Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
III LightBringer
|
Posted - 2009.06.16 22:53:00 -
[1]
PL and their homies just fired off 20+ doomsdays in 49- killing a combat fit carrier. The carrier died after less than 20 I believe.
CCP needs to look into nerfing these dumb ships.
Here is my suggestion, give them something like this instead of the various DD's: 250km warp disruption field (bubble) / 250km pointed warpjammer that will hold supercaps.
125km WEB field (bubble)
500km anti-cloaking field
500km killing field (25 DPS continious damage on the entire field also damaging POS modules, bubbles, wrecks, pods and cloaked ****.. that should clear out drones, wrecks, pods, frigs and other things causing lags when the big boys fight)
Guns that do the same damage as dreads (dread guns with a 6.5 times modifier)
Triage module
500% bonus to shield / armor rep amount.
3-10X the amount of HP they have now.
|
Leuthispar
Viper Squad Triumvirate.
|
Posted - 2009.06.16 22:57:00 -
[2]
It was 27 titans as reported in SHC by Viper****zle. Im sure there will be a news item about it soon. And Yea a carrier died after the first 16 dds and the moros survived in struture after taking all 27 DDs, so maybe 3 more titans and he would have popped too. I Dont expect much to be changed if anything to be honest, but I am curious as to what others/CCP have to say about it. CAOD A forum for threads with words like: deterministic alts, drama continuations, lagsploits generators, nodecrash extrapolation , killboard stat shader, forum ban distribution, etc. |
Hurtado Soneka
Caldari State Protectorate
|
Posted - 2009.06.17 00:58:00 -
[3]
and what? its shocking it took so many DDs to kill the carrier in the first place.
|
Mavolio
Viziam
|
Posted - 2009.06.17 02:17:00 -
[4]
it only took 16 of the 27 i believe some 1 else said.
|
Twilight Magester
|
Posted - 2009.06.17 06:07:00 -
[5]
:P just because they can get 27 people in titans, into the same system at the same time, and DD all at once. you think they should be nerfed?
think about it. how many alliances were there? how often do 27 titans sit in the same system (afaik this was the first time this happened too) and doomsday all in the same area?
what's the recharge timer on a DD again? an hour? :O that means zomg we can pop eleventy billion carriers every hour!
i'm pretty sure it's horifically difficult to do this on a regular basis, once it becomes super ultra common, then i'll believe the calls for nerf.
but think about it, just because not everyone can afford titans automatically means the guys playing with them have to be nerfed?
if i managed to get 5000 battleships to fit large smartbombs and suicide bomb a group of people, you guys would call for a nerf on smartbombs.
tl;dr stfu quit whining, it's fine till every alliance has 50 and it becomes a problem. |
Boydsan DeZinj
|
Posted - 2009.06.17 06:17:00 -
[6]
Reminds me of the story of Titan DDing a well hidden cloaked Myrmidon near a gate. The carrier pilot should just shout out, "I WAS BLOBBED BY TITANS!"
|
Furb Killer
Gallente
|
Posted - 2009.06.17 06:39:00 -
[7]
Twilight think for once. If you start considering how to nerf them when every alliance has enough of them to DD a capital fleet you are a bit far too late.
|
Agent Known
Apotheosis of Virtue
|
Posted - 2009.06.17 07:03:00 -
[8]
Originally by: Boydsan DeZinj Reminds me of the story of Titan DDing a well hidden cloaked Myrmidon near a gate. The carrier pilot should just shout out, "I WAS BLOBBED BY TITANS!"
I would've been like..."O SHI- *poof*"
|
Creed Demastikus
Bregan Dearthe United Front Alliance
|
Posted - 2009.06.17 08:00:00 -
[9]
its easy just put a limit for solarsystems like 10 titan.. than there will be no smilar thing happens
|
Furb Killer
Gallente
|
Posted - 2009.06.17 08:17:00 -
[10]
Good idea, then the side which is there first can easily kill all the sub capital ships of the opponents, and the opponents cant get their own titans. |
|
Dave Meltdown
Capital Construction Inc.
|
Posted - 2009.06.17 09:18:00 -
[11]
Originally by: Twilight Magester :P just because they can get 27 people in titans, into the same system at the same time, and DD all at once. you think they should be nerfed?
think about it. how many alliances were there? how often do 27 titans sit in the same system (afaik this was the first time this happened too) and doomsday all in the same area?
what's the recharge timer on a DD again? an hour? :O that means zomg we can pop eleventy billion carriers every hour!
i'm pretty sure it's horifically difficult to do this on a regular basis, once it becomes super ultra common, then i'll believe the calls for nerf.
but think about it, just because not everyone can afford titans automatically means the guys playing with them have to be nerfed?
if i managed to get 5000 battleships to fit large smartbombs and suicide bomb a group of people, you guys would call for a nerf on smartbombs.
tl;dr stfu quit whining, it's fine till every alliance has 50 and it becomes a problem.
u aint samart do you? Even if u bring in 5 titans and i assume those 5 titans have a supportfleet their damage is enough to bring hugh advantage to the battlefied. This action shows how utterly broken sov mechanics are in eve. Currenty only major alliances can hold space that nobody can attack due their naps and their 10 titans in system. even 3 titans are enough to dd a complete bs gang out of a system that is cynojammed. While nobody can attack them, their r64 income is getting higher and higher. While they are getting massive richdom they can buy more and more titans. And can defense more and more. Untill their is a moment that there are enough titans in one alliance to become invinseble for attackers. That moment is very close. If titans arnt getting nerfed conquering 0.0 is impossible for a medium 0.0 alliance. Only npc space is safe to be invaded by new aliances. So ccp nerf titans, do something about the moon mining income and fix sov mechanics
|
Siigari Kitawa
Gallente The Aduro Protocol
|
Posted - 2009.06.17 11:08:00 -
[12]
haha |
Hurtado Soneka
Caldari State Protectorate
|
Posted - 2009.06.17 12:55:00 -
[13]
daves having a meltdown da da tish... |
Ratchman
|
Posted - 2009.06.17 13:22:00 -
[14]
Well, if this is a problem as some people make out, when it becomes the state that no occupying force can be moved for the reasons Dave mentions, then 0.0 will just end up being completely static. This would mean that anyone not in those alliances will just end up leaving 0.0.
This does have a plus side in that many of these people will invariably end up in Factional Warfare, and that could always benefit from more pilots taking part. Combat would end up being more frequent, and that can't be a bad thing. Also, with a higher percentage of the overall population, CCP might prioritise it again, and start adding content, which it has been sorely lacking for 6 months now.
Dave is correct in that when you have a ship with a doomsday weapon, like the titan, then you will get an arms race between the superpowers, and one that ends in deadlock, with no smaller alliances being able to get a look-in. But resolving this issue will take some thought, as if the titan didn't exist, it would be something else acting as the ultimate weapon.
Maybe they could place a limit on how close Titans could get to each other, which would cut down on how many doomsday weapons could be let off in a specific area. They could say the instability of the DD systems are liable to set each other off if within a certain distance, creating feedback the ends in critical mass and a premature ignition of the weapon. This is only a rough idea, as I have no real idea how titans work, but feel free to discuss. |
Firkragg
Blue Labs Pandemic Legion
|
Posted - 2009.06.17 13:38:00 -
[15]
Thats exactly what pretty much every alliance who was involved in DDing that carrier has been saying since there inception. I don't beleive we had to go as far as building our own titan fleet then doing dumb things with it to make that point. |
iudex
Caldari State Protectorate
|
Posted - 2009.06.17 14:28:00 -
[16]
Edited by: iudex on 17/06/2009 14:29:46
Originally by: III LightBringer
CCP needs to look into nerfing these dumb ships.
I understand that titans cause lots of problems and frustration but i don't think breaking it is the right solution, it still takes a high effort to build them and lot's of skilltraining to fly them, this should be rewarded with some "power".
A natural and intuitive way to solve the problem is to introduce a anti-titan weapon, a natural counter to it, like you see it done in rl (e.g. the invention of a bazooka against tanks). A battleship-sized stealth bomber that can only fit XL weapons for example and is cheaper and easier to fly than a dread (similar to the stealth bomber in comparison to a torp raven), maybe even with the option that it is DD-proof. The more the titan is used, the more this counter-weapon will be deployed, at the end there is a natural balance, additional content and no one feels the nerf - many happy customers instead of frustrating thousands of people that are involved in titan production or even own a titan.
|
jhon whang
|
Posted - 2009.06.17 14:57:00 -
[17]
Originally by: iudex A battleship-sized stealth bomber that can only fit XL weapons for example and is cheaper and easier to fly than a dread (similar to the stealth bomber in comparison to a torp raven), maybe even with the option that it is DD-proof. The more the titan is used, the more this counter-weapon will be deployed, at the end there is a natural balance, additional content and no one feels the nerf - many happy customers instead of frustrating thousands of people that are involved in titan production or even own a titan.
I'm sure the highsec pos owners might feel the nerf as al of a sudden they can be attacked by mobs of citadel packing ravens. Not saying it doesn't have it's finer points, but there are always further reaching implications to major changes, and I certainly wuoldn't say that noone feels the nerf. |
iudex
Caldari State Protectorate
|
Posted - 2009.06.17 15:13:00 -
[18]
Originally by: jhon whang
I'm sure the highsec pos owners might feel the nerf as al of a sudden they can be attacked by mobs of citadel packing ravens. Not saying it doesn't have it's finer points, but there are always further reaching implications to major changes, and I certainly wuoldn't say that noone feels the nerf.
Yes there's always a side effect, this was just an example of a anti-titan counter measure, to neutralize it's impact on other things it can be made generally weak but have a damage bonus on titans. Or be extremely vulnerable to pos guns (glass cannon) - i think it's possible to work something out instead just nerf the titan.
A direct nerf hits more people than only the titan users, there are people who haul the minerals, make a business of selling capital parts and many others. I remember when they nerfed the motherships, that was short after i bought my first Wyvern BPO to make copies. After the nerf the BPC prices crashed and while i never flown or seen a mothership outside SiSi, i was severely affected by the nerf, it is quite frustrating when you can't trust in the consistency of some game features and can't plan any large investments because of constant nerfs and changes. Introducing a counter-weapon would solve the problem without too much collateral damage to all the people who built a business around titans but give something new and interesting to the game.
|
RedSplat
Heretic Army
|
Posted - 2009.06.17 15:35:00 -
[19]
16 |
Furb Killer
Gallente
|
Posted - 2009.06.17 15:38:00 -
[20]
Nerfing isnt the right word, they need to be changed. Preferably into mobile stations imo (huge clone vats, space for a battleship fleet inside, repair services, etc. So when you do a fleet battle, you either get podded to the clone vat bay or warp to the titan, and you pick up a new ship. Maybe even small force field arround it).
But your idea has one huge flaw (well several actually). What stops titans from just doomsdaying the crap out of these BS size stealth bombers? When they got enough to kill a dreadnaught, i dont think they will be too worried about a t2 battleship. |
|
iudex
Caldari State Protectorate
|
Posted - 2009.06.17 15:46:00 -
[21]
Originally by: Furb Killer Nerfing isnt the right word, they need to be changed. Preferably into mobile stations imo (huge clone vats, space for a battleship fleet inside, repair services, etc. So when you do a fleet battle, you either get podded to the clone vat bay or warp to the titan, and you pick up a new ship. Maybe even small force field arround it).
But your idea has one huge flaw (well several actually). What stops titans from just doomsdaying the crap out of these BS size stealth bombers? When they got enough to kill a dreadnaught, i dont think they will be too worried about a t2 battleship.
Originally by: iudex [A battleship-sized stealth bomber that can only fit XL weapons for example and is cheaper and easier to fly than a dread (similar to the stealth bomber in comparison to a torp raven), maybe even with the option that it is DD-proof.
Again that's only an example. CCP could also make some special anti-titan ammo for dreadnoughts that cost 10 million a shot and do 10x the damage of usual dread ammo when fired on titans. The idea is to bring a counter-weapon and let the players balance the titan instead of hitting them with the nerf-bat so that they become something useless and expensive, like motherships now.
|
Information Broker
|
Posted - 2009.06.18 04:47:00 -
[22]
Yall realize the carrier pilot's alt was in one of the titans...
|
Information Broker
|
Posted - 2009.06.18 04:49:00 -
[23]
Originally by: III LightBringer
CCP needs to look into nerfing these dumb ships.
You realize a battleship can tank 2 maybe 3 DD's if RR BS Gang?
|
Commander Yassir
Big Black Hole
|
Posted - 2009.06.18 05:06:00 -
[24]
Originally by: Information Broker Yall realize the carrier pilot's alt was in one of the titans...
Well yea, they did it to prove a point, that Titans need to be looked at... ~ The man who smiles when things go wrong has thought of someone to blame it on. |
Kung'Fu Tzu
|
Posted - 2009.06.18 05:09:00 -
[25]
Instead of letting some other ship carry something like a citadel, why not make a strategic cruiser subsystem that reflects dd damage back and takes none from the dd itself when at lvl5(+20% reflect per skill level)? To make sure there's still a major amount of skill needed have the skill accessible only after training capital energy emission systems/shield emission systems/shield Operation skills and a capital turret skill to 4 at the least. nothing is nerfed and nothing gets ubered this way. |
Hirana Yoshida
Behavioral Affront
|
Posted - 2009.06.18 05:46:00 -
[26]
The DD capital kill was predicted a long time ago. The Titan was to be the star of the show, has become so damn common that it was just a matter of time before someone did it for the 'lulz'.
CCP is supposedly working on a major overhaul on everything "0.0". They finally realised that the POS-borefare of today makes for a lousy gameplay experience.
It stands to reason that the capital ships, including the super-capitals, will be changed to fit into whatever mechanic they end up with.
There are numerous threads in the ideas forum where an, at times, rather lively capital discussion ebbs and flows.
|
Furb Killer
Gallente
|
Posted - 2009.06.18 06:02:00 -
[27]
Originally by: iudex
Originally by: Furb Killer Nerfing isnt the right word, they need to be changed. Preferably into mobile stations imo (huge clone vats, space for a battleship fleet inside, repair services, etc. So when you do a fleet battle, you either get podded to the clone vat bay or warp to the titan, and you pick up a new ship. Maybe even small force field arround it).
But your idea has one huge flaw (well several actually). What stops titans from just doomsdaying the crap out of these BS size stealth bombers? When they got enough to kill a dreadnaught, i dont think they will be too worried about a t2 battleship.
Originally by: iudex [A battleship-sized stealth bomber that can only fit XL weapons for example and is cheaper and easier to fly than a dread (similar to the stealth bomber in comparison to a torp raven), maybe even with the option that it is DD-proof.
Again that's only an example. CCP could also make some special anti-titan ammo for dreadnoughts that cost 10 million a shot and do 10x the damage of usual dread ammo when fired on titans. The idea is to bring a counter-weapon and let the players balance the titan instead of hitting them with the nerf-bat so that they become something useless and expensive, like motherships now.
It shouldnt be nerfed into uselessness, it should be changed into something different. A mobile station thing, a support ship, whatever. But not the ship which is dropped onto the enemy ships, fires doomsdayes, and kills the entire fleet (minus a few specialized anti titan ships which will then quickly dispatched by motherships and titans just warp out). |
Kung'Fu Tzu
|
Posted - 2009.06.18 06:16:00 -
[28]
Originally by: Furb Killer
It shouldnt be nerfed into uselessness, it should be changed into something different. A mobile station thing, a support ship, whatever. But not the ship which is dropped onto the enemy ships, fires doomsdayes, and kills the entire fleet (minus a few specialized anti titan ships which will then quickly dispatched by motherships and titans just warp out).
Well how about taking my previous idea with the subsystem and make it to where it's a module that can only be fit in conjunction with said subsystem and the module modifier stacks as additional are added. add a damage multiplier to each module based on skill level as well. so while it the module might reflect 80% at lvl 4 the 80% reflected hits the titan at, maybe, 4x that(5x @ lvl 5). now the titan would have to give serious pause to using it at all when a properly fitted t3 cruiser is around. This would also help give the t3 cruiser a more legitimate role in the game(beyond a subsystem immune to interdiction spheres).
|
Robert0288
Caldari g guild Imperial Republic Of the North
|
Posted - 2009.06.18 09:51:00 -
[29]
any limit on how many DDs can be fired, or how many titans can be on grid is impossible as 1 side would use the alloted limit up.
3 DDs per system per hour? no problem 1 side will just pop off 3 dds in a safe somewhere. Imagine the surprise when the hostiles try to DD a fleet and the titan pilot get a nice little error. "Oh btw somone already shot off their load 3 times, enjoy your day" as he gets roasted by a subcap fleet. |
Allahs Warrior
Gallente Brotherhood of Suicidal Priests
|
Posted - 2009.06.18 10:27:00 -
[30]
clearly remote DD is the solution. That was the fair way to have titans.
Anyhoo: Titans could be worked into a revamped sov mechanic, and act as a mobile station with a supertank.
A titan could have such a supertank it should be able to tank even 10 sieged dreads for over an hour. It can supply its fleet with new clones and new battleships to fly. It could have a similar setup to a POS in that it can fit cruiser sized and battleship sized guns that are WAY more powerful with WAY longer range than their counterparts on a regular ship, as well as up to 2 XL guns with the same strength as a POS gun.
It would act as a battle platform meant to stage an assault on enemy territory. It would simply tank and offer logistics similar to that of a station and mediocre DPS (for the money). People would be able to wake up in this Titan and would immediately pop out in a mod (invulnerable for 30 seconds) and then get in a ship that the Titan is letting people get in to.
This way you can maintain siege on a system without having to fly reinforcements back from the nearest outpost. INstead, you load up 250 BS into this thing and you now all have 3 "lives" before u have to restock (assuming you have a 125 man fleet and 1 titan).
It would have very good jump capabilities but extremely, EXTREMELY slow warp (.75 au) and otherwise even slower than current titans. |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |