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Shazard
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Posted - 2009.06.18 11:11:00 -
[1]
I have proposal for CCP
Make exit to "normal space" very rare in WH! And do not allow user to "kill himself" and appear in normal space. Make the cloning link unstable in WH, so if one kills himself he have to recreate character from scratch!
Also... do not show WH players on "Number of players in the game" count when logging in!
Make WH realistic, if you stuck there, then make the civilization from scratch... So after several yaers when we enter there, there would be nice settlement with sleepers doing hard salve work for us - newcomers!
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Marchocias
Silent Ninja's
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Posted - 2009.06.18 12:05:00 -
[2]
I have a proposal for CCP:
Please ignore the above proposal.
---- I belong to Silent Ninja (Hopefully that should cover it). |

JitaPriceChecker2
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Posted - 2009.06.18 12:25:00 -
[3]
Originally by: Marchocias I have a proposal for CCP:
Please ignore the above proposal.
CCP even ignore good proposals , what make you think they wont ignore this by default 
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Ashmira Wintereyes
Caldari Free Spirits
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Posted - 2009.06.18 12:44:00 -
[4]
Originally by: Shazard I have proposal for CCP
Make exit to "normal space" very rare in WH! And do not allow user to "kill himself" and appear in normal space. Make the cloning link unstable in WH, so if one kills himself he have to recreate character from scratch!
Also... do not show WH players on "Number of players in the game" count when logging in!
Make WH realistic, if you stuck there, then make the civilization from scratch... So after several yaers when we enter there, there would be nice settlement with sleepers doing hard salve work for us - newcomers!
I was first LMAO when i read it... but come on, CCP wont even allow Outposts in w-space as it's ment to be a dynamic part of space, not like the fixed static one we have in K-space.
how will you make a civilasation when the only encounters you have are hostile NPC's and gangs hoping to kill you in your ship AND pod... where would you wake up as there are no outposts with clonebays allowed if the connection to K-space is dead, how to replace your ship when the only manufacturing bays are from corporation pos'es that shoot on sight when your not in their alliance/corp etc etc etc....
2 thumbs down, 1 vote for dumbest proposal of the year....
Made me laught though, so maybe 1 thumbs down  |

Abel Geiss
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Posted - 2009.06.18 13:23:00 -
[5]
Originally by: Shazard he have to recreate character from scratch! Make WH realistic, make the civilization from scratch... So after several yaers when we enter there
1. Realistic + game = garbage. 2. Anyone who would subscribe to several years of Lord of the Flies is space is a moron. 3. Worst. Ideas. Ever. |

WAAAAAAGH
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Posted - 2009.06.18 15:46:00 -
[6]
Originally by: Shazard I have proposal for CCP
Make exit to "normal space" very rare in WH! And do not allow user to "kill himself" and appear in normal space. Make the cloning link unstable in WH, so if one kills himself he have to recreate character from scratch!
Also... do not show WH players on "Number of players in the game" count when logging in!
Make WH realistic, if you stuck there, then make the civilization from scratch... So after several yaers when we enter there, there would be nice settlement with sleepers doing hard salve work for us - newcomers!
There is a point however. Basicly, when you go about in space and collecting sp you're transmitting what you're doing to your cloning facillities. All this is done via the stargate system. Clone vatbay don't wokr in W-space, so perhaps just change so you'll need to go outside the W-Space to K-space and update your clone information (a pod don't have so much mass, now does it?)
That's my 2 pennies on WH penalty, apart from the already big threat to being locked into one if one is not to careful.
Or, just leave the WH's be, they work just fine =) |

Newbear
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Posted - 2009.06.18 16:12:00 -
[7]
Yea I want to see worms wiggling around the holes. Like in dune! Click here for my High Security POS Service
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Shazard
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Posted - 2009.06.18 16:18:00 -
[8]
Yea I guess I forgot to put at the end of post1 |

Meniria
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Posted - 2009.06.18 17:35:00 -
[9]
Troll, 2/10 for the post. |

Alexa Violet
Amarr Ascendant Strategies Inc. The Transcendent
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Posted - 2009.06.19 12:47:00 -
[10]
because wormholes are supposed to be realistic |
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Kandarus
Minmatar Crvena Zora
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Posted - 2009.06.24 14:21:00 -
[11]
Realistic? How about this: Go into a wormhole IRL and when you get back tell us all about it ... |

Raseberry
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Posted - 2009.06.24 15:12:00 -
[12]
You REALLY don't want realistic. Realistic is having to plot your warp jumps so you don't pass through stars and planets which in reality would make your ship and you go *pop*. Reality is having to consider breaking as well as acceleration, otherwise you run into big objects and go *pop*. Reality is that most players would leave the game if it was anywhere near real. By definition game does not equal real. |

Herzog Wolfhammer
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Posted - 2009.06.24 16:35:00 -
[13]
Real wormholes currently exist in mathematics and the physicists presume "exotic particles" in creation and maintainence of a wormhole. "Exotic" is their way of saying "we don't know".
CCP did some homework though, and going through a "real" WH would make it collapse as the theory supporting worm holes presumes their creation and stability being a feature of mass. Going into one would destabilize it.
The creation and distance of them however is another story.
It would be preferable, and maybe the day will come, when worm holes in EVE act more like the ones from the Stargate series. Perhaps someday players with with maxed out science skills will be able to create and run startgates.
That....... would be cool. 
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Drakarin
Gallente
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Posted - 2009.06.25 14:49:00 -
[14]
Originally by: Shazard I have proposal for CCP
Make exit to "normal space" very rare in WH! And do not allow user to "kill himself" and appear in normal space. Make the cloning link unstable in WH, so if one kills himself he have to recreate character from scratch!
Also... do not show WH players on "Number of players in the game" count when logging in!
Make WH realistic, if you stuck there, then make the civilization from scratch... So after several yaers when we enter there, there would be nice settlement with sleepers doing hard salve work for us - newcomers!
I'm not sure if you're serious or not, but I somewhat agree. At least with your first proposal. I hate the fact that there's 100% another wormhole in the same system. Makes no sense to me at all. Wormholes are supposed to be EXTREMELY rare. Why do you think everyone rejoiced when they found the EvE wormhole that brought them to New Eden? Because finding one was immeasurably rare.
I propose that if you can't find one in the same system you came in, the ability to warp to other neighboring solar systems, uncharted of course, would be added. This would be REALISTIC. Also, it would fulfil the trekie of exploration and travel in me. 
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Herzog Wolfhammer
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Posted - 2009.06.25 15:03:00 -
[15]
The introduction of WH space and the new scanning SHOULD have been a new era in exploration in this game that SHOULD have allowed for solo explorers to actually have a way to play this game in a mode other than Blob and Gank, or Mining and Trade.
But all that has really changed so far is it's now impossible for mission runners to leave high security space and enjoy the risks of lower security space. Sure, spam the d-scanner every 10 seconds. So what. Even if you are smart enough not to get webbed and ganked, your mission is over once you see combat probes inside of that 14au range. So if you can avoid feeding your ship to the sharks, you still wasted your time.
So gankers got new toys for their trade. Ninjas got new toys for their trade.
But the people who work for a living and don't have time to be in groups or spend 20 hours a day mastering a game need some kind of solo play. Hopefully CCP will also realize that those people are the ones they rely on for real income (considering subscription payments versus bandwidth usage).
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Stickletodd
Amarr Nova Productions CaLiARr Alliance
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Posted - 2009.06.26 14:21:00 -
[16]
Edited by: Stickletodd on 26/06/2009 14:22:49
Originally by: Herzog Wolfhammer The introduction of WH space and the new scanning SHOULD have been a new era in exploration in this game that SHOULD have allowed for solo explorers to actually have a way to play this game in a mode other than Blob and Gank, or Mining and Trade.
But all that has really changed so far is it's now impossible for mission runners to leave high security space and enjoy the risks of lower security space. Sure, spam the d-scanner every 10 seconds. So what. Even if you are smart enough not to get webbed and ganked, your mission is over once you see combat probes inside of that 14au range. So if you can avoid feeding your ship to the sharks, you still wasted your time.
So gankers got new toys for their trade. Ninjas got new toys for their trade.
But the people who work for a living and don't have time to be in groups or spend 20 hours a day mastering a game need some kind of solo play. Hopefully CCP will also realize that those people are the ones they rely on for real income (considering subscription payments versus bandwidth usage).
Sad, but true. There really is no REAL exploration. To explore, you first have to go there, then come back, then tell others how to get there. That is what exploration is really about. The way it is setup now, it is simply a generated system that may, or may not, ever exist again. There is no real point to it. All you do now is scratch what you can out of it and move on. A corp should be able to claim the system, setup gates on either side of the wormhole (that is actually what a gate is, btw, a wormhole), and claim soverignty. There are billions of galaxies and systems, so everyone can have their very own....but seriously, there is little or no incentive to explore wormhole space. The risk is too high. May as well mine in 0 sec.
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Ghoest
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Posted - 2009.06.26 21:49:00 -
[17]
Wouldnt realistic wormholes crush and shred your ship then eject them as particles? |

Reangorette Bianie
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Posted - 2009.06.27 19:10:00 -
[18]
Lets make 0.0 more like wormholes. Let the resources be hidded and need to be probed out and appear at rare odd intervals. Let the "rats" be omnitanking and hit hat like the sleepers with no bounties but even rarer drops.
Let the entrances to "empire" space be like wormhole entrances that have to be probed out, and close like worm entrances. Lets not have any entrances to worms from 0.0 but only from lo sec so travel to lo sec is mandatory. Then there can be a "possee" day declared by the governing part in that lo sec system (the one with the majority of towers) where you could pod kill without penalty any "spies" from 0.0.
Finally, a game mechanic which would reward the "rogue" elements in any 0.0 corps that wish to break the "tyranny" of that corps, a reward commensurate with their success in breaking away and establishing their own terriroty.
Have a nice day 
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Herzog Wolfhammer
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Posted - 2009.06.27 22:36:00 -
[19]
Originally by: Reangorette Bianie Lets make 0.0 more like wormholes. Let the resources be hidded and need to be probed out and appear at rare odd intervals. Let the "rats" be omnitanking and hit hat like the sleepers with no bounties but even rarer drops.
Let the entrances to "empire" space be like wormhole entrances that have to be probed out, and close like worm entrances. Lets not have any entrances to worms from 0.0 but only from lo sec so travel to lo sec is mandatory. Then there can be a "possee" day declared by the governing part in that lo sec system (the one with the majority of towers) where you could pod kill without penalty any "spies" from 0.0.
Finally, a game mechanic which would reward the "rogue" elements in any 0.0 corps that wish to break the "tyranny" of that corps, a reward commensurate with their success in breaking away and establishing their own terriroty.
Have a nice day 
I have a strange feeling things are headed this way in the long term to put and end to "Blob and Gank" warfare which is just as bad for the gankers, as the gankees. I stay out of corps and these territory wars because if I wanted to be bored to death, I would take up mining - that being cheaper. |

Zartanic
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Posted - 2009.06.28 01:35:00 -
[20]
Really blob and gank style PVP is very old hat and appeals to the minority in most games. I have nothing against it but I would get bored in 5 minutes killing players who cant fight back. Its the main reason I have not done PVP myself yet, and FW does not seem any different as well as the bonuses of cheaters.
I see wormholes as a good way to test out more interesting content without upsetting the existing balance. There is a lot CCP can do to make he game less boring and more balanced in certain areas given the time.
Exploring is fun, being attacked by a player is fine, PVP can be fun, being ganked in a PVE ship is pure tedium.
They could easily put in ship limits as part of the instability, maybe in certain classes of Wormholes. |
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Fnog
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Posted - 2009.06.28 09:57:00 -
[21]
A corp should be able to claim the system, setup gates on either side of the wormhole (that is actually what a gate is, btw, a wormhole), and claim soverignty.
this is a idea i realy like. probe a wh, search till you find a system you like set up pos's make from the wh a gate to the other side of the wh. wich will remain and work on fuell from ice/ore, the wh space will become k-space and claim it. other corps/alliance could get it.
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ollobrains
THORN Syndicate Mostly Harmless
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Posted - 2009.06.29 13:41:00 -
[22]
actually make and give us time limited wormholes for small roaming pvp gangs, ninja ratters small ogistics
300-1b mass up to 150m mass per jump and 4-6 hour timeframe holes. In addition to the other ones, tehse could be more numerous and open up and close more rapidly would fill a gap for the solo player who also likes a bit of wormhole closing and random exploraiton and small groups.
Just a thought
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Reangorette Bianie
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Posted - 2009.06.30 17:12:00 -
[23]
Originally by: ollobrains actually make and give us time limited wormholes for small roaming pvp gangs, ninja ratters small ogistics
300-1b mass up to 150m mass per jump and 4-6 hour timeframe holes. In addition to the other ones, tehse could be more numerous and open up and close more rapidly would fill a gap for the solo player who also likes a bit of wormhole closing and random exploraiton and small groups.
Just a thought
Worms should have a system like FW where an npc faction could claim them for their npc state. Then a player corps could erect a station free to all, the system status would change to a lo sec one and players could then pvp on a limited scale but not without loss of sec status. Free the worms and let all players reap the rewards of wormholes not just the elites.
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