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Atom Splitter
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Posted - 2009.06.15 23:02:00 -
[1]
After reading through available pirating guides (found on C&P stickied posts), I've still got one major question about the mechanics of engaging a target. I understand how to use the directional scanner, and I can use scanning probes (albiet not particularly well/quickly), but I still haven't got a clear understanding of how seasoned pirates can probe out and jump people so damned quickly. I've heard guys say they will scan/jump someone in a mission/safespot/belt in 20-40 seconds.
Keep in mind, this post is not asking "what should I fly, what should I engage, what do I fit"... none of that. I'd just like clarification or hints/tips on the mechanics of engaging a target through scanning, or alternate means.
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Devan Reale
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Posted - 2009.06.15 23:20:00 -
[2]
Id be interested in how these tactics are used also; I've found that many claims of "insta"-this or "insta"-that really isn't... |
Sethcrantwo
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Posted - 2009.06.15 23:52:00 -
[3]
When someone says they can do it within 20-40 seconds, they are referring to simply using the directional scanner. This involves warping to a planet or safespot, and then using the directional scanner ( not probes ) to locate what belt someone is in. This can be done very quickly with practice, and is what most pirates use.
When it comes to using probes and scanning out people in safespots, far far fewer pirates actually use this. There are some that do at times, like myself, but when you do things this way, it is at least a few minutes before you are going to be able to catch someone. Generally this involves getting to some place safe, using the directional scanner to locate approximately where someone is, and then using probes to pinpoint their exact location. Once done, most people will have to switch ships to take on target as it's generally not a good idea to run a probe launcher in one of your precious high slots while pirating. |
King Rothgar
Dissolution Of Eternity Event Horizon.
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Posted - 2009.06.16 00:01:00 -
[4]
The 20 second thing is with directional. Typically I start at 60-90 degrees to get a general direction then narrow down from there. Often times a 15 degree scan is all that's needed to find someone in a belt though sometimes they are clustered and a 5 deg is necessary. Probing can also be pretty quick but still takes a minute or two unless you have a location before hand and just need a good warp in. I use an alt for probing, faction fitted max skilled cov ops makes it a whole hell of a lot faster than trying to probe with your combat character. And yeah, having a prober alt is more of a hardcore pirate thing than for casual ones. My prober alt also hauls replacement ships in and loot out as this char is likely forever banned from high sec. -----------------------------------------------------
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Atom Splitter
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Posted - 2009.06.16 02:46:00 -
[5]
Thank you for the very helpful replies! |
Ugly Bank
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Posted - 2009.06.16 11:28:00 -
[6]
I do not know how much this happends in low sec pirating systems, but I imagine, it could happend, beacause it is so valid tactic in 0.0 system defences.
The probers, who probe a lot in a single one or couple certain systems learn the system pretty fast. They have predone grids for their probes out there. In our home in 0.0 our probemaster was able to locate a enemy safespot in about 10 seconds, althought there was a huge amount of luck involved. imagine the surpsrise to the flee'ed enemy fleet sitting in safespot when in less than 40 second our fleet arrives to kick their butt ;-) But I have myself noticed that by scanning a lot inside few systems, you learn these systems.. It's hell of a lot faster to probe someone down, when you allready have a good idea where he/she is. No need of starting the probing from 64 AU.
Ugly
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ThrashPower
Gallente Black Rainbow Knights
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Posted - 2009.06.16 11:55:00 -
[7]
get your target at 15-30degree directional, put 4 8-16 au probes out in that direction, except at 30% hit or something. rearrange probes for the 100% hit. works for me most of the time, takes me more than two scans for the battlecruisers and cruisers can take a good while longer, but battleships should only take two or three scans/probe rearranges.
so the 20-40 seconds sounds alright when probing out a battleship (in a covops) assuming you don't spend more than 10seconds finding him on your directional while you launch your probes.
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Rexthor Hammerfists
Rage of Inferno Atlas Alliance
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Posted - 2009.06.16 12:35:00 -
[8]
Ive written this guide some two years ago, you might find some answers in here.
Quote: Catching Ratters has become more and more difficult over time. Being fast with the directional scanner is essential to get kills out there these days, it also helps with giving Fcs a quick overview of a hostile system
Everyone has his own method of using the scanner and everyone likes them different, the one i am using is merely a suggestion of how to scan down hostiles or to give you ideas of improving your own scanning.
Getting started
First off you will need a Overview Tab which shows atleast a general pvp overview and a tab with the general pvp+belts overview. [URL=http://etny-db.net/forums/showthread.php?t=193]. See here if youre not sure how todo this.[/URL]
Before you watch the Fraps you need to know some Terms that are widely used. Also note that roughly 150million km are 1AU.
Longrange Scan: Please visit your user settings to re-enable images. The Longest scanrange is always 2.147.483.647 KM = 14AU Type more then this umber in the range field and it will change automaticly to the number above.
Closerange Scan: Please visit your user settings to re-enable images. The Best, fastest and easiest way for a closerange scan is simply to erase the 2 like shown in the pic from the maximum scanrange, this leaves you with a rough 1AU scanrange. A closerange scan always catches all belts within a planet, never another planets belts.
Using a 15¦ or 30¦ Scan on a belt or gate With the directional scanner and the F11 System Window: Please visit your user settings to re-enable images. Everything within the Red areas is getting scanned by the 15¦ scan, the scan goes in line with your ship.
I myself am not using F11 since its bugged for me (white box), but im not missing it either - some ppl prefer to work with it tho.
Fraps
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Morel Nova
z3r0 Gravity YARRR and CO
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Posted - 2009.06.16 12:44:00 -
[9]
good tips in this thread. one thing i also do to narrow peopel down fast with directional (for warping to them or figure out where to drop probes) is to have a note in the ingame notebook with all AU distances in km between 1 and 14. This makes it a lot more precise than trying to convert in your head and I can quickly cut/paste between to narrow down the search. |
Intigo
Amarr Endemic Aggression Exalted.
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Posted - 2009.06.16 13:59:00 -
[10]
Originally by: Morel Nova good tips in this thread. one thing i also do to narrow peopel down fast with directional (for warping to them or figure out where to drop probes) is to have a note in the ingame notebook with all AU distances in km between 1 and 14. This makes it a lot more precise than trying to convert in your head and I can quickly cut/paste between to narrow down the search.
What he said. Extremely useful (instead of having it in your bio), as you sometimes have overlapping planets / gates etc.
Other than what has already been posted, it's simply just practice. Never waste time when you're in warp, with some practice you can do scans while you are in warp to see what belt they are in besides the one you are currently in warp to.
Being efficient with the directional scanner can get you a ton of kills and will also help you survive a lot of things you may not have survived. Do not underestimate this and get working on it, ASAP. :P
Unfortunately, there is still no way to catch farmers / smart ratters in 0.0 outside of exploits due to the simple feature of Local, unless you get extremely lucky (ie. they are aligned to the exact opposite of their POS when you enter Local and their belt is already in scan range upon you jumping in so you are in warp to their belt within 10s of appearing in Local). Thankfully, there's a lot of stupid ratters out there. ___________________
ENEMA, much love. <3 |
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Findeco
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Posted - 2009.06.17 03:33:00 -
[11]
Is there a certain distance the mission/complex will be from the nearest planet?
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Millimage
Minmatar Republic Military School
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Posted - 2009.06.17 07:25:00 -
[12]
Originally by: Findeco Is there a certain distance the mission/complex will be from the nearest planet?
Missions can be all over the place, but complexes tend to be within 4 au from a celestial. Wormholes are said to be spread out further, but in my experience the 4 au range still holds for exploration sites. |
Grann Thefauto
Internal Anarchy
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Posted - 2009.06.17 16:48:00 -
[13]
There's a few tricks you pick up with probing/scanning as you get used to it.
If you're looking for a fight in low sec and don't have a prober (which is 99% of the time true), I narrow down my target to within about 90 or so degrees then I usually scan each planet at 30 or so individually. That's the quickest way to find someone at a planet/belt.
There's a few shortcuts you can do for probing as well. You can't quite get it to 20-40 seconds, but under 2 minutes is quite doable. The secret is knowing where they probably are. If you see them on the probing screen as near a planet, they most likely are at that planet. I usually drop the scan range of the probes significantly at that point then probe that planet alone. If however, they're in a mission and well away from planets you can't really take any shortcuts unless your skills are so high that scan deviation is negligible. |
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