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Ambrosse Brutus
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Posted - 2009.06.12 12:31:00 -
[1]
Edited by: Ambrosse Brutus on 12/06/2009 12:31:57 I just lost a battlecruiser to this missions and am suprised by how difficult it was. I can usually permenantly tank all other level three missions or at least my armor goes down so slowly that I have time to destroy quite a few enemies. This was the first time I faced this mission so I thought it couldnt be much more difficult than the blockade, and helpfully someone called chepenolan had removed the difficulty indication on eve survival guide because they thought it was not necessary . I blew up the admiral instantly but about ten seconds later I was swarmed by the frigates and my health was gone in about 30 seconds and I had no chance to warp out because of the scrambling frigates. So I was wondering if there is any particular trick that is needed for this mission as I am apprehensive to try it again in a battlecruiser due to how quickly my prophecy went down last time.
I have listed the loadout I used for the mission on battleclinic. Its not the best although I don't have max support skills or lots of isk yet. http://www.battleclinic.com/forum/index.php/topic,49227.msg250412.html#msg250412
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Alt Tabbed
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Posted - 2009.06.12 12:40:00 -
[2]
prophecy -1 inconsistent module use -2
Not understanding resistances -10
2 EM and 1 Therm......on the following mission?
http://eve-survival.org/wikka.php?wakka=DarkAlliance3mi
Faction: Minmatar Mission type: Encounter (Storyline) Space type: Deadspace (mwd does not work) Damage dealt: exp/kin Extras: none Web/scramble: some cruisers web Recommended damage dealing: therm Recommended ships: Ferox
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MatStar
THE UNKNOWN KNOWN
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Posted - 2009.06.12 12:51:00 -
[3]
Edited by: MatStar on 12/06/2009 12:54:29 Never mix your gun types, either use focused pulse or heavy pulse there tracking is good enough to hit frigates with ease if you fly your ship right. If you want more range for a specfic mission swap out to beams put pulse are better imo
quick fit for a prophecy off the top of my head:
Highs 6 heavy pulse 1 standard Assault launcher (just to help with pesky frigates) or a smartbomb but be careful
mids 10mn ab 2 cap charger
Lows
medium repper energized adaptive nano or a heat sink for more gank 2 mission specfic hardners 2 cap power relays
Light drones in the drone bay, using t2 for atleast the relays/chargers is essential, The rest can be T1.
Personally i dont like the prophecy it doesnt have a dmg bonus, harbinger is much better.
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Ambrosse Brutus
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Posted - 2009.06.12 12:52:00 -
[4]
The resistance modules on the loadout are a template. On the actual mission I swap the resistances to the ones relevant to that mission. Also the loadout as been updated as some of the modules where incorrect and where from a previous prophecy loadout I was using so please read again if you have a chance.
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Ambrosse Brutus
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Posted - 2009.06.12 12:57:00 -
[5]
Originally by: MatStar Edited by: MatStar on 12/06/2009 12:51:41 Never mix your gun types, either use focused pulse or heavy pulse there tracking is good enough to hit frigates with ease if you fly your ship right. If you want more range for a specfic mission swap out to beams put pulse are better imo
quick fit for a prophecy off the top of my head:
Highs 6 heavy pulse 1 standard Assault launcher (just to help with pesky frigates) or a smartbomb but be careful
mids 10mn ab 2 cap charger
Lows
medium repper energized adaptive nano 2 mission specfic hardners 2 cap power relays
Light drones in the drone bay, using t2 for atleast the relays/chargers is essential, The rest can be T1.
Personally i dont like the prophecy it doesnt have a dmg bonus, harbinger is much better.
Thanks for the feedback. I actually had spare powergrid which is why I swapped out two of the focused beam lasers for heavy beam, plus they have identical optimal ranges if you stagger the frequency crystals so thought it would be better than keeping the standard focused beam lasers. I'll try fit pulses in future then as you suggest as I didn't realise they were able to track frigates. Also I forgot to mention that I use 5 T1 light drones relevant to the mission damage type. Although with this mission it was the tank that seemed to go down so fast so I dont think changing the offensive modules would have made any difference. |
MatStar
THE UNKNOWN KNOWN
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Posted - 2009.06.12 13:05:00 -
[6]
Edited by: MatStar on 12/06/2009 13:06:31 In any mission or belt if you want to **** the frigate's its simple, soon as u exit warp point your ship the other way and hit the ab target the frigates and start popping them, Group your lasers!
NPC frigates are still dumb so turrets can pop em easy, the few that get close use your drones to kill em I personally just use hobgoblins.
From personal experience with heavy pulse ive found you can hit frigates aslong as there transverse velocity is below 150m/s. This is with maxxed out gunnery skills and no tracking enchancers/computers. |
Ambrosse Brutus
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Posted - 2009.06.12 13:09:00 -
[7]
Edited by: Ambrosse Brutus on 12/06/2009 13:08:58 Ok, that could be reason for my losing my ship then as I sent out my drones to get the frigates and assumed my tank would be able to take care of the damage so just accelerated towards the admiral wreck. Still would like to hear from someone who runs this mission a lot as I don't have enought isk to keep buying new battlecruiser to test it.
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Alt Tabbed
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Posted - 2009.06.12 13:13:00 -
[8]
Originally by: Ambrosse Brutus Edited by: Ambrosse Brutus on 12/06/2009 13:08:58 Ok, that could be reason for my losing my ship then as I sent out my drones to get the frigates and assumed my tank would be able to take care of the damage so just accelerated towards the admiral wreck. Still would like to hear from someone who runs this mission a lot as I don't have enought isk to keep buying new battlecruiser to test it.
Runs a randomly assigned storyline mission alot?
The tips you've been given so far are quite good.
Fit tank correctly Don't mix guns Keep transversal low Use an AB to help both your tank and your Transversal
All of these tips are solid. If you learn these..they'll help you in every mission.
not just the randomly assigned ones after 16 other randomly assigned ones that maybe just maybe might spawn DA.
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MatStar
THE UNKNOWN KNOWN
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Posted - 2009.06.12 13:15:00 -
[9]
any mission kill the frigates first unless you know you can tank all of it np, frigates are "normally" the only ones that will scrmable you and therefore cost you a new ship
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Ambrosse Brutus
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Posted - 2009.06.12 13:23:00 -
[10]
Originally by: Alt Tabbed
Runs a randomly assigned storyline mission alot?
The tips you've been given so far are quite good.
Fit tank correctly Don't mix guns Keep transversal low Use an AB to help both your tank and your Transversal
All of these tips are solid. If you learn these..they'll help you in every mission.
not just the randomly assigned ones after 16 other randomly assigned ones that maybe just maybe might spawn DA.
Like I said the tank is fine for all other level 3 missions ive faced so far. If you have information on dps and hitpoint buffer needed for this mission or any specific tactics such as sniping the rats then that advice would be much appreciated. Plus i'm sure that some players have faced this missions more than a few times . |
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Ambrosse Brutus
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Posted - 2009.06.12 13:27:00 -
[11]
Originally by: MatStar Edited by: MatStar on 12/06/2009 13:18:44 any mission kill the frigates first unless you know you can tank all of it np, frigates are "normally" the only ones that will scrmable you and therefore cost you a new ship. Using an ab will also lower damage done by missile spamming npcs
Ok. So that would mean I would need to change my setup to a kiting fit. I prefer to setup my ship to be able to tank all the damage usually but maybe thats not possible in this mission then. |
Alt Tabbed
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Posted - 2009.06.12 14:02:00 -
[12]
Originally by: Ambrosse Brutus
Originally by: MatStar Edited by: MatStar on 12/06/2009 13:18:44 any mission kill the frigates first unless you know you can tank all of it np, frigates are "normally" the only ones that will scrmable you and therefore cost you a new ship. Using an ab will also lower damage done by missile spamming npcs
Ok. So that would mean I would need to change my setup to a kiting fit. I prefer to setup my ship to be able to tank all the damage usually but maybe thats not possible in this mission then.
I'm hoping the following is taking as a friendly suggestion.
Please go AFK for a few hours. Have a beer...maybe mow the yard...something..I don't know.
Then come back and reread all the tips in this thread. With an open mind and cool head you may read this a bit differently.
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Ambrosse Brutus
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Posted - 2009.06.12 19:37:00 -
[13]
Originally by: Alt Tabbed
Originally by: Ambrosse Brutus
Originally by: MatStar Edited by: MatStar on 12/06/2009 13:18:44 any mission kill the frigates first unless you know you can tank all of it np, frigates are "normally" the only ones that will scrmable you and therefore cost you a new ship. Using an ab will also lower damage done by missile spamming npcs
Ok. So that would mean I would need to change my setup to a kiting fit. I prefer to setup my ship to be able to tank all the damage usually but maybe thats not possible in this mission then.
I'm hoping the following is taking as a friendly suggestion.
Please go AFK for a few hours. Have a beer...maybe mow the yard...something..I don't know.
Then come back and reread all the tips in this thread. With an open mind and cool head you may read this a bit differently.
What are you talking about.. ?
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MatStar
THE UNKNOWN KNOWN
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Posted - 2009.06.13 00:09:00 -
[14]
the setup i gave you is not a "kiting" fit nor do i kite any npcs in this game "kiting" is for WoW.
ditch the prophecy and get a harbinger much better bc.
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Arwen Tyler
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Posted - 2009.06.13 12:28:00 -
[15]
Originally by: Alt Tabbed
I'm hoping the following is taking as a friendly suggestion.
Please go AFK for a few hours. Have a beer...maybe mow the yard...something..I don't know.
Then come back and reread all the tips in this thread. With an open mind and cool head you may read this a bit differently.
Take this advice, seriously. Then look at all the other advice again esp the part about using a Harb !
If you keep to the Proph you will want to fit some damage mods and the proper resists in lows and try to get rid of the dual reps as is uneccessary if tanked properly. Fit all same type of guns, a AB works well for tanking and also a web is very useful to kill the small faster moving targets
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Gavin DeVries
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Posted - 2009.06.13 12:59:00 -
[16]
Afterburners are not just for keeping away, especially against missile boats. When QR came out, they changed the way missile damage is calculated. Now there are two factors besides your resistances that reduce the damage done by the missile: signature radius and speed. Every missile has an explosion radius. If the target's signature radius is smaller than the explosion radius the damage gets reduced. Every missile also has an explosion velocity. The explosion velocity is divided by the explosion radius, and this result is then multiplied by the result of dividing the target's signature radius by its speed. Anytime the speed goes up without the signature radius going up, the damage of missiles is reduced.
Last night, I was running level 3 missions while fleeted with a friend, trying to get him some standings quickly. Up came Angel Extravaganza, and I did the bonus room. I'm running a Drake with the usual fittings, so my signature radius is nearly 400m. It was 471m after one of the battleships hit me with a target painter. With my afterburner on, I was still taking less than 20 points of damage from torpedoes. When I turned the afterburner off, the torp damage more than doubled.
Against turret boats, the afterburner helps if you're trying to outrun their tracking. You get close and go around, or get close and go off at a sharp angle; if they can't track you with the guns they can't hit you with the guns. ______________________________________________________ Isn't it enough to know that I ruined a pony making a gift for you? |
Ambrosse Brutus
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Posted - 2009.06.13 14:05:00 -
[17]
Jusdging by some of the responses I am getting I guess some of you where offended by me using wow terminology, no offense was mean at all, its simply what I am fairly new to this game and I played WOW before. Anyway after doing a bit of research I found that sniping is the correct way to complete the mission as once you get swarmed by the frigates you stand no chance enless you are flying a heavily tanked battleship. |
MatStar
THE UNKNOWN KNOWN
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Posted - 2009.06.13 16:35:00 -
[18]
Edited by: MatStar on 13/06/2009 16:35:25 i used to play wow no offense taken, seriously m8 ditch the prophecy its rubbish compared to a harbinger.
ill give you an example of how much better the harbinger is:
according to EFT info both the prophecy and harbinger with heavy pulse and a ratting/pve setup:
Harbinger
Defense 108 DPS with drones 563 Alhpa Strike 1213
Prophecy
Defense 116 DPS with drones 391 Alpha Strike 866
my armour compensation skills are maxxed, the difference in armour resists between the two ships is the prophecy has roughly 1.5% to 2.5% more on resists than the harbinger but the prophecy lacks 162 dps and lose's roughly a third on the alpha strike. |
Ambrosse Brutus
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Posted - 2009.06.13 19:36:00 -
[19]
Originally by: MatStar Edited by: MatStar on 13/06/2009 16:35:25 i used to play wow no offense taken, seriously m8 ditch the prophecy its rubbish compared to a harbinger.
ill give you an example of how much better the harbinger is:
according to EFT info both the prophecy and harbinger with heavy pulse and a ratting/pve setup:
Harbinger
Defense 108 DPS with drones 563 Alhpa Strike 1213
Prophecy
Defense 116 DPS with drones 391 Alpha Strike 866
my armour compensation skills are maxxed, the difference in armour resists between the two ships is the prophecy has roughly 1.5% to 2.5% more on resists than the harbinger but the prophecy lacks 162 dps and lose's roughly a third on the alpha strike.
Thanks very much for the information, now my prophecy has been destroyed I think I will be getting a harbinger instead. Im glad I went for the prophecy at first though as I got it cheap for 20million so not as big a deal that I lost it. Thanks for the help.
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