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Soporo
Caldari
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Posted - 2009.06.17 21:02:00 -
[31]
Fit Navy ammo as default, it's got better expl velocity and expl radius and better range, no penalties and does decent damage. It's the best all purpose missile ammo you can get. Maybe carry and change to t2 Fury when you see a BS or BC tackled, ignore all the other t2 heavily sucktastic ammo. |
Hiroshima Jita
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Posted - 2009.06.17 22:05:00 -
[32]
No MWD Woohoo No Firm Tackle Woohoo
Exactly how do you plan on stopping anybody who realizes you can kill them from running away? Pray that your frigate buddy stays alive? That someone else will always tackle for you?
You go less than 500m/s. That means someone MWDing at 1200m/s will only have to tank you for 30s before they can warp away, if they started right on top of you.
So tackle AB without scram = fail.
Gatecamp AB normally = fail; The exception is a two man gate camp thats relying on scrams only to stop you. Moot point anway, a solo drake that jumps into a sufficient gatecamp normally dies.
Bubble AB = fail.
Closing to range with a targe AB = Fail; Although a drake can reach quite far without moving
Anyplace where you want to go from point A to point B AB =fail.
Reducing incoming damage AB = Win; But the drake is a slow rock with a mwd equiped. Its already tough enough without attemping to speed/sig tank things. Its an incredible rock with only an AB on there.
Long story short. Somebody tried to fly a AB drake when I was fcing I'd tell them to **** off. Anybody in my corp who didn't understand the neccesity of mwds would end up in a t1 frigate learning how to pvp until they did. Any blues flying with an AB drake would be tolerated, and left for dead the first time we had to burn through a bubble to escape the blob. No tears would be shed.
The afterburner has its place. Mostly that involves frigates. Its a damage reduction tool. But it will accomplish many of the standard pvp actions much more poorly than a mwd. |
Shade Millith
International House of PWNCakes Aggression.
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Posted - 2009.06.17 22:29:00 -
[33]
Originally by: Kail Storm Ive listened to everyones advice about MWD and after 20 or so fights in the drake these last 20 weeks Im not fitting one now. out of 20 fights 10 in Ham 10 In HM. All 10 HAM fights I was Micro Scrammed eventually and most 90% before I had even locked onto the target. 7/10 Times with HM missles I was Scrammed and it was a little better like 50% before I locked on.
You WANT them to scram you. If they've scrammed you, then you can scram/web them, which is what a HAMDrake wants.
As a HAMDrake you're not a speedster, your a brawler. |
Kail Storm
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Posted - 2009.06.17 23:22:00 -
[34]
Originally by: SheriffFruitfly Personally, I like it when ppl don't fit mwd. It's like they web themselves. :P
Yeah except it isnt, MWD has no effect on sig radius except enlarging it so basically even though your haulin ass you still have same chance of getting hit. Webbing to me is about making your target an easy mark. MWD doesnt do that at all.
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Kail Storm
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Posted - 2009.06.17 23:40:00 -
[35]
Originally by: Hiroshima Jita No MWD Woohoo No Firm Tackle Woohoo
Exactly how do you plan on stopping anybody who realizes you can kill them from running away? Pray that your frigate buddy stays alive? That someone else will always tackle for you?
You go less than 500m/s. That means someone MWDing at 1200m/s will only have to tank you for 30s before they can warp away, if they started right on top of you. How are they gonna MWD when i use Scram?
"So tackle AB without scram = fail." True
"Gatecamp AB normally = fail; The exception is a two man gate camp thats relying on scrams only to stop you. Moot point anway, a solo drake that jumps into a sufficient gatecamp normally dies."
You just awnsered it for me
Bubble AB = fail.
"Closing to range with a targe AB = Fail; Although a drake can reach quite far without moving"
Exactly lol you usually dont have to close distance in a drake.
"Anyplace where you want to go from point A to point B AB =fail".
Not true either, 360 m/s is fine for me in drake its as fast as a frig. Also its really now the cap penalty of mwd just for this not in a PVP ship.
"Reducing incoming damage AB = Win; But the drake is a slow rock with a mwd equiped. Its already tough enough without attemping to speed/sig tank things. Its an incredible rock with only an AB on there."
Yep and since its a rock maybe we should fly it that way.
"Long story short. Somebody tried to fly a AB drake when I was fcing I'd tell them to **** off. Anybody in my corp who didn't understand the neccesity of mwds would end up in a t1 frigate learning how to pvp until they did. Any blues flying with an AB drake would be tolerated, and left for dead the first time we had to burn through a bubble to escape the blob. No tears would be shed."
Lol well you sound like a great wingman, and so far this is your best reason for a MWD/Bubbles and since im very cautious and will warp not on the normal path im safer. Also usually soloing im only taking my drake where I know the terrain and area Warpin around exploring in a big BC without knowing area= certain death and getting jumped by a group.
"The afterburner has its place. Mostly that involves frigates. Its a damage reduction tool. But it will accomplish many of the standard pvp actions much more poorly than a mwd."
Correct when talking frigs and ships that rely on closing distances but to tme in solo pvp with drake it doesnt use it so much, and since 99% of peeps now arm Scrams where i fight its almost useless to me, If i used smaller ship that could react faster ie get up to speed like 1200 m/s fairly fast it would be great but drakes extra wieght over a cruiser takes way longer to get up and go and by then YOU ARE SCRAMMED.
Bottomline IMO Not true IMO tackle is totally needed, but MWD is useless in a Drake to me nowadays for solo, I just get scrammed to much because peeps now realize disruptors are useless to fit. So to me MWD on drake doing solo =Fail
Drake with MWD in gang =Great
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El Smol
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Posted - 2009.06.18 03:38:00 -
[36]
Originally by: Hiroshima Jita No MWD Woohoo No Firm Tackle Woohoo
Exactly how do you plan on stopping anybody who realizes you can kill them from running away? Pray that your frigate buddy stays alive? That someone else will always tackle for you?
You go less than 500m/s. That means someone MWDing at 1200m/s will only have to tank you for 30s before they can warp away, if they started right on top of you.
So tackle AB without scram = fail.
Gatecamp AB normally = fail; The exception is a two man gate camp thats relying on scrams only to stop you. Moot point anway, a solo drake that jumps into a sufficient gatecamp normally dies.
Bubble AB = fail.
Closing to range with a targe AB = Fail; Although a drake can reach quite far without moving
Anyplace where you want to go from point A to point B AB =fail.
Reducing incoming damage AB = Win; But the drake is a slow rock with a mwd equiped. Its already tough enough without attemping to speed/sig tank things. Its an incredible rock with only an AB on there.
Long story short. Somebody tried to fly a AB drake when I was fcing I'd tell them to **** off. Anybody in my corp who didn't understand the neccesity of mwds would end up in a t1 frigate learning how to pvp until they did. Any blues flying with an AB drake would be tolerated, and left for dead the first time we had to burn through a bubble to escape the blob. No tears would be shed.
The afterburner has its place. Mostly that involves frigates. Its a damage reduction tool. But it will accomplish many of the standard pvp actions much more poorly than a mwd.
Dude, relax. I asked for advices and ideas. I know that MWD is in general better than an AB. I didn't mention it on my original post but its quite possible for our gang to use probes and sneak upon missioneers, thus MWD would be useless in deadspace.
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Rip Striker
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Posted - 2009.06.18 06:10:00 -
[37]
Edited by: Rip Striker on 18/06/2009 06:12:23 To the OP. Swap the painter for a sensor booster (w scan res script) for locking cruisers at gates. Drop the small energy neutralizer if you have fitting problems, it wont do any good on cruisers and larger ships anyway. Personally, I'd swap the second Invul for a Photon field.
As goes for AB/MWD...AB can be a good choice if you have a scram/web and you let your targets come to you. This way you can web/scram and dictate range when engaging other battlecruisers. However, this mainly works when 1v1. Same goes for cruisers and frigates. AB/web/scram is a viable choice when 1v1. I use it frequently when soloing in a cruiser.
Otherwise i'd go with a mwd, it is simply more versatile. Consider the scenario that you and you buddy jump through a gate and end up 40 km from each other (happens very often). Your buddy is being tackled and attacked. Sure, you can start shooting but you need to get in range to tackle back. Or vice versa, you are tackled and your friend needs to get to you. You will be praying he has mwd and not AB fitted. For this purpose mwd is necessary. This is just one good reason why to fit mwd and not ab when in a gang.
Fly safe |
E Vile
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Posted - 2009.06.18 07:47:00 -
[38]
Edited by: E Vile on 18/06/2009 07:49:50
Originally by: Hurtado Soneka always hams always mwd
Yes please. Everyone fit short range and MWD so you can fly right up to me and get the MWD shut down by my scram suddenly making me faster then you with my inferior AB.
The huge sig you have from this superior MWD will also help you head to the cloner much faster. Yea MWD short range is the uberist! Everyone fit it! /sarcasim off
Ahh people and their "Flavor of the month" mentality make life so much easier by being so predictable
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Kail Storm
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Posted - 2009.06.18 07:57:00 -
[39]
Edited by: Kail Storm on 18/06/2009 07:59:22
Originally by: E Vile Edited by: E Vile on 18/06/2009 07:49:50
Originally by: Hurtado Soneka always hams always mwd
Yes please. Everyone fit short range and MWD so you can fly right up to me and get the MWD shut down by my scram suddenly making me faster then you with my inferior AB.
The huge sig you have from this superior MWD will also help you head to the cloner much faster. Yea MWD short range is the uberist! Everyone fit it! /sarcasim off
OMG he took the words out my mouth...Close range solo MWD is a bookmark for your modules that work ...and it sucks 1/4 of your cap...go for it guys and help up my kills
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Petyr Baelich
Taggart Transdimensional Virtue of Selfishness
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Posted - 2009.06.18 12:45:00 -
[40]
Originally by: E Vile Edited by: E Vile on 18/06/2009 07:49:50
Originally by: Hurtado Soneka always hams always mwd
Yes please. Everyone fit short range and MWD so you can fly right up to me and get the MWD shut down by my scram suddenly making me faster then you with my inferior AB.
The huge sig you have from this superior MWD will also help you head to the cloner much faster. Yea MWD short range is the uberist! Everyone fit it! /sarcasim off
Ahh people and their "Flavor of the month" mentality make life so much easier by being so predictable
HAM Range: 18-20k (18k rage, 20k faction) Scram Range: 9k
Just how is it that you're going to close into scram range in an AB-fitted ship v. a drake with an overheated web and a clue?
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Mystafyre
Caldari Deep Core Mining Inc.
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Posted - 2009.06.18 12:47:00 -
[41]
Web is useless in MWD drake... You will not kill inties anyway and HACs and other BCs will make it to gate even if you have web...thanks to web nerf...
But good solid fits in this thread.
HM or HAM, MWD, point, high resistance buffer shield tank, 3x BCU, that's the way it is |
Petyr Baelich
Taggart Transdimensional Virtue of Selfishness
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Posted - 2009.06.18 13:02:00 -
[42]
Originally by: Mystafyre Web is useless in MWD drake... You will not kill inties anyway and HACs and other BCs will make it to gate even if you have web...thanks to web nerf...
But good solid fits in this thread.
HM or HAM, MWD, point, high resistance buffer shield tank, 3x BCU, that's the way it is
You overheat it and use it to keep people from closing range, not use it to lock them down.
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Hatsumi Kobayashi
Balls Deep Inc.
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Posted - 2009.06.18 13:08:00 -
[43]
Edited by: Hatsumi Kobayashi on 18/06/2009 13:09:41
Originally by: Mystafyre
HM or HAM, MWD, point, high resistance buffer shield tank, 3x BCU, that's the way it is
/Thread.
Past that you can't really go wrong with a drake, unless you somehow decide to fit some Shield Power Relays or Shield Rechargers in your remaining slots... ______
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.06.18 13:15:00 -
[44]
Originally by: Mystafyre Web is useless in MWD drake... You will not kill inties anyway and HACs and other BCs will make it to gate even if you have web...thanks to web nerf...
Fail.
Web is essential. It's needed not only for range control, but also for slowing targets to avoid speed-tanking effects.
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Gorefacer
Caldari Resurrection Aggression.
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Posted - 2009.06.19 08:07:00 -
[45]
Originally by: Mystafyre Web is useless in MWD drake... You will not kill inties anyway and HACs and other BCs will make it to gate even if you have web...thanks to web nerf...
But good solid fits in this thread.
HM or HAM, MWD, point, high resistance buffer shield tank, 3x BCU, that's the way it is
You can kill inties by the truck load with a scram/web combo. In a gang stay close to who they come and tackle. If solo head to gate, if they get in scram range you toast them - if not you can get away.
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Dagobert Dog
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Posted - 2009.06.19 12:41:00 -
[46]
Drakes are not viable for PVP. Dont bring a Drake to a PVP-Fleet if you dont want to get laughed at.
Drakes where bad for PVP before the missile nerf. They are even worse now!
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Rip Striker
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Posted - 2009.06.19 12:49:00 -
[47]
Originally by: Dagobert Dog Drakes are not viable for PVP. Dont bring a Drake to a PVP-Fleet if you dont want to get laughed at.
Drakes where bad for PVP before the missile nerf. They are even worse now!
Drakes eat Dagoberts as a snack. |
Dagobert Dog
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Posted - 2009.06.19 12:55:00 -
[48]
Originally by: Rip Striker
Originally by: Dagobert Dog Drakes are not viable for PVP. Dont bring a Drake to a PVP-Fleet if you dont want to get laughed at.
Drakes where bad for PVP before the missile nerf. They are even worse now!
Drakes eat Dagoberts as a snack.
I dont think so. The Drake is the worst of all BCs. It has a good tank but you do only frigate level damage and have no tackle! |
DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
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Posted - 2009.06.19 13:00:00 -
[49]
I would prefer HML. The range nerf on the Javelin HAM's, makes this option only available to a select few ships.
[url=http://eve.battleclinic.com/killboard/view/player-DeadDuck-kills.html][/url] [b]_______ |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.06.19 13:03:00 -
[50]
Originally by: Dagobert Dog
I dont think so. The Drake is the worst of all BCs. It has a good tank but you do only frigate level damage and have no tackle!
86k ehp, with over 600dps is frig level damage now? and that is with point/mwd/web.
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Tzar'rim
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Posted - 2009.06.19 13:24:00 -
[51]
Originally by: Dagobert Dog
Originally by: Rip Striker
Originally by: Dagobert Dog Drakes are not viable for PVP. Dont bring a Drake to a PVP-Fleet if you dont want to get laughed at.
Drakes where bad for PVP before the missile nerf. They are even worse now!
Drakes eat Dagoberts as a snack.
I dont think so. The Drake is the worst of all BCs. It has a good tank but you do only frigate level damage and have no tackle!
Stop talking nonsense. Drake has massive dps, good tank and tackle. Only downside is that it's slightly slower than other BC's. As someone else said; it's a brawler, once it catches you you're fekked.
75k EHP, 634 dps, scram, web, MWD, 1038m/s.
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Dagobert Dog
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Posted - 2009.06.19 13:58:00 -
[52]
Dudes you are talking nonsense. A year ago nobody would have ever suggested a drake for pvp.
Now after the missile nerf everybody seems to suggest it. That does not make any sense.
Stop eft warrioring!
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Davinel Lulinvega
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Posted - 2009.06.19 14:05:00 -
[53]
Stop trolling. |
Gypsio III
Dirty Filthy Perverts
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Posted - 2009.06.19 16:20:00 -
[54]
I would like to know more about this mysterious missile "nerf"? |
Tzar'rim
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Posted - 2009.06.19 16:41:00 -
[55]
Originally by: Dagobert Dog Dudes you are talking nonsense. A year ago nobody would have ever suggested a drake for pvp.
It's called the nanonerf. All of a sudden normal tanked, not rediculously fast, semi short range ships without 1000km webs, neuts and points actually have a role again.
Apart from that, stop trolling.
Self-proclaimed idiot
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Soporo
Caldari
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Posted - 2009.06.20 17:10:00 -
[56]
Originally by: Gypsio III I would like to know more about this mysterious missile "nerf"?
Fly something with rockets or cruise missiles then. Oh and try not to Gypsio it out by using all 3 rig slots, a painter and a web to achieve some vague semblance of applied dps.
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El Smol
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Posted - 2009.06.20 21:11:00 -
[57]
Originally by: Dagobert Dog
Originally by: Rip Striker
Originally by: Dagobert Dog Drakes are not viable for PVP. Dont bring a Drake to a PVP-Fleet if you dont want to get laughed at.
Drakes where bad for PVP before the missile nerf. They are even worse now!
Drakes eat Dagoberts as a snack.
I dont think so. The Drake is the worst of all BCs. It has a good tank but you do only frigate level damage and have no tackle!
0.5/10
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Davinel Lulinvega
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Posted - 2009.06.20 21:50:00 -
[58]
Originally by: Soporo
Originally by: Gypsio III I would like to know more about this mysterious missile "nerf"?
Fly something with rockets or cruise missiles then. Oh and try not to Gypsio it out by using all 3 rig slots, a painter and a web to achieve some vague semblance of applied dps.
Rockets and cruise are broken. Other missiles aren't. Don't be thick.
Originally by: CCP Tuxford Now the op looks like a weirdo that can't read kekekeke!
inb4 stealth edit |
Gypsio III
Dirty Filthy Perverts
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Posted - 2009.06.20 23:03:00 -
[59]
Enough of your obsession with Cruise and missile "sniping". I don't use Cruise because I'm not a carebear. Yes, you can use Cruise in an anti-support role, but the main target for this (Falcons) no longer operates at such range, and Cerberus/Rook is better at antisupport anyway. Before QR, Cruise was similarly useless, because almost all the support targets were nanoed and completely immune to Cruise damage.
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