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Hidden Snake
Caldari More-Cowbell
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Posted - 2009.06.15 04:42:00 -
[1]
Just simply fix the lag in fw big battles.
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Akiali
Caldari Alpha-X
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Posted - 2009.06.15 07:23:00 -
[2]
This topic is full of Lulz. |
Furb Killer
Gallente
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Posted - 2009.06.15 08:11:00 -
[3]
Originally by: Akiali This topic is full of Lulz.
But he still has a point. |
Vos Bein
Kneb Corp
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Posted - 2009.06.15 11:28:00 -
[4]
Sort of the same topic:
My fleet was in a WH doing a combat site and the lag was significant. It was our first time in a WH so not sure if it is a common issue with WHs.
But can we get that fixed as well.
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Aphoticus
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Posted - 2009.06.15 11:52:00 -
[5]
Has anyone posted a decent sticky on the things a pilot can do to help minimize the lag?
From hiding passive modules and brackets to removing all un-essential graphic components like effects and such?
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Joshamee Gibbs
Gallente Dark-Rising
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Posted - 2009.06.15 11:56:00 -
[6]
it's desyncs that are the main problem in FW fleet fights, from my experience. -------------
http://podlogs.com/enteringspace/ |
Mutnin
Mutineers
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Posted - 2009.06.15 11:58:00 -
[7]
Originally by: Aphoticus Has anyone posted a decent sticky on the things a pilot can do to help minimize the lag?
From hiding passive modules and brackets to removing all un-essential graphic components like effects and such?
None of that really helps, when the system desyncs and you end up with nothing but "entering space" messages over and over again.
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Aphoticus
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Posted - 2009.06.15 12:04:00 -
[8]
But what if everyone did these things in the battle. Also, bringing their camera view out, fighting from overview, so-to-speak.
I would think the reason for the desynch stems from an over-load of information; reduce the information, no?
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Joshamee Gibbs
Gallente Dark-Rising
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Posted - 2009.06.15 12:08:00 -
[9]
I think it's to do with the hamsters in the lowsec servers not being able to cope with some of the standings code ect, as the FW wardecs might be processed differently. This will probably turn out to be wrong, but I know nothing.
Regardless, CCP are looking into it (tm) -------------
http://podlogs.com/enteringspace/ |
Furb Killer
Gallente
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Posted - 2009.06.15 12:10:00 -
[10]
Edited by: Furb Killer on 15/06/2009 12:11:11
Originally by: Aphoticus Has anyone posted a decent sticky on the things a pilot can do to help minimize the lag?
From hiding passive modules and brackets to removing all un-essential graphic components like effects and such?
I hide brackets and turn effects off (so i dont have to watch eccm effect), everything else on, and i get good frame rates, frame rates really isnt the problem, and is only client side problem. This is a pure server side problem.
Yesterday we had a quite large fight, 50v50. Allthough that works fine in 0.0, i can understand some lag. In the beginning it went quite decent lag wise. Basicly our entire fleet was RR'ing one of our scorps which was primaried, and it was holding. Roughly when we got it back to full armor, the desyncs hit. (scorp also didnt make it). Out of the 10 people on my watchlist, after the fight 3 were still on my watchlist. All others had to relog due to the desyncs. Soon for half the fleet it was stuck in the ship destroyed -> you go to pod animation. After a while most with this problem managed to enter warp to the station and go back to the fight. And it was pretty busy at the station, with mainly gallente but also caldari warping away to warp back to the fight. Half the pod kills were done by battleships, because the pilots in the pods lost all control.
In the end i had 10 people in my watchlist, 11 if i include myself. Of those 11, 7 had to relog during the fight. And for sure me and at least one other had to warp out (and luckily werent scrambled). So in the best case 2 out of 11 didnt have terrible desync problems (or they just warped to station at another time than i did). Target calling was impossible, and when targets were called again they were death half of the time on my overview. I locked a geddon which apparently was allready killed, but i still had a lock on him.
@Aphot, desyncs are a pure server side problem. Server doesnt care if we disable brackets or effects, that is pure client side. |
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Val Erian
Gallente Azure Horizon Federate Militia
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Posted - 2009.06.15 13:10:00 -
[11]
Not full of lulz. Happens all th etime in FW fights which is why I try and avoid the blob fights. Not sure why everyone else doesnt avoid it as well tbh. Lack of imagination about the possiblitys of FW most likely.
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Joshamee Gibbs
Gallente Dark-Rising
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Posted - 2009.06.15 13:37:00 -
[12]
it's because when you try small gang stuff, the other side brings out a bigger gang, which then escalates |
Matharos
Shadows Of The Federation
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Posted - 2009.06.15 15:05:00 -
[13]
If you fly with all graphics at low, effects and brackets off, zoomed out you will get very little lag I find.
It is the desync that will get you.
And talking with fw pilots I'm starting to think that around 60% do not setup there overviews/turn off brackets and don't care.... |
X Gallentius
MicroFunks
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Posted - 2009.06.15 15:23:00 -
[14]
Originally by: Matharos If you fly with all graphics at low, effects and brackets off, zoomed out you will get very little lag I find.
Yeah, who needs graphics anyways? When is the overview only version of EvE coming out? I'd like to install it on my Blackberry. , , or (take your pick)
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Raimo
Gallente Wrath of Fenris
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Posted - 2009.06.15 15:30:00 -
[15]
Edited by: Raimo on 15/06/2009 15:30:11
Originally by: Mutnin
Originally by: Aphoticus Has anyone posted a decent sticky on the things a pilot can do to help minimize the lag?
From hiding passive modules and brackets to removing all un-essential graphic components like effects and such?
None of that really helps, when the system desyncs and you end up with nothing but "entering space" messages over and over again.
This. The "Entering Space" lag/ bug/ desynch happens irregardless of how much you take precautions for lag, and with stupid low numbers on grid. |
Furb Killer
Gallente
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Posted - 2009.06.15 16:04:00 -
[16]
Originally by: Matharos If you fly with all graphics at low, effects and brackets off, zoomed out you will get very little lag I find.
It is the desync that will get you.
And talking with fw pilots I'm starting to think that around 60% do not setup there overviews/turn off brackets and don't care....
Client side lag isnt the problem, the problem is pure the desyncs. Changing your overview wont help you.
Entering space loop is really irritating. But so is locking opponents which exploded long ago and not being able to lock opponents which are dead yet.
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Rashmika Clavain
Gallente Revelation Space
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Posted - 2009.06.15 16:29:00 -
[17]
Are we sure it's server side and not a problem with the amount of data being pushed out over the wan?
That said, in terms of blobbing and lag, FW certainly meets CCP's desire of preparing people for "full pvp" in 0.0
Mebbe that's why it apepars to have a low priority? Who knows... |
Furb Killer
Gallente
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Posted - 2009.06.15 17:01:00 -
[18]
So now 30vs30 is a blob
And no bandwidth isnt the problem. Even if it is, which it isnt, then it would still be a server side issue. |
Mutnin
Mutineers
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Posted - 2009.06.15 19:03:00 -
[19]
Originally by: X Gallentius
Originally by: Matharos If you fly with all graphics at low, effects and brackets off, zoomed out you will get very little lag I find.
Yeah, who needs graphics anyways? When is the overview only version of EvE coming out? I'd like to install it on my Blackberry. , , or (take your pick)
I've actually had a bug like that two times in the last week. I wouldn't be able to see any ships in space, but could still see them on my over view.
If it were really a user side lag issue, that would be a great option to have, just to turn off "all" models during a fight and just use the OV. However it still does little for the server desync issues. |
Qauntumfold
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Posted - 2009.06.15 21:41:00 -
[20]
I got podded because of this problem of Lag, Fix the lag CCP
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Terianna Eri
Amarr Scrutari
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Posted - 2009.06.16 03:09:00 -
[21]
Originally by: Furb Killer So now 30vs30 is a blob
And no bandwidth isnt the problem. Even if it is, which it isnt, then it would still be a server side issue.
30v30 is a pretty big engagement in FW now that it's quieted down. Recently even getting more than 10 or 15 people to x up has been proving a challenge.
And besides, the game tends to freeze up like a 300 v 300 in a 30v30, so it's basically the same. |
Boydsan DeZinj
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Posted - 2009.06.17 06:05:00 -
[22]
I played a game called Lineage 2. Sometimes we had a siege where 500+ people fought 500+ people... and guess what... LAG.
Anytime there is a mass of people versus a mass of people... it hurts the bandwidth. You can set your overview and remove the brackets off of everything but specific targets - that helps allot, to be honest. |
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