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Yahrr
The Tuskers
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Posted - 2009.07.09 15:55:00 -
[1]
I'm not sure if I should post this here or if I should report it as a bug...
Currently cloaking devices shut off when they get within 2km from most objects. This includes stations, ships, asteroids... and invisible asteroid belt beacons (aka the center).
I'm not sure if this is intended as I can see an asteroid, I can see a station, but I can't see the center of a belt (unless I'm 150km+ away from it).
The problem is that it's now not possible for a covop ship to warp to a belt's center at 0m without being decloaked. Not a big deal in reality, I just warp to the belt @ 10km, which gives me a 10% chance to be decloaked by the asteroids as I exit my warp, which is a way smaller chance then when I warp to 0m. Anyway, even while I adapted to this, it is just not right...
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RedSplat
Caldari Provisions
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Posted - 2009.07.09 16:09:00 -
[2]
De-cloak range is now 2500m
The ability of a 'centre' of an asteroid belt to decloak things really should be removed.
In the past i have warped to the 'Center', seen there are no asteroids within 10km and still been decloaked by what is essentially an arbitrary point in space on a ships nav computer.
IF this 'beacon' is actually a physical object warning of asteroids in space (odd given ships arent damaged warping through an asteroid belt and exit war at 0 speed) then i can understand it decloaking.
HOWEVER,
Why were beacons for sleeper sites and for epheremal objects in certain sleeper sites and some known space sites altered so they didnt de-cloak covops, from the previous position they were- if this were the case?
Supported-
That is, Stop 'centres' of asteroid belts from decloaking ships
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
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De'Veldrin
Special Projects Executive
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Posted - 2009.07.09 16:20:00 -
[3]
SUPPORTED - If the center of an asteroid belt is not a physical object, but merely an arbitrary nav point in space, it should not decloak a ship anymore than warpting to 0 on a safe spot does.
If it is a physical object, perhaps they should put one of those beacon lights there --Vel
Experience is what you get right after you need it.
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Kaylan Jahlar
Minmatar Industrial Limited
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Posted - 2009.07.09 16:32:00 -
[4]
Supported, this is stupid. Hidden objects or markers shouldn't de-cloak you.
Originally by: RedSplat De-cloak range is now 2500m
Where have you seen this exactly? Did I miss this from one of the recent patch notes?
________________
Kaylan Jahlar
The Assembly Hall needs your support! |
De'Veldrin
Minmatar Special Projects Executive
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Posted - 2009.07.09 17:03:00 -
[5]
Originally by: Kaylan Jahlar Supported, this is stupid. Hidden objects or markers shouldn't de-cloak you.
Originally by: RedSplat De-cloak range is now 2500m
Where have you seen this exactly? Did I miss this from one of the recent patch notes?
I actually thought decloak was 3000, the idea being you can't can flip someone while cloaked. --Vel
Experience is what you get right after you need it.
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Kaylan Jahlar
Minmatar Industrial Limited
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Posted - 2009.07.09 17:04:00 -
[6]
Originally by: De'Veldrin
Originally by: Kaylan Jahlar Supported, this is stupid. Hidden objects or markers shouldn't de-cloak you.
Originally by: RedSplat De-cloak range is now 2500m
Where have you seen this exactly? Did I miss this from one of the recent patch notes?
I actually thought decloak was 3000, the idea being you can't can flip someone while cloaked.
You can't open cans and wrecks while cloaked so this wouldn't matter.
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Kaylan Jahlar
The Assembly Hall needs your support! |
Kaylan Jahlar
Minmatar Industrial Limited
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Posted - 2009.07.09 17:15:00 -
[7]
I just tested it ingame, and you do not get decloaked at 2500m, it's still 2000m.
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Kaylan Jahlar
The Assembly Hall needs your support! |
De'Veldrin
Minmatar Special Projects Executive
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Posted - 2009.07.09 17:25:00 -
[8]
Originally by: Kaylan Jahlar
You can't open cans and wrecks while cloaked so this wouldn't matter.
I was unaware of that. Thanks for the information! --Vel
Experience is what you get right after you need it.
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RedSplat
Caldari Provisions
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Posted - 2009.07.09 18:00:00 -
[9]
Originally by: Kaylan Jahlar I just tested it ingame, and you do not get decloaked at 2500m, it's still 2000m.
You sure? I could swear i saw it in fairly recent patchnotes when they gave bombers the covops cloak....
/goes insane
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
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Kaylan Jahlar
Minmatar Industrial Limited
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Posted - 2009.07.09 18:12:00 -
[10]
Originally by: RedSplat
Originally by: Kaylan Jahlar I just tested it ingame, and you do not get decloaked at 2500m, it's still 2000m.
You sure? I could swear i saw it in fairly recent patchnotes when they gave bombers the covops cloak....
/goes insane
I just fitted a cloak, cloaked and slowly flew towards an object watching the distance indicator on the target box and I was uncloaked at 2000m not 2500m.
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Kaylan Jahlar
The Assembly Hall needs your support! |
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Isaac Starstriker
Solaris Operations
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Posted - 2009.07.09 18:20:00 -
[11]
I saw the same thing in the patch notes....it "sometimes" does decloak you at 2500...not always though.
In any case, supported.
--Isaac Isaac's Haul*Mart - Closed
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Kaylan Jahlar
Minmatar Industrial Limited
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Posted - 2009.07.09 18:37:00 -
[12]
Originally by: Isaac Starstriker I saw the same thing in the patch notes....it "sometimes" does decloak you at 2500...not always though.
In any case, supported.
--Isaac
I went back 6 patch notes and couldn't find it anywhere using CTRL-F in Firefox to search for the text "cloak". Can you find it and link it here then?
________________
Kaylan Jahlar
The Assembly Hall needs your support! |
Maxsim Goratiev
Imperial Tau Syndicate
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Posted - 2009.07.09 19:37:00 -
[13]
Originally by: De'Veldrin SUPPORTED - If the center of an asteroid belt is not a physical object, but merely an arbitrary nav point in space, it should not decloak a ship anymore than warpting to 0 on a safe spot does.
If it is a physical object, perhaps they should put one of those beacon lights there
Fix Destroyers |
Yahrr
The Tuskers
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Posted - 2009.07.09 20:41:00 -
[14]
The funny thing about the belt's center is that as soon as you hit it your cloak disables. While on the center you can reactivate cloak. It used to give the message "you can't activate your cloak because youre less than 2000m away from asteroid belt blahblah". However it doesn't give you that message anymore and your cloak goes active, just to deactivate again in a few seconds. So it looks to me like they tried to fix it already but they missed seeing something in the code...
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Dav Varan
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Posted - 2009.07.10 14:23:00 -
[15]
Its a bug , needs fixing, very annoying.
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Jaror
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Posted - 2009.07.10 19:41:00 -
[16]
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AtheistOfDoom
The Athiest Syndicate Advocated Destruction
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Posted - 2009.07.11 23:32:00 -
[17]
Makes sense. Pew Pew Lazorz!!! |
Orb Vex
R.U.R.
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Posted - 2009.07.12 08:10:00 -
[18]
Originally by: De'Veldrin SUPPORTED - If the center of an asteroid belt is not a physical object, but merely an arbitrary nav point in space, it should not decloak a ship anymore than warpting to 0 on a safe spot does.
If it is a physical object, perhaps they should put one of those beacon lights there
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Dibsi Dei
Salamyhkaisten kilta
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Posted - 2009.07.12 11:05:00 -
[19]
Supported, stupid bug.
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Zostera
Honour Bound Sc0rched Earth
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Posted - 2009.07.12 11:09:00 -
[20]
Supported. Zos |
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Marcus Gideon
Gallente The NightClub
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Posted - 2009.07.13 16:46:00 -
[21]
Edited by: Marcus Gideon on 13/07/2009 16:46:23 All this support...
And none of you actually went to the "center" of a belt to look around?
HINT: Set your Overview to SHOW ALL. There is a shoebox sized beacon floating in space, I'm guessing about 2000m away from you. Select it, and LOOK AT and you'll see it's a real object.
The same beacons are at the end of every Accel Gate, and at the warp in of every Exploration site.
While I agree that only substantial objects should decloak you... it's not a "bug". |
Aktuh Melota
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Posted - 2009.07.13 23:23:00 -
[22]
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Alexa Nakamura
Republic University
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Posted - 2009.09.09 15:03:00 -
[23]
SUPPORTED
Belt marker is a virtual object, only perceptible through the use of superimposed HUD simbology. There's no corresponding physical object (like a beacon), hence there should be no decloaking.
Only workaround is to have belts displayed in overview, toggle tactical display on, click on belt marker at the end of the warp, and try to fly AWAY from it. This way you avoid decloak 90% of the time even warping to zero.
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van Uber
Swedish Aerospace Inc
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Posted - 2009.09.09 17:38:00 -
[24]
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Ravenesa
The Bastards The Bastards.
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Posted - 2009.09.09 20:05:00 -
[25]
Warp to zero on other celestials like stars, planets, and moons don't trigger this, nither should an asteroid belt.
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Verys
Burning Technologies Circle-Of-Two
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Posted - 2009.09.09 20:26:00 -
[26]
Get rid of it. -------------------- Need a signature or graphic for EVE? Go to EVE-GFX -------------------- |
LaVista Vista
Conservative Shenanigans Party
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Posted - 2009.09.09 20:51:00 -
[27]
This very bug makes me very very sad as a dedicated Recon pilot.
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Arcane Azmadi
Caldari First Flying Wing Inc Primary.
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Posted - 2009.09.10 02:23:00 -
[28]
Oh cry me a river! You people won't support any changes to afk cloaking, why should we bother with a petty detail like this? Working as intended, suck it up.
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darius mclever
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Posted - 2009.09.10 02:34:00 -
[29]
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Herschel Yamamoto
Agent-Orange
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Posted - 2009.09.10 15:59:00 -
[30]
Originally by: Arcane Azmadi Oh cry me a river! You people won't support any changes to afk cloaking, why should we bother with a petty detail like this? Working as intended, suck it up.
AFK cloaking is a sensible, intended mechanic. Being decloaked by incorporeal beacons is not.
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