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Zatuko
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Posted - 2004.09.23 09:22:00 -
[1]
On my best skill category (navigation) I can train 909k sp's in one month.
What can all you other skill geeks manage? _______________________________
Th3 CHee5E......5T@Y 4w4y PHr0m +EH cH33S3!
[ 2004.09.12 00:37:04 ] (combat) Your Modal Light Neutron Particle Accelerator I perfectly strikes Sansha's Ravisher, wrecking for 226.6 damage.
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Zatuko
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Posted - 2004.09.23 09:22:00 -
[2]
On my best skill category (navigation) I can train 909k sp's in one month.
What can all you other skill geeks manage? _______________________________
Th3 CHee5E......5T@Y 4w4y PHr0m +EH cH33S3!
[ 2004.09.12 00:37:04 ] (combat) Your Modal Light Neutron Particle Accelerator I perfectly strikes Sansha's Ravisher, wrecking for 226.6 damage.
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Black man
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Posted - 2004.09.23 09:57:00 -
[3]
My best is Gunnery, Spaceship Command and missiles - more than 1,52 mln skills per month.
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Black man
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Posted - 2004.09.23 09:57:00 -
[4]
My best is Gunnery, Spaceship Command and missiles - more than 1,52 mln skills per month.
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Eyeshadow
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Posted - 2004.09.23 15:48:00 -
[5]
bout a mil SP a month if i stick to perception/willpower skills. bout 600k if intel/mem based (and i so wish i could even it out a bit now)
Forums: Sharks - MC |
Eyeshadow
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Posted - 2004.09.23 15:48:00 -
[6]
bout a mil SP a month if i stick to perception/willpower skills. bout 600k if intel/mem based (and i so wish i could even it out a bit now)
Forums: Sharks - MC |
Dr Caymus
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Posted - 2004.09.23 15:52:00 -
[7]
I train industrial skills and learning skills at the rate of 1,497,672 points per month.
Mwuhahaha Mwuhahaha Mwuhahaha
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Dr Caymus
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Posted - 2004.09.23 15:52:00 -
[8]
I train industrial skills and learning skills at the rate of 1,497,672 points per month.
Mwuhahaha Mwuhahaha Mwuhahaha
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Celt Eireson
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Posted - 2004.09.23 16:00:00 -
[9]
Worked out what it'll be whenever you get the advanced learning skills to 5 yet Dr Cadmus?
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Celt Eireson
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Posted - 2004.09.23 16:00:00 -
[10]
Worked out what it'll be whenever you get the advanced learning skills to 5 yet Dr Cadmus?
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Omber Zombie
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Posted - 2004.09.23 17:32:00 -
[11]
i get 1.3mil/month for drone skills... ----------- "Remember people: Omber is the biggest evil ever created, DO NOT let it get to you!" Waagaa Ktlehr, BDCI
I have a blog
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Omber Zombie
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Posted - 2004.09.23 17:32:00 -
[12]
i get 1.3mil/month for drone skills... ----------- "Remember people: Omber is the biggest evil ever created, DO NOT let it get to you!" Waagaa Ktlehr, BDCI
I have a blog
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Tera Lin
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Posted - 2004.09.23 18:57:00 -
[13]
ATM i get 1,236,384 sp per 30 days. I haven't maxed my learning skills yet
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Tera Lin
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Posted - 2004.09.23 18:57:00 -
[14]
ATM i get 1,236,384 sp per 30 days. I haven't maxed my learning skills yet
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Dr Caymus
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Posted - 2004.09.23 19:08:00 -
[15]
Originally by: Celt Eireson Worked out what it'll be whenever you get the advanced learning skills to 5 yet Dr Cadmus?
The advanced learning skills will add 368,280 to a 31 day month, for a total of 1,865,952 per month. And when the elite implants come out (+7), the total will reach 2,160,576 per month
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Dr Caymus
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Posted - 2004.09.23 19:08:00 -
[16]
Originally by: Celt Eireson Worked out what it'll be whenever you get the advanced learning skills to 5 yet Dr Cadmus?
The advanced learning skills will add 368,280 to a 31 day month, for a total of 1,865,952 per month. And when the elite implants come out (+7), the total will reach 2,160,576 per month
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Tera Lin
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Posted - 2004.09.23 23:01:00 -
[17]
Edited by: Tera Lin on 23/09/2004 23:04:22 Rah, with maxed skills and +7's i'd get 2,136,024 sp per 31 days :(
Realistically, getting the new skills to 4, i'd be training 1,767,744 sp per month. That would be in about 2 weeks from now, and if i ever get that int implant
If i get them to 5, i'd be doing 1,841,400 sp per month.
Well, here go all my dreams of catching up with ya Caymus :) I think you got 1 more int.... (base mem 14, base int 8 with me)
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Tera Lin
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Posted - 2004.09.23 23:01:00 -
[18]
Edited by: Tera Lin on 23/09/2004 23:04:22 Rah, with maxed skills and +7's i'd get 2,136,024 sp per 31 days :(
Realistically, getting the new skills to 4, i'd be training 1,767,744 sp per month. That would be in about 2 weeks from now, and if i ever get that int implant
If i get them to 5, i'd be doing 1,841,400 sp per month.
Well, here go all my dreams of catching up with ya Caymus :) I think you got 1 more int.... (base mem 14, base int 8 with me)
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Tripoli
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Posted - 2004.09.23 23:06:00 -
[19]
1,425,600 SP/month for me (30 days).
With maxed advanced learning skills: 1,782,000. With Elite Implants: 1,995,840.
ARRGGG. I'll naver catch Caymus.
Ah well.....I add my 160th skill tomorrow night.
---
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Tripoli
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Posted - 2004.09.23 23:06:00 -
[20]
1,425,600 SP/month for me (30 days).
With maxed advanced learning skills: 1,782,000. With Elite Implants: 1,995,840.
ARRGGG. I'll naver catch Caymus.
Ah well.....I add my 160th skill tomorrow night.
---
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JarmenKell
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Posted - 2004.09.24 00:28:00 -
[21]
Edited by: JarmenKell on 24/09/2004 00:32:01 i started on the 23/07 and its the 23/07 so far i have gained 2.3mill
----------------Tripoli. Elite Implant man i ll look for u in game. could you help me find a Higher than basic preception or willpower implant i trained precp all to 5 with will power and its not eve 14. and will power just at 16. im gonna fall behinde if i don t get hold of an implant for it. the +7 one looks sexy. .are they in game are they just Research agent. or normal.
what can you say about them and how to find them please
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JarmenKell
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Posted - 2004.09.24 00:28:00 -
[22]
Edited by: JarmenKell on 24/09/2004 00:32:01 i started on the 23/07 and its the 23/07 so far i have gained 2.3mill
----------------Tripoli. Elite Implant man i ll look for u in game. could you help me find a Higher than basic preception or willpower implant i trained precp all to 5 with will power and its not eve 14. and will power just at 16. im gonna fall behinde if i don t get hold of an implant for it. the +7 one looks sexy. .are they in game are they just Research agent. or normal.
what can you say about them and how to find them please
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Armi Tage
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Posted - 2004.09.24 06:20:00 -
[23]
about 1 million on average
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Armi Tage
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Posted - 2004.09.24 06:20:00 -
[24]
about 1 million on average
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Elithiomel
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Posted - 2004.09.24 07:21:00 -
[25]
Edited by: Elithiomel on 24/09/2004 09:06:09 For Learning and Industry 1473120 (31 day month) 1425600 (30 day month)
Looks like we have the same attributes Tripoli
I do have an alt in training for science and industry that is now capable of 1401840/30days for mem/int based skill and 1449630/30 days for int/mem based skills. --------------------------------------------- Engineers motto; If it doesn't fit, force it. If it breaks it needed replacing anyway. |
Elithiomel
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Posted - 2004.09.24 07:21:00 -
[26]
Edited by: Elithiomel on 24/09/2004 09:06:09 For Learning and Industry 1473120 (31 day month) 1425600 (30 day month)
Looks like we have the same attributes Tripoli
I do have an alt in training for science and industry that is now capable of 1401840/30days for mem/int based skill and 1449630/30 days for int/mem based skills. --------------------------------------------- Engineers motto; If it doesn't fit, force it. If it breaks it needed replacing anyway. |
N00N
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Posted - 2004.09.24 10:46:00 -
[27]
Same stats as Dr.Caymus
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N00N
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Posted - 2004.09.24 10:46:00 -
[28]
Same stats as Dr.Caymus
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Dr Caymus
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Posted - 2004.09.24 13:50:00 -
[29]
After I train up the advanced learning skills, I plan to train some gunnery skills and to fly a battleship (keep in mind that I currently have a laughable total of 9,432 skill points in these two categories). I'll only be gaining 1,179,360 points per month during this training, even with advanced level 5 perception and willpower. I could lose some significant ground in the total points race
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Dr Caymus
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Posted - 2004.09.24 13:50:00 -
[30]
After I train up the advanced learning skills, I plan to train some gunnery skills and to fly a battleship (keep in mind that I currently have a laughable total of 9,432 skill points in these two categories). I'll only be gaining 1,179,360 points per month during this training, even with advanced level 5 perception and willpower. I could lose some significant ground in the total points race
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digitalwanderer
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Posted - 2004.09.24 18:44:00 -
[31]
Given that my atributes are pretty much evenly spread(only a 3 point difference between my highest and lowest atributes),the average training time for a rank 5 skill(lvl 4 to lvl 5),is anywhere between 25 days using my 2 highest atributes and 28 days using my 2 lowest...
So i'm doing about 1.1 mill to 1.3 mill per month...
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digitalwanderer
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Posted - 2004.09.24 18:44:00 -
[32]
Given that my atributes are pretty much evenly spread(only a 3 point difference between my highest and lowest atributes),the average training time for a rank 5 skill(lvl 4 to lvl 5),is anywhere between 25 days using my 2 highest atributes and 28 days using my 2 lowest...
So i'm doing about 1.1 mill to 1.3 mill per month...
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Warner Caslet
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Posted - 2004.09.25 01:28:00 -
[33]
I got interested, so I cooked up a quick utility to let me experiment and see what kind of figures I got.
spcalc.exe spcalc.c
INT/MEM:
SP per day: 40435.2 SP per 30 day month: 1213056.0 SP per 31 day month: 1253491.2 SP per year: 14758847.7
PER/WIL:
SP per day: 32659.2 SP per 30 day month: 979776.0 SP per 31 day month: 1012435.2 SP per year: 11920607.7
Not bad. Let's try assuming level 4 advanced learning:
INT/MEM:
SP per day: 52099.2 SP per 30 day month: 1562976.0 SP per 31 day month: 1615075.2 SP per year: 19016207.7
:monocle:
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Warner Caslet
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Posted - 2004.09.25 01:28:00 -
[34]
I got interested, so I cooked up a quick utility to let me experiment and see what kind of figures I got.
spcalc.exe spcalc.c
INT/MEM:
SP per day: 40435.2 SP per 30 day month: 1213056.0 SP per 31 day month: 1253491.2 SP per year: 14758847.7
PER/WIL:
SP per day: 32659.2 SP per 30 day month: 979776.0 SP per 31 day month: 1012435.2 SP per year: 11920607.7
Not bad. Let's try assuming level 4 advanced learning:
INT/MEM:
SP per day: 52099.2 SP per 30 day month: 1562976.0 SP per 31 day month: 1615075.2 SP per year: 19016207.7
:monocle:
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Mantooth
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Posted - 2004.09.25 23:42:00 -
[35]
Best: 1,140,480 Worst: 1,092,960
... yep, went with balanced attributes. ------------------------------------
Your Light Neutron Blaster II perfectly strikes Serpentis Protector, wrecking for 231.8 damage. |
Mantooth
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Posted - 2004.09.25 23:42:00 -
[36]
Best: 1,140,480 Worst: 1,092,960
... yep, went with balanced attributes. ------------------------------------
Your Light Neutron Blaster II perfectly strikes Serpentis Protector, wrecking for 231.8 damage. |
GlimmerMan
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Posted - 2004.09.26 00:03:00 -
[37]
Edited by: GlimmerMan on 26/09/2004 00:19:11 Skill / Truncated Points / (Actual Points) Int 16 (16.5) Per 15 (15.4) Cha 18 (18.7) Wil 20 (20.9) Mem 15 (15.4)
If I was lucky enough to wake up one day and actually find some good skills that had Willpower as the Primary and Charisma as the Secondary I could gain:
1,306,800 skill points every 30 days.
Otherwise in the worst case I would gain:
997,920 skill points every 30 days.
__________________
- GlimmerMan |
GlimmerMan
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Posted - 2004.09.26 00:03:00 -
[38]
Edited by: GlimmerMan on 26/09/2004 00:19:11 Skill / Truncated Points / (Actual Points) Int 16 (16.5) Per 15 (15.4) Cha 18 (18.7) Wil 20 (20.9) Mem 15 (15.4)
If I was lucky enough to wake up one day and actually find some good skills that had Willpower as the Primary and Charisma as the Secondary I could gain:
1,306,800 skill points every 30 days.
Otherwise in the worst case I would gain:
997,920 skill points every 30 days.
__________________
- GlimmerMan |
Loud Bob
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Posted - 2004.09.27 12:21:00 -
[39]
Edited by: Loud Bob on 27/09/2004 12:37:38 Edited by: Loud Bob on 27/09/2004 12:27:54 Intelligence 18.7 Charisma 12.1 Perception 13.2 Memory 15.4 Willpower 27.50
Social: 926640 per 30 days
Leadership & Trade 1449360 per 30 days
However my best skill to train is: Spaceship Command: Interceptors 1473120 per 30 days (but it would be finished in less than a month)
Also: Worst case Charisma/perception = 807840 per 30 days Best Case Willpower/Intelligence = 1591920 per 30 days
I have +3 implants for all attributes and all learning skills at level 5. Just waiting for the advanced learning skills now
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Loud Bob
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Posted - 2004.09.27 12:21:00 -
[40]
Edited by: Loud Bob on 27/09/2004 12:37:38 Edited by: Loud Bob on 27/09/2004 12:27:54 Intelligence 18.7 Charisma 12.1 Perception 13.2 Memory 15.4 Willpower 27.50
Social: 926640 per 30 days
Leadership & Trade 1449360 per 30 days
However my best skill to train is: Spaceship Command: Interceptors 1473120 per 30 days (but it would be finished in less than a month)
Also: Worst case Charisma/perception = 807840 per 30 days Best Case Willpower/Intelligence = 1591920 per 30 days
I have +3 implants for all attributes and all learning skills at level 5. Just waiting for the advanced learning skills now
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Tera Lin
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Posted - 2004.09.28 22:20:00 -
[41]
Well, training started on the new skills.......
We'll see what comes out of it :)
BTW, good news for Caymus and the likes, new clones are also released since today...... (well, only 1)
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Tera Lin
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Posted - 2004.09.28 22:20:00 -
[42]
Well, training started on the new skills.......
We'll see what comes out of it :)
BTW, good news for Caymus and the likes, new clones are also released since today...... (well, only 1)
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Nerhtal Al'Thali
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Posted - 2004.09.29 00:47:00 -
[43]
1.5mil if i train perc/will skills.
Without advanced learning skills that is.
But i have a sneaky suspicion i may have calculated that wron.
Does Learning 5 add 10% to your VIEWABLE (truncated) attributes or does it work in a hidden capacity in the background?
Perc 20 (22 w/learning V) Will 23 (25.3 w/Learning V)
If i use this method once i get adv. perc and adv. will to IV i will have:
Perc 24 (26.4) Will 27 (29.7)
Which gives me then a meagre 1.84mil per 31days.
With adv learning at V and elite implants i get:
Perc 31.9 Will 35.2
Which gives me a much more appreciable 2.209.680 Million Skillpoints per every 31 day month!
If my maths is wrong i loose 10% *cry*
"Game Experience And Dev Opinions May Change With The Time Of Day During Online Play" Oveur
"First in, last out" Bridgeburner Motto |
Nerhtal Al'Thali
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Posted - 2004.09.29 00:47:00 -
[44]
1.5mil if i train perc/will skills.
Without advanced learning skills that is.
But i have a sneaky suspicion i may have calculated that wron.
Does Learning 5 add 10% to your VIEWABLE (truncated) attributes or does it work in a hidden capacity in the background?
Perc 20 (22 w/learning V) Will 23 (25.3 w/Learning V)
If i use this method once i get adv. perc and adv. will to IV i will have:
Perc 24 (26.4) Will 27 (29.7)
Which gives me then a meagre 1.84mil per 31days.
With adv learning at V and elite implants i get:
Perc 31.9 Will 35.2
Which gives me a much more appreciable 2.209.680 Million Skillpoints per every 31 day month!
If my maths is wrong i loose 10% *cry*
"Game Experience And Dev Opinions May Change With The Time Of Day During Online Play" Oveur
"First in, last out" Bridgeburner Motto |
Tera Lin
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Posted - 2004.09.29 07:43:00 -
[45]
That's right, learning adds 2% per level to the attributes, so at learning level 5, 10 becomes 11, and 11 becomes 12.1
But, remember, there aren't any skills excet the enw spaceship command skills which use wil/per (in that order) as attributes, so your sp per month doesn't really cut it :)
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Tera Lin
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Posted - 2004.09.29 07:43:00 -
[46]
That's right, learning adds 2% per level to the attributes, so at learning level 5, 10 becomes 11, and 11 becomes 12.1
But, remember, there aren't any skills excet the enw spaceship command skills which use wil/per (in that order) as attributes, so your sp per month doesn't really cut it :)
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Magnet41
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Posted - 2004.09.29 08:59:00 -
[47]
1ntel/mem 24/24
1710710 30 days
per/will 17/23
1306800 30 days
_
MadGaz > I just pwned an old lady
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Magnet41
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Posted - 2004.09.29 08:59:00 -
[48]
1ntel/mem 24/24
1710710 30 days
per/will 17/23
1306800 30 days
_
MadGaz > I just pwned an old lady
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Elithiomel
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Posted - 2004.09.29 10:24:00 -
[49]
on one charachter, yeah right.
That is 88 Attribute points in just 4 attributes.
With 39 from creation, 20 from implants, 25 from learning and 10 from advanced learning (assuming level 2) that is a total max of 94. That would mean that this character started with -5 charisma as 11 of the points are from charisma implants or skills. --------------------------------------------- Engineers motto; If it doesn't fit, force it. If it breaks it needed replacing anyway. |
Elithiomel
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Posted - 2004.09.29 10:24:00 -
[50]
on one charachter, yeah right.
That is 88 Attribute points in just 4 attributes.
With 39 from creation, 20 from implants, 25 from learning and 10 from advanced learning (assuming level 2) that is a total max of 94. That would mean that this character started with -5 charisma as 11 of the points are from charisma implants or skills. --------------------------------------------- Engineers motto; If it doesn't fit, force it. If it breaks it needed replacing anyway. |
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Cell Satimo
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Posted - 2004.09.29 16:56:00 -
[51]
Originally by: GlimmerMan If I was lucky enough to wake up one day and actually find some good skills that had Willpower as the Primary and Charisma as the Secondary I could gain: 1,306,800 skill points every 30 days.
Those would be the new trade skills. | Join eve-webring.com to promote your site. |
Cell Satimo
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Posted - 2004.09.29 16:56:00 -
[52]
Originally by: GlimmerMan If I was lucky enough to wake up one day and actually find some good skills that had Willpower as the Primary and Charisma as the Secondary I could gain: 1,306,800 skill points every 30 days.
Those would be the new trade skills. | Join eve-webring.com to promote your site. |
Tera Lin
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Posted - 2004.09.30 01:08:00 -
[53]
Originally by: Elithiomel on one charachter, yeah right.
That is 88 Attribute points in just 4 attributes.
With 39 from creation, 20 from implants, 25 from learning and 10 from advanced learning (assuming level 2) that is a total max of 94. That would mean that this character started with -5 charisma as 11 of the points are from charisma implants or skills.
Maybe he meant with all advanced learning skills on 5 and elite implants?
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Tera Lin
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Posted - 2004.09.30 01:08:00 -
[54]
Originally by: Elithiomel on one charachter, yeah right.
That is 88 Attribute points in just 4 attributes.
With 39 from creation, 20 from implants, 25 from learning and 10 from advanced learning (assuming level 2) that is a total max of 94. That would mean that this character started with -5 charisma as 11 of the points are from charisma implants or skills.
Maybe he meant with all advanced learning skills on 5 and elite implants?
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The Red
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Posted - 2004.10.28 12:31:00 -
[55]
Without Elite Implants (because they don't exist yet) and without advanced learning to 5 (because that's insane for the moment)....
+3 implants and adv learning to 4, I'm rocking 27 perception and 25 willpower. So, I get whatever that gives me a month. Somebody else work it out. I have no idea.
-The Red
<Progredere Ne Regredere: Move forward, not backward> |
The Red
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Posted - 2004.10.28 12:31:00 -
[56]
Without Elite Implants (because they don't exist yet) and without advanced learning to 5 (because that's insane for the moment)....
+3 implants and adv learning to 4, I'm rocking 27 perception and 25 willpower. So, I get whatever that gives me a month. Somebody else work it out. I have no idea.
-The Red
<Progredere Ne Regredere: Move forward, not backward> |
Ari Kristinn
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Posted - 2004.10.28 13:03:00 -
[57]
with my first and only character ever in the EvE universe, about 1,7 mill sp's a month.
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Ari Kristinn
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Posted - 2004.10.28 13:03:00 -
[58]
with my first and only character ever in the EvE universe, about 1,7 mill sp's a month.
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Nwish
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Posted - 2004.10.28 13:06:00 -
[59]
1.700.000 SP / month
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Nwish
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Posted - 2004.10.28 13:06:00 -
[60]
1.700.000 SP / month
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Gariuys
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Posted - 2004.10.28 13:23:00 -
[61]
Edited by: Gariuys on 28/10/2004 13:27:36 On my best skills 1.6mil when adv.learning finishes. On my worst 1.4mil
On my worst currently I get a little under 1mil a month. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |
Gariuys
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Posted - 2004.10.28 13:23:00 -
[62]
Edited by: Gariuys on 28/10/2004 13:27:36 On my best skills 1.6mil when adv.learning finishes. On my worst 1.4mil
On my worst currently I get a little under 1mil a month. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |
Gariuys
Evil Strangers Inc.
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Posted - 2004.10.28 13:23:00 -
[63]
Edited by: Gariuys on 28/10/2004 13:27:36 On my best skills 1.6mil when adv.learning finishes. On my worst 1.4mil
On my worst currently I get a little under 1mil a month.
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Dr Brains
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Posted - 2004.10.28 13:29:00 -
[64]
I am getting 1,865,952 skillpoints per month.. i have eidetic memory and logic skills at level 5.
Memory is currently 28.6 and intelligence 26.4
I will buy myself +4 memory and intelligence implants as soon as i get them... missed the last auction for +4 memory implant.
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Dr Brains
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Posted - 2004.10.28 13:29:00 -
[65]
I am getting 1,865,952 skillpoints per month.. i have eidetic memory and logic skills at level 5.
Memory is currently 28.6 and intelligence 26.4
I will buy myself +4 memory and intelligence implants as soon as i get them... missed the last auction for +4 memory implant.
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Dr Brains
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Posted - 2004.10.28 13:29:00 -
[66]
I am getting 1,865,952 skillpoints per month.. i have eidetic memory and logic skills at level 5.
Memory is currently 28.6 and intelligence 26.4
I will buy myself +4 memory and intelligence implants as soon as i get them... missed the last auction for +4 memory implant.
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jukriamrr
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Posted - 2004.10.28 13:32:00 -
[67]
int/mem and int/per are my two best... 1,568,160 per 30-day month.
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jukriamrr
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Posted - 2004.10.28 13:32:00 -
[68]
int/mem and int/per are my two best... 1,568,160 per 30-day month.
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jukriamrr
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Posted - 2004.10.28 13:32:00 -
[69]
int/mem and int/per are my two best... 1,568,160 per 30-day month.
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Mr Gimlet
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Posted - 2004.10.29 09:34:00 -
[70]
Originally by: Elithiomel on one charachter, yeah right.
That is 88 Attribute points in just 4 attributes.
With 39 from creation, 20 from implants, 25 from learning and 10 from advanced learning (assuming level 2) that is a total max of 94. That would mean that this character started with -5 charisma as 11 of the points are from charisma implants or skills.
Hmm - so why do my attributes add up to 106? This breaks down to 22-20-17-24-23. I have +3 implants learning skills to lvl 5, adv lrning to lvl 4 except charisma lvl3. I think perhaps you are forgeting the leaning skill which at lvl 5 gives an extra 10% so eg. an attribute of 20 would become 22
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Mr Gimlet
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Posted - 2004.10.29 09:34:00 -
[71]
Originally by: Elithiomel on one charachter, yeah right.
That is 88 Attribute points in just 4 attributes.
With 39 from creation, 20 from implants, 25 from learning and 10 from advanced learning (assuming level 2) that is a total max of 94. That would mean that this character started with -5 charisma as 11 of the points are from charisma implants or skills.
Hmm - so why do my attributes add up to 106? This breaks down to 22-20-17-24-23. I have +3 implants learning skills to lvl 5, adv lrning to lvl 4 except charisma lvl3. I think perhaps you are forgeting the leaning skill which at lvl 5 gives an extra 10% so eg. an attribute of 20 would become 22
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Mr Gimlet
|
Posted - 2004.10.29 09:34:00 -
[72]
Originally by: Elithiomel on one charachter, yeah right.
That is 88 Attribute points in just 4 attributes.
With 39 from creation, 20 from implants, 25 from learning and 10 from advanced learning (assuming level 2) that is a total max of 94. That would mean that this character started with -5 charisma as 11 of the points are from charisma implants or skills.
Hmm - so why do my attributes add up to 106? This breaks down to 22-20-17-24-23. I have +3 implants learning skills to lvl 5, adv lrning to lvl 4 except charisma lvl3. I think perhaps you are forgeting the leaning skill which at lvl 5 gives an extra 10% so eg. an attribute of 20 would become 22
|
Ari Kristinn
|
Posted - 2004.10.29 14:29:00 -
[73]
28 intelligence, 20 perception, 22 charisma, 18 willpower and 22 memory = 110 :P
|
Ari Kristinn
|
Posted - 2004.10.29 14:29:00 -
[74]
28 intelligence, 20 perception, 22 charisma, 18 willpower and 22 memory = 110 :P
|
Ari Kristinn
Caldari Eternal Silence Ltd.
|
Posted - 2004.10.29 14:29:00 -
[75]
28 intelligence, 20 perception, 22 charisma, 18 willpower and 22 memory = 110 :P
|
Kenyan
|
Posted - 2004.10.29 16:40:00 -
[76]
in gunnery, and spaceship command i'm getting 45980 skill points a day and with engineering/electronics i'm gettng 52413 skill points a day
|
Kenyan
|
Posted - 2004.10.29 16:40:00 -
[77]
in gunnery, and spaceship command i'm getting 45980 skill points a day and with engineering/electronics i'm gettng 52413 skill points a day
|
Kenyan
Shinra
|
Posted - 2004.10.29 16:40:00 -
[78]
in gunnery, and spaceship command i'm getting 45980 skill points a day and with engineering/electronics i'm gettng 52413 skill points a day
|
Ebjelen
|
Posted - 2004.10.29 20:21:00 -
[79]
Edited by: Ebjelen on 29/10/2004 20:24:19 This is where the statisticians lose. I think I've mentioned in other posts that the skill gain curve is non-linear.
One of the definitions of a straight line is that it has a constant slope along it's entire length. The equation for a straight line is Y= mX + b. The only variables are Y and X. Meaning that only Y and X will change value. The b is the point where the line crosses the Y axis. The m is the slope of the line, or how fast it rises going from -X to +X. The value can be negative but is constant for a straight line.
A curve on the other hand changes slope and may not even cross the Y axis. For example, Y = cotX approaches the Y axis, but is undefined AT the Y axis.
Most of you have not only given a different slope or rates for your skill increases, but have also specified that the rate is different for different skills. This is because skill rise is modified by personal attributes and by skill modifiers. Some skills have a rate of 1x some have 5x. So for each individual, the slope of this curve changes everytime you switch to train a different skill. Although the rise may be constant at times and even for long durations, it is not always a constant rise.
In discrete math, a curve is still linear, we just use derivatives to find the slope at any given point along the X axis. Linear in this case means the slope is always definable or will always have a specific value even if not always the same value.
The second problem occurs when a skill finishes it's training. At that exact moment in time the slope of the line drops to zero because there is no skill rise until the user starts training another skill, or the same skill again. There is no line from the point where the skill was rising to zero. many people get confused by this because a computer will draw the line. That is a graphics issue, a constant bug. There is no line because the drop from say 1 mil points per month to zero is vertical. It has infinite slope.
Infinity is not a value. Infinity is not a constant. Why? beacuse Infinity is undefined. Our basic theory on counting says that when we get to what we think is infinity, we can just add one and keep on adding 1. Infinity by our counting theory cannot be a defined point. Infinity is undefined. Therefore if a curve ever achieves infinite slope, the curve reaches an undefined point and is therefore no longer linear.
If you have 80 different skills then you have reached this non-linearity at least 80 times. For evry additional level of a skill you have to add 1 non-linear point. So a veteran player's skill training curve has literally hundreds of undefined points. The problem is that a human will never be able to restart training at the exact instant another skill stops training. A computer can't do it either. A computer has to follow a list of instructions. Going from one instruction to the next will always take time.
My point? There is NO statistical LINE equation that gain be used to PREDICT skill training times across the entire user base. Not even when two users train exactly in the same progression from exactly the same starting base. Why because people and computers take time to do things.
My second point? there is no spoon.
|
Ebjelen
|
Posted - 2004.10.29 20:21:00 -
[80]
Edited by: Ebjelen on 29/10/2004 20:24:19 This is where the statisticians lose. I think I've mentioned in other posts that the skill gain curve is non-linear.
One of the definitions of a straight line is that it has a constant slope along it's entire length. The equation for a straight line is Y= mX + b. The only variables are Y and X. Meaning that only Y and X will change value. The b is the point where the line crosses the Y axis. The m is the slope of the line, or how fast it rises going from -X to +X. The value can be negative but is constant for a straight line.
A curve on the other hand changes slope and may not even cross the Y axis. For example, Y = cotX approaches the Y axis, but is undefined AT the Y axis.
Most of you have not only given a different slope or rates for your skill increases, but have also specified that the rate is different for different skills. This is because skill rise is modified by personal attributes and by skill modifiers. Some skills have a rate of 1x some have 5x. So for each individual, the slope of this curve changes everytime you switch to train a different skill. Although the rise may be constant at times and even for long durations, it is not always a constant rise.
In discrete math, a curve is still linear, we just use derivatives to find the slope at any given point along the X axis. Linear in this case means the slope is always definable or will always have a specific value even if not always the same value.
The second problem occurs when a skill finishes it's training. At that exact moment in time the slope of the line drops to zero because there is no skill rise until the user starts training another skill, or the same skill again. There is no line from the point where the skill was rising to zero. many people get confused by this because a computer will draw the line. That is a graphics issue, a constant bug. There is no line because the drop from say 1 mil points per month to zero is vertical. It has infinite slope.
Infinity is not a value. Infinity is not a constant. Why? beacuse Infinity is undefined. Our basic theory on counting says that when we get to what we think is infinity, we can just add one and keep on adding 1. Infinity by our counting theory cannot be a defined point. Infinity is undefined. Therefore if a curve ever achieves infinite slope, the curve reaches an undefined point and is therefore no longer linear.
If you have 80 different skills then you have reached this non-linearity at least 80 times. For evry additional level of a skill you have to add 1 non-linear point. So a veteran player's skill training curve has literally hundreds of undefined points. The problem is that a human will never be able to restart training at the exact instant another skill stops training. A computer can't do it either. A computer has to follow a list of instructions. Going from one instruction to the next will always take time.
My point? There is NO statistical LINE equation that gain be used to PREDICT skill training times across the entire user base. Not even when two users train exactly in the same progression from exactly the same starting base. Why because people and computers take time to do things.
My second point? there is no spoon.
|
|
Ebjelen
|
Posted - 2004.10.29 20:21:00 -
[81]
Edited by: Ebjelen on 29/10/2004 20:24:19 This is where the statisticians lose. I think I've mentioned in other posts that the skill gain curve is non-linear.
One of the definitions of a straight line is that it has a constant slope along it's entire length. The equation for a straight line is Y= mX + b. The only variables are Y and X. Meaning that only Y and X will change value. The b is the point where the line crosses the Y axis. The m is the slope of the line, or how fast it rises going from -X to +X. The value can be negative but is constant for a straight line.
A curve on the other hand changes slope and may not even cross the Y axis. For example, Y = cotX approaches the Y axis, but is undefined AT the Y axis.
Most of you have not only given a different slope or rates for your skill increases, but have also specified that the rate is different for different skills. This is because skill rise is modified by personal attributes and by skill modifiers. Some skills have a rate of 1x some have 5x. So for each individual, the slope of this curve changes everytime you switch to train a different skill. Although the rise may be constant at times and even for long durations, it is not always a constant rise.
In discrete math, a curve is still linear, we just use derivatives to find the slope at any given point along the X axis. Linear in this case means the slope is always definable or will always have a specific value even if not always the same value.
The second problem occurs when a skill finishes it's training. At that exact moment in time the slope of the line drops to zero because there is no skill rise until the user starts training another skill, or the same skill again. There is no line from the point where the skill was rising to zero. many people get confused by this because a computer will draw the line. That is a graphics issue, a constant bug. There is no line because the drop from say 1 mil points per month to zero is vertical. It has infinite slope.
Infinity is not a value. Infinity is not a constant. Why? beacuse Infinity is undefined. Our basic theory on counting says that when we get to what we think is infinity, we can just add one and keep on adding 1. Infinity by our counting theory cannot be a defined point. Infinity is undefined. Therefore if a curve ever achieves infinite slope, the curve reaches an undefined point and is therefore no longer linear.
If you have 80 different skills then you have reached this non-linearity at least 80 times. For evry additional level of a skill you have to add 1 non-linear point. So a veteran player's skill training curve has literally hundreds of undefined points. The problem is that a human will never be able to restart training at the exact instant another skill stops training. A computer can't do it either. A computer has to follow a list of instructions. Going from one instruction to the next will always take time.
My point? There is NO statistical LINE equation that gain be used to PREDICT skill training times across the entire user base. Not even when two users train exactly in the same progression from exactly the same starting base. Why because people and computers take time to do things.
My second point? there is no spoon.
|
Miri Tirzan
|
Posted - 2004.10.30 10:14:00 -
[82]
Drones is my best field Memory/Perception at 1.66 million SP per 30 days.
svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
|
Miri Tirzan
|
Posted - 2004.10.30 10:14:00 -
[83]
Drones is my best field Memory/Perception at 1.66 million SP per 30 days.
svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
|
Miri Tirzan
Caldari Reikoku Band of Brothers
|
Posted - 2004.10.30 10:14:00 -
[84]
Drones is my best field Memory/Perception at 1.66 million SP per 30 days. svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
|
Sir Alsamus
|
Posted - 2004.10.30 22:06:00 -
[85]
My attributes are Memory 24 Intelligence 21 Perception 20 Charisma 18 Willpower 18 Fairly well balanced Check the site at http://www.sailes.co.uk/btt/
|
Sir Alsamus
|
Posted - 2004.10.30 22:06:00 -
[86]
My attributes are Memory 24 Intelligence 21 Perception 20 Charisma 18 Willpower 18 Fairly well balanced Check the site at http://www.sailes.co.uk/btt/
|
Sir Alsamus
Caldari Batteries Included
|
Posted - 2004.10.30 22:06:00 -
[87]
My attributes are Memory 24 Intelligence 21 Perception 20 Charisma 18 Willpower 18 Fairly well balanced
|
Capt Silk
|
Posted - 2004.10.31 17:38:00 -
[88]
I have 19 18 17 18 22
Pretty well balanced, all advanced learnings to 4 cept Charisma, don't know what that all works out to per month, how do you calc that?
-Capt Silk
Your 250mm 'Scout' Accelerator Cannon perfectly strikes Serpentis Soldier, wrecking for 319.4 damage. |
Capt Silk
|
Posted - 2004.10.31 17:38:00 -
[89]
I have 19 18 17 18 22
Pretty well balanced, all advanced learnings to 4 cept Charisma, don't know what that all works out to per month, how do you calc that?
-Capt Silk
Your 250mm 'Scout' Accelerator Cannon perfectly strikes Serpentis Soldier, wrecking for 319.4 damage. |
Capt Silk
Caldari Pegasus Mining Unlimited
|
Posted - 2004.10.31 17:38:00 -
[90]
I have 19 18 17 18 22
Pretty well balanced, all advanced learnings to 4 cept Charisma, don't know what that all works out to per month, how do you calc that?
-Capt Silk
Your 250mm 'Scout' Accelerator Cannon perfectly strikes Serpentis Soldier, wrecking for 319.4 damage. |
|
Ni Nakita
|
Posted - 2004.10.31 23:13:00 -
[91]
im to lazy and tired to think...
so can some1 please tell me how to figure out ur skillpoints/month
|
Ni Nakita
|
Posted - 2004.10.31 23:13:00 -
[92]
im to lazy and tired to think...
so can some1 please tell me how to figure out ur skillpoints/month
|
Ni Nakita
Amarr Doomheim
|
Posted - 2004.10.31 23:13:00 -
[93]
im to lazy and tired to think...
so can some1 please tell me how to figure out ur skillpoints/month
|
Kamath
Gallente Destructive Influence Band of Brothers
|
Posted - 2004.11.01 08:18:00 -
[94]
i have calculated for 30 day:
Drones: 1'425'600 Electronics: 1'283'040 Engineering: 1'283'040 Industry: 1'354'320 Gunnery: 1'401'840 mechanic: 1'283'040 Missiles: 1'401'840 Navigation: 1'283'040 Spaceship: 1'401'840
|
Kamath
|
Posted - 2004.11.01 08:18:00 -
[95]
i have calculated for 30 day:
Drones: 1'425'600 Electronics: 1'283'040 Engineering: 1'283'040 Industry: 1'354'320 Gunnery: 1'401'840 mechanic: 1'283'040 Missiles: 1'401'840 Navigation: 1'283'040 Spaceship: 1'401'840
|
Kamath
|
Posted - 2004.11.01 08:18:00 -
[96]
i have calculated for 30 day:
Drones: 1'425'600 Electronics: 1'283'040 Engineering: 1'283'040 Industry: 1'354'320 Gunnery: 1'401'840 mechanic: 1'283'040 Missiles: 1'401'840 Navigation: 1'283'040 Spaceship: 1'401'840
|
KingsGambit
|
Posted - 2004.11.03 15:38:00 -
[97]
Edited by: KingsGambit on 03/11/2004 15:41:28 You get 1 skill point per minute for each point in a primary attribute, and 1/2 skill point for each point in a secondary attribute. There are 60 mins in an hour, and 24 hours in 1 day. Presuming a 31 day month, you'd calculate as:
((Primary Attribute) + (1/2 * Secondary Attribute)) = Skill points/minute Skill points/minute x 60 = Skill points/hour Skill points/hour x 24 = Skill points/day Skill points/day x 31 = Skill points/month
-------------
BYOC Crow Interceptor Deals |
KingsGambit
|
Posted - 2004.11.03 15:38:00 -
[98]
Edited by: KingsGambit on 03/11/2004 15:41:28 You get 1 skill point per minute for each point in a primary attribute, and 1/2 skill point for each point in a secondary attribute. There are 60 mins in an hour, and 24 hours in 1 day. Presuming a 31 day month, you'd calculate as:
((Primary Attribute) + (1/2 * Secondary Attribute)) = Skill points/minute Skill points/minute x 60 = Skill points/hour Skill points/hour x 24 = Skill points/day Skill points/day x 31 = Skill points/month
-------------
BYOC Crow Interceptor Deals |
KingsGambit
Caldari Knights
|
Posted - 2004.11.03 15:38:00 -
[99]
Edited by: KingsGambit on 03/11/2004 15:41:28 You get 1 skill point per minute for each point in a primary attribute, and 1/2 skill point for each point in a secondary attribute. There are 60 mins in an hour, and 24 hours in 1 day. Presuming a 31 day month, you'd calculate as:
((Primary Attribute) + (1/2 * Secondary Attribute)) = Skill points/minute Skill points/minute x 60 = Skill points/hour Skill points/hour x 24 = Skill points/day Skill points/day x 31 = Skill points/month -------------
My T2 Shop |
Borameir
|
Posted - 2004.11.03 20:51:00 -
[100]
I have no clue what all this is(my third day in game now), where is a good source on this stuff so I know I am not screwing something up when I am training my current skills. I didn't know there's some sort of primary/secondary skill set? ______________ In the beginning God created balls, then man played with them. This became known as Sports. |
|
Borameir
|
Posted - 2004.11.03 20:51:00 -
[101]
I have no clue what all this is(my third day in game now), where is a good source on this stuff so I know I am not screwing something up when I am training my current skills. I didn't know there's some sort of primary/secondary skill set? ______________ In the beginning God created balls, then man played with them. This became known as Sports. |
Borameir
Gallente Interstellar Investment Incorporated
|
Posted - 2004.11.03 20:51:00 -
[102]
I have no clue what all this is(my third day in game now), where is a good source on this stuff so I know I am not screwing something up when I am training my current skills. I didn't know there's some sort of primary/secondary skill set? ______________ In the beginning God created balls, then man played with them. This became known as Sports. |
TAKI OKAWA
|
Posted - 2004.11.04 12:17:00 -
[103]
I started playing EVE on 26th of july and i currently have 3 mill skill points. So..i m gaining one mill skill point a month which i am sure is not enough to catch some of you guys, but it will be a different story when i get all advanced learning skills to lvl-4. For now i have maxed all my basic learning skills to lvl-5!! ================================================== Its not the size of dog in the fight but the size of fight in the dog which matters ================================================== |
TAKI OKAWA
|
Posted - 2004.11.04 12:17:00 -
[104]
I started playing EVE on 26th of july and i currently have 3 mill skill points. So..i m gaining one mill skill point a month which i am sure is not enough to catch some of you guys, but it will be a different story when i get all advanced learning skills to lvl-4. For now i have maxed all my basic learning skills to lvl-5!! ================================================== Its not the size of dog in the fight but the size of fight in the dog which matters ================================================== |
TAKI OKAWA
Gallente CRICE Corporation
|
Posted - 2004.11.04 12:17:00 -
[105]
I started playing EVE on 26th of july and i currently have 3 mill skill points. So..i m gaining one mill skill point a month which i am sure is not enough to catch some of you guys, but it will be a different story when i get all advanced learning skills to lvl-4. For now i have maxed all my basic learning skills to lvl-5!! ================================================== Its not the size of dog in the fight but the size of fight in the dog which matters ================================================== |
Jaime Bergman
|
Posted - 2004.11.04 12:21:00 -
[106]
1,964,160 skill points per 31 days
|
Jaime Bergman
|
Posted - 2004.11.04 12:21:00 -
[107]
1,964,160 skill points per 31 days
|
Jaime Bergman
|
Posted - 2004.11.04 12:21:00 -
[108]
1,964,160 skill points per 31 days
|
Free4You
Amarr Reikoku Band of Brothers
|
Posted - 2004.11.05 01:39:00 -
[109]
1,428,480
Mem Prim and Intel second skills, but my learning skills aren't sorted yet :-x
|
Free4You
|
Posted - 2004.11.05 01:39:00 -
[110]
1,428,480
Mem Prim and Intel second skills, but my learning skills aren't sorted yet :-x
|
|
Free4You
|
Posted - 2004.11.05 01:39:00 -
[111]
1,428,480
Mem Prim and Intel second skills, but my learning skills aren't sorted yet :-x
|
Tripoli
|
Posted - 2004.11.05 03:51:00 -
[112]
1,767,744 with my current attributes.
1,841,400 once I've got the advanced learning skills to level 5. ---
|
Tripoli
|
Posted - 2004.11.05 03:51:00 -
[113]
1,767,744 with my current attributes.
1,841,400 once I've got the advanced learning skills to level 5. ---
|
Tripoli
XenTech
|
Posted - 2004.11.05 03:51:00 -
[114]
1,767,744 with my current attributes.
1,841,400 once I've got the advanced learning skills to level 5. ---
291 of 315 skills trained. |
Catelyn
|
Posted - 2004.11.05 12:17:00 -
[115]
Originally by: Tripoli 1,767,744 with my current attributes.
1,841,400 once I've got the advanced learning skills to level 5.
For what skills? What's your best, worst and average? |
Catelyn
|
Posted - 2004.11.05 12:17:00 -
[116]
Originally by: Tripoli 1,767,744 with my current attributes.
1,841,400 once I've got the advanced learning skills to level 5.
For what skills? What's your best, worst and average? |
Catelyn
|
Posted - 2004.11.05 12:17:00 -
[117]
Originally by: Tripoli 1,767,744 with my current attributes.
1,841,400 once I've got the advanced learning skills to level 5.
For what skills? What's your best, worst and average? |
Stigee
Trojan Jackal
|
Posted - 2006.09.04 16:17:00 -
[118]
1.81m sp/month for perc/wp skills with advanced learnings at IV and +3 implants.
2.11m sp/month for perc/wp skills with advanced learnings at IV and elite implants.
--- SKWIIK! |
Tripoli
XenTech
|
Posted - 2006.09.04 16:24:00 -
[119]
Wow, talk about resurrecting an old thread.
Well, my numbers have obviously changes since the advanced learning skills and +4 and +5 implants came out. My max for int/mem skills for a 31 day month is now 1,915,056 skill points. Sadly, most of my time now is spent training perc/will skills at a rate of only 1,473,120 skill points per month. ---
291 of 315 skills trained. |
Mike Yagon
Minmatar The Nest
|
Posted - 2006.09.04 16:25:00 -
[120]
Regardless of what skill I am training, 1.5m SP per month. Balanced attribute sets ftw!
------ In Carebear We Trust |
|
Stems
Gallente Trade Consortium Ascendant Frontier
|
Posted - 2006.09.04 18:05:00 -
[121]
Edited by: Stems on 04/09/2006 18:05:12 Holy thread necro, then again I'm not helping anything
Currently with +3 implants and adv learnings to 4; a perc/will skill will get around 1,543,056 per month. And at the moment I'm far too lazy to do the math for anything more . I'm just happy most my attributes are fairly even at around 1800-2100 SP/hour .
|
Kyreax
Gallente Rising Sun Coalition
|
Posted - 2006.09.04 18:53:00 -
[122]
CREEEAAAAAAK (opens thread coffin)
Peee-U. Rotten, 2 year-old corpse thread.
Anyways... 1,541,760 per month in my best category.
Right about average it seems.
Don't let your meatloaf. |
New Soi
The Arrow Project The ARR0W Project
|
Posted - 2006.09.04 19:04:00 -
[123]
I just feel like donating to an old zombie thread
At this very moment...:
My per/wil skills go at a speed of 1'274'400 SP/30days, so do my int/mem skills... and my wil/cha skills go at 1'252'800 SP/30days...
Wow, how come everyone has everything so high xD I train like a turtle
~Soi ______________________________
|
Dr Caymus
Gallente Applied Technologies Inc
|
Posted - 2006.09.04 20:55:00 -
[124]
Edited by: Dr Caymus on 04/09/2006 20:57:51 LOL...that's one heck of a {{bump}}...
Month in/month out I'll pick up around 1.9 million points per. My best training rate nets me 1.95 million points in a 30 day month.
Looks like Stigee's gonna catch up to me some day
p.s. Belated congrats on reaching your 160th skill, Trip
|
Korovyov
Caldari State War Academy
|
Posted - 2006.09.04 21:17:00 -
[125]
Edited by: Korovyov on 04/09/2006 21:17:34 Wow, I remember reading this thread when it was first posted. Go away for a while and still feel like an old hand with a new char. And Dr. Cay and Trip still make me feel small with the 50 billion SP points!
|
Rathstern Executus
|
Posted - 2006.09.04 22:40:00 -
[126]
mem/int: 1,568,160 per 30 days per/wil: 570,240 per 30 days
Yeah... not so balanced
|
Grey Area
Caldari
|
Posted - 2006.09.04 23:22:00 -
[127]
Assuming one month = 30 days
Minimum = Cha/Mem = 1,452,520 SP Average = Per/Mem = 1,557,792 SP Maximum = Wil/Per = 1,658,880 SP --- Monty Pythons spoof of the EVE Forums; Palin: "Is this the right room for an argument?" Cleese: "I've told you once." |
Areconus
|
Posted - 2006.09.05 01:23:00 -
[128]
Originally by: Ebjelen Edited by: Ebjelen on 29/10/2004 20:24:19 This is where the statisticians lose. I think I've mentioned in other posts that the skill gain curve is non-linear.
One of the definitions of a straight line is that it has a constant slope along it's entire length. The equation for a straight line is Y= mX + b. The only variables are Y and X. Meaning that only Y and X will change value. The b is the point where the line crosses the Y axis. The m is the slope of the line, or how fast it rises going from -X to +X. The value can be negative but is constant for a straight line.
A curve on the other hand changes slope and may not even cross the Y axis. For example, Y = cotX approaches the Y axis, but is undefined AT the Y axis.
Most of you have not only given a different slope or rates for your skill increases, but have also specified that the rate is different for different skills. This is because skill rise is modified by personal attributes and by skill modifiers. Some skills have a rate of 1x some have 5x. So for each individual, the slope of this curve changes everytime you switch to train a different skill. Although the rise may be constant at times and even for long durations, it is not always a constant rise.
In discrete math, a curve is still linear, we just use derivatives to find the slope at any given point along the X axis. Linear in this case means the slope is always definable or will always have a specific value even if not always the same value.
The second problem occurs when a skill finishes it's training. At that exact moment in time the slope of the line drops to zero because there is no skill rise until the user starts training another skill, or the same skill again. There is no line from the point where the skill was rising to zero. many people get confused by this because a computer will draw the line. That is a graphics issue, a constant bug. There is no line because the drop from say 1 mil points per month to zero is vertical. It has infinite slope.
Infinity is not a value. Infinity is not a constant. Why? beacuse Infinity is undefined. Our basic theory on counting says that when we get to what we think is infinity, we can just add one and keep on adding 1. Infinity by our counting theory cannot be a defined point. Infinity is undefined. Therefore if a curve ever achieves infinite slope, the curve reaches an undefined point and is therefore no longer linear.
If you have 80 different skills then you have reached this non-linearity at least 80 times. For evry additional level of a skill you have to add 1 non-linear point. So a veteran player's skill training curve has literally hundreds of undefined points. The problem is that a human will never be able to restart training at the exact instant another skill stops training. A computer can't do it either. A computer has to follow a list of instructions. Going from one instruction to the next will always take time.
My point? There is NO statistical LINE equation that gain be used to PREDICT skill training times across the entire user base. Not even when two users train exactly in the same progression from exactly the same starting base. Why because people and computers take time to do things.
My second point? there is no spoon.
Wow, you are sitting there saying that we cannot predict how long a skill will take to train because of the fact that a computer takes time to order qthe training of a new skill...well pal if you haven't forgotten that computers calculate things extremely extremely fast......so if you are always online when your skill finishes, then even after a couple of years you would have accumulated no more than a few minutes off of what the prediction was...so by all means if you want to point out that we are off by a few minutes then do it, but who cares?
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Ralitge boyter
Minmatar
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Posted - 2006.09.05 07:05:00 -
[129]
With my alt who still needs to get the +5 implants I will be able to train 1,924,560 SP/month (30 day month) and 1988712 SP/month on a 31 day month.
That comes to a grant total of: 23,415,480 SP/year (365 days)
So I am sure that at that rate my ALT will overtake my main in about 10 years I have to take into account that I cannot only train the optimal combination of course :-(
------------------------------------------- Should you disagree with me, well I guess that is because I disagree with you. If you have a problem with that please feel free not to tell me. |
FrozENfIzZ
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Posted - 2006.09.05 07:47:00 -
[130]
Intel 19 Perception 26 willpower 19 charisma 11 memory 16
+2 implants on int,perc,will and mem.
I know it takes 20 days for level 5 Battlecruiser and 7 days for intercepter's 5
Not sure what i'd get though in spaceship//gunnery. Any help would be superb
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Mike Yagon
Minmatar The Nest
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Posted - 2006.09.05 09:21:00 -
[131]
Originally by: Areconus Wow, you are sitting there saying that we cannot predict how long a skill will take to train because of the fact that a computer takes time to order qthe training of a new skill...well pal if you haven't forgotten that computers calculate things extremely extremely fast......so if you are always online when your skill finishes, then even after a couple of years you would have accumulated no more than a few minutes off of what the prediction was...so by all means if you want to point out that we are off by a few minutes then do it, but who cares?
Wow, you are debating with someone who probably isn't even playing anymore, judging how his Bio doesn't reflect his ingame corp.
------ In Carebear We Trust |
Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2006.09.05 09:27:00 -
[132]
And the UNDEAD threads shall ARRISE!!! from depths of the pit, and verily CONSUME the brains of the living!!!
Thread necromancers need to remember that undead threads eat your brain. mkay?
*snip* This type of comment has no place in a signature, please remain courteous - Pirlouit
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Mudkest
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Posted - 2006.09.05 10:13:00 -
[133]
Edited by: Mudkest on 05/09/2006 10:14:54 dont know exactly, I'm at 16M sp now and a little over a year in game, so about 1.3M a month on average.
Originally by: Sergeant Spot And the UNDEAD threads shall ARRISE!!! from depths of the pit, and verily CONSUME the brains of the living!!!
Thread necromancers need to remember that undead threads eat your brain. mkay?
meh, pitty I cant delete posts, dont like to post in undead threads :( - When talking about the itsy bitsy spider, try not to start with itchy, you'll get the second part wrong as well |
Auren I'del
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Posted - 2006.09.05 11:34:00 -
[134]
Best is science at a rate of 1.710.720 a month (30). Thats with +3 implants in int and mem.
Not to bad actually imho, but i would rather have the rate in persecption and willpower :)
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Aramendel
Amarr Queens of the Stone Age Chimaera Pact
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Posted - 2006.09.05 12:00:00 -
[135]
With advanced learning 4, +3s and 30 days:
1639k for per/wil or wil/per skills 1188k for mem/int skills (or such even ingame?)
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Serenity Steele
Rearden Steele
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Posted - 2006.09.05 12:06:00 -
[136]
Edited by: Serenity Steele on 05/09/2006 12:06:11 1.5m per month, averaged across the year.
Eve Strategic Maps - Outpost Alert
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Rodj Blake
Amarr PIE Inc.
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Posted - 2006.09.05 12:19:00 -
[137]
Edited by: Rodj Blake on 05/09/2006 12:19:57
"Holy Zombified Threads, Batman!"
"Yes Robin, there's nothing that these despicable necromancers won't do in their mission to confuse people"
Ahem.
My non-cha stats are all within a point or two of each other, and I typically train about 1.5 million SP a month.
Dulce et decorum est, pro imperator mori |
Izo Azlion
Veto.
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Posted - 2006.09.05 13:06:00 -
[138]
Perc/Willpower - 1.6mil per month. Will go up when I do Willpower advanced 4, Learning 5, lol.
SoonÖ :P
Izo Azlion.
---
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Nostragai Gadran
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Posted - 2006.09.06 01:53:00 -
[139]
With starting stats of 9,9,9,9,3(CHA) and +3 implants and Learning 5 with all advanced at 4 I make 1.5M/month in any skill that does not have charisma as primary/secondary.
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Areconus
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Posted - 2006.09.06 02:20:00 -
[140]
Originally by: Mike Yagon
Originally by: Areconus Wow, you are sitting there saying that we cannot predict how long a skill will take to train because of the fact that a computer takes time to order qthe training of a new skill...well pal if you haven't forgotten that computers calculate things extremely extremely fast......so if you are always online when your skill finishes, then even after a couple of years you would have accumulated no more than a few minutes off of what the prediction was...so by all means if you want to point out that we are off by a few minutes then do it, but who cares?
Wow, you are debating with someone who probably isn't even playing anymore, judging how his Bio doesn't reflect his ingame corp.
O, lol, never realized this thread was dead.....
/emote shoots himself for being a necromancer
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Hamatitio
Caldari ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.09.06 03:50:00 -
[141]
because im apparantly not good enough. --- I'm going through sigs fast these days. |
Hamatitio
Caldari ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.09.06 03:50:00 -
[142]
too lazy to switch accounts...
Alts attributes are:
With all +3's..
25.3 27.5 12.1 (haven't bought advanced yet! :() 19.8 (training advanced to 3 /sigh) 19.8
He is training navigation the fastest, at a rate of 1.743.192/31 days. Assuming elite implants, 2.037.816/31 days... :\
Assuming level 5 willpower, the stats stay the same for perception/willpower based skills.
PvP alt ftw --- I'm going through sigs fast these days. |
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