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Kaylan Jahlar
Minmatar Industrial Limited
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Posted - 2009.07.09 15:32:00 -
[1]
The following Support KB article claims the following:
Quote: How do I log out of EVE?
Logging out of EVE can be done by pressing 'Esc' and choosing 'Quit', or if you are playing in windowed mode you can simply close the window.
What happens to your character after you log out is not as simple.
Logging out while in a station will ensure that your character is safe, but if you log out while in space the character will warp to a random point and remain there for 1 minute or so.
If a player logs out from space while in NPC combat, their ship will be removed from space after 2 minutes instead of the standard 1 minute. This is to make it harder to use "logging out in combat" as a means to escape from your enemy. Note that if you are warpscrambled, you will not warp away from the fight.
If you are in PvP combat, your ship will warp to a random point and remain there for 15 minutes, unless it's being warp scrambled, in which case it will be at the mercy of your enemies. If your ship is blown up after you log out, your pod will remain for another 15 minutes, which is plenty of time for a resourceful player to find it, using scanner probes.
Please note that if a player logs out of the game without an aggression timer and is shot at or aggressed in other ways before his ship disappears from space, he will not be given an aggression timer, which in turn leads to his ship disappearing exactly one minute after the time which he logged out of the game. The ship will still take damage as normal however, so if you are packing enough firepower to destroy the ship before the one minute timer is over, it will be destroyed.
Players are therefore advised to dock their ship in a station before logging out of the game to ensure their safety.
Note all the parts in bold yellow. Some people on the help and mentors channel claim this is no longer exactly accurate and that those timers would have changed since.
Can someone confirm this officially? Preferably a CCP Dev Team member?
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Kaylan Jahlar
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AizenSousuke
Gallente STK Scientific The Initiative.
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Posted - 2009.07.09 16:22:00 -
[2]
Don't know if CCP will chime in anytime soon, but with personal experience (I'm a covert-ops specialist) I can confirm this. If someone is aggroed and runs and logs, you have 15 minutes to probe him out and catch him. If not, he'll sit around for 60 seconds and disappear. If he's a ratter, you got about two minutes to tackle him, so you gotta be VERY quick to probe him out. Very frustrating when you're trying to catch loggoffski ravens, even more so now with the new probe system. I'm still working out faster ways to catch them. --------------------------------------------------
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Sandeep
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Posted - 2009.07.09 16:28:00 -
[3]
You can test all of them with a corp mate or by flipping jet cans. Just bring a warp scrambler and some firepower.
No aggression log-off timer (1 minute) 1. Ask him to log off 2. Warp scramble him or use directional scanner
NPC aggression log-off timer (2 minutes) 1. Ask him to get NPC aggro 2. Ask him to log off 3. Warp scramble him or use directional scanner
PVP aggression log-off timer (15 minutes) 1. Shoot him once 2. Ask him to log off 3. Use directional scanner
Continued PVP aggression log-off timer (???) 1. Warp scramble him 2. Ask him to log off 3. Keep the point on him
Pod log-off timer (15 minutes) 1. Warp scramble him 2. Ask him to log off 3. Wait a few minutes (so you can tell how long he's in the pod) 4. Blow up his rookie ship 5. Watch the pod go (or not go?) 6. Use directional scanner
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Kaylan Jahlar
Minmatar Industrial Limited
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Posted - 2009.07.09 16:41:00 -
[4]
Originally by: Sandeep You can test all of them with a corp mate or by flipping jet cans. Just bring a warp scrambler and some firepower.
No aggression log-off timer (1 minute) 1. Ask him to log off 2. Warp scramble him or use directional scanner
NPC aggression log-off timer (2 minutes) 1. Ask him to get NPC aggro 2. Ask him to log off 3. Warp scramble him or use directional scanner
PVP aggression log-off timer (15 minutes) 1. Shoot him once 2. Ask him to log off 3. Use directional scanner
Continued PVP aggression log-off timer (???) 1. Warp scramble him 2. Ask him to log off 3. Keep the point on him
Pod log-off timer (15 minutes) 1. Warp scramble him 2. Ask him to log off 3. Wait a few minutes (so you can tell how long he's in the pod) 4. Blow up his rookie ship 5. Watch the pod go (or not go?) 6. Use directional scanner
Humm, that would be a good test indeed. I'll talk with my corp mates to test it out.
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Kaylan Jahlar
The Assembly Hall needs your support! |
Grista
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Posted - 2009.07.09 17:50:00 -
[5]
To add, if you log out inside a POS shield, your ship will disappear from space in 2 minutes, regardless of whether or not you are aggressed. You do not e-warp. Your ship simply disappears.
Note that it is possible to bump a ship outside POS shields after the pilot logs off. I don't know exactly what happens in that case.
If you logout inside a POS that doesn't require you to enter a password to enter shields, on login you will e-warp to it from a random spot ~ 1M km away. The presence of dictor or anchored warp disruption bubbles will not affect where you land. You'll warp into a spot roughly within 2500m of where you logged out. Note that if you logout on the very edge of the shield, it is possible to warp in to a spot just outside the shield.
If you logout inside a POS that requires a password to enter the shields, entering the password immediately upon appearing in space may result in you ending up inside the shield after e-warp. You pretty much have to do this before you enter warp. This is not completely consistent. In general, slow aligning ships in systems with low lag will give you the best opportunity to enter the password. Conversely, a fast aligning ship will likely enter warp before you can enter a password, and you will land ~ 14km outside the shield.
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Kaylan Jahlar
Minmatar Industrial Limited
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Posted - 2009.07.09 18:19:00 -
[6]
Originally by: Grista To add, if you log out inside a POS shield, your ship will disappear from space in 2 minutes, regardless of whether or not you are aggressed. You do not e-warp. Your ship simply disappears.
Note that it is possible to bump a ship outside POS shields after the pilot logs off. I don't know exactly what happens in that case.
If you logout inside a POS that doesn't require you to enter a password to enter shields, on login you will e-warp to it from a random spot ~ 1M km away. The presence of dictor or anchored warp disruption bubbles will not affect where you land. You'll warp into a spot roughly within 2500m of where you logged out. Note that if you logout on the very edge of the shield, it is possible to warp in to a spot just outside the shield.
If you logout inside a POS that requires a password to enter the shields, entering the password immediately upon appearing in space may result in you ending up inside the shield after e-warp. You pretty much have to do this before you enter warp. This is not completely consistent. In general, slow aligning ships in systems with low lag will give you the best opportunity to enter the password. Conversely, a fast aligning ship will likely enter warp before you can enter a password, and you will land ~ 14km outside the shield.
That are some very interesting facts. Thanks a lot for posting them!
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Kaylan Jahlar
The Assembly Hall needs your support! |
Nareg Maxence
Gallente
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Posted - 2009.07.09 20:56:00 -
[7]
Edited by: Nareg Maxence on 09/07/2009 20:58:40 I posted this back in december. Guess it's time for a reminder.
* Global Criminal Countdown Time: 15 minutes Caused by: You engaging a non-legal target. Consequences: In high-sec, you get Concorded. In low-sec, gate and station guns fire at you but you may be able to tank them. You will lose sec status. Will reset to the full 15 minutes if you change sessions during timer, like undocking/docking.
* Aggression Countdown Time: 15 minutes Caused by: You being involved in any kind of combat. Whether someone shoots at you or you shoot at them does NOT matter. It resets every time a combat action happens. Consequences: Trying to log off while you are in the aggression countdown starts the ship log off countdown. Aggression countdown has no influence on docking or gate activation!
* Ship Log Off Countdown Time: 15 minutes Caused by: You logging off while the aggression countdown was active. Consequences: Your ship will warp out if not held down by scrambler. Your ship will remain in space until the timer runs out. Note, that this is not a continuation of the aggression countdown. The timer restarts at 15 minutes when you log out.
* Pod Log Off Countdown Time: 15 minutes Caused by: Your ship is destroyed while the Ship Log Off Countdown is active. Consequences: Your pod will warp out if not held by a warp bubble. Your pod will remain in space until the timer runs out. Again, this is not a continuation of the Ship Log Off Countdown. The timer restarts when your ship is destroyed.
* Offensive Action Countdown Time: 30 seconds to 1 minute depending on who you ask. (I am declined so say it is 1 minute.) Caused by: You fired at something or engaged an offensive module on something. Whether target is legal or not does not matter. Consequences: You can not dock or activate a gate until the timer runs out.
The source KB article seems to be gone, unfortunately.
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CCP Zymurgist
Gallente
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Posted - 2009.07.09 22:00:00 -
[8]
I suggest reading the more recent EVElopedia over the Knowledge Boards. The information on the wiki is reviewed by player volunteers and CCP staff.
http://wiki.eveonline.com/wiki/PvP_Logout_Timer http://wiki.eveonline.com/wiki/Logging_out
Those links should help answer your questions.
Zymurgist Community Representative CCP Hf, EVE Online Contact us |
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Nareg Maxence
Gallente
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Posted - 2009.07.10 08:34:00 -
[9]
Originally by: CCP Zymurgist I suggest reading the more recent EVElopedia over the Knowledge Boards. The information on the wiki is reviewed by player volunteers and CCP staff.
http://wiki.eveonline.com/wiki/PvP_Logout_Timer http://wiki.eveonline.com/wiki/Logging_out
Those links should help answer your questions.
They are not very good, those wikipages..
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2009.07.10 11:31:00 -
[10]
Originally by: Grista In general, slow aligning ships in systems with low lag will give you the best opportunity to enter the password. Conversely, a fast aligning ship will likely enter warp before you can enter a password, and you will land ~ 14km outside the shield.
I have found this to be very random, about all the time on the slow ships I do land inside, on the faster ships I tend to land both in and out, today I logged on with a covops, I was about to come out of warp when I punched the password and I did land inside the POS.
When warping to a POS I sometimes need to enter the pw before initiating warp/going into warp, and sometimes I can get in even if I type the pw just seconds before the grid loads, so it's very random for me, maybe it's db lag etc.
imo it would be far better if a ship "remembers" the pw, so that for example disconnects the fast align ships would warp back inside the pos upon connect instead of landing outside.
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