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Zenhexzen
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Posted - 2009.07.01 08:21:00 -
[1]
Before I post the idea, please respect the idea even if you don't like it, and if you know how suggest improvements, I tried hard to think this out.
Well bombs were created for the purpose of breaking up blobs. They are damage based, and the bombs that are not aren't very effective anyway, I think the system needs a new start to make them an effective anti-blob tool while not making them overpowered.
Firstly the idea is to make bombs a threat to blobs while not killing them but still being effective. All the current bombs would be removed for a single bomb, the name I thought of was "Random Disruption Particle Bomb". The info would be like:
Quote: A bomb that generates random disruptive particles for a limited time within a 15km radius. The particles will dissipate in 10 minutes.
So as you can see the bomb would leave these disrupting particles in a 15km zone for 10 minutes, now blobs would not want to be blobbed as the effects could be devastating. The bombs would generate a random negative effect, not like so random to be useless but their severity and what the effects would depend on the pilot's skill level in bomb usage.
Some ideas for bomb effects were: -cannot use certain modules, like target painters remote reps(obviously would require a high level as that effect could be very overpowered) -increased signature radius -capacitor recharge rate reduction -drone control range reduction
These effects may not seem huge, but certainly you would not want to sit in a field where you couldn't remote rep. Plus even like 7 weak effects (meaning 7 bombs launched at a blob) would mean 7 new weaknesses you'd have, so the blob would want to move thus breaking it up. The random effect portion may make the idea seem horrible, but if the effects are decent then it keeps people from like super focusing the effects to do things like making gate camping impossible.
The random part is a bit iffy to me but if done right I think the bombs could become an effective tool against blobs. The effects are mild and short term enough to separate a blob, but not enough to make any form of camping impossible.
Any critique on the plan would be extremely useful, and I am going to continue to refine it to make it good enough for implementation. |
Maxsim Goratiev
Imperial Tau Syndicate
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Posted - 2009.07.01 09:19:00 -
[2]
I would like to see this bomb in addition to current ones, this would be very interesting against fleets guarding stationary positions and camping.
I would prefer to keep current bombs as they are still interesting utility tool, even though they are used rairly.
I would likke to see this in action, should be funny. HOw about a bomb that causes damage over time in the area for the duration of 15 minuts?
Fix Destroyers |
Zostera
Minmatar Honour Bound Sc0rched Earth
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Posted - 2009.07.01 11:32:00 -
[3]
I think the current range of bombs actually does most of the things you are suggesting when used correctly.
A steady succession of lockbreaker bombs mean remote reps, target painters AND weapons are much reduced in effectiveness.
Void bombs negate cap so a recharge bomb is in a sense just a duplication.
Damage bombs essentially wipe out drone swarms, and further to that are an effective means of breaking blobs in themselves when used in a coordinated gang.
All in all I think the range of bombs available is fine.
Not supported.
Zos Zos |
Dave Meltdown
Capital Construction Inc.
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Posted - 2009.07.01 11:39:00 -
[4]
Edited by: Dave Meltdown on 01/07/2009 11:45:37 The basic concept is good but its not perfect. Basicly u ask for more bomb types. Witch is good. Maybe we can use bombs that trow 15km radius bubbles. This because its not hard to implement (same as dictor bubbles). But now we have 6 "bubble" bombs. Each bomb has its own bubble colour, blue, red, green, yellow, purple and black
Each bomb has its own effect:
Blue, stands for + 30% sig radius within 15km bubble Red, stands for - 30% velosity within bubble Green, stands for - 30% tracking within bubble yellow, stands for - 30% agility within bubble Purple, stand for - 30% cap recharge rate within bubble Black, stands +1 warp stenght within bubble
The black bubble eccect bubble will give everyone in the bubble a +1 warpstrenght. This means that people that are pointed with a disrupter can warp off but the onece that are scrambled can not. This requiers alot of skill if it will be used.
Buybbles have a duration time of 1 min to not make them too powerfull. Each bubble have stacking penalties, this means that 1 bubble has only 1 effect and it cant be stacked.
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Nidhiesk
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Posted - 2009.07.01 11:45:00 -
[5]
seems interesting to get another bomb in the field but this one could have an effect that the FC dont want or the people in fleet dont want. How about a bomb that decrease the scan res of all ships in a 15km radius. Imagine this. Your in a fleet on a gate camping it and you got 20 people there. imagine the effect of a bomb of that type. scan res decreased at a point with makes the inty takes something like 30 seconds to lock. That would not destroy gatecamp since other countermeasures exist for this but are not the greatest like the fof for example.
You could say thats why the lockbreaker exist but thats a jamming "tool" that is impossible to counter with ...even with eccm cause its chance based.
in other words, your idea needs work since I don't see the benefits or the point with yours.
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Dave Meltdown
Capital Construction Inc.
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Posted - 2009.07.01 11:47:00 -
[6]
Edited by: Dave Meltdown on 01/07/2009 11:48:10 Edited by: Dave Meltdown on 01/07/2009 11:47:50
Originally by: Nidhiesk seems interesting to get another bomb in the field but this one could have an effect that the FC dont want or the people in fleet dont want. How about a bomb that decrease the scan res of all ships in a 15km radius. Imagine this. Your in a fleet on a gate camping it and you got 20 people there. imagine the effect of a bomb of that type. scan res decreased at a point with makes the inty takes something like 30 seconds to lock. That would not destroy gatecamp since other countermeasures exist for this but are not the greatest like the fof for example.
You could say thats why the lockbreaker exist but thats a jamming "tool" that is impossible to counter with ...even with eccm cause its chance based.
in other words, your idea needs work since I don't see the benefits or the point with yours.
Also a very good idea, but how can u be sure what the area of effect is and for how long?
Your need to be able to see your effect
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Nidhiesk
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Posted - 2009.07.01 12:20:00 -
[7]
area of effect could be the same as any other bomb to give it a fair use but the for the length... I let ccp decide on this.
if you ask me for an idea on this I would say 30 seconds (based on an inty scan res of course)of effect for each ship in a 50km radius. The more ships on a gate the longer the effect will last.
In the end if bombs will be more avail and cheaper then one of the outcome would be that gatecamp would either decrease in numbers or size
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Kaylan Jahlar
Minmatar Industrial Limited
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Posted - 2009.07.01 15:35:00 -
[8]
I don't support this. People in general don't like randomness, which is why there are different types of bombs at the moment.
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Zenhexzen
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Posted - 2009.07.01 19:09:00 -
[9]
Originally by: Dave Meltdown Edited by: Dave Meltdown on 01/07/2009 11:45:37 The basic concept is good but its not perfect. Basicly u ask for more bomb types. Witch is good. Maybe we can use bombs that trow 15km radius bubbles. This because its not hard to implement (same as dictor bubbles). But now we have 6 "bubble" bombs. Each bomb has its own bubble colour, blue, red, green, yellow, purple and black
Each bomb has its own effect:
Blue, stands for + 30% sig radius within 15km bubble Red, stands for - 30% velosity within bubble Green, stands for - 30% tracking within bubble yellow, stands for - 30% agility within bubble Purple, stand for - 30% cap recharge rate within bubble Black, stands +1 warp stenght within bubble
The black bubble eccect bubble will give everyone in the bubble a +1 warpstrenght. This means that people that are pointed with a disrupter can warp off but the onece that are scrambled can not. This requiers alot of skill if it will be used.
Buybbles have a duration time of 1 min to not make them too powerfull. Each bubble have stacking penalties, this means that 1 bubble has only 1 effect and it cant be stacked.
I like this a lot, plus one minute keeps them from just being destroyed, but one minute is a short effects for a 1m per shot weapon.
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Herschel Yamamoto
Agent-Orange Coalition of Free Stars
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Posted - 2009.07.02 05:54:00 -
[10]
Interesting concept, but I'm not really a fan. Lockbreaker and Void do most of this already, I don't see the need for more.
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