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Thread Statistics | Show CCP posts - 0 post(s) |
crimson fire
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Posted - 2009.07.04 17:01:00 -
[1]
Why not introduce some skill point reward for playing time. Its used by most games excatly because its a fun type of reward that makes you want to invest more time.
What ratio of conversion should be used can be debated, dfepending on how rewarding ccp wants to make it. It does not have to be 1:1, it could just as well be 2:1 or 1:2.
What do you all think about the idea, and what ratio would you suggest? Any comments are welcome :)
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Kuranta
Minmatar Pator Tech School
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Posted - 2009.07.04 17:06:00 -
[2]
Your idea is bad. There is not and will never be powerleveling in EVE. Time based skill training (and only time based) is a core gamedesign.
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Abrazzar
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Posted - 2009.07.04 17:07:00 -
[3]
I say no to SP grinding just because it involves grinding and as such is bad game design to begin with no matter what is connected to it. -------- Ideas for: Mining
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InColdBlood
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Posted - 2009.07.04 17:30:00 -
[4]
I agree that timebased SP is unique for EVE, however I do think many people like the reward system, otherwise I doubt it would be such a universal system common to most games. Powerleveling is always something to be avoided, however I think it would not become a problem in EVE since the LP payout per mission (even running lvl 4s) is relatively small. Earning even just a 100.000 LPs take quite a while and will not get you very far in terms of SP time. Maybe its worth about 1-2 days of training time. Thats not going to change anything in any radical way.
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Vespoi Filar
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Posted - 2009.07.04 18:24:00 -
[5]
Originally by: crimson fire Why not introduce some skill point reward for playing time. Its used by most games excatly because its a fun type of reward that makes you want to invest more time.
What ratio of conversion should be used can be debated, dfepending on how rewarding ccp wants to make it. It does not have to be 1:1, it could just as well be 2:1 or 1:2.
What do you all think about the idea, and what ratio would you suggest? Any comments are welcome :)
So you considered... 1) Miners 2) Traders 3) PvPers
in your wonderfully well thought out suggestion. Oh Wait! You didn't!
Power Leveling is never going to happen... but wtg on your totally self centered idea.
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Bibbleibble
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Posted - 2009.07.04 18:27:00 -
[6]
Originally by: Vespoi Filar
Originally by: crimson fire Why not introduce some skill point reward for playing time. Its used by most games excatly because its a fun type of reward that makes you want to invest more time.
What ratio of conversion should be used can be debated, dfepending on how rewarding ccp wants to make it. It does not have to be 1:1, it could just as well be 2:1 or 1:2.
What do you all think about the idea, and what ratio would you suggest? Any comments are welcome :)
So you considered... 1) Miners 2) Traders 3) PvPers
in your wonderfully well thought out suggestion. Oh Wait! You didn't!
Power Leveling is never going to happen... but wtg on your totally self centered idea.
This TBH. Missions may not need a nerf (debatable), but they most definitely don't need a boost. ________________________________________________ For changes to Minmatar Battleships click here |
crimson fire
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Posted - 2009.07.04 18:59:00 -
[7]
Let me just remind you that come august missions is not the only way to earn LPs!
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Vespoi Filar
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Posted - 2009.07.04 19:04:00 -
[8]
Originally by: crimson fire Let me just remind you that come august missions is not the only way to earn LPs!
hurray and your still missing... traders and miners and anyone not involved in Faction Warfare...
You still missed the MAJOR point... aside from excluding a vast percentage of the EvE population, there is NO power leveling in EvE period.
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Kazuma Saruwatari
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Posted - 2009.07.04 19:16:00 -
[9]
No. Hell no. -
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InColdBlood
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Posted - 2009.07.04 19:22:00 -
[10]
Sounds like a whine that you dont get LPs from everything you do in eve. Its not enough that you afk mine or bot mine (cheat)
Btw, lets agree that CCP makes the rules - not you - consider that when posting.
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Fircon
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Posted - 2009.07.04 20:27:00 -
[11]
I donŠt like the idea, because i love this skillsystem. You need lot of patience to train your skills but that means: there is no need to be the hole day long on to speedlevel the character. I think this skill system is sacrosankt (untouchable).
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crimson fire
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Posted - 2009.07.04 21:02:00 -
[12]
#fircon
I respect your opinion that time passed is the drive of SP, but dont you feel that this can be added to? Some form of LP conversion would not be a major change to the system, atm you get maybe 2000 lp from a good lvl 4 mission. Even with 1:1 conversion thats not a lot. Some people might want to keep the LP to save up for some major isk anyway
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Valkerias
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Posted - 2009.07.04 23:19:00 -
[13]
No, just no. LP conversion is a bad, bad game mechanic. Buying skills with LP is sufficient, thanks.
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Terianna Eri
Amarr Scrutari
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Posted - 2009.07.05 00:29:00 -
[14]
No offense, but this has to be one of the worst ideas ever. __________________________________
Originally by: CCP Whisper Boo hoo. Cry some more.
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Hesod Adee
Dark-Rising
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Posted - 2009.07.05 02:05:00 -
[15]
Edited by: Hesod Adee on 05/07/2009 02:05:29
Originally by: crimson fire #fircon
I respect your opinion that time passed is the drive of SP, but dont you feel that this can be added to? Some form of LP conversion would not be a major change to the system, atm you get maybe 2000 lp from a good lvl 4 mission. Even with 1:1 conversion thats not a lot. Some people might want to keep the LP to save up for some major isk anyway
I earn about 2'500 sp an hour on the skills I train the fastest, about 2'100 on others. So even at a 1:1 ratio it is still a very significant increase in training speed.
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Markus Reese
Caldari
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Posted - 2009.07.05 02:09:00 -
[16]
No way, as soon as the skill points become a grindfest, I will quit eve. I play it because I can get better without a headache grindfest. and unless I am trying for something to twink, I don't even need to heavy grind to get my iskies for goodies. Eve's main attraction for many players is that loyalty over addiction is rewarded.
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Darth Skorpius
Dark Side Cookies
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Posted - 2009.07.05 02:19:00 -
[17]
not saying i agree with the op, but i think it would be nice if there was an lp store item that could be used to give a temp boost to training. by having an item that you have to use, rather than just a "click accept to get a training bonus" system you will allow non mission runners to get access to the perk as well, much the same way faction ammo mods and ships can be purchased via the market and contrats ______________________________________________
WTB New Sig. Convo me ingame |
Grarr Dexx
Amarr Corp 1 Allstars
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Posted - 2009.07.05 03:17:00 -
[18]
So in order to get an optimal skilling speed you either need to grind missions or play kindergarten pvp (factional warfare). No thanks. Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Zymurgist |
Uronksur Suth
Sankkasen Mining Conglomerate Libertas Fidelitas
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Posted - 2009.07.05 08:07:00 -
[19]
This idea is abysmally bad
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Arawn Caledonia
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Posted - 2009.07.05 08:29:00 -
[20]
Actually I don't think this is too terrible in principle, but the implementation should be changed. Instead of giving players SP, how implants that can be purchased only though the LP store, that give a certain time multiplier to skill training. These implants have a very limited lifespan.
Make these specialty items in the new FW LP stores, to prevent macro'ing.
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Valandril
Caldari Ex-Mortis
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Posted - 2009.07.05 09:46:00 -
[21]
Originally by: crimson fire Why not introduce some skill point reward for playing time. Its used by most games excatly because its a fun type of reward that makes you want to invest more time.
Because there is no level griding in eve, GTFO. Do not discuss moderation in your signature. Zymurgist |
Jin Labarre
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Posted - 2009.07.05 11:02:00 -
[22]
Sure, why not. 500.000 LP = 1 SP. Happy?
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Abrazzar
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Posted - 2009.07.05 11:14:00 -
[23]
There's one method to turn LPs into SPs already available: Attribute Implants. You buy them from LP stores and once plugged in increase your SP gain. There you have it, no need for this feature, we can all play along now, happy and satisfied. -------- Ideas for: Mining
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McEivalley
Fallen Angel's Blade.
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Posted - 2009.07.05 14:00:00 -
[24]
Lets make isk convertable to SPs! In fact, why can't we just buy SPs? I mean, if some people are tard enough to pay subscription for months or years to fly some pixelated space crafts it's their right, but it's still somewhat of grinding. I'm willing to pay CCP X amount of $s to have BS 5 and capital 5. They are a commercial company after all so why shouldn't they take the money of willing paying customer for a product they already sell?
[/cynic]
Insert clever remark where? |
Santiago Fahahrri
Galactic Geographic
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Posted - 2009.07.05 14:33:00 -
[25]
Edited by: Santiago Fahahrri on 05/07/2009 14:34:23 Nope.. any kind of grinding for skill improvement would be game breaking. Very bad idea.
Additionally: There are huge numbers of players who NEVER deal with LPs (and don't want to) ~ Santiago Fahahrri Galactic Geographic |
Betty Crocka
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Posted - 2009.07.05 18:27:00 -
[26]
Originally by: Markus Reese No way, as soon as the skill points become a grindfest, I will quit eve. I play it because I can get better without a headache grindfest. and unless I am trying for something to twink, I don't even need to heavy grind to get my iskies for goodies. Eve's main attraction for many players is that loyalty over addiction is rewarded.
I know right this game is allready an isk grind, and with the way people are trying to nerf lvl 4 missions, it'll be more of a grind. Shame on you lvl 4 mission nerf herders, you guys are ******ed, how about demanding for more options to earn isk, such as making all 0.0 true sec, and increasing spawn rates of plexes, gas sites, and hacking sites? I do think the rate at which you learn things should be slightly faster, but that is my opinion, it definetly does take too long to train into anything in this game.
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Tai Paktu
Beyond Divinity Inc
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Posted - 2009.07.05 18:36:00 -
[27]
This idea's pretty terrible. And I say that in the nicest way possible.
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Betty Crocka
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Posted - 2009.07.05 18:36:00 -
[28]
Originally by: Santiago Fahahrri Edited by: Santiago Fahahrri on 05/07/2009 14:34:23 Nope.. any kind of grinding for skill improvement would be game breaking. Very bad idea.
Additionally: There are huge numbers of players who NEVER deal with LPs (and don't want to)
I've seen you in other threads. You always say this and that is game breaking, but you never explain why. I think it is this type of thinking, and this type of response in threads that actually do break a game. Shooting down initial thoughts just because your initial take on the idea isn't good does not help out the game, in fact you could be shooting down something that could actually change the game for the better. This pycho babble of game breaking this, and game breaking that, needs to be followed up by why it is game breaking, other wise you are just driving people nuts by your stupidity.
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Tommy Blue
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Posted - 2009.07.05 18:53:00 -
[29]
Originally by: Betty Crocka
Originally by: Santiago Fahahrri Edited by: Santiago Fahahrri on 05/07/2009 14:34:23 Nope.. any kind of grinding for skill improvement would be game breaking. Very bad idea.
Additionally: There are huge numbers of players who NEVER deal with LPs (and don't want to)
I've seen you in other threads. You always say this and that is game breaking, but you never explain why. I think it is this type of thinking, and this type of response in threads that actually do break a game. Shooting down initial thoughts just because your initial take on the idea isn't good does not help out the game, in fact you could be shooting down something that could actually change the game for the better. This pycho babble of game breaking this, and game breaking that, needs to be followed up by why it is game breaking, other wise you are just driving people nuts by your stupidity.
Maybe he didn't need to explain himself because it was so obvious? Any system thats introduced to make getting SPs faster would result in large amounts of players flocking to this mechanic. This system proposed would have thousands of players running missions just to get that extra SP boost. It basically forces people to mission a lot just to stay competitive. Thus, your breaking the game because your basically forcing a large portion of the EVE population what to do.
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Betty Crocka
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Posted - 2009.07.05 19:24:00 -
[30]
Maybe he didn't need to explain himself because it was so obvious? Any system thats introduced to make getting SPs faster would result in large amounts of players flocking to this mechanic. This system proposed would have thousands of players running missions just to get that extra SP boost. It basically forces people to mission a lot just to stay competitive. Thus, your breaking the game because your basically forcing a large portion of the EVE population what to do.
Perhaps then it isn't the proposal that is in question, but the lp reward mechanic? It already favors pvp/missioners, but miners and traders aren't getting any love. If they were getting some love, then would it make this proposal appropriate?
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