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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Joelleaveek
Center for Advanced Studies Gallente Federation
1
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Posted - 2011.09.16 17:29:00 -
[1] - Quote
So with all this Dev attention in GD today, i though maybe it would be a good time to ask if a Gallente and/or hybrid turret fix is being planned for the near term. I think many Gallente agree that some kind of fix is needed here. |
Joelleaveek
Center for Advanced Studies Gallente Federation
1
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Posted - 2011.09.16 18:12:00 -
[2] - Quote
Bane Necran wrote:Weren't Hybrids the best DPS before Projectile were?
I think missiles or lasers are up next, as much as i despise them.
They still have the best raw DPS, the problem is applying that DPS to the target. |
Joelleaveek
Center for Advanced Studies Gallente Federation
1
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Posted - 2011.09.16 19:29:00 -
[3] - Quote
Bane Necran wrote:Joelleaveek wrote:They still have the best raw DPS, the problem is applying that DPS to the target. Well, throw a tracking computer on there, then. I'm trained up to T2 large hybrids so you'd expect me to be backing any kind of Gallente 'balancing', but i just don't see how they're as broken as everyone claims.
While tracking computers are useful, many ships are still able to stay out of range of blasters because of the short range and slow speed of Gallente ships. Best to catch the target in a web, however you still have to get close enough to apply the web. |
Joelleaveek
Center for Advanced Studies Gallente Federation
1
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Posted - 2011.09.16 22:14:00 -
[4] - Quote
Mira Luhtanen wrote:What hybrids lack is versatility. Sure, blasters have high dps, but they're stuck with kin/therm. They're dependent on cap. They have poor tracking for their very short range. OTOH, I'm not sure what changes could be made to the weapons themselves without breaking them. (And rails are just weak.) Barbelo Valentinian wrote:IMHO it's not so much the hybrids, it's more the hulls. The guns themselves aren't that bad, it's more that with a lot of Gallente hulls, even with max skills it's harder than it is with other races to fit best T2 weapons AND a half-decent tank AND tackle, without really slowing the ship down to the point where its unable to apply all that dps except in highly situational circumstances. This. We'll put the shortest range weapons on the slowest hulls because trololololo.
I completely agree with this assessment of the problem. I think there needs to be some sort of tracking buff with blasters, since when you fight at ranges that close transversal velocity becomes a problem and extra tracking is needed to compensate. |
Joelleaveek
Center for Advanced Studies Gallente Federation
1
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Posted - 2011.09.17 21:50:00 -
[5] - Quote
Digital Messiah wrote:Ten topics on MT will and have been answered before a dev will dare to even consider posting in here.
It would seem that way. I think we can assume the silence to mean there are no plans. |
Joelleaveek
Center for Advanced Studies Gallente Federation
1
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Posted - 2011.09.18 05:59:00 -
[6] - Quote
Amarr Menza wrote:what is Gallente?
Never heard of them
CCP alt? |
Joelleaveek
Center for Advanced Studies Gallente Federation
2
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Posted - 2011.09.18 19:18:00 -
[7] - Quote
CCP Zymurgist wrote:Joelleaveek wrote:So with all this Dev attention in GD today, i though maybe it would be a good time to ask if a Gallente and/or hybrid turret fix is being planned for the near term. I think many Gallente agree that some kind of fix is needed here. I love me some Hybrids! *insert random GIR noises from Invader Zim here* Also CCP Soundwave mentioned in an interview at PAX this year that, "After Christmas, there will probably be some changes pushed out to fix this issue." In response to a question about Hybrids.
Thank you for this response Mr. Zymurgist. Nice to know the issue is at least on the radar. |
Joelleaveek
Center for Advanced Studies Gallente Federation
2
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Posted - 2011.09.20 18:51:00 -
[8] - Quote
mkint wrote:Zifrian wrote:I agree that hybrids pretty much suck compared to others, but I wonder if the "balance" comes from the drone bonuses that most gallente ships get compared to the other races. I've been thinking... what if to balance Gallente ships, CCP added Small and Medium sentry drones, and then made them so all sentries could move with the launching ship instead of being strictly stationary? Gallente pilots would be able to fill in those middle ranges with drone damage, applying damage before being in blaster range or supplementing rail damage in the medium ranges. Would that overpower Gallente, or still leave them underpowered? How would you abuse that kind of drone mechanic?
So then i have these drones moving at the same speed an heading as the host ship. if i was in the opposing ship i would shoot these drones first. Then you would probably pull them in and i would go back to shooting you. Then you put the drones back out and so on and so forth. Until they're either all dead or you give up on them. Meanwhile i've stayed out of range this entire time and and you've done very little damage.
I think this isn't a good idea. I do think drones need a buff, but that's a whole other thread.
I believe that Gallente ships should be faster, like fastest in game. i think they shouldn't be very agile though. I think the need enough cap to burn to the target with an MWD and still have enough for the blasters and/or armor reppers. |
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