| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Sisohiv
Center for Advanced Studies Gallente Federation
69
|
Posted - 2012.05.21 05:03:00 -
[1] - Quote
Rather than nerf, nerf, nerf why not let people have their tanks, dps or unlimited capacitor but have decay that forces people to replace without direct loss. Yes, the killmailwhores will cry a river but there might be PvP and replacement of gear if combat was less driven by pure destruction. |

James Amril-Kesh
4S Corporation RAZOR Alliance
250
|
Posted - 2012.05.21 05:45:00 -
[2] - Quote
I don't even get what you're trying to suggest here. Support showing T2 and faction frequency crystal damage in the info window. |

mxzf
Shovel Bros
1632
|
Posted - 2012.05.21 06:13:00 -
[3] - Quote
Sounds like nothing but an annoyance for no real benefit to the game. You managed to roll not one but two horrible ideas into one post (making OP equipment and having equipment decay). |

Arden Elenduil
The League of Extraordinary Mentlegen
4
|
Posted - 2012.05.21 08:25:00 -
[4] - Quote
What, so you want to transform Eve into WoW/random scrublord MMO where your items lose durability when you die? GTFO |

Tchulen
Trumpets and Bookmarks
103
|
Posted - 2012.05.21 09:17:00 -
[5] - Quote
Yet another person who really doesn't understand EvE.
|

Sisohiv
Center for Advanced Studies Gallente Federation
70
|
Posted - 2012.05.21 17:59:00 -
[6] - Quote
Now that a day has gone by and the autobot trolls have had their feeding, anyone have any input I might have missed? |

Jack Carrigan
Order of the Shadow The Revenant Order
629
|
Posted - 2012.05.21 18:03:00 -
[7] - Quote
Give me your stuff and biomass. And leave EVE to the people who have the intelligence to comprehend it. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Kusum Fawn
State War Academy Caldari State
70
|
Posted - 2012.05.21 20:29:00 -
[8] - Quote
I still do not understand what it is that you are proposing.
examples? Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
Ships to goo calc - https://forums.eveonline.com/default.aspx?g=posts&t=107898 |

Simi Kusoni
HelloKittyFanclub
1039
|
Posted - 2012.05.21 20:57:00 -
[9] - Quote
Sisohiv wrote:Now that a day has gone by and the autobot trolls have had their feeding, anyone have any input I might have missed? Sometimes a full page of people disagreeing with you isn't a sign of trolling, sometimes it is a sign of a ******* terrible idea.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

ShahFluffers
Ice Fire Warriors Late Night Alliance
707
|
Posted - 2012.05.21 21:04:00 -
[10] - Quote
Simi Kusoni wrote:Sisohiv wrote:Now that a day has gone by and the autobot trolls have had their feeding, anyone have any input I might have missed? Sometimes a full page of people disagreeing with you isn't a sign of trolling, sometimes it is a sign of a ******* terrible idea. ^^ This. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

mxzf
Shovel Bros
1637
|
Posted - 2012.05.21 21:36:00 -
[11] - Quote
Simi Kusoni wrote:Sisohiv wrote:Now that a day has gone by and the autobot trolls have had their feeding, anyone have any input I might have missed? Usually a full page of people disagreeing with you isn't a sign of trolling, usually it is a sign of a ******* terrible idea.
FTFY |

CaleAdaire
Research Industry Mining and Support Gatekeepers Universe
47
|
Posted - 2012.05.21 22:12:00 -
[12] - Quote
Sisohiv wrote:Now that a day has gone by and the autobot trolls have had their feeding, anyone have any input I might have missed?
Actually, I have something for you...
Play eve longer, learn the nuance of the game. (mind you the nuance of the game is difficult to grasp at first) There are intricacies to the Game/Economy/Warfare/Politics/EVERYTHING. So before coming in here and making suggestions that are not 1) fully thought out, 2) based on a legitimate in game need, or 3) based in firsthand ingame experience; go out and play the game, lose ships, and get fully involved in the nuance of EvE. Follow the warp and weft that weaves all 30k of us together. Please stop asking for new stuff "Cuz it's neat".-á
|

Sisohiv
Center for Advanced Studies Gallente Federation
70
|
Posted - 2012.05.21 23:31:00 -
[13] - Quote
Kusum Fawn wrote:I still do not understand what it is that you are proposing.
examples?
Example: A Drake has 1000 points of quality. When it reaches 0 it becomes a broken down Drake and you must strip the fittings and reproc it as scrap. you can't undock it any more.
The more you undock, the more it will decay. A rig with 1000 points of decay could simply be removed from the ship and would need to be replaced. A Module, upon a 0 point dock, the same would occur. You really can't have items just vanishing while you fight but if the actions happened at docking points, it would create a need to replace stuff without the need to destroy it.
PvP people wouldn't really be impacted. PvP ships in EVE won't last their life time. A PvE Drake though can last 5 years right now. This would eliminate eternal assets. Of course there would need to be consideration for expensive hulls and mods. A JF that costs 5 billion can't be burning up in 3 months but a PvE frigate? Sure. It will increase demand for manufacturing based on use rather than loss.
|

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
578
|
Posted - 2012.05.22 00:47:00 -
[14] - Quote
Sisohiv wrote:Kusum Fawn wrote:I still do not understand what it is that you are proposing.
examples? Example: A Drake has 1000 points of quality. When it reaches 0 it becomes a broken down Drake and you must strip the fittings and reproc it as scrap. you can't undock it any more. The more you undock, the more it will decay. A rig with 1000 points of decay could simply be removed from the ship and would need to be replaced. A Module, upon a 0 point dock, the same would occur. You really can't have items just vanishing while you fight but if the actions happened at docking points, it would create a need to replace stuff without the need to destroy it. PvP people wouldn't really be impacted. PvP ships in EVE won't last their life time. A PvE Drake though can last 5 years right now. This would eliminate eternal assets. Of course there would need to be consideration for expensive hulls and mods. A JF that costs 5 billion can't be burning up in 3 months but a PvE frigate? Sure. It will increase demand for manufacturing based on use rather than loss.
Why is this a good thing for the game? Why should I be punished for not losing ships? What do you mean it won't impact PVP ships? What is my carrier if it's not a PVP ship? Or my scimitars? Not ships I lose all that often either. We're supposed to be encouraging people to lose ships, not just taking them away arbitrarily. Explain how it is FUN to have my ship taken away rather than lose it in PVP? |

Simi Kusoni
HelloKittyFanclub
1042
|
Posted - 2012.05.22 01:17:00 -
[15] - Quote
Sisohiv wrote:Kusum Fawn wrote:I still do not understand what it is that you are proposing.
examples? Example: A Drake has 1000 points of quality. When it reaches 0 it becomes a broken down Drake and you must strip the fittings and reproc it as scrap. you can't undock it any more. The more you undock, the more it will decay. A rig with 1000 points of decay could simply be removed from the ship and would need to be replaced. A Module, upon a 0 point dock, the same would occur. You really can't have items just vanishing while you fight but if the actions happened at docking points, it would create a need to replace stuff without the need to destroy it. PvP people wouldn't really be impacted. PvP ships in EVE won't last their life time. A PvE Drake though can last 5 years right now. This would eliminate eternal assets. Of course there would need to be consideration for expensive hulls and mods. A JF that costs 5 billion can't be burning up in 3 months but a PvE frigate? Sure. It will increase demand for manufacturing based on use rather than loss. How about you just come up with a proposal that increases the rate at which ships are lost.
Maybe then we'll listen.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Kusum Fawn
State War Academy Caldari State
71
|
Posted - 2012.05.22 01:34:00 -
[16] - Quote
Sisohiv wrote:Kusum Fawn wrote:I still do not understand what it is that you are proposing.
examples? Example: A Drake has 1000 points of quality. When it reaches 0 it becomes a broken down Drake and you must strip the fittings and reproc it as scrap. you can't undock it any more. The more you undock, the more it will decay. A rig with 1000 points of decay could simply be removed from the ship and would need to be replaced. A Module, upon a 0 point dock, the same would occur. You really can't have items just vanishing while you fight but if the actions happened at docking points, it would create a need to replace stuff without the need to destroy it. PvP people wouldn't really be impacted. PvP ships in EVE won't last their life time. A PvE Drake though can last 5 years right now. This would eliminate eternal assets. Of course there would need to be consideration for expensive hulls and mods. A JF that costs 5 billion can't be burning up in 3 months but a PvE frigate? Sure. It will increase demand for manufacturing based on use rather than loss.
Can i repair my ship to regain quality points? Why shouldn't my marauder last pretty much forever? (there might be an upkeep cost but that seems to be a different thing then this) I drive my car but i can also upkeep it, i don't have to scrap the whole thing every 5 years, If my things are being decayed out of existence, isn't that the same as losing it? (i just wouldn't be losing it all at once)
What if i live out in null and never really dock? It seems that using the docking mechanism as a decay counter, you are really just trying to nerf mission running and couriers. both of which activities utilize docking to a much larger degree then any other activity in eve.
My marauder often undocks or docks at a station 2-3 times an hour. my pvp alt docks once maybe every two days he also gets his ships delivered in space. why am i getting penalized under this new system? Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
Ships to goo calc - https://forums.eveonline.com/default.aspx?g=posts&t=107898 |

DitchDigger
Hibi Proletariat
14
|
Posted - 2012.05.24 15:10:00 -
[17] - Quote
Sisohiv wrote:[quote=Kusum Fawn] The more you undock, the more it will decay.
This would severely impact traders and haulers. Also, it would mean ships and modules could not be restacked once they've decayed.
Darkfall online has this kind of durability decay. It works well for them because the game was designed around it. I don't think this is something you can just introduce into a game many years after it's been designed.
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |