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Thread Statistics | Show CCP posts - 1 post(s) |
buttesauce
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Posted - 2009.07.05 02:34:00 -
[1]
Edited by: buttesauce on 05/07/2009 02:34:46 With the upcoming changes to the rorqual, please do not remove its hauling capabilities. Almost no one uses it to actually do mining stuff, the main use of a rorqual is hauling. They are also great for setting up poses.
If you guys do decide to remove its regular cargo bay and add a mineral/ore only bay, give us a jump capable hauling ship that can loot and interact with stuff normally.
Right now the hauling progression is fairly nice...
T1 hauler (2m isk)-> T2 hauler (80-100m isk)-> orca (400m isk)->freighter (800m isk) -> rorqual (1.5b isk) -> jump freighter (4b isk).
However if the rorqual loses its hauling capability, then there will be no jump capable ship that can setup a large pos in one go.
If you guys do decide to nerf the rorqs carrying capabilities, then introduce a mini jump freighter. It should be able to move around 120km/3 of cargo while being able to both fit a tank and cloak.
However CCP, you could always just keep the rorq the same and give it an ore/mineral bay without changing it (the best idea!)
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Khemul Zula
Amarr Keisen Trade League
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Posted - 2009.07.05 02:37:00 -
[2]
Originally by: buttesauce Edited by: buttesauce on 05/07/2009 02:34:46 With the upcoming changes to the rorqual, please do not remove its hauling capabilities. Almost no one uses it to actually do mining stuff, the main use of a rorqual is hauling. They are also great for setting up poses.
This is generally not a good way to start an arguement.
Rocks, those are a much better way. Hit someone with a big rock from across the room and you are guarenteed of an arguement. Much better then pointing out the main reason why the other person is right right from the start.
Rocks...those are how you start (and win) arguements.
"In the beginning there was nothing, which exploded."
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2009.07.05 02:38:00 -
[3]
Originally by: buttesauce upcoming changes to the rorqual
Since a cursory glance/search has not yielded anything relevant, instead of bothering to do a serious search, I'll just say:
"Link ?"
EVE issues|Mining revamp|Build stuff|Make ISK |
Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.07.05 02:46:00 -
[4]
Originally by: Akita T
Originally by: buttesauce upcoming changes to the rorqual
Since a cursory glance/search has not yielded anything relevant, instead of bothering to do a serious search, I'll just say:
"Link ?"
I assume he means the "Special Bays" and has trained "Jump To Conclusions V" that CCP will do to the Rorqual/ORca similar to what they did with carriers (Only in a different manner); Completely nerf its hauling capabilities. ___________________________________________ Haruhiist since December 2008
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2009.07.05 02:53:00 -
[5]
Originally by: Blane Xero I assume he means the "Special Bays" and has trained "Jump To Conclusions V" that CCP will do to the Rorqual/ORca similar to what they did with carriers (Only in a different manner); Completely nerf its hauling capabilities.
If they'd make a special ORE-ONLY bay (compressed too), I'd say nerf its regular carry capacity to hell and back, if only that bay is large enough
EVE issues|Mining revamp|Build stuff|Make ISK |
Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.07.05 02:58:00 -
[6]
I'll only agree to that if we FINALLY see a 200-250km¦ mini-freighter (around the 200-300m), and a dedicated Ship-Freighter with enough capacity to carry one rigged battleship. (around 500m, AKA orca pricing). ___________________________________________ Haruhiist since December 2008
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Tuttomenui II
Gallente BUDAPIG LTD
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Posted - 2009.07.05 08:05:00 -
[7]
what we need is a civilian cyno gen that can pop a cyno in high sec that only ships that can enter high sec can lock onto. (jump freighter / Black ops).
!ALL YOUR ROOKIES ARE BELONG TO ME! |
Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.07.05 08:15:00 -
[8]
Originally by: Tuttomenui II what we need is a civilian cyno gen that can pop a cyno in high sec that only ships that can enter high sec can lock onto. (jump freighter / Black ops).
yeah, you're right - that last tiny little bit of hauling risk is just unendurable.
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buttesauce
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Posted - 2009.07.05 08:19:00 -
[9]
hauling ships are p cool anyway!
although the best idea would be a tube that connects your pos to your station and you just send the stuff down the tube and it goes to the station. then you can have a tube that goes from the station to each stargate and then to the station in empire! no one should shoot the tube because if you shoot the tube you are bad and shooting the tube is generally not a good idea anyway. personally i believe that everyone should respect the tube because the tube is helpful and it would make moving stuff to empire. further more, the tube would make a great target to attack if you want to raid someones space. by shooting the tube they cant tubulate their stuff to empire space and therefore would be interesting!
lastly give us a mini freighter (300k)and mini JF (120k)!!!!
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Kazuo Ishiguro
House of Marbles
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Posted - 2009.07.05 08:35:00 -
[10]
Originally by: Blane Xero I'll only agree to that if we FINALLY see a 200-250km¦ mini-freighter (around the 200-300m), and a dedicated Ship-Freighter with enough capacity to carry one rigged battleship. (around 500m, AKA orca pricing).
Standard freighters will be able to do this as soon as the cap on courier contracts is raised from 120k m^3 to 720k m^3. --- 20:1 mineral compression ISRC Racing, Season 7 - schedule |
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Scott Ryder
Amarr Suns Of Korhal
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Posted - 2009.07.05 10:11:00 -
[11]
Stop that mass hysteria. Nothing has been said about rorqual. Let me source:
quote from devblog: Specialized Cargo holds - Fuel bays on black ops We are introducing a system that allows us to author specialized cargo holds on ships. We will start by adding fuel bays on black ops and possibly other ships. This means weære adding more space for your fuel, without the ships becoming horribly unbalanced haulers of death. The technology behind this opens up doors to making other types of bays, just for ammo, just for livestock or whatever. Those options will be explored in future expansions.
Dev blog
As you can see it starts as a tweak to black ops fuel hauling ability. And in later expansions it may include other ships using the same system. The word Rorqual isnt even mentioned. It will NOT happend during the winter expansion. Perhaps later, but for now its all good.
damn lemmings not even checking the intel before they run mad on forums.
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Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2009.07.05 10:35:00 -
[12]
I think the OP just gave CCP a good idea. ---------------- Mr. Science & Trade Institute
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Scott Ryder
Amarr Suns Of Korhal
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Posted - 2009.07.05 10:39:00 -
[13]
Originally by: Jowen Datloran I think the OP just gave CCP a good idea.
How is it a good idea? I think the op just wanted to run mad on the forums.
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Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2009.07.05 11:09:00 -
[14]
Originally by: Scott Ryder
Originally by: Jowen Datloran I think the OP just gave CCP a good idea.
How is it a good idea? I think the op just wanted to run mad on the forums.
Since we know that CCP can be pretty sadistic, i'd say that whining about the opposite of what you want might get better results than giving them ideas. ----------------------------------------------
Originally by: CCP Prism X In New Eden, EVE wins you.
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Franga
NQX Innovations
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Posted - 2009.07.05 11:11:00 -
[15]
Originally by: Malcanis
Originally by: Tuttomenui II what we need is a civilian cyno gen that can pop a cyno in high sec that only ships that can enter high sec can lock onto. (jump freighter / Black ops).
yeah, you're right - that last tiny little bit of hauling risk is just unendurable.
I agree with this guy's hugely sarcastic comment. No, seriously, I do. _____________________________
Please resize sig to a file size no greater than 24000 bytes - Mitnal |
Sharp Feather
Gallente Federal Defence Union
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Posted - 2009.07.05 11:40:00 -
[16]
What the #%&! people, cant the OP be worried? Is that a crime, let the guy be worried and explain his concern. A very realistic concern I must add. Its just logical that CCP does that to mining/hauling/other stuff. So yes, he can be worried.
Im with you on that OP. =================================================
Before: Developers loved games and made money. Now: Developers love money and make games. |
Scott Ryder
Amarr Suns Of Korhal
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Posted - 2009.07.05 11:54:00 -
[17]
Originally by: Sharp Feather What the #%&! people, cant the OP be worried? Is that a crime, let the guy be worried and explain his concern. A very realistic concern I must add. Its just logical that CCP does that to mining/hauling/other stuff. So yes, he can be worried.
Im with you on that OP.
yes, the sky is falling
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Misanth
Reaper Industries
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Posted - 2009.07.05 12:15:00 -
[18]
Hauling, and hell even moving your own ass, is way too easy in EVE today.
It might've been alot more annoying pre-WTZ change, with 3 day POS fuel bay, pre-JF, pre-sov/jumpbridges, before titan jumpbridges was common etc.. but at least that also meant that you weren't facing hundreds of players when your three man gang went out roaming.
As EVE is today it's just way too easy to maintain, haul and even do player-logistics. All of that could use a massive nerfbat. Adding a ore bay for the Rorq goes perfectly in-line with that. Making the Rorq good at what it was designed to, what its bonuses leans towards, and same time boosting PvP. Moooar jump-to-conclusion-nerfs like the OP is afraid of please. - I'd tell you why but then I'll have to kill you. And to kill you I'd have to log in. And to log in I'd have to stop browsing these forums. Both you and me knows that'll never happen. |
Monotune
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Posted - 2009.07.05 12:30:00 -
[19]
Im gonna start by saying that the op is a ******. If ccp somehow changes the game because of this post and ops jumping conclusions i am going to grief him out of the game. Im gonna sell 4 rorqual bpos + 3 of every cap part needed to build them then hire all the mercs I can afford.
Just saying. Op youre dumb, read the dev blogs before you start the whinewagon
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Tippia
Raddick Explorations Intrepid Crossing
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Posted - 2009.07.05 12:36:00 -
[20]
Originally by: Sharp Feather What the #%&! people, cant the OP be worried?
Sure, but he can express it as a worry rather than as an ignorant and uniformed chicken-little whine.
People are calling him an idiot because he's claiming that we'll see issues "With the upcoming changes to the rorqual" that don't even exist. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
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Galtakii
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Posted - 2009.07.05 22:34:00 -
[21]
Hopefully, all ships will have a new 100m3 livestock bay. This will make all ships much better.
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Dirk Magnum
Royal Hiigaran Navy SCUM.
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Posted - 2009.07.05 22:40:00 -
[22]
Edited by: Dirk Magnum on 05/07/2009 22:39:57
Originally by: buttesauce Almost no one uses it to actually do mining stuff, the main use of a rorqual is hauling.
This is just hilarious. You gave the single biggest reason that could be given to support nerfing its hauling ability. It's not a hauler, its a mining support ship.
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Volitaire
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Posted - 2009.07.05 22:44:00 -
[23]
Originally by: Galtakii Hopefully, all ships will have a new 100m3 livestock bay. This will make all ships much better.
Lulz this poasts full of WIN
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Spurty
Caldari Ore Mongers BricK sQuAD.
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Posted - 2009.07.05 23:04:00 -
[24]
my ships lack a penhouse bay for the exotic dancers
Originally by: Cat o'Ninetails hi cat here
i was thinking earlier about corpses...
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Viginti Tres
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Posted - 2009.07.05 23:18:00 -
[25]
I'm simply throwing my support behind a mini freighter, 200-300,000m3 capacity. Sounds very good.
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buttesauce
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Posted - 2009.07.05 23:46:00 -
[26]
Originally by: Monotune Im gonna start by saying that the op is a ******. If ccp somehow changes the game because of this post and ops jumping conclusions i am going to grief him out of the game. Im gonna sell 4 rorqual bpos + 3 of every cap part needed to build them then hire all the mercs I can afford.
Just saying. Op youre dumb, read the dev blogs before you start the whinewagon
you wont grief me out of the game because YOU ARE A NOOB LOLOLOL
LONG LIVE THE RORQUAL!!!!
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murder one
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.07.06 00:54:00 -
[27]
Originally by: buttesauce Edited by: buttesauce on 05/07/2009 02:34:46 With the upcoming changes to the rorqual, please do not remove its hauling capabilities. Almost no one uses it to actually do mining stuff, the main use of a rorqual is hauling. They are also great for setting up poses.
If you guys do decide to remove its regular cargo bay and add a mineral/ore only bay, give us a jump capable hauling ship that can loot and interact with stuff normally.
Right now the hauling progression is fairly nice...
T1 hauler (2m isk)-> T2 hauler (80-100m isk)-> orca (400m isk)->freighter (800m isk) -> rorqual (1.5b isk) -> jump freighter (4b isk).
However if the rorqual loses its hauling capability, then there will be no jump capable ship that can setup a large pos in one go.
If you guys do decide to nerf the rorqs carrying capabilities, then introduce a mini jump freighter. It should be able to move around 120km/3 of cargo while being able to both fit a tank and cloak.
However CCP, you could always just keep the rorq the same and give it an ore/mineral bay without changing it (the best idea!)
The absolute last thing this game needs is more convenience for hauling stuff around. -murder one
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 |
Ghoest
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Posted - 2009.07.06 01:25:00 -
[28]
Originally by: Tuttomenui II what we need is a civilian cyno gen that can pop a cyno in high sec that only ships that can enter high sec can lock onto. (jump freighter / Black ops).
Perhaps the worst suggestion ever.
Wherever you went - Here you are.
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Khemul Zula
Amarr Keisen Trade League
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Posted - 2009.07.06 01:49:00 -
[29]
Originally by: Ghoest
Originally by: Tuttomenui II what we need is a civilian cyno gen that can pop a cyno in high sec that only ships that can enter high sec can lock onto. (jump freighter / Black ops).
Perhaps the worst suggestion ever.
Or maybe it is the 2nd best* suggestion ever made!
*1st best being the corpse launcher with zombie attachment that infects the enemy ship and causes the Zombie Apocalpyse to occur.
"In the beginning there was nothing, which exploded."
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F'nog
Amarr Celestial Horizon Corp. Slightly Inappropriate.
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Posted - 2009.07.06 06:30:00 -
[30]
Edited by: F''nog on 06/07/2009 06:30:26
Originally by: Blane Xero I assume he means the "Special Bays" and has trained "Jump To Conclusions V"
I can't find this skill on the market, not even in Jita. Where can I buy it? And what are the attributes for it? I'll be seriously put out if primary is Charisma. I may even write a letter to my local rep if it is.
PS - I'm also highly miffed at the lack of Blue Oyster Cult references by the respondents.
Originally by: Kazuma Saruwatari
F'nog for Amarr Emperor. Nuff said
Originally by: Chribba Go F'nog! You're a hero! Not a Zero! /me bows
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