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Elias Starchaser
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Posted - 2009.06.07 21:50:00 -
[1]
Well, I've got my first Battlecruiser. I trained up the skills to use all the tech 1 stuff for it. I also have a Cruiser, a destroyer, etc.. And now I'm not sure where to go next.
I like my battlecruiser (a Harbinger), and I like using lasers more than hybrid ammo stuff (although I like the look of the Gallente ships a lot). But now what? Should I train up to tech 2 skills? Or continue on towards getting a battleship at tech 1? Problem is, to get tech 2 stuff, I need to train a bunch of skills to level V, and according to Evemon, even after learning more learning skills, that's going to take close to 60 days.
But honestly, I don't care to go larger than a Battlecruiser right now, and all the level 1 and 2 missions I'm running have been pretty easy (I'll need to train up connections more to get to level 3 missions). On the flip side, I've tried wormhole space, and that's been too hard (I get wiped out pretty quick).
So, I'm getting bored, and I'm not sure what direction to take next. Any recommendations? Everything either seems too easy or too hard at this point, and skills now take months to train.
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Discrodia
Gallente Blood Red Dawn
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Posted - 2009.06.07 21:56:00 -
[2]
T1 frigate + T1 fit + Gang + Lowsec / Hostile 0.0 = Fun My suggestion, train for a T2 frigate of some type. They're about as expensive as battlecruisers and waaay more fun. ___________________________________________
SLUSHIES :D
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Elias Starchaser
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Posted - 2009.06.07 22:13:00 -
[3]
Well, I was looking at either the Retribution or the Vengeance, since they're both "along the path" to my T2 Amarr Battlecruisers that I like. But I wasn't sure about the Amarr frigates being any good, and so far all of my loyalty points are for Caldari space.
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Pnandor
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Posted - 2009.06.07 22:18:00 -
[4]
Originally by: Elias Starchaser Well, I was looking at either the Retribution or the Vengeance, since they're both "along the path" to my T2 Amarr Battlecruisers that I like. But I wasn't sure about the Amarr frigates being any good, and so far all of my loyalty points are for Caldari space.
please join a corp an get some proposal but not in forum jeeeeeeeeeeeees!
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Krystal Vernet
Minmatar Gradient Electus Matari
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Posted - 2009.06.08 02:37:00 -
[5]
Might as well go for the T2 stuff. 60 days isn't really that long and those skills will only help you. If you change your mind later, you can always change course. |
Magnus Orin
Minmatar Northern Storm Tenth Legion
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Posted - 2009.06.08 06:54:00 -
[6]
Personally, I would focus on getting all your frigate support skills to t2 before anything else. Like someone mentioned above, try to get yourself into a t2 frigate, they can be cheaper to fit and fly than a BC and they can be a helluva lot more fun (imo at least, i love inties and AFs). Once you can fit fullt 2 in a frigate, then worry about training up those T2 BC and cruiser skills. ________
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Raukho
Evoke. Ev0ke
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Posted - 2009.06.08 09:17:00 -
[7]
Get your learning skills up to 4 for the basic and 3 for advance (later you can do 5-4). Learn the skills to fit your BC with T2 stuf as all will be needed later anyhow. Make sure to learn to use Micro warp drives to. Get all your fitting skills up, electronics, engeneering, weapon upgrades etc. |
Tzar'rim
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Posted - 2009.06.08 10:45:00 -
[8]
get your support skills up, capacitor skills, navigation, electronics, gunnery support, proper drone skills. Your ship gets better if it's capable oftanking longer/better, is faster, can fit more/better mods and does more damage.
Stay away from T2 ships for a while, focus on decent T1 ships with T2 fittings.
Self-proclaimed idiot
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CCP Eris Discordia
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Posted - 2009.06.08 13:29:00 -
[9]
Originally by: Tzar'rim get your support skills up, capacitor skills, navigation, electronics, gunnery support, proper drone skills. Your ship gets better if it's capable oftanking longer/better, is faster, can fit more/better mods and does more damage.
Stay away from T2 ships for a while, focus on decent T1 ships with T2 fittings.
Play around in frigates for a while, join a corporation and see if you can help them out with something fun. Why I suggest going back to frigates is because they are cheaper, more disposable so you can do a few crazy things before regretting it too much.
Pink Dread has been hijacked
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Olvel
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Posted - 2009.06.08 14:40:00 -
[10]
I'm going to have to echo everyone else here.
Get your learning skills up, they'll be incredibly helpful in the long-run.
Then train up a bunch of support skills. Get into that T2 equipment. It'll make an immediate difference in the ships you can currently fly. And it'll make any future ships you fly more robust. |
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Elias Starchaser
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Posted - 2009.06.10 22:00:00 -
[11]
Ok, I'm training up my T2 skills for frigates (and I'll eventually move onto T2 cruiser stuff). Still though, I'm worried that the T2 frigate might be a waste, only because my current T1 Frigates don't last at all on missions (I get shot down pretty quick in my Merlin). Will having a T2 frigate actually change that?
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Tzar'rim
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Posted - 2009.06.10 23:26:00 -
[12]
Getting killed comes from a lack of experience, both in shipfitting as in fighting experience. Hopping in a T2 frigate won't change that, all that will do for you is making your losses cost 20 mil upwards. Stick to T1 ships, train for T2 modules and train the support skills.
A crappy pilot with no sp other than the bare needed shipskills is a sure recipe for disaster.
Self-proclaimed idiot
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Ard UnjiiGo
The Bastards
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Posted - 2009.06.11 03:54:00 -
[13]
Getting bored? Worried you'll get more bored waiting for T2 skills to train?
Buy 10 Punishers, fit them out, find some friends that like "the way of the pew pew" or join FW.
Lose Punishers while learning "the way of the pew pew" and training T2 skills for Amarr Inties.
Much profit (of the meaningful kind) will be had.
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Inquisitor Cerberuso
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Posted - 2009.06.14 20:04:00 -
[14]
t2 fitting skills > t2 ship skills
I wish I had known this sooner, learn the skills for your t2 modules first as this will help with whatever ship you fly..
Also getting a few cheap punishers together and just roaming in low sec can be fun..
Alot of this though is down to what you plan to do, you going to carry on with missions?? or looking to get into pvp?
IMO one of the most important parts of eve is getting into a corp and finding a role within that corp, it will help you with where to go big time
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Olvel
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Posted - 2009.06.15 15:12:00 -
[15]
The difference between T1 and T2 gear is very noticeable.
T2 gear will dramatically increase your damage/tank/whatever. And you don't have to wait to get into a new ship. Just fit some T2 stuff to the ship you're currently flying, you'll see a difference immediately.
Yes, it takes a while to train into the T2 stuff. And you don't get the immediate gratification of seeing a new ship flying around. But you'll be chewing through rats much faster... Living through missions easier... Mining quicker...
Those T2 skills will help everything you fly in the future. If you can fit T2 small guns you'll be able to fit them to any frigate you fly, any destroyer, including the assorted variants...
And support skills like motion prediction or sharpshooter will help with just about any ship you ever fly (assuming it's got guns).
It's a constant struggle. Do I train 30+ days to get all the skills I need to really fit the ship properly, or do I just do enough SP to pilot the thing and fit whatever I can? I'll tell you right now... If you take the second option you'll be replacing a lot of ships.
----
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Yarinor
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Posted - 2009.06.15 17:38:00 -
[16]
Originally by: Olvel The difference between T1 and T2 gear is very noticeable.
Indeed, but the question is wether it's worth it or not. Without even counting in insurance, you can buy 2-4 new punishers for the price of 1 single t2 small pulse laster.
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Tau Cabalander
Caldari
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Posted - 2009.06.15 18:53:00 -
[17]
Originally by: Elias Starchaser Ok, I'm training up my T2 skills for frigates (and I'll eventually move onto T2 cruiser stuff). Still though, I'm worried that the T2 frigate might be a waste, only because my current T1 Frigates don't last at all on missions (I get shot down pretty quick in my Merlin). Will having a T2 frigate actually change that?
Fit your Merlin with an afterburner, long range railguns rather than blasters, and use iron ammo. Then snipe at everything at your max range, keeping outside their range which is typically about 20km for mission frigates, and about 50km for mission cruisers. Oh and don't warp to 0, rather warp to at least 50 km.
Sniping doesn't work with players in PvP, as they tend to use a microwarp drive.
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Iria Ahrens
Amarr 101st Space Marine Force Libertas Fidelitas
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Posted - 2009.06.15 18:56:00 -
[18]
learning skills should definitely be very well trained before going for t2, if you haven't trained them before, train them now.
Then support skill. Cap skils, tanking, and gunnery skills. In general, all your support skills should be at 4, and 5 if required for an important t2 module, such as AR before bothering with a T2 ship. Support skills are always better than ship skills because they pretty much affect every ship you fly. Getting mechanics V and armor compensation skills up to 4 will affect every ship you fly, so it is higher priority than frigates V or Small turret V. which are only useful when you fly a frigate. And certainly a greater priority than Medium turrets V or Cruiser V. --
Nobody expects the Amarr Inquisition!
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Agent Known
Apotheosis of Virtue
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Posted - 2009.06.15 19:04:00 -
[19]
If you don't want to wait for T2, fitting meta 3 mods will help quite a bit as well. Heck, if you're low on ISK run some missions and use whatever you find from the loot...sometimes you get meta 4 stuff in there (which is almost T2, but a lot more expensive in most cases).
If you have the ISK to burn go for the T2 route; if not, go named meta 3 or something. Unnamed mods just suck unless you're really low on ISK (in that case why are you PvPing?!). |
Ms Delerium
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Posted - 2009.06.16 00:05:00 -
[20]
I suggest get into a Drake and do level3 missions. Stick to some level 2 agent and work the hell out for unlocking lvl3.
Caldari Navy or CPF corps are great. Theres a really good lvl3 quality 18 agent (CPF) on Ruvas you want to work for him.
You will love to fly a T1 rigged drake, with T2 stuff and 20k+ shield tanked |
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Dodgy Past
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Posted - 2009.06.16 10:12:00 -
[21]
Edited by: Dodgy Past on 16/06/2009 10:13:36 I only really started to get the hang of the game while I was doing level 3s in a harbinger. To start off with I was having to warp out constantly.
Once you hit the level 3s start figuring out where you're weak and try training those skills. To start off with go with a Cap Booster and 800s, this will feed your lasers and your armour rep ( aim for T2 as quick as possible ).
Train Drones V and Scout drones and learn to use those to help you complete missions faster.
Make sure you can use active armour hardeners and fit the ones that fit the mission you're doing, also get access to the damage control.
To start off with go for focused medium lasers while your powergrid fitting skill is low, then upgrade to heavies.
Get EFT and use it to understand your fittings, you can mess around with your skills and see how
Need more power grid to fit stuff, train Engineering. Need more CPU train Electronics.
Need more cap, train energy management, energy system operation and controlled bursts.
Need more damage, train gunnery to 4, get surgical strike, train rapid firing and also weapon upgrades so you can use heat sinks.
If not otherwise stated tend to go to skill level 3 with most skills since this will get you the most bang for your time. Once you have them all at 3 then start raising them to 4 and 5 as needed.
All these skills will be important for supporting frigates, so as others have said, feel free to pew pew in a frigate for fun. |
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