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Thread Statistics | Show CCP posts - 1 post(s) |
Moraguth
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.07.09 16:08:00 -
[31]
Thanks for being so open about this whole thing. The visibility, transparency, and information is all greatly appreciated! good game
Hoc filum tradit - This thread delivers.
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Jogvan
Neo Spartans Laconian Syndicate
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Posted - 2009.07.09 17:05:00 -
[32]
Edited by: Jogvan on 09/07/2009 17:04:51
Quote: It didn't impact gameplay much and was really tricky to fix, so it got marked as low-priority and left to accumulate dust for years.
Why fix such insignificant bug instead of fixing stuff like ships not docking when told to, ships appearing multiple times on overview, appearing on overview when they aren't even there or showing red when it's not a wartarget/flagged to you (that one might be fixed now, not 100% sure), scan probe screen broken, and several other small annoying bugs.
Anyways, nice blog and I hope you guys go fix all the other bugs you got crawling in your systems
Edit: Fix forums too plz
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Jack Dant
Minmatar The Gentlemen of Low Moral Fibre
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Posted - 2009.07.09 17:12:00 -
[33]
Quote: De-cloaking player A meant that his ship should be added to the simulation of all other clients within range, but this piece of code would ignore ships in the intermediary state and not add them to other players simulation at this time.
Aha! That explains that invisible ship bug many of us saw. Someone reported it could be reproduced by a recon uncloaking mid-warp.
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Sakura Jones
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Posted - 2009.07.09 21:43:00 -
[34]
Edited by: Sakura Jones on 09/07/2009 21:43:00
Originally by: Moraguth Thanks for being so open about this whole thing. The visibility, transparency, and information is all greatly appreciated!
The reason I still play this game is just this, the occational transparency. Besides, the DevBlog is generally a good read.
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Windryder
Caldari RO United Fleet Cow Farm
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Posted - 2009.07.10 07:17:00 -
[35]
As someone with experience with bugs in a monolithic codebase I would like to say how impressed I am with the timeline on the fix. It really does show a) how hard you guys work to resolve major issues and b) how fixing a really minor bug can break things much, much worse. What it doesn't yet show is c) how fixing fossilised bugs can often open-up new feature possibilities - especially now that someone has that part of the code fresh in their mind.
Nice blog :)
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Zenst
North Eastern Swat Pandemic Legion
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Posted - 2009.07.12 01:11:00 -
[36]
So you can fix bugs in a timely manner.
Now go fix the other 9999 out of the 10000 you have :p.
Seriously, showing you can do it and hiding the fail dosn't impress as well as you think.
DRONES - lol, warp/dock - lol, how many years now?
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Oberst McClain
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Posted - 2009.07.12 09:38:00 -
[37]
okay 7 Day for fixing one Bug, that means let asume there are 200 Bugs in EvE.....
1400 Day's for fixing all Bugs....
oh that are only 4 Years (nearly)
But good work
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