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The Burninator
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Posted - 2005.01.27 09:50:00 -
[151]
Agreed, I would like to see Eve running on linux, then i could dump windows once and for all on my last 2 boxes. ----------------
BDCI Website - We solve problems. |
Dragothmar
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Posted - 2005.01.27 14:59:00 -
[152]
Hmmmm - Eve on my shiny new PSP... Drooooooool - built in wireless makes it perfect for that Eve@starbucks moment.
Sony are making a word processor, spreadsheet editor and mail/internet apps for it - hell why not?
Or how about PocketPC Eve? Dell's Axim X50 has an intel-based 3d accelerator (16Mb of graphics goodness - ooooh)... And an optional bluetooth keyboard...
Eve EVERYWHERE
*Wesside?* *Nah, NOOOORTHSIIIIHEEEEEED in da house!* |
Hotblack
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Posted - 2005.01.28 04:20:00 -
[153]
Edited by: Hotblack on 28/01/2005 04:31:12 Off topic!
Originally by: Del'Keron
I don't worry about keyloggers on Windows since I can keep it secure with auto-updates. With Linux I worry quite a lot.
Sorry.... Just had to say - ^^ ROFLMAO ^^
On topic! --- Anyway.. I think that doing a Linux/Mac port would be a good thing.And as several other already have stated I'm sure CCP know there own limits After all they did a pretty good job so far!
Just my 2 isk.
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Mirirar
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Posted - 2005.01.30 22:59:00 -
[154]
I'd recomend caution.
I wouldn't want to see development for the Win32 client or patch deployment slowed or hindered because of additinal testing or development requirements for either Linux or MacOS.
I'd much rather see more content and better performance for the Win32 user base first.
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SoltonGris
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Posted - 2005.01.31 00:38:00 -
[155]
The sooner you do a Linux port the better as far as i'm concerned. I only have 1 use for windows and that is playing Eve, everything else I use Linux for. I hate having my best system tied up for 1 purpose only.
Perhaps if one of the dev's could post a rough summary about what would be involved in terms of changes needed (graphics engine etc.) what they believe the man hours would be to do this and if it would impact current development (ie. slow things down) or be done by a seperate team (ie. minimal disruption) maybe this would give the people who only use windows less cause for concern (or at least a genuine reason to whine).
Also, would there be any spinoff benefits to the windows only users (ie. less lagg, better graphics) from a re-write of the code required by porting. I'm sure like many things in life, when you look back and wish you'd done something different this would be an ideal time make changes that benefit all OS users that previously was too much to do just for its own sake. Perhaps some windows only people would be less negative if they could see benefits to their own game experience from this.
I guess what i'm really saying is maybe the negative impact of this is not as bad as some people fear and maybe there are also unseen benefits to the windows only users that might outweigh the negatives they see.
What we really need is some details from the people who KNOW whats involved (at least roughly) and the expected negatives and positives so we can all make an INFORMED decision on wether this is worth doing or not.
Solton.
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Naos Zapatero
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Posted - 2005.01.31 02:45:00 -
[156]
Edited by: Naos Zapatero on 12/02/2005 23:44:11 While I'm sure the Mac users would welcome (boat anchor lolz) the change from Amiga Classix 102 and linux users would welcome anything...
I don't see much money in a mmorpg (with a fee!) for the open source types that use linux and the compatability issues would be something to behold indeed.
(I'd love to see an alternative to M$ but "imo" linux isn't ever going to be upto the job, maybe a Euro'OS like Airbus or something one day?).
*Edit - After chatting to a few mates who use Linux it seems I'm wrong here, just about all of them expressed a positive interest and all said they would be willing to pay for an online game.
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Hawk Firestorm
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Posted - 2005.01.31 02:56:00 -
[157]
Personally from a developement point of view it's something I'd think carefully about.
Porting to Mac and eventually perhaps enabling eve for internet capable consoles maybe.
Though for the time involved and the cost porting to Linux etc is prolly something I wouldn't do, because of the time/cost involved wieghted against the gains your likely to get from it.
But well it's something to think about I guess.
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Dobbo
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Posted - 2005.02.12 21:00:00 -
[158]
DO IT, PORT IT, DO IT....I know for a FACT that if eve ran for linux, that there would be about 10 more accounts minimum from my group of peoples. The ONLY reason I have Windows on my desktop is to play Eve.
I will say it once again, DO IT. ---------------------------------------------
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Elad Baan
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Posted - 2005.02.12 21:05:00 -
[159]
There's so much left to do on EVE it'd be a shame to waste money, resources and time just for an OS port.
Cool ideas for the game - New mission types - Group missions - Planets and the market |
Ngaio
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Posted - 2005.02.13 00:43:00 -
[160]
Damn, what are you f.....g about???? In my opinion you "Developers??? pfff" should really think about changing your profession. First of all, you should correct all bugs, and READ every bug report before.
It is just a waste of time and money to port such BUGGED game to the other sys. It would be an exploit.
I think that if few thousands of unsatisfied and ****ed off customers would leave this game and cancel their subscriptions, you would get to the work and finish the game.
I don't even want to play it anymore, JUST because of bugs.
Please....
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Juniper
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Posted - 2005.02.13 00:53:00 -
[161]
Originally by: Ngaio Damn, what are you f.....g about???? In my opinion you "Developers??? pfff" should really think about changing your profession. First of all, you should correct all bugs, and READ every bug report before.
It is just a waste of time and money to port such BUGGED game to the other sys. It would be an exploit.
I think that if few thousands of unsatisfied and ****ed off customers would leave this game and cancel their subscriptions, you would get to the work and finish the game.
I don't even want to play it anymore, JUST because of bugs.
Please....
Can I have your stuff?
One of the purposes & goals behind any port, is not just to have added platforms (although I have to say I love the idea of having EVE on a wireless portable internet device in 5 years time say) but also to centralise & stabilise the code. Making your code able to run on multiple platforms will ultimately mean a lot fewer bugs, since it has to work well on all systems - not just Windows. Windows is a very flaky operating system to develop on top of anyway - you can get away with so many "bad" programming practises that you just can't on other systems. So the code would have to improve.
For this reason, and this reason alone, I am in favour of a port to Linux/Mac.
-- Gotta sell my stuff...
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PhoenixX Ash
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Posted - 2005.04.03 20:59:00 -
[162]
Edited by: PhoenixX Ash on 03/04/2005 21:01:27 DirectX and OpenGL are different but share enough similarities that for instance someone new to working with both would have a much easier time learning one after they have learnt the other plus you can do pretty much everything to everything you can do with one on the other. Also on Windows depending on the set-up of the system and what's on it a user could find using OpenGL to manage graphics for a given game will work out better than DirectX or in other cases, the other way around so an OpenGL option would even help some Windows users. More and more people are using Mac and Linux as well as or instead of Windows and as I prefer Macs myself being able to play EVE on my preferred system would be a welcome option. Often Mac ports of a game are handled not by the Windows version developers but by another company such as The OMNI Group so using one or more other companies or absorbing a small developer with Mac and/or Linux experience is also an option for CCP as well. Those options would mean minimal to no slow down in development for the Windows version as another team or teams would be handling the ported versions and only those matters.
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Avon
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Posted - 2005.04.03 21:30:00 -
[163]
Originally by: PhoenixX Ash Edited by: PhoenixX Ash on 03/04/2005 21:01:27 DirectX and OpenGL are different but share enough similarities that for instance someone new to working with both would have a much easier time learning one after they have learnt the other plus you can do pretty much everything to everything you can do with one on the other. Also on Windows depending on the set-up of the system and what's on it a user could find using OpenGL to manage graphics for a given game will work out better than DirectX or in other cases, the other way around so an OpenGL option would even help some Windows users. More and more people are using Mac and Linux as well as or instead of Windows and as I prefer Macs myself being able to play EVE on my preferred system would be a welcome option. Often Mac ports of a game are handled not by the Windows version developers but by another company such as The OMNI Group so using one or more other companies or absorbing a small developer with Mac and/or Linux experience is also an option for CCP as well. Those options would mean minimal to no slow down in development for the Windows version as another team or teams would be handling the ported versions and only those matters.
Obviously you have no idea what you are on about.
ogl > dx = good dx > ogl = nightmare ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |
Sevarus James
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Posted - 2005.04.03 22:04:00 -
[164]
Why is that everytime this is brought up there are those who begin screaming about how things will be 'horrible' and such. I really don't get it....AND NEITHER DO the makers of two really 'niche' games I know of.....hmmmm lemme think: DOOM3 and UNREAL have native ports WITH installers.
Now before the negativity about 'massive game companies' commences, there is another SPACE BASED MMORPG that has a tiny yet dedicated following here in the US....its called Vendetta Online, and yep, guess what? It has multi-platform NATIVE support for mac, windows, and yeppers.....Linux. They haven't got any issues supporting three platforms, and they have an inhouse side of 4-6 devs.
The brass tacks here is that by adding multi-platform support, you get more paying customers, and some of the current ones go from paying to 'worship' status.
A support situation for multiple platforms would entail CCP adding a new division to their company.........this is usually a good thing...its called 'growth'.
From a technical perspective:
EVE-ONLINE 'almost' runs under cedega (WineX) now. (Some of us have been testing it and reporting on progress in the Technology part of these forums.)
I would be happy to say that I'd like a Linux port of EVE. Currently I don't use wintendo for anything OTHER than Eve in a dual boot situation on my laptop. To have native support for the best operating system I've ever used...well I'd be happy. (big understatement.)
P.S. When I click on the devblog link (logged in) I don't see hellmar's blog. Did it get removed???????
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PhoenixX Ash
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Posted - 2005.04.03 23:20:00 -
[165]
This is an old topic I happened uppon, the Dev Blog is from Sept 2004 so you'd need to go back in the Dev Blog archive some. Then Blizzard has done dual release for it's last two releases (which includes WoW), four if you count the expansions for WC3 and D2 as seperate releases. From what I remember Blizzard absorbed a small Mac game developer resulting in a Mac team to make Mac versions of their games, CCP could do the same.
When working on programs over multiple platforms so long as the programing language used can be compiled to usable binaries on each platform all that needs to be changed is the how the program talks to the OS aspects. The resource files and main guts of a program would be the same in each. I work in programing, not with games but I do at least have experience with this sort of thing on a basic level.
Then as for Vendetta Online, that's an OK game and functions well on all three platforms but it's not actually release ready despite having been formally released as many things are still incomplete. Right now it really is just an online FPS, not a MMORPG as there is no RPG content to speak of and no way to really effect the game universe. The four guys (only two are programers I think) that are doing it once again ran out of money last year so released what they had (this was confirmed on their forums by their own forum mod). The game runs fine but the team is so small and it's the first time they've made a full game that I think their inexperience, the small staff, minimal funding and its player count (20-70 at any given time and slowly shrinking as well) will likely put an end to this project in time before it sees a release ready product. This could prove to be a just the group for CCP to absorb as at this point or a time in the not so distant future they may even welcome it. |
Suran Ald'Ruhn
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Posted - 2005.04.04 02:36:00 -
[166]
I would say yes to porting clients to other OS's. The more companys that take up this idea, the more viable it becomes to other companys to do so themselves. As for the server? well to be honest, its a potential minefield probably not worth undertaking, the performance,stability and security benefits are debatable. Both linux and windows have thier advantages, Linux is of course free, its a complex OS to get into but allows a much greater level of control over what goes on, as well as the added advantage of better updates. Windows is easier to maintain and use but as such has less flexability as well as being expensive and MS's track record on security and bugs leaves a lot to be desired.
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Sevarus James
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Posted - 2005.04.04 04:14:00 -
[167]
thanks for the info on the devblog phoenix...doh. lol.
As for Vendetta, I agree with you regarding the 'state' of the game...but the point still holds...a tiny (by any standard) team of developers put together an mmo for multiple platforms, and their issues were with money (for the company) rather than 'porting' problems.
The idea of absorbin' that group into eve's community as the 'porting' company....wonder if anyone's suggested it to the vendetta guys to get in touch with CCP.....heck, ccp has opened the door to multi-platform (at least in 'word').
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Qayos
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Posted - 2005.04.04 07:51:00 -
[168]
Umm, doesnt Eve run on linux? Why spend tons of time making something work that already does?
There is some guy thats in the HELP chan in game all the time spamming about joining his channel where he walks people through getting Eve running on Linux. How about some join that channel and do that, and report the results? Then if it still doesnt work, ask for a port.
Though I still think it would not be a good way to spend developement time. Most Linux users already have a Windows install anyway, so very little is gained.
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Raem Civrie
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Posted - 2005.04.04 08:26:00 -
[169]
It's possible to set up a winbox under linux, and emulate it sufficiently to have directX, supposedly. Takes a long time to get it to run, but what doesn't when you're working with Linux?
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El Yatta
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Posted - 2005.04.04 08:50:00 -
[170]
That's the first time ever, that I've seen an ooooolld topic ressurected TWICE. Read the dates people the first lot (and the Dev Blog) are from September, then some nub posted in January, now its April.
Oh, and on-topic: its a complete waste of Dev resources. How would it benefit the paying customers, instead of the "thousands" of theoretical players we'd supposedly get. It'd be a neat trick, but at the expense of all the other CODE-heavy stuff we're asking for - like Planetary Flight, Titans, system-wide belts. Its mad to consider. ---:::---
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