Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
comrade captain
|
Posted - 2009.06.15 08:53:00 -
[31]
Originally by: StationSpinner
Originally by: whiskey101 i suck at math, show us the fittings!!
My Raven was equipped with the following:
HIGH 06 x Cruise Missile Launcher I 01 x SMALL TRACTOR BEAM 1 01 x SALVAGER I
MEDIUM 04 x LARGE SHIELD EXTENDERS 01 x 'HYPHNOS' ECM 01 x MEDIUM SHIELD BOOSTER
LOW 01 x EMERGENCY DAMAGE CONTROL 01 x ARMOR KINETIC HARDENER I 01 x ARMOR THREMIC HARDENER I 02 x WARP CORE STABILIZER I
DRONES 02 x WARRIOR I DRONES 03 x HAMMERHEAD I DRONES
UPGRADES 01 x ROCKET FUEL CACHE PARTINTION I 01 x BAY LOADING ACCELERATOR I
that ship is win, it would own almost anything and then if a blob turned up the 2 warp core stabs will probably give it chance to escape, fantastic setup.
|
Quixis
|
Posted - 2009.06.15 09:36:00 -
[32]
Originally by: comrade captain
Originally by: StationSpinner
Originally by: whiskey101 i suck at math, show us the fittings!!
My Raven was equipped with the following:
LOW 02 x WARP CORE STABILIZER I
that ship is win, it would own almost anything and then if a blob turned up the 2 warp core stabs will probably give it chance to escape, fantastic setup.
I guess that's sarcasm. No blob worth it's salt, flies without HICs.
That set-up is a joke or a troll.
|
whiskey101
Gallente Devious Decorum Rough Necks
|
Posted - 2009.06.15 09:43:00 -
[33]
Originally by: Quixis
Originally by: comrade captain
Originally by: StationSpinner
Originally by: whiskey101 i suck at math, show us the fittings!!
My Raven was equipped with the following:
LOW 02 x WARP CORE STABILIZER I
that ship is win, it would own almost anything and then if a blob turned up the 2 warp core stabs will probably give it chance to escape, fantastic setup.
I guess that's sarcasm. No blob worth it's salt, flies without HICs.
That set-up is a joke or a troll.
Exactly..
|
Tippia
Raddick Explorations Intrepid Crossing
|
Posted - 2009.06.15 11:03:00 -
[34]
Originally by: Kail Storm Im sorry guys maybe im slow...Ok i get that you dont add damage resist but can you go over it one more time fgor a dummy
Ok lets say I have 45% em on my drake with 1 em rig and im going to use my 2 Invuln t1 modules what will my resist be and would you break down why?
There are two things at play here — the iterative nature of resist mods and stacking penalty.
Without stacking penalty, it would work like this: You have 45% base resist and add an Invuln I. What happens is that the 25% resist from the invuln field is applied to the damage that remains after the base resist has done its magic. This is then iterated over all resist mods that apply, and in each case, they multiply the damage with another (1-resist%) — each 50% mod, for instance, further halves the incoming damage.
The formula for calculating your total resist is: 1 - (1 - base resist)*(1 - module 1 resist)*(1 - module 2 resist)*…etc.
Eg. You receive 100HP damage. Base resist removes 45% of that damage, leaving 55HP. Invul field removes 25% of that damage, leaving 41.25HP. Another Invuln field would remove 25% of those 41HP, leaving 31…
…except for problem #2: stacking penalties. In many cases (but far from all), if you add more than one module that affects the same attribute, those additional modules get increasingly ineffective (see the stacking guide for a further elaboration on the topic than you'd ever want). In reality, the second Invul field in the example above would only give ~87% of its full bonus — roughly 22% resist.
So, in reality, it looks like this (using the same illustrative 100HP raw damage): Base resist: 45% — 55HP remains. Invuln field: 25% resist — 41HP remains. Invuln field: 21.8% resist (25%*0.87 penalty) — 32HP remains.
The above formula therefore needs to be changed to: 1 - (1 - [base])*(1 - [module 1]*[penalty 1])*(1 - [module 2]*[penalty 2])*…etc.
The penalties are always the same: 1.0 for penalty 1, 0.87 for penalty 2, 0.57 for penalty 3, 0.28 for penalty 4 (see the linked guide). In the example above, the module bonus is the same, since we're just adding more of the same 25% module. Thus, we have: 1 - (1-0.45)(1-0.25*1)(1-0.25*0.87) → Your effective total resist is ~68%
However, when fitting many different modules, the penalties will be applied in descending order: the most powerful will be the least penalised, but the penalty count is still there. This means that your "45% base with a rig" needs to be split up into the actual base resist and the rig's resist bonus. The closest I can get to your 45% figure is by using Battlecruiser @áLvl IV (4+5%) and a T1 EM Rig (30%), for a total of 44%
So, to actually answer your question, we have: Base 20% resist (Drake @áBC IV), 2x Invuln I with 25% resist, 1x EM Reinforcer with 30% resist. The rig has the highest bonus and therefore gets penalised the least. End result: 1-(1-0.20)(1-0.3)(1-0.25*0.87)(1-0.25*0.57) = 62% EM resist. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Perry
Amarr The X-Trading Company RAZOR Alliance
|
Posted - 2009.06.15 11:05:00 -
[35]
Back in 2004 when Assault Ships where in the pipeline and still called "Escort Ships" they where designed around one 100% Resist-Stat, eg Retribution was supposed to have 100% resistance against explosive damage. This was deemed to be slightly overpowered, so they got butchered down to the sad humiliated crappiles they are now.
true story.
|
Enden Assulu
Caldari Blood Money Inc.
|
Posted - 2009.06.15 11:20:00 -
[36]
Every one is getting confused by the forum meme :( So FYI it is a joke :P
Click the image! |
Bootleg Greg
Minmatar CHILL Industries
|
Posted - 2009.06.15 15:44:00 -
[37]
Edited by: Bootleg Greg on 15/06/2009 15:45:07 If you are running missions, this should suffice.
[Drake, New Setup 2] Damage Control II Shield Power Relay II Shield Power Relay II Shield Power Relay II
Large Shield Extender II Large Shield Extender II Invulnerability Field II Invulnerability Field II Large Shield Extender II Shield Recharger II
Heavy Missile Launcher II, Thunderbolt Heavy Missile Heavy Missile Launcher II, Thunderbolt Heavy Missile Heavy Missile Launcher II, Thunderbolt Heavy Missile Heavy Missile Launcher II, Thunderbolt Heavy Missile Heavy Missile Launcher II, Thunderbolt Heavy Missile Heavy Missile Launcher II, Thunderbolt Heavy Missile Heavy Missile Launcher II, Thunderbolt Heavy Missile [empty high slot]
Core Defence Field Purger I Core Defence Field Purger I Core Defence Field Purger I
Hobgoblin II x5
Racial hardeners if you want to get a little more tank. It is a pretty cookie cutter setup. I did lvl 5 skills because I am lazy, and all your relevant shield tanking skills should be 5 anyways.
|
Ki Tarra
Ki Tech Industries
|
Posted - 2009.06.15 15:57:00 -
[38]
Originally by: Kail Storm Im sorry guys maybe im slow...Ok i get that you dont add damage resist but can you go over it one more time fgor a dummy
Ok lets say I have 45% em on my drake with 1 em rig and im going to use my 2 Invuln t1 modules what will my resist be and would you break down why?
The simple way to look at it is to turn resistances into damage multiplers.
A 50% reistance is a 0.5 multipler to damage: you only take half the damage if you have a 50% reistance. Likewise a 25% reistance is a 0.75 multipler, a 55% resistance is a 0.45 multiplier and so on.
Once you have your multiplers, you simply multiply them together.
For example, base Thermal reistance of 35% (x0.65) for armour oin a Punisher, 20% (x0.80) reistance for Frigate IV, a 24% (0.76) reistance for a EANMII hardener w/ Thermic Armor Compensation IV, and 15% (0.85) reistance for a DCII.
Multiply the damage multiplers 0.65 x 0.80 x 0.76 x 0.85 = 0.33592 which is the same as a 66.408% reististance.
Notice that example was choosen because it avoided stacking penalties. If you were to fit another EANMII it would suffer from stacking penatlies so it would only provide a ~20% (x0.80) reistance instead of 24%. Likewise a third EANMII would provide a ~13% reistance. |
Kail Storm
|
Posted - 2009.06.15 16:03:00 -
[39]
WOW thx so much tippia, sometimes you get real Jerks on here and other times completeely helpful friendly advice man thx so much 10/10 explanation |
Kail Storm
|
Posted - 2009.06.15 16:06:00 -
[40]
So wait with x2 Warp Stabs it takes you x2 as long to target your enemy? Im confused why thats a good fit also dont you cut your target range in half x2. The only way I could see it working to your advantage is if you use FOF missles and also can still leave fight when needed |
|
AstroPhobic
Minmatar
|
Posted - 2009.06.15 16:14:00 -
[41]
Originally by: Kail Storm WOW thx so much tippia, sometimes you get real Jerks on here and other times completeely helpful friendly advice man thx so much 10/10 explanation
Help the helpless, the hell with the clueless. |
Tippia
Raddick Explorations Intrepid Crossing
|
Posted - 2009.06.15 16:36:00 -
[42]
Originally by: Kail Storm So wait with x2 Warp Stabs it takes you x2 as long to target your enemy? Im confused why thats a good fit also dont you cut your target range in half x2. The only way I could see it working to your advantage is if you use FOF missles and also can still leave fight when needed
Well, arguably it isn't a good fit — it's not supposed to be due to the advantage it gives you.
You generally fit those to things that don't really need to lock stuff (eg. transports) or things where locking time is a luxury, but hardly critical to survival (eg. ratting ships).
…and if you're referring the the much-spammed raven above, it's just a good old EVE meme that has come to represent all manners of failfits. |
Joss Sparq
Caldari Deep Core Mining Inc.
|
Posted - 2009.06.15 17:16:00 -
[43]
Originally by: Perry Back in 2004 when Assault Ships where in the pipeline and still called "Escort Ships" they where designed around one 100% Resist-Stat, eg Retribution was supposed to have 100% resistance against explosive damage. This was deemed to be slightly overpowered, so they got butchered down to the sad humiliated crappiles they are now.
true story.
Really? I think that is slightly before my first flirtation with EVE. I guess that explains those unused models sitting in the database. Thanks.
... pity though. It would have made them quite a bit more interesting to fight/fly. |
Tau Cabalander
Caldari
|
Posted - 2009.06.15 20:14:00 -
[44]
Originally by: whiskey101 whats the most resist you can get from a drake? i'd like to look at a setup.. anyone out there want to share a full on passive, 80% resist to all damage type? thanks in advance!
With full level V skills, faction and complex mods, well over 80% across the board is possible. Of course I've priced such a ship at at well over 2 billion ISK. A Nighthawk is cheaper to fit. |
Gabber359
Caldari Gulliver Corp Prismatic Refraction
|
Posted - 2009.06.15 21:27:00 -
[45]
Quote:
My Raven was equipped with the following:
HIGH 06 x Cruise Missile Launcher I 01 x SMALL TRACTOR BEAM 1 01 x SALVAGER I
MEDIUM 04 x LARGE SHIELD EXTENDERS 01 x 'HYPHNOS' ECM 01 x MEDIUM SHIELD BOOSTER
LOW 01 x EMERGENCY DAMAGE CONTROL 01 x ARMOR KINETIC HARDENER I 01 x ARMOR THREMIC HARDENER I 02 x WARP CORE STABILIZER I
DRONES 02 x WARRIOR I DRONES 03 x HAMMERHEAD I DRONES
UPGRADES 01 x ROCKET FUEL CACHE PARTINTION I 01 x BAY LOADING ACCELERATOR I
|
whiskey101
Gallente Devious Decorum Rough Necks
|
Posted - 2009.06.16 01:01:00 -
[46]
so i was playing around with EFT and it turns out like this.. What do u guys think with this setup?
So im no Einstein or anything but.. it says
69.9%/50% Em resist What the hell does that mean? can someone please convert and how to? thanks in advance!
Co-Processor II Ballistic Control System II Ballistic Control System II Ballistic Control System II
Target Painter I Warp Scrambler II Heat Dissipation Amplifier II Kinetic Deflection Amplifier II Magnetic Scattering Amplifier II Magnetic Scattering Amplifier II
Medium Nosferatu II Heavy Missile Launcher II, Havoc Fury Heavy Missile Heavy Missile Launcher II, Havoc Fury Heavy Missile Heavy Missile Launcher II, Havoc Fury Heavy Missile Heavy Missile Launcher II, Havoc Fury Heavy Missile Heavy Missile Launcher II, Havoc Fury Heavy Missile Heavy Missile Launcher II, Havoc Fury Heavy Missile Heavy Missile Launcher II, Havoc Fury Heavy Missile
Warhead Calefaction Catalyst I Warhead Calefaction Catalyst I [empty rig slot]
Hammerhead II x1 Hammerhead II x1 Hobgoblin II x1
|
Tippia
Raddick Explorations Intrepid Crossing
|
Posted - 2009.06.16 13:05:00 -
[47]
Originally by: whiskey101 So im no Einstein or anything but.. it says
69.9%/50% Em resist What the hell does that mean? can someone please convert and how to? thanks in advance!
The upper row shows the shield resists, the lower row shows the armour resists, if that's what you're asking about. |
Veveritz
Minmatar
|
Posted - 2009.06.16 13:40:00 -
[48]
70.6 / 74.3 / 76.7 / 80.6 | em rig x2 / termal rig x1 / inv x2
Other than that I'm a bit lazy. |
Aus Dog
|
Posted - 2009.06.20 11:24:00 -
[49]
Edited by: Aus Dog on 20/06/2009 11:24:16 Look under Engineering at Tac Shield Manip and the way I read it it says the last 25% of the shield can be puncture proof. I have to be understanding it wrong as there is no bulletproof shield. Aus "Owning a dog teaches a child Honesty, Loyalty, and to always circle three times before lying down".....Mark Twain |
Malcanis
Vanishing Point. The Initiative.
|
Posted - 2009.06.20 16:40:00 -
[50]
Originally by: Aus Dog Edited by: Aus Dog on 20/06/2009 11:24:16 Look under Engineering at Tac Shield Manip and the way I read it it says the last 25% of the shield can be puncture proof. I have to be understanding it wrong as there is no bulletproof shield. Aus
you are understanding it very wrong.
|
|
Footoo Rama
|
Posted - 2009.06.20 20:22:00 -
[51]
Originally by: whiskey101
im still looking for a very high resist drake fit, any out there?>
I hope you are kidding
Drake plus bc5 plus hardeners... bonus if you waste rig slots for resists.
|
Aluin Chaput
Caldari
|
Posted - 2009.06.22 02:14:00 -
[52]
Highest you can get with three rigs for explosion (Highest natural resist.) is 94% without officer... 95.5 for commander gear. |
Merin Ryskin
Peregrine Industries
|
Posted - 2009.06.22 02:58:00 -
[53]
Originally by: Aluin Chaput Highest you can get with three rigs for explosion (Highest natural resist.) is 94% without officer... 95.5 for commander gear.
Train your skills better. You can get 99% EXP resist (overloaded):
[Drake, New Setup 1 copy 1] Damage Control II [empty low slot] [empty low slot] [empty low slot]
Estamel's Modified Explosion Dampening Field Estamel's Modified Explosion Dampening Field Estamel's Modified Explosion Dampening Field Estamel's Modified Explosion Dampening Field Estamel's Modified Explosion Dampening Field Estamel's Modified Explosion Dampening Field
Siege Warfare Link - Shield Harmonizing [empty high slot] [empty high slot] [empty high slot] [empty high slot] [empty high slot] [empty high slot] [empty high slot]
Anti-Explosive Screen Reinforcer II Anti-Explosive Screen Reinforcer II Anti-Explosive Screen Reinforcer II
Which is nothing compared to what the Loki can do, 99.8% EM resist:
[Loki, New Setup 2] Damage Control II Draclira's Modified Armor EM Hardener Draclira's Modified Armor EM Hardener Draclira's Modified Armor EM Hardener Draclira's Modified Armor EM Hardener Draclira's Modified Armor EM Hardener
[empty med slot] [empty med slot] [empty med slot] [empty med slot]
[empty high slot] [empty high slot] [empty high slot] [empty high slot] [empty high slot] [empty high slot]
Anti-EM Pump II Anti-EM Pump II Anti-EM Pump II
Loki Defensive - Adaptive Augmenter Loki Electronics - Immobility Drivers Loki Engineering - Power Core Multiplier Loki Offensive - Turret Concurrence Registry Loki Propulsion - Chassis Optimization -----------
|
Ryuzaki Lawliet
Caldari
|
Posted - 2009.06.22 23:08:00 -
[54]
Originally by: Cambarus Unless EFT is lying to me, there's a hard cap on resistances and they can't go past 99.2%
I can get a broadsword to have that in EM with hardeners alone (officer ones mind you :P )
Add in an all lvl 5 damnation with appropriate implant, and 2 tech II anti-em rigs, and the result is....no change at all in resistance.
I can get a damnation to have an explosive resist of 99.5% 3x overheated Corpus X-type Explosive Hardener DCU II T2 Anti-Exp Pump
Broadsword 99.4% EM resist 3x overheated Pithi X-type Photon Hardener DCU II T2 Anti-EM rig
Devoter 99.6% Explosive resist DCU II 4x overheated Corpus X-type Hardener T2 Anti-Explosive
Originally by: Vabjekf
Once you have 12 decillion skill points you can equip smaller ships in your slots and shoot rifters at people
|
Katowen
|
Posted - 2009.06.23 09:05:00 -
[55]
Originally by: Tau Cabalander
Originally by: whiskey101 whats the most resist you can get from a drake? i'd like to look at a setup.. anyone out there want to share a full on passive, 80% resist to all damage type? thanks in advance!
With full level V skills, faction and complex mods, well over 80% across the board is possible. Of course I've priced such a ship at at well over 2 billion ISK. A Nighthawk is cheaper to fit.
Nah, it is a LOT cheaper then that to build a Drake with passive 80% across the board -- granted, you have a Shield Booster to use if/when needed. Here's a setup that does that and the DPS isn't too bad at 389 and volleys at 2665 (not the best, but it'll work).
[Drake, Passive80 Setup] Power Diagnostic System II Damage Control II Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Large Shield Booster II Caldari Navy Magnetic Scattering Amplifier Caldari Navy Magnetic Scattering Amplifier Caldari Navy Explosion Dampening Amplifier Caldari Navy Kinetic Deflection Amplifier Caldari Navy Heat Dissipation Amplifier
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile [empty high slot]
Anti-Kinetic Screen Reinforcer I Anti-Thermal Screen Reinforcer I Anti-EM Screen Reinforcer I
Hobgoblin II x5
If you don't have the skills, this setup will take a while to build but it isn't bad. Here's the resists for this setup: EM: 84.2 Therm: 80.3% Kin: 85.2% Exp: 83.3%
Katowen |
StationSpinner
|
Posted - 2009.06.29 22:14:00 -
[56]
Originally by: whiskey101 So im no Einstein or anything
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |