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Neo Maximus
Gallente Alcothology
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Posted - 2009.06.26 07:22:00 -
[1]
I think all of us have forgotten our drones at one point or another, which brings up the topic of getting them back and the possibility of others stealing them.
I propose that if someone forgets their drones, they can continue to view their drone info in the "Drones in distant space" drone window. If the owner warps back into the control range of his drones, he can then right-click his drone window and reconnect to them, much like reconnecting to probes. This would then put the drones back into his control. This would also be possible, and extremely more useful, in the case of unintentionally disconnecting.
I've had only a couple instances where I had forgotten my drones and they were still listed in the "drones in distant space" window, and when I had warped back to them, I still had control. This seems to be a mechanic that, to me, should work 100% of the time - if it's not working, give us a reconnecting option, please. Battleships are slow, and flying around at 150m/s to scoop up your primary source of dps, in some cases, is frustrating.
On another issue that has been mentioned here is drone stealing. Drones are never intentionally left and there should be possible repercussions for stealing them.
My second proposal is on something else that doesn't make sense - drone damage. I've seen some forum posts before about drone damage and asking CCP to enable players to view it. Please let us enable the viewing of drone damage. There are many players whose primary damage source is drones, and, quite frankly, it doesn't seem fair that they can't view it. It also doesn't make much sense why drone damage cannot be viewed, whether it be logical or technical; players can see what damage drones are inflicting upon them, why can't the owners of those drones? Drone damage was displayed in the log a couple years ago. Refresh my memory, why was it changed?
Lets hear it. |
Treelox
Amarr Seppuku Warriors
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Posted - 2009.06.26 08:58:00 -
[2]
while your proposal makes some sense to me, I would be much happier if drones that were left behind, would go instant rogue and started attacking all targets on the grid in order of weakest to strongest. It sure would make the end of cap ship battles far more entertaining. --
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Zostera
Honour Bound Sc0rched Earth
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Posted - 2009.06.26 16:28:00 -
[3]
Supported - reconnecting to drones would be useful and reasonable.
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RaveNight
Amarr Jericho Fraction The Star Fraction
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Posted - 2009.06.26 16:41:00 -
[4]
Originally by: Treelox while your proposal makes some sense to me, I would be much happier if drones that were left behind, would go instant rogue and started attacking all targets on the grid in order of weakest to strongest. It sure would make the end of cap ship battles far more entertaining.
Drones rely on targetting assignments. Once they loose their controller, they are useless. Even so, drones retain corp information -- They wouldn't fire on corp/fleet mates. |
Ghorrn Kranthil
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Posted - 2009.06.26 22:46:00 -
[5]
well, drone losses due to disconnects are really annoying. i support the idea of reconnect. with the new scan probe system, it proved useful and functional, so why not with drones... whereas that prob with drone stealing... i think its ok so far, as when just forgetting them its not a technical mistake, but our own. maybe drones could be given free to scoop up for anyone only when the owner leaves the system or docks... |
Neo Maximus
Gallente Alcothology
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Posted - 2009.06.30 03:33:00 -
[6]
Originally by: Ghorrn Kranthil well, drone losses due to disconnects are really annoying. i support the idea of reconnect. with the new scan probe system, it proved useful and functional, so why not with drones... whereas that prob with drone stealing... i think its ok so far, as when just forgetting them its not a technical mistake, but our own. maybe drones could be given free to scoop up for anyone only when the owner leaves the system or docks...
True. Perhaps maybe there could be a certain amount of time before drones are free game. Say, 5 minutes.
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Maxsim Goratiev
Gallente Imperial Tau Syndicate
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Posted - 2009.06.30 14:04:00 -
[7]
Originally by: Treelox while your proposal makes some sense to me, I would be much happier if drones that were left behind, would go instant rogue and started attacking all targets on the grid in order of weakest to strongest. It sure would make the end of cap ship battles far more entertaining.
LOL I would love to see that. People undocking in dominixes, droping anourmous amount of cheap t1 drones in jita and abanoding them, and dromes killing all the haulers and miners, and concord chasing every drone lol Or hundreds of drones being abandonds at gates so that first person who jumps in get's slaughters before he knows what happened
Fix Destroyers |
Herschel Yamamoto
Agent-Orange Coalition of Free Stars
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Posted - 2009.06.30 16:17:00 -
[8]
Supported on both counts.
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Uronksur Suth
Sankkasen Mining Conglomerate Libertas Fidelitas
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Posted - 2009.06.30 18:32:00 -
[9]
Originally by: Treelox while your proposal makes some sense to me, I would be much happier if drones that were left behind, would go instant rogue and started attacking all targets on the grid in order of weakest to strongest. It sure would make the end of cap ship battles far more entertaining.
Supported..... But I also rather like Treelox's idea...
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Syringe
R.E.C.O.N. Minor Threat.
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Posted - 2009.06.30 19:15:00 -
[10]
Agree on the reconnect to drones.
Absolutely disagree on the drone stealing part. There needs to be SOME repurcussions for leaving in the middle of a mission and/or fight. It also provides a level of opportunism for other players and drones are not that expensive. What it seems like you wanna do is AFK mission without consequence and that's not acceptable.
Slightly disagree with damage reporting for drones. I don't believe drones were ever intended to be a primary damage source, but more of a supplementary damage source. I have nothing to back that up, and am pretty sure it's something I heard somewhere at some time that I can't remember, so don't take that as fact. The more legitimate reason is that drones fire every 2 seconds - the notices that 5 drones would flash across the screen (even grouped as salvos) would be quite a bit to process and make it difficult to read the already-too-fast turret notices. While it would be nice to see how much damage they're doing, you can test that with a corpie - annoying, but not that hard to do. If there was a way to do this more passively (i.e. just show in logs with no notice), I'd be a bit more inclined to agree.
/not supported. Trying to do too much in one ticket. --------- War isn't the answer. However, the objective isn't to provide answers rather than eliminate the question. |
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Arengor
Glittering Dust Wild Hunt.
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Posted - 2009.06.30 19:36:00 -
[11]
Reconnect to drones is exelent feature. |
Venkul Mul
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Posted - 2009.06.30 20:05:00 -
[12]
Originally by: Syringe
Slightly disagree with damage reporting for drones. I don't believe drones were ever intended to be a primary damage source, but more of a supplementary damage source. I have nothing to back that up, and am pretty sure it's something I heard somewhere at some time that I can't remember, so don't take that as fact. The more legitimate reason is that drones fire every 2 seconds - the notices that 5 drones would flash across the screen (even grouped as salvos) would be quite a bit to process and make it difficult to read the already-too-fast turret notices. While it would be nice to see how much damage they're doing, you can test that with a corpie - annoying, but not that hard to do. If there was a way to do this more passively (i.e. just show in logs with no notice), I'd be a bit more inclined to agree.
Seeing that the bug where the drones sometime aren't damaging the structures because they orbit too near and (probably) inside the structure and we have no way to know if the same is happening when we are fighting other ships, knowing what damage the drones are doing is mandatory.
Plus: rate of fire has been halved, making it 1 attack every 4 seconds, several months ago. At the same time damage has been doubled. Sadly drone damage is mostly theorycraft as it can be calculated but not verified in real combat situations. Seeing how they have a lot of bugs and they are a primary weapon for several ships hoping that they are working right is not the way to go.
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Syringe
R.E.C.O.N. Minor Threat.
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Posted - 2009.06.30 21:30:00 -
[13]
Originally by: Venkul Mul Seeing that the bug where the drones sometime aren't damaging the structures because they orbit too near and (probably) inside the structure and we have no way to know if the same is happening when we are fighting other ships, knowing what damage the drones are doing is mandatory.
I like the idea of reporting drone information. My argument is that EVE tends to be information overload quite a bit and this wouldn't help the problem. A configuration option in the journal or something would help.
Originally by: Venkul Mul Plus: rate of fire has been halved, making it 1 attack every 4 seconds, several months ago. At the same time damage has been doubled.
Missed this - thanks for bringing it to my attention. --------- War isn't the answer. However, the objective isn't to provide answers rather than eliminate the question. |
Neo Maximus
Gallente Alcothology
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Posted - 2009.07.01 05:36:00 -
[14]
Originally by: Syringe
Absolutely disagree on the drone stealing part. There needs to be SOME repurcussions for leaving in the middle of a mission and/or fight. It also provides a level of opportunism for other players and drones are not that expensive. What it seems like you wanna do is AFK mission without consequence and that's not acceptable.
I agree that there should be some repercussions for leaving drones behind, however, I personally have no intention of purposely leaving them in a fight or mission. However, I'm also stating that there needs to be repercussions on the other side of that argument as well. For example, jettison cans. If someone were to take loot out of your can, they would be flagged and you'd have kill rights for x amount of time due to them "stealing" your items - I share the same logic for drones: if someone steals your drones within y amount of time of being left, they should be flagged for x amount of time ( y amount of time being a time period before drones are completely free game).
For reasons of possible exploits on gates and other high sec areas, I disagree with drones going AWOL .. lol.
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Kaylan Jahlar
Minmatar Industrial Limited
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Posted - 2009.07.01 15:54:00 -
[15]
You can reconnect lost probes, so I don't see why you shouldn't be able to reconnect lost drones as well.
I support this.
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Daedalus80
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Posted - 2009.07.01 16:47:00 -
[16]
Supported, mostly because of disconnects.
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AlcoJaguar
Alcothology
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Posted - 2009.07.01 17:20:00 -
[17]
Edited by: AlcoJaguar on 01/07/2009 17:20:27 Supported, but with one change:
If drones can be recalled from far space, or remain connected when the players leaves the general area, then the NPC enemies and rats should still shoot at and destroy the drones even without the player present.
If this was not made the case, then a player could drop drones in missions, and let me take out rats as the player warped in and out to observe and refresh the connection timeout proposed (a lot of effort to cheat, but still sounds like cheating to me).
---------------------------------------------- -Alcothology- Putting the Laughter back into Slaughter.
AMD Athlon(tm) XP 3200+ 2.2GHz @ 400 MHz FSB 1536g (3x512) Corsair XMS PC 3200 2-3-3- |
Yakius Warkar
Minmatar Industrial Limited
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Posted - 2009.07.07 05:50:00 -
[18]
nice
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