it's not that intuitive, at least for a fist try. Of course this change, if it's implemented as will need a few days to get used to.
Now we can critic all day long or we have the ability to adapt to something designed to make our game experience better. This is where I have some doubts, the ability to make our game experience easier but as I said, just tested it on SISI "as" and flash way so I'll wait for release and learn to use it.
Behind the easier/harder aspect thing a lot of effort is put to bring this new feature and revamp this old system. So I'm all for it hoping constructive critics will help to make it as intuitive as we would all like it to be.
Go test on SISI and post your feedback, this is how they can make it better for everyone. |

Abdiel Kavash
Paladin Order Fidelas Constans
483
|
Posted - 2012.05.17 20:48:00 -
[88] - Quote
I like how the "against" crowd points out specific arguments, problems, functionalities removed from the current UI, even acknowledges strengths of the new one and offers suggestions. And the only thing the "for" crowd has to say is "it's change, change is always good, if you don't like change you are wrong, no matter which direction the change is going in".
(I am with the first. I already posted my thoughts here.) |

Grohl Dovah
Corbomite Enterprises.
0
|
Posted - 2012.05.17 20:50:00 -
[89] - Quote
Lin-Young Borovskova wrote: just tested it on SISI.
I wish people would learn the difference between a launcher and a test server, especially a launcher that is outdated.
/facepalm |

Malice Redeemer
Redeemer Group Joint Venture Conglomerate
34
|
Posted - 2012.05.18 02:04:00 -
[90] - Quote
Abdiel Kavash wrote:I like how the "against" crowd points out specific arguments, problems, functionalities removed from the current UI, even acknowledges strengths of the new one and offers suggestions. And the only thing the "for" crowd has to say is "it's change, change is always good, if you don't like change you are wrong, no matter which direction the change is going in". (I am with the first. I already posted my thoughts here.)
ikr? |
|

Lin-Young Borovskova
Science and Trade Institute Caldari State
8
|
Posted - 2012.05.18 02:07:00 -
[91] - Quote
Grohl Dovah wrote:Lin-Young Borovskova wrote: just tested it on SISI. I wish people would learn the difference between a launcher and a test server, especially a launcher that is outdated. /facepalm
Yep it's not like the thread was about assets list and stuff. Of course ... |

Tippia
Sunshine and Lollipops
6863
|
Posted - 2012.05.18 04:57:00 -
[92] - Quote
Grohl Dovah wrote:So many people whining about the UI change. So instead of clicking on icons and buttons they put it into one window and use a tree to organize it. It is much easier to nav. GǪnot to mention a whole lot less efficient and customisable.
Quote:Why are people acting like this is some game changing event when it isn't. Most likely because in its current state, it will change how the game is played (and not in a good way).
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Xercodo
Disturbed Friends Of Diazepam Dark Matter Coalition
1084
|
Posted - 2012.05.18 05:18:00 -
[93] - Quote
Malice Redeemer wrote:Abdiel Kavash wrote:I like how the "against" crowd points out specific arguments, problems, functionalities removed from the current UI, even acknowledges strengths of the new one and offers suggestions. And the only thing the "for" crowd has to say is "it's change, change is always good, if you don't like change you are wrong, no matter which direction the change is going in". (I am with the first. I already posted my thoughts here.) ikr?
I'd like to raise my hand as one in the "for" crowd that has half a mind enough to understand where the "against" crowd are coming from and Tippia's video in the feedback thread demonstrated the negatives of the new systems rather beautifully.
I love the new system but agree that I can use some key improvements to make it worlds better. Just the system remembering where it was and maintaining itself when session changing would be a huge thing to making it more accepted I'd think. The Drake is a Lie |

Beledia Ilphukiir
Proffessional Experts Group
11
|
Posted - 2012.05.18 05:22:00 -
[94] - Quote
Grohl Dovah wrote:So many people whining about the UI change. So instead of clicking on icons and buttons they put it into one window and use a tree to organize it. It is much easier to nav.
Why are people acting like this is some game changing event when it isn't.
I've played games for a few decades and the one UI rule that I've noticed to be true is, that there is no single better way of doing things. A good UI is all about allowing the individual players to customize it to fit their own usage preferences. Every time you think you've found a new correct way to do it or the right amount of windows to use, that is better for everyone, you're wrong. There aren't any exceptions to this.
The reason people are complaining about this so much is, that CCP is, based on current SiSi version, removing certain common ways of using the UI and only offering very inconvenient and inefficient replacements for them. This isn't some side profession you can ignore if you don't like it. It's something everyone will have to use everytime they play on a constant basis no matter what. It's the one area of the game, where releasing a half assed and buggy implementation should never even be considered. It changes the game flow from smooth to tedious and is currently lacking features and has bugs, that force some players to constantly manage the UI, if they want ot get it to work like they want it. When your normal gaming experience turns to that, it's really easy to find reasons to play something else instead of logging on to EVE. |

Malice Redeemer
Redeemer Group Joint Venture Conglomerate
34
|
Posted - 2012.05.20 01:55:00 -
[95] - Quote
Xercodo wrote:Malice Redeemer wrote:Abdiel Kavash wrote:I like how the "against" crowd points out specific arguments, problems, functionalities removed from the current UI, even acknowledges strengths of the new one and offers suggestions. And the only thing the "for" crowd has to say is "it's change, change is always good, if you don't like change you are wrong, no matter which direction the change is going in". (I am with the first. I already posted my thoughts here.) ikr? I'd like to raise my hand as one in the "for" crowd that has half a mind enough to understand where the "against" crowd are coming from and Tippia's video in the feedback thread demonstrated the negatives of the new systems rather beautifully. I love the new system but agree that I can use some key improvements to make it worlds better. Just the system remembering where it was and maintaining itself when session changing would be a huge thing to making it more accepted I'd think.
I'm all for new things, like the filter, but until they fix everything they broke adding it, I'm done paying for this game, This is more disruptive then taking away the hanger view / ship dragging / 2x click to open cargo. I was gone with my accounts till they fixed that |

Fabulousli Obvious
State War Academy Caldari State
66
|
Posted - 2012.05.20 02:01:00 -
[96] - Quote
Malice Redeemer wrote:
I'm all for new things, like the filter, but until they fix everything they broke adding it, I'm done paying for this game, This is more disruptive then taking away the hanger view / ship dragging / 2x click to open cargo. I was gone with my accounts till they fixed that
Yup. On top of all the hate now for High Sec, this is definitely one of the Proverbial Straws for unsubbing for me. I was whining and whining (justly whining) from day 1 about this thing. Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |
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