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Daekkon
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Posted - 2009.07.01 10:10:00 -
[1]
Ive been wondering what would offer a Drake the most tank in a pvp situation? im not interested in a gank setup, mainly looking for how to tank my drake incase of pvp? any ideas? please list fittings!
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Dagobert Dog
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Posted - 2009.07.01 10:19:00 -
[2]
4x Large Shield Extender 2x Invul Field 4x Shield Power Relay 3x Core Defence Field Purger Rigs
That will provide a really good tank. The only thing at wich the drake is really good at. Dont sacrifice tank for weapons. if you cant fit 7 launchers just fit only 6 or 5. Or use standard launchers, they should fit and are great against frigs.
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Siona Windweaver
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Posted - 2009.07.01 10:36:00 -
[3]
Edited by: Siona Windweaver on 01/07/2009 10:46:05
Quote: [Drake, Standard Issue] Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Ballistic Control System II
Photon Scattering Field II Invulnerability Field II Large Shield Extender II 10MN MicroWarpdrive II Warp Disruptor II Stasis Webifier II
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile [empty high slot]
Anti-EM Screen Reinforcer I Anti-Thermal Screen Reinforcer I Anti-Kinetic Screen Reinforcer I
Remove web and disrupter, add LSE II and Scrambler if you need a heavier tank. Play around to see what fits you, this is just a template. If you want to fit HAMs, you may need to have a Reactor Control Unit.
If you want PURE TANK;
Quote: [Drake, OMGTANK] Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Damage Control II
Photon Scattering Field II Heat Dissipation Field II Invulnerability Field II Large Shield Extender II Large Shield Extender II 10MN MicroWarpdrive II
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile [empty high slot]
Core Defence Field Extender I Core Defence Field Extender I Core Defence Field Extender I
Thats 125k EHP. If you use T2 rigs, its 140k.
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WeaponsHot
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Posted - 2009.07.01 10:42:00 -
[4]
Originally by: Siona Windweaver Edited by: Siona Windweaver on 01/07/2009 10:37:04 [Drake, Standard Issue] Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Ballistic Control System II
Photon Scattering Field II Invulnerability Field II Large Shield Extender II 10MN MicroWarpdrive II Warp Disruptor II Stasis Webifier II
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile [empty high slot]
Anti-EM Screen Reinforcer I Anti-Thermal Screen Reinforcer I Anti-Kinetic Screen Reinforcer I
Remove web and disrupter, add LSE II and Scrambler if you need a heavier tank. Play around and what fits you, this is just a template.
If you want to fit HAMs, you may need to have a Reactor Control Unit.
with that setup u seem to be vulnerable to interceptors
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.07.01 10:43:00 -
[5]
Just in case you haven't figured it out, none of the fits here are serious replies.
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Siona Windweaver
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Posted - 2009.07.01 10:47:00 -
[6]
Originally by: Gypsio III Just in case you haven't figured it out, none of the fits here are serious replies.
I was serious
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.07.01 10:55:00 -
[7]
Yeah, sorry, your fit is a decent "tank" fit, but the problem is that the philosophy of "tank" Drake isn't very sensible. OP's problem, not yours.
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WeaponsHot
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Posted - 2009.07.01 10:56:00 -
[8]
Personally I don't see Drake a viable ship for PvP unless is within a gang.
for PvP I mean 1v1 it isn't the best ship in my opinion; it does not puch much damage quickly; ok it is good for shield tank at a cost of attack, on other hand some T1 modules are much better than T2 and not only cpu factor but other benefits.
1v1 you need to get close of the target to warpjam and drake is ideal ship to be far from the target.
other aspect is interceptors where heavy missiles won't catch them, and an interceptor warpjam+vamp a drake = dead drake once his friends arrive.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.07.01 10:58:00 -
[9]
Originally by: WeaponsHot Personally I don't see Drake a viable ship for PvP unless is within a gang.
for PvP I mean 1v1 it isn't the best ship in my opinion; it does not puch much damage quickly; ok it is good for shield tank at a cost of attack, on other hand some T1 modules are much better than T2 and not only cpu factor but other benefits.
1v1 you need to get close of the target to warpjam and drake is ideal ship to be far from the target.
other aspect is interceptors where heavy missiles won't catch them, and an interceptor warpjam+vamp a drake = dead drake once his friends arrive.
Is it 2006 again?
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Intigo
Amarr Endemic Aggression Exalted.
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Posted - 2009.07.01 11:02:00 -
[10]
Originally by: WeaponsHot Edited by: WeaponsHot on 01/07/2009 10:59:13 Personally I don't see Drake a viable ship for PvP unless is within a gang.
for PvP I mean 1v1 it isn't the best ship in my opinion; it does not punch much damage quickly; ok it is good for shield tank at a cost of attack, on other hand some T1 modules are much better than T2 and not only cpu factor but other benefits.
1v1 you need to get close of the target to warpjam and drake is ideal ship to be far from the target.
other aspect is interceptors where heavy missiles won't catch them, and an interceptor warpjam+vamp a drake = dead drake once his friends arrive.
Never post again. Ever.
___________________
ENEMA, much love. <3 |
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Terianna Eri
Amarr Scrutari
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Posted - 2009.07.01 11:11:00 -
[11]
Drake tank: 1-2 LSE II, 1-2 Invuln field, DCU II (probably), resist rigs or shield extender rigs optional.. Other midslots go to MWD/point/web/scram/sensor booster/target painter/whatever you want. Damage mods in the lows. __________________________________
Originally by: CCP Whisper Boo hoo. Cry some more.
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WeaponsHot
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Posted - 2009.07.01 11:13:00 -
[12]
Originally by: Intigo
Originally by: WeaponsHot Edited by: WeaponsHot on 01/07/2009 10:59:13 Personally I don't see Drake a viable ship for PvP unless is within a gang.
for PvP I mean 1v1 it isn't the best ship in my opinion; it does not punch much damage quickly; ok it is good for shield tank at a cost of attack, on other hand some T1 modules are much better than T2 and not only cpu factor but other benefits.
1v1 you need to get close of the target to warpjam and drake is ideal ship to be far from the target.
other aspect is interceptors where heavy missiles won't catch them, and an interceptor warpjam+vamp a drake = dead drake once his friends arrive.
Never post again. Ever.
could you be more useful and present a contra argument about above?
Nevermind if you are unable, then please don't post uselless comments like above... EVER!
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yani dumyat
Minmatar Infusion. Sc0rched Earth
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Posted - 2009.07.01 11:20:00 -
[13]
Originally by: Daekkon how to tank my drake incase of pvp? any ideas?
A little more detail would be useful such as where you are going to pvp (high/low/null sec), is this for gang work or solo and do you have any pvp experience?
As a general rule if you are scared to loose your ship then you will suck at pvp so fly something you can afford to loose, insure it and consider it a lost asset the moment you press the undock button. Having the right attitude to pvp gives far more protection than any tank.
Try something like this:
[Drake, HM Fleet copy 1] Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
10MN MicroWarpdrive I Faint Warp Disruptor I Alumel-Wired I Sensor Augmentation, Scan Resolution V-M15 Braced Multispectral Shield Matrix Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Small Unstable Power Fluctuator I
Anti-EM Screen Reinforcer I Anti-EM Screen Reinforcer I Anti-Thermal Screen Reinforcer I
Warrior II x5
The above setup is cheap, effective and fun. I know you asked for a tank fit but if you look at this situation where i jumped into a 13 man camp my 'gank' setup could tank all that damage for long enough to chew it's way through a 1600mm tank fit arbitrator, kill a destroyer and make 2 others warp out in armour. A pure tank fit might have lasted longer but wouldn't have got any kills.
PVP drake basics: Fit a MWD Never use cap power relays or all your hardeners will switch off the moment someone puts a neut on you Ballistic controls make a massive difference, not fitting them is cheating your gang out of dps.
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Dagobert Dog
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Posted - 2009.07.01 11:32:00 -
[14]
Originally by: Gypsio III
Is it 2006 again?
Can you please elaborate what changed since than? I remember a nerf of the Tank of the drake, and a reacent missile nerf. If anything, the drake is now even worse than in the past.
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Terianna Eri
Amarr Scrutari
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Posted - 2009.07.01 11:36:00 -
[15]
Originally by: WeaponsHot could you be more useful and present a contra argument about above?
Nevermind if you are unable, then please don't post uselless comments like above... EVER!
Well basically everything you said was wrong. The drake is pretty much the best 1v1 BC since it has a much stronger tank than any other non-slaved BC, while keeping full tackle (mwd/scram/web or mwd/24km/web), it can pick damage types, gets good range with short range weapons (16km-ish), very respectable damage (up to 600 with drones and high skills), and even a utility highslot for a neut. It even has the optimal amount of lowslots for a shield tanker - 4, room for 3 BCUs and a damage control.
Quote: [Drake, Buffer HAM!] Damage Control II Ballistic Control System II Ballistic Control System II Ballistic Control System II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Large Shield Extender II Invulnerability Field II Invulnerability Field II
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Small Unstable Power Fluctuator I
Core Defence Field Extender I Core Defence Field Extender I Core Defence Field Extender I
Hobgoblin II x5
Needs a 3% grid implant to fit, but meh.
You can also forego the web and fit heavy missiles and go MWD/24km/4 slot tank, which I think requires you to drop the DC or one of the damage mods, but you end up with slightly more EHP than the above fit and very respectable dps out to 75-80 km.
As far as I can tell your argument consisted of "doesn't deal much damage" (only true if the pilot sucks and forgot to fit damage mods), "shouldn't get close" (I don't see why not, besides you can hit from outside web/scram range with either weapon so you can kite all you want, also enjoy your agility because you've got no plates), and that it can die to a tackling interceptor + friends (hardly a hallmark of a bad ship, also missiles can drive off a ceptor with time).
tl;dr: u mad? __________________________________
Originally by: CCP Whisper Boo hoo. Cry some more.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.07.01 11:48:00 -
[16]
Edited by: Gypsio III on 01/07/2009 11:51:14
Originally by: Dagobert Dog
Originally by: Gypsio III
Is it 2006 again?
Can you please elaborate what changed since than? I remember a nerf of the Tank of the drake, and a reacent missile nerf. If anything, the drake is now even worse than in the past.
Stop trolling, Dag.
For everyone else, the Drake tank nerf was about two years ago, and it just changed the shield recharge rate, which was fairly inconsequential for any PVP Drake.
There was no PVP missile nerf (except rockets) - it was, in general, a boost. The people crying about "oh noes missile nerf" were mostly clueless carebears in their CNRs. HMs in particular were massively boosted, going from being virtually worthless in PVP to very effective.
In the miniscule chance that you're serious, feel free to 1v1 my Drake in the BC of your choice for a clearer "demonstration". Obviously some ISK would need to be wagered.
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WeaponsHot
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Posted - 2009.07.01 13:02:00 -
[17]
Thanks Terianna Eri for the valid points to reconsider
but still not sure that drake with just HMissiles would be enough make interceptors running for their lives, while circling a drake at crazy speed... launch T2 drones against them a maybe.
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GoldenX
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Posted - 2009.07.01 13:05:00 -
[18]
Dont use a drake for pvp...period.
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yani dumyat
Minmatar Infusion. Sc0rched Earth
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Posted - 2009.07.01 13:12:00 -
[19]
In case anyone is unclear i thought i'd elaborate on why barrier tanks are preferred to passive tanks for pvp:
Passive tanks work on a ratio of shield size to shield recharge rate so each module you add increases the effectiveness of your tank exponentially (ie the first couple of modules don't make much difference but the 6th or 7th module makes a massive difference)
A shield power relay may affect the shield recharge rate in a linear fashion of 24% per module but the ratio of shield size to shield recharge rate is affected exponentially.
This makes passive tanks very slot intensive and adding only a couple of damage mods, a speed mod and a point can cripple an otherwise good passive tank. If you want to fit a proper pvp setup with mwd, point, web and 3x damage mods then there aren't enough slots left over to reach the steep part of the exponential curve.
In other words the first pvp mods you fit will have the greatest negative effect on your passive tank.
To counter this what people do is increase the shield size rather than decrease the shield regen. What this does is buy you time to get your damage on to the enemy hence the 3x damage mods are so important.
I'm sure passive tanks have their place in some situations but they are purely defensive setups and not something i'd choose to fly unless i was purely there as bait.
Originally by: WeaponsHot Thanks Terianna Eri for the valid points to reconsider
but still not sure that drake with just HMissiles would be enough make interceptors running for their lives, while circling a drake at crazy speed... launch T2 drones against them a maybe.
Yep HM's do approximately sod all against a skilled inty pilot but that's what you have warrior II's for
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OKAAAAAAAAAAAAAR
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Posted - 2009.07.01 13:18:00 -
[20]
Originally by: GoldenX Dont use a drake for pvp...period.
Stfu moron unless you're actually going to be constructive about it.
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GoldenX
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Posted - 2009.07.01 13:20:00 -
[21]
Originally by: OKAAAAAAAAAAAAAR
Originally by: GoldenX Dont use a drake for pvp...period.
Stfu moron unless you're actually going to be constructive about it.
lol a 12 year old kid who can say and spell moron gj soldier...
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OKAAAAAAAAAAAAAR
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Posted - 2009.07.01 13:24:00 -
[22]
Originally by: GoldenX
Originally by: OKAAAAAAAAAAAAAR
Originally by: GoldenX Dont use a drake for pvp...period.
Stfu moron unless you're actually going to be constructive about it.
lol a 12 year old kid who can say and spell moron gj soldier...
You still aren't backing up your baseless troll comment.
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GoldenX
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Posted - 2009.07.01 13:27:00 -
[23]
muahaha...new to eve for sure you are......all people know a drake sucks in pvp...troll.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.07.01 13:27:00 -
[24]
Originally by: yani dumyat Yep HM's do approximately sod all against a skilled inty pilot but that's what you have warrior II's for
Well-skilled HMs will hurt an interceptor and will drive him off in a minute or two. The drones are still better, but HMs will hurt over time - unlike before QR, when they did nothing.
E.g., GMP V, TNP V Drake vs. 5 km/s Inties V Ares: HMs do ~7% damage, applying about 28 DPS to the Ares. Adding Standard Crash will increase that damage dealt by about 17%. Ok, the drones do over twice as much, but the HMs will have a noticeable effect.
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OKAAAAAAAAAAAAAR
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Posted - 2009.07.01 13:29:00 -
[25]
Originally by: GoldenX muahaha...new to eve for sure you are......all people know a drake sucks in pvp...troll.
Again all you're saying is "lol pvp drake sux lololol". How about actually telling us why you think so and actually adding to the forum, instead of all these baseless comments.
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WeaponsHot
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Posted - 2009.07.01 14:34:00 -
[26]
Edited by: WeaponsHot on 01/07/2009 14:34:40
Originally by: Gypsio III
Originally by: yani dumyat Yep HM's do approximately sod all against a skilled inty pilot but that's what you have warrior II's for
Well-skilled HMs will hurt an interceptor and will drive him off in a minute or two. The drones are still better, but HMs will hurt over time - unlike before QR, when they did nothing.
E.g., GMP V, TNP V Drake vs. 5 km/s Inties V Ares: HMs do ~7% damage, applying about 28 DPS to the Ares. Adding Standard Crash will increase that damage dealt by about 17%. Ok, the drones do over twice as much, but the HMs will have a noticeable effect.
Cool! many thanks for the info.
I had wrong impression that was still happening (apart from T2 drones). Ok so a drake with just HM, even with so low dps it still does some damage worth to consider as way out from inty encounters
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Crusty Juggler
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Posted - 2009.07.01 15:08:00 -
[27]
If you are using HM II's on your Drake, consider carrying a few Precision missiles to worry the interceptors.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.07.01 15:22:00 -
[28]
Originally by: Crusty Juggler If you are using HM II's on your Drake, consider carrying a few Precision missiles to worry the interceptors.
Don't. Although they would do a tiny bit more DPS than CN to something like an interceptor, their gimped range means that they won't actually hit.
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Crusty Juggler
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Posted - 2009.07.01 15:30:00 -
[29]
True occassionally, I get just shy of 40km from precisions and it certainly makes the inty pilot re-think the situation when they hit
Originally by: Gypsio III
Originally by: Crusty Juggler If you are using HM II's on your Drake, consider carrying a few Precision missiles to worry the interceptors.
Don't. Although they would do a tiny bit more DPS than CN to something like an interceptor, their gimped range means that they won't actually hit.
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Grarr Dexx
Amarr Corp 1 Allstars
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Posted - 2009.07.01 15:37:00 -
[30]
Tank is a joke in a pvp situation. If you take out your opponent before he takes you out, you don't need to worry about tank! Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Zymurgist |
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