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Two step
Aperture Harmonics K162
1937
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Posted - 2012.05.17 21:27:00 -
[1] - Quote
War Decs / Crimewatch - How to continue to make this more better good.
Inferno is doing some good stuff here, but it isn't all done, and the Crimewatch redesign still needs to happen. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Killer Gandry
V I R I I Ineluctable.
433
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Posted - 2012.05.18 08:20:00 -
[2] - Quote
Transferable killrights for bountyhunting.
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Aleena Doran
Squaddies
25
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Posted - 2012.05.18 11:38:00 -
[3] - Quote
Make NPC faction standings matter regarding attracting NPC aggression. If I for instance have good blood rainder standing I should be able to mine when there are blood raider rats around without them aggressing me.
If I happen to be doing a mission in lowsec and a pirate enters the mission, the rats should split aggression between me and pirates.
Would make EVE more interesting and make players choices have consequences. |
Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
134
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Posted - 2012.05.18 14:01:00 -
[4] - Quote
I think my comment has a pretty good fix for Bounty Hunting, which should be incorporated into this wardec / crimewatch overhaul. It's pretty fitting, IMHO.
Also, the neutral RR thing needs to be addressed ASAP if Inferno is meant to be viewed as the "overhaul" of wars that its being trumped up as. We have a blog, it is terrible. How to fix Bounty Hunting |
Myxx
Blacklight Incorporated Broken Chains Alliance
523
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Posted - 2012.05.18 16:49:00 -
[5] - Quote
The notion of cost versus member count is a flaw, and the more people you recruit does not always mean they'll fight. Thus it follows that filling your corporation/alliance up with alts should not equate to higher war costs.
Notice how EVE uni is opening three new corporations? They're gaming the system, just like before, as an example. Combat should not be consensual. |
Spikeflach
Echo's of Liberty Dominatus Atrum Mortis
8
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Posted - 2012.05.18 17:12:00 -
[6] - Quote
Perhaps use a ratio, like if a 100 man corp decs a 10 man corp, the cost ratio would be 100/10 or 10/1.
Say the base cost is 100m so the cost of the dec would be 100m isk x 10. Thus the cost for a 100 man corp to dec a 10 man corp would be 1b isk.
While if a 10 man corp were to dec a 100 man corp, the ratio would be 10/100 or 1/10.
Thus it would cost a 10 man corp 100m isk x 1/10 = 10m isk.
Though I almost think that maybe the ratio should always be largest corp / smallest corp. |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
115
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Posted - 2012.05.18 17:50:00 -
[7] - Quote
Killer Gandry wrote:Transferable killrights for bountyhunting. 'nuff said (almost ).
Expand upon the coming mercenary interface to include bounty hunting with KR on the market as it were. Several ideas have been floated as to how to avoid 'gaming' the system by buying up KR with alts so shouldn't be a problem.
As for Decs .. since it is set in stone at this point, roll back (some of) the summer changes. Making bloat effectively immune to decs is sheer stupidity .. the argument that "one pays for targets" is ignorant to say the least as the vast majority of Eve is not actually playing the game at any one time (400k subs, 50k online .. do the math) and also neglects to factor in location, location, location.
Speaking of which: Why not include location in the declaration/cost?
Say you have your mind set on a juicy POS in system X, why should it be necessary to "buy" off the police in all of the cluster? Make it more granular so that a declaration can be made against target and be valid when said target is in constellation/region X only.
Curve-balls: - Makes the dec cheaper, but outside area the aggressor is treated as if the 'victim' had KR on him/them. - Any unaligned pilot offering assistance, be it logistics by fuelling a POS, hauling materials (non-wrapped) or repairing a ship/module, is flagged for the duration as if a member of entity in question. |
Wolodymyr
Breaking Ambitions Solid Foundation
140
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Posted - 2012.05.18 19:39:00 -
[8] - Quote
OK so crime watch......
I am REALLY looking foward to the whole innocent / suspect / criminal tag. That'll make who can shoot who a lot clearer.
Also if I am a suspect in highsec, and someone shoots me, I should by all rights be allowed to shoot back without exception The problem is how does eve handle that? will it be player specific aggression mechanics like before? Because i remember CCP really wanting to get rid of the aggression dependencies.
Or do they become suspects too? If you shoot a suspect, do you also become a suspect (So that the person getting shot can shoot back)? Because that would be rad!
If that were true you could see highsec roams!
Imagine this, your fleet sends in some bat ship into Dodixie or wherever. They suspect up by can flipping someone, then they shoult "COME AT ME BRO!" in local. Some other fleet comes buy and decides to shoot the can flipper in local, and by shooting a suspect they also all turn into suspects. The bait calls in the rest of his fleet which comes in and blasts the newly flagged suspect fleet which also turns them into suspects. Then for whatever reason a third fleet comes by and shoots at all of them.
Meanwhile the original miner in the belt hasn't shot at anyone and his hulk is still protected by concord. But he gets to see a nice light show while mining veld in Dodixie.
How awesome would that be? |
Eternal Error
Exitus Acta Probant
22
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Posted - 2012.05.18 20:58:00 -
[9] - Quote
The Inferno wardec changes are terrible. You can get the basics from the devblog feedback threads, but here's a few of the major ones:
1.) No limit/cost to calling in allies when you are decced or being called as an ally. This needs to be fixed, as currently large war deccing corps will be called in as an ally to every war in order to get free targets.
2.) Cost scaling with target size. Flawed, period. See the many suggestions in other threads regarding the formula itself. 2.) a) Currently the cost scaling formula won't count trial accounts or inactive accounts, but will count multiple characters from one account. 2.)b) Cost will still double with each war an aggressor declares, which is ridiculous with the new costs. This also makes no sense according to the "pay for more targets" logic since it will cost more to dec 2 100 man corps than 1 200 man corp 2.)c) There is no longer an incentive to join an alliance, as both corp and alliance decs will cost a base 50mil. 2.)d) If the current cost scaling system stays in place, starting the scaling at 130 members is too high. Start a slower scaling around 50 members. Under the current system, anyone who dares cross into the 50-130 member range is entering a sweetspot where aggressors get the most bang for their buck. This will discourage corps to unify/grow large as they attempt to stay under 30 members to avoid being worthwhile for a wardec.
3.) CCP's current "solution" to corp hopping is banning a character from rejoining the corp they left for a few days or until the war ends. We need a REAL solution to corp hopping--make the war follow people that leave for a short time, or implement the blemish/marking/feedback system as discussed at fanfest.
4.) Add a timer, whether it be 15 minutes or a few hours, between accepting an application for corp membership and that individual becoming a member. This eliminates neutrals jumping into a war while (almost) right next to a target (note: doing it while IMMEDIATELY next to a target is already classed as an exploit).
Also, from what I've seen of the proposed crimewatch changes regarding "suspects" and canflipping, it's just ridiculous. Not only does it fundamentally change eve to be a less "evil" or "criminal" game, it's mostly just going to eliminate canflipping and cause the deaths of lots of carebears. No more dropping a can for 1v1, and if you accidentally grab the wrong can while mining or missioning, the entire system gets to shoot you. Great plan. There is no need to reinvent the wheel here, just simplify the current system and make sure it works. |
Che Biko
Humanitarian Communists
81
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Posted - 2012.05.20 21:38:00 -
[10] - Quote
Crimewatch is on the right track: CONCORD and players shoot rampaging murderers, only the players shoot the thieves.
Also: transferable killrights! Join in game channel/mailing list: New Eden Racing Sub-warp racing event thread: https://forums.eveonline.com/default.aspx?g=posts&t=107164 |
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Manssell
OmiHyperMultiNationalDrunksConglomerate
84
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Posted - 2012.05.21 15:34:00 -
[11] - Quote
Crimewatch: With so much new gameplay seemingly involved with the new crimewatch ideas I have one major concern.
As it is now it has been a longstanding bug/feature that local does not update GGC on Mac's. If CCP is going to redesign gameplay around criminal flagging could we at least get them to finally address this bug for Mac users at the same time. If not this would make the Crimewatch the first official gameplay released for PC only in EVE that I know of. |
Indahmawar Fazmarai
The I and F Taxation Trust
661
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Posted - 2012.05.21 19:51:00 -
[12] - Quote
I just would like that you asked this question to CCP and tried to get a meaningful answer, please:
Quote:Please, i have a question! If i am in a miner corp and someone wardecs us solely to prevent us from playing the game, how exactly can we avoid being at war and keep playing w/o surrendering to blackmail or dismantling our corporation? Thank you in advance!
I can't think of a better summary of what's wrong with wardecs. Not playing the game is the optimal solution to war declaration. It was with the old system, and it is now even more with all the additional garble of complexity.
If wardecced, quit corp. If can't quit corp, don't play. If can't play... EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
Nicolo da'Vicenza
Divine Power. Cascade Imminent
961
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Posted - 2012.05.21 20:36:00 -
[13] - Quote
ban npc corps, make individual pilots deccable just like 1-man corps making wardecs stick is a good start gouging people to fight in highsec is weak though |
Nicolo da'Vicenza
Divine Power. Cascade Imminent
961
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Posted - 2012.05.21 20:48:00 -
[14] - Quote
Indahmawar Fazmarai wrote:I just would like that you asked this question to CCP and tried to get a meaningful answer, please: Quote:Please, i have a question! If i am in a miner corp and someone wardecs us solely to prevent us from playing the game, how exactly can we avoid being at war and keep playing w/o surrendering to blackmail or dismantling our corporation? Thank you in advance! I can't think of a better summary of what's wrong with wardecs. Not playing the game is the optimal solution to war declaration. It was with the old system, and it is now even more with all the additional garble of complexity. If wardecced, quit corp. If can't quit corp, don't play. If can't play... Answer: introduce system that when a player like this who feels he should be able to weasel out of pvp and just inject isk/commodities into the economy all day, and wants to ragequit rather then defend himself, he can select all of his inventory and then randomly distribute his stuff to various players.The goods appear in their current medical clone station regardless of distance. |
Brisco County
The Shadow Plague Fidelas Constans
42
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Posted - 2012.05.22 15:26:00 -
[15] - Quote
I'm looking forward to it. Not just because I long to frolic in the golden meadows of Sobaseki once more without fear of murderous hordes of privateers hunting my plesk-laden breacher, but because I think these empire war alliances cheapen the idea of war. It's not uncommon to see any of these corps in a dozen simultaneous wars with large null-sec entities. I can count, on one hand, the number of days in the last few months that I wasn't at war with some empire hugger that I'll never see unless I hang out in our low-sec staging system (and even then I probably won't see them, because they're sitting at their character select screens waiting for a JF to pop through a gate for their neutral alt to tackle. oh no, I'm giving away secrets!)
Going to war should be something that one has to plan for. If you're going to war for profit, then the cost of war should be a sort of bet. If I am going to spend 1b declaring war on TEST because they were mean to me on /r/eve, I am betting 1b that I can sink enough tonnage to not only pay concord but also get a percentage for my corp members. That is the dynamic that I like about this new system - you can't just shotgun names out of a hat to go to war with.
Edit: I think a good tweak to the system would be changing the formula that the dreaded loot fairy uses to decide whether or not loot drops, but only on killmails where a war target was the top damage dealer. What is it, 50/50 chances of getting loot now? What if it were changed to 75/25 in favor of loot dropping? This would make it easier for corps to meet the rising costs of declaring war while not having to nerf that cost. Win/win. |
Serina Tsukaya
Lonetrek Trade and Industries Test Friends Please Ignore
8
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Posted - 2012.05.24 11:51:00 -
[16] - Quote
only costs about 500 Million to wardec test though o.o |
Kemal Ataturk
Brutor Tribe Minmatar Republic
10
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Posted - 2012.05.24 20:18:00 -
[17] - Quote
NO war in empire |
Seleene
Body Count Inc. Pandemic Legion
1678
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Posted - 2012.05.31 16:47:00 -
[18] - Quote
Quick note - We are in the middle of this session right now. Thanks to the new ~technology~ we are using for recording the summit and conferencing people in, Alekseyev Karrde is conferenced in and being a bit of a hero in leading the Q&A with CCP Soundwave. If you voted for Alek, he's doing you proud today. CSM 7 Chairman My Blog - Where I say stuff Follow Seleene on Twitter! |
Arydanika
Amok. Goonswarm Federation
138
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Posted - 2012.05.31 17:10:00 -
[19] - Quote
Seleene wrote:Quick note - We are in the middle of this session right now. Thanks to the new ~technology~ we are using for recording the summit and conferencing people in, Alekseyev Karrde is conferenced in and being a bit of a hero in leading the Q&A with CCP Soundwave. If you voted for Alek, he's doing you proud today.
I did and had no doubt he'd do anything less. Alekseyev Karrde mercenary of my heart. Voices from the Void; a bi-weekly podcast and weekly news vlog featuring current events of the MMORPG Eve Online. Check out other Eve Online podcasts by visiting the Eve Online Pod Pack. |
Dersen Lowery
Children of Armok Ushra'Khan
32
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Posted - 2012.05.31 21:15:00 -
[20] - Quote
Eternal Error wrote:Also, from what I've seen of the proposed crimewatch changes regarding "suspects" and canflipping, it's just ridiculous. Not only does it fundamentally change eve to be a less "evil" or "criminal" game, it's mostly just going to eliminate canflipping and cause the deaths of lots of carebears. No more dropping a can for 1v1, and if you accidentally grab the wrong can while mining or missioning, the entire system gets to shoot you. Great plan. There is no need to reinvent the wheel here, just simplify the current system and make sure it works.
Now, imagine being Noctis Guy on a multi-corp missioning op. As it currently stands, if Bob logs off before he abandons his wrecks, Noctis Guy just turns flashy to his corp, and they know why and it's cool. If Noctis Guy is visible to everyone as a Suspect, he will become acutely aware of the fact that he's in a slow-aligning, tinfoil industrial with a hold full of loot... |
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Reppyk
The Black Shell
133
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Posted - 2012.06.02 00:05:00 -
[21] - Quote
Seleene wrote:Quick note - We are in the middle of this session right now. Thanks to the new ~technology~ we are using for recording the summit and conferencing people in, Alekseyev Karrde is conferenced in and being a bit of a hero in leading the Q&A with CCP Soundwave. If you voted for Alek, he's doing you proud today. I'm all wet
Alek GÖÑ |
Fuji 9000
Sleeping Dogs Awake
14
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Posted - 2012.06.03 09:42:00 -
[22] - Quote
Seleene wrote:Alekseyev Karrde is conferenced in and being a bit of a hero in leading the Q&A with CCP Soundwave. If you voted for Alek, he's doing you proud today. good to hear wd Alek!
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Lord Helghast
Intergalactic Syndicate Nulli Secunda
98
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Posted - 2012.06.08 04:56:00 -
[23] - Quote
dont think its crimewatch but cudnt see any other summit topics sthat it would fit into
any chance of making an advance hacking skill that would allow us to hack and start say a 24 hour unanchor process for offline pos's? 10 minute activation and say a timer that would give the unanchoring towers owner time to mount a pickup/defense (notification of the hacking success by the enemy...
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Grumpy Owly
612
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Posted - 2012.06.11 02:56:00 -
[24] - Quote
Bounty Hunting
How long will this remain unrepaired by CCP? How long has it been neglected by CCP?
When just considering the recent results of Hulkageddon 5 and not the ongoing everyday effect of criminal activity, how can anyone continue to say their isn't a need or a priority for this to be addressed?
How long will CCP pander to the "suicide ganking" community as a result with this attitude to afford the criminal element a one sided biased position on "this particular" cowardly PvP element having a free reign to treat soft target industrial focussed pilots simply as pinatas?
Yet this feature will legitamise an EVE profession, promote gameplay elements, encourage further PvP encounters, give pilots who focus more on the industrial elements of the game an opportunity for a response to idiotic attacks to their infrastructure even if they will have to stimulate some other pilots wallet for the service.
Also whilst I recognise the need for ongoing revisions due to the evolution of EVE by CCP, it could help to reduce the impact of the "Criminal/Carebear" (used for effect) arguments on the forum and elsewhere as player policing is then given proper empowerment to address these issues.
So simply put, please continue to exercise advice to CCP how relevant and desired this missing element of the game is and don't let it simply get continually swept under the carpet. Bounty Hunting for CSM7 |
Wacktopia
Noir. Noir. Mercenary Group
252
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Posted - 2012.06.11 10:47:00 -
[25] - Quote
Seleene wrote:Quick note - We are in the middle of this session right now. Thanks to the new ~technology~ we are using for recording the summit and conferencing people in, Alekseyev Karrde is conferenced in and being a bit of a hero in leading the Q&A with CCP Soundwave. If you voted for Alek, he's doing you proud today.
Are there any public notes or anything on this meeting? CCP: Fix Inferno war decs.-áAllies should not be free and unlimited. -á-á |
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