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Author |
Thread Statistics | Show CCP posts - 44 post(s) |
Richard Desturned
GoonWaffe Goonswarm Federation
427
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Posted - 2012.05.22 18:23:00 -
[211] - Quote
Currently, if I open corp hangars, my client gets bogged down if I switch ships. The client gets unresponsive. It's worth noting that one of the corp hangars has well over 1000 items between it and all of the GSCs/warehouses inside.
Let's not forget that if I expand the "Member Hangars" section, woe is me. eh |
Smoking Blunts
ZC Industries Dark Stripes
282
|
Posted - 2012.05.22 18:23:00 -
[212] - Quote
CCP Soundwave wrote:Smoking Blunts wrote:CCP Soundwave wrote:1: We're really trying to thin down the right click menu, so I'd prefer not having them back. One thing we could look into is shortcuts to different sections of the unified inventory? So you'd still open the unified inventory, but just on the exact tab you want. 2: Definately dealing with this. Not sure what the solution is but needs to be dealt with. 3: Fixed in tomorrows patch over downtime. 4: This doesn't have much to do with the unified inventory, but yes, I completely agree. why do we need a trimmed down right click menu btw? A right click menu with 15 options is about the worst functionality in the world.
and removing all the ones that are needed and every short cut is the way to go?
while i can agree that some of teh crappier options coudl ahev gone. open fuel bay, open corp hanger were not on taht list.
show info, that can go, teh one about that crap quarters thing, bin that. add to quick bar, well that can fo also.. OMG when can i get a pic here
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IDCBear
1
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Posted - 2012.05.22 18:23:00 -
[213] - Quote
Mashie Saldana wrote:The ship inventory window is opening up after every single gate jump.
On the Hawk you almost managed to fit the wing tip launcher on the actual launcher hardpoint according to the graphics. The current placement looks silly as the launcher base is like 3 times bigger than the wingtip it is attached to.
Go to the ESC menu >Reset Settings > Rest Window Position. That'll stiop it form popping up every session change. Band-aid I know but it will help. |
Messoroz
AQUILA INC Verge of Collapse
223
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Posted - 2012.05.22 18:24:00 -
[214] - Quote
Another awesome bug.
Land at a pos with > 300 pos mods aka a wormhole deathstar and main tower. It takes 4 minutes for the UI window to load the 100 different batteries, smas, corp hangars, the lazers of doom and everything. |
Malkshurr
CBC Interstellar Fidelas Constans
2
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Posted - 2012.05.22 18:24:00 -
[215] - Quote
I do not know if someone has already pointed that out
New launchers are like turrets. they rotate. but the animation rocket launches, always shows that the launchers firing more or less forward. If we shoot the target behind us, still animated rocket launches will be firing forward and then directed to the target
I observed it on heavy missiles |
Echa DeWar
Aurora Minerals Corporation Dark Knights of New Eden
1
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Posted - 2012.05.22 18:26:00 -
[216] - Quote
CCP Soundwave wrote:Smoking Blunts wrote:CCP Soundwave wrote:1: We're really trying to thin down the right click menu, so I'd prefer not having them back. One thing we could look into is shortcuts to different sections of the unified inventory? So you'd still open the unified inventory, but just on the exact tab you want. 2: Definately dealing with this. Not sure what the solution is but needs to be dealt with. 3: Fixed in tomorrows patch over downtime. 4: This doesn't have much to do with the unified inventory, but yes, I completely agree. why do we need a trimmed down right click menu btw? A right click menu with 15 options is about the worst functionality in the world.
Yes but your Unified invetory option has even worse functionality so that argument really is rubbish |
Illest Insurrectionist
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.05.22 18:26:00 -
[217] - Quote
Issue 2, not listing your active ship in the hangar makes fitting multiple ships of the same type annoying as hell.
The EST price doesn't count mods on the ship making it pretty freaking useless.
The combination of the two makes it more difficult than it should be to fit multiple ships at a time if they are of the same type.
Having to have another window open anyhow just to fit rigs makes this whole thing questionable at best. It isn't saving me time, it isn't more convenient and it isn't saving space.
Double clicking on a ship now freaking boards it instead of opening its cargo-hold. Over all this new system blows and i have strong doubts that the people that made it actually play. |
WhenPainComes
Orion's Fist Test Friends Please Ignore
0
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Posted - 2012.05.22 18:27:00 -
[218] - Quote
i have this funny problem since the patch i cant see any of the Amarr ships
this is all what i get.
http://i.imgur.com/R3Lhv.jpg
it is **** when you undock and "ups were the f... is my ship"
i cleared the cache files and stuff.
anybody else the same problem?? |
Messoroz
AQUILA INC Verge of Collapse
223
|
Posted - 2012.05.22 18:29:00 -
[219] - Quote
Another Awesome Bug #2: Be at a death star pos with > 200 pos mods and loads of SMAs and corp hangars. Have someone board a ship, congraulations as your UI now attempts to refresh everything.
|
CrazyPunk
The Fiction Factory Blue Nation
4
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Posted - 2012.05.22 18:30:00 -
[220] - Quote
I just undocked with my corp to test the new missiles at eachother and now when i undock in Arshat after a minute of flying...
1-- Screen freezes 2-- The game tells you that you just entered the system?! although i was outside the station the whole time. 3 -- After that you cant navigate your ship untill you relog the game.
FYI |
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Angeliq
Soimii Patriei Nulli Tertius
108
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Posted - 2012.05.22 18:31:00 -
[221] - Quote
XxARROSxX wrote:Angeliq wrote:XxARROSxX wrote:Angeliq wrote:XxARROSxX wrote:NOTE: YOU CAN VIEW SECTIONS OF YOUR ITEMS IN SEPARATE WINDOWS BY SHIFT-CLICKING THE WINDOW YOU WANT TO SEPARATE!!! ^^ Idiot! That is exactly the point! YOU HAVE TO SHIFT-CLICK every time you want to open a window separately! We NO like dis! UNDERSTAND? so you are going to blow up the forums over something that is obviously something that you are only complaining about because you can? it's one extra click whoopdy do... they wont change that... so get over it and stop blowing up the forums, there are multiple other more important matter to be attended to by CCP than an extra mouse click... gtfo the forums Judging by you killboard record and your age in game, I can tell that you have close to NONE experience in PVP and industry, manufacturing, inventions, POS's and about any other aspect of the game besides rating in null sec, but I will give you an insight. Most of the times in any of the above activities you have to manage MULTIPLE windows and when it comes to PVP, time of of the essence. It is not as easy as you think, it is not only "one extra click", but multiple extra clicks over and over again and browsing through that tree inventory window every time you want to do whatever. It might not seem too complicated for you, but for someone that does more than ratting and managing a couple of ships IT IS. Thank you and now pls GTFO! just because i have a 2010 character doesnt mean that i dont have knowledge about game mechanics, so before you make snap judgements why dont you keep your mouth shut before someone shuts it for you... and as for the inventory problem.. hte more people that blow up the forums the more CCP isnt going to read each individual post because they all say the same thing, so they are just going to skim through them, which directs attention away from other issues that also need to be adressed, and sure maybe the invetnory system didnt need to be changed, but people have been able to check it out for a while now and yet next to noone has had a problem with it until today? Rolling it back would take a large amount of work considering the fact that if they did it would most likely cause even more problems with other features of the game. so unless you want to experience more problems than get solved stop blowing up the forums about the bloody unified inventory...
This post of yours only confirms my initial supposition. You are an idiot! First of all if you want to shut my mouth, PLEASE DO COME! Nothing will make me happier than seeing you on my door step. Second, you actually contradict your initial post and now admit that there are more ppl complaining about it, not just me. Third, you obviously are talking without knowing the situation. On Sisi there was A LOT (I would say almost totally) negative feedback on this feature.
Can you pls GTFO now? Ok, thank you! Velator vs Tornado https://forums.eveonline.com/default.aspx?g=posts&t=62323 Velator vs Oracle https://forums.eveonline.com/default.aspx?g=posts&t=109741 |
Vlad Jackal
The Black Legionnares SpaceMonkey's Alliance
2
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Posted - 2012.05.22 18:32:00 -
[222] - Quote
WTB answer to this
Drone Damage Amplifier I Blueprint" can not be invented, there is no chance of it succeeding.
secondly why the hell do i need to see the guns in the inventory tab on my POS..... they outside the shield they nowhere NEAR the corp hanger get rid of them |
Adriel Malakai
Shoulda Checked Local Break-A-Wish Foundation
48
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Posted - 2012.05.22 18:33:00 -
[223] - Quote
I have a war that was invalidated yesterday, but I cannot see the actual time that the war drops, just that it ends on 2012.05.22.
Great job team. |
Royal Jedi
AQUILA INC Verge of Collapse
14
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Posted - 2012.05.22 18:34:00 -
[224] - Quote
I would honestly hate to be a new player with the way the new UI is.
Ive opened it up and its just a mass Cluster F*** of POS mods - corp hangar arrays - which have their own tabs within. With that you have no clue which hanger your opening, as it displays all of them instead of just the one your opening... (All of which are named the same)
I just want to open one hangar and just see that hangar. I dont need to see every hangar - gun etc. |
killerkeano
Burning Napalm Northern Coalition.
4
|
Posted - 2012.05.22 18:35:00 -
[225] - Quote
cargo window opens every time i jump?
new inventory windows suck |
Hannott Thanos
Notorious Legion
53
|
Posted - 2012.05.22 18:36:00 -
[226] - Quote
CCP Soundwave wrote:A right click menu with 15 options is about the worst functionality in the world. So are active modules that should be passive, hint hint |
MeiSun Leow
Bavarian Unstressed Mining Mob
0
|
Posted - 2012.05.22 18:37:00 -
[227] - Quote
Apart that I don't like the unified inventory, because it takes to long to open, with all ships, container, Corp Hangars and so on it's a very long list to scroll. It was a lot simpler using the old one without the nice search function.
But there are also problems: - Wrecks: if you view one, then change it in not viewed, and then loot another one, the first one also will turn grey as if you've viewed it again. - Member Hangars are sorted in a way that I can't understand, so finding the right one without searching is hard, for a big corp it's impossible.
So why change the wrecks, who cares when I loot where I have all the other stuff? Why change the cargo of the ship when in space. Couldn't this new inventory just be a search tool like the assets. And because speaking of them, why not change them adding this new feature. |
Rodnik Riasson
The Eden Trading International Corporation Curatores Veritatis Alliance
0
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Posted - 2012.05.22 18:44:00 -
[228] - Quote
I just had a short lag, followed by a Sound anomaly ( Sounded like my Headphones were just plugged in)
What now followed was strange, I hav targets logged before and They were shown after, but: -The Overview did not update everything (Distance of other ships and rats renewd, distance of Celestials did not) - When firing a target, the UI reacted as if it was not targeted, i.e. I had the Crosshair and could then click on the targeted ship icon to finally fire. - When a ship was destroyed, it just vanished from the target men++ but just left a gap between other targets. - A targeted still was shown as not targeted in the selected item menu |
James Arget
Future Corps Sleeper Social Club
12
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Posted - 2012.05.22 18:46:00 -
[229] - Quote
Nina Blaze wrote:https://bugs.eveonline.com/files/182522163311.jpg
When warping to a POS with roles for said POS, my unified inventory is blown up by all of the guns/modules etc that are on it. It would make much more sense, and be much easier to have the POS, and really all new entries in the Index to by default be minimized. I assume this would also happen when you are in a massive capital/super fleet, and everybody turns on configure (so that they may refit off each other) at which point they will have to minimize EVERYBODY'S tab in the index This is my primary issue so far. Combine that with the inability to rename SMAs or CHAs, and you rapidly find yourself inundated with choices as soon as you open your cargohold. Your cargohold. I'd say it's a significant problem that I'm unable to determine if I have ammo just because I'm inside a POS shield. |
Chrisfaren
Abyssal Frontier Jovian Empire
4
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Posted - 2012.05.22 18:46:00 -
[230] - Quote
All right, guess I'll write up some bugs I am experiencing here. Pretty severe ones IMO!
First. I live in a wormhole, good times. We were gonna do a LADAR site.
1. I try to change ships from the ship maintenance array (waiting WAY TOO LONG for **** to show up) I am now not able to do anything. Mates see me as in both ships on overview, cant warp, change ships etc. Restart game and I am in the new ship. Not funny, but ok.
2. I am at the site harvesting. Feeling alone because I dont see anyone else. Not on overview or on screen, a mate has been salvaging the same wreck for 20 minutes and I ask if he needs any help with that :p but my mates tell me they are right besides me harvesting like a boss and all wrecks are gone. With my alt they show up at the POS in different ships than they really are in.
3. Cloud depletes, cool, hey its still there but I cant target it, fine lets move to the next one. HMMMM, stuck, cant warp. Same goes for my mates. Relog to fix.
This is pretty serious business folks! I dont mind changes or the odd bug here and there, but at the moment the game is unplayable for us.
Cheers |
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Enochia Starr
Burning Napalm Northern Coalition.
2
|
Posted - 2012.05.22 18:46:00 -
[231] - Quote
You broke the game...
Reboot TQ Please............
1. Chat Windows Showing offline players 2. This is causing the server to lock out at 31,515 Players (Que'd) 3. This is ********, every time I jump through a system the new gay inventory window opens by itself. 4. Having Everything automatically open (I.E POS Gun Ammo Storage, when it's not your POS) 5. Blueprints now have no way to tell whether it's locked or not (good stuff) 6. This new log-off trap you just enable to make us lose precious money is just ********. 7. If you're going to do this log-off trap as it's intended in its patch notes, then all ships logged off in pos should just vanish and come back in the same position (NO WARPING IN)
I was fine with the inventory on SISI, but now it's just a terrible idea. At least split up ships and items...
|
Hawk GB
LightningStrikesTwice Elemental Tide
5
|
Posted - 2012.05.22 18:48:00 -
[232] - Quote
Is anyone else having problems with the log on? I've never had to be #242 in line to log in?!?! |
Alex Doom
Lost Souls Continuum Test Friends Please Ignore
1
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Posted - 2012.05.22 18:49:00 -
[233] - Quote
Didn't know if the issues are already known, but this is what I found till now: - all chat windows are buggy (offline people are still shown) - wrong standings are shown in local (but only have this problem with one of my clients) - you cannot open the corp hangar of a corp mates orca, if you not in fleet with him - inventary popup after gate jumps - you cannot see the different between locked and non-locked blueprints
EVE-Launcher is also buggy: - you can import a patch file, but anyway launcher starts downloading the whole patch and overwrite the imported one with 0 Bytes |
Flashmala
Dead Rats Tell No Tales
2
|
Posted - 2012.05.22 18:52:00 -
[234] - Quote
Hawk GB wrote:Is anyone else having problems with the log on? I've never had to be #242 in line to log in?!?!
Yep, me too.... I restarted the client when I cleared my cache, and now it says I'm in line... |
Asmodes Reynolds
Rayn Enterprises
34
|
Posted - 2012.05.22 18:52:00 -
[235] - Quote
warning: local no longer works properly,
Characters will sometimes not show up when entering system (haven't found the cause yet..)
Characters in local that have been have been aggressive anytime during their since they logon will permanently show up in the local of the system they log off in...
CCP please fixed quickly.... |
FLuX89
STAHLSTURM Test Friends Please Ignore
0
|
Posted - 2012.05.22 18:54:00 -
[236] - Quote
Alex Doom wrote:Didn't know if the issues are already known, but this is what I found till now: - all chat windows are buggy (offline people are still shown) - wrong standings are shown in local (but only have this problem with one of my clients) - you cannot open the corp hangar of a corp mates orca, if you not in fleet with him - inventary popup after gate jumps - you cannot see the different between locked and non-locked blueprints
EVE-Launcher is also buggy: - you can import a patch file, but anyway launcher starts downloading the whole patch and overwrite the imported one with 0 Bytes
same problems too.
also problems with the login server iam on waitlist and nothing happens |
Frank Pannon
Fearless Bandits Warsmiths.
14
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Posted - 2012.05.22 18:55:00 -
[237] - Quote
I had this problem after logging in in our WH, since then I can not recreate it, wonder if others had it too. (did not read whole thread)
When you are in WH at your POS with your Fitting window open, and you change ships, you get a failure message that you can not click away, OK does not work, you have to close EVE.
Wish I could recreate it.
|
Ramon Sohei
URSALIS LOGISTICS GROUP Villore Accords
1
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Posted - 2012.05.22 18:57:00 -
[238] - Quote
Immortis Vexx wrote:To those of you who are just finding out about the unified inventory. This feature has been live on the test server for weeks now. In addition to that it has been announced on the forums for even longer. It is completely ridiculous of you to be so angry/upset over a feature that you should have known was coming. Note that I am *NOT* talking about those of you who are having problems with it, just those that didn't bother to give feedback or test it.
Regarding the release problems, I understand that it is frustrating to not have all the things working 100% but please name an expansion that has been bug free? Name one from any MMO that has been bug free? They don't exist! NO one does it 100% right, not Blizzard, Bioware, Sony, etc. It sucks, and I really want everything to work right but this kind of project is not a science, its an art. Chill out, give them time, and continue the feedback. In the meantime, work with what ya got.
Part of the problem is that we do not have enough people testing on the test server. I myself am just as guilty of this as anyone. Some problems only present themselves under certain conditions and having just 100 people on a test server doesn't give the variety of situations necessary to expose bugs. Lets all commit to being on the test server more so that we can help CCP work toward smoother releases in the future.
Vexx
Sorry but I took the bait... (I know people in a couple of companies who do QA and also work closely to a team that does QA where I work at)
The Unified Inventory feature I agree has been in the works, mentioned in the forums, and even in the Inferno main web page. Therefore, it should not be a surprise to anyone. The problem is with the Inferno site that does not link the dev blog that explains the changes: http://www.eveonline.com/inferno/unified-inventory-ftr/ . If you click on the link it only shows you a pic of what it looks like instead of the dev blog http://community.eveonline.com/devblog.asp?a=blog&nbid=28637 So, I can see why people are upset when no documentation is readily showing on their main site. CCP please update the site.
About the statements that: "we do not have enough people testing on the test server" and "100 people on a test server doesn't give the variety of situations necessary to expose bugs".... Sorry, but those statements are not valid. If you want to stress test the server, then sure you need more people. But when you really look at all the changes and features CCP has put in this release you don't need more than 10 or 15 testers. For that matter, I am guilty of not doing QA for CCP. But I don't get paid for it. The little time I play Eve is to have fun; not work a second job. I'm sure CCP has a cadre of QA testers in a functional test system to do this and drafted documentation for the testers to follow from A through Z the 97% of all actions related to the new feature at the UI layer. If a new release on Singularity is tested for this purpose, 100 people is too many (by a factor of 5x). The issue people talking about inventory windows popping up after jumping to another system and when undocking, this would have been found easy during testing. Makes me wonder how the Unified Inventory was this tested prior to Inferno.
Cheers, Ramon |
Kalzin Maya
1
|
Posted - 2012.05.22 18:58:00 -
[239] - Quote
Cleared Cache prior to launching post-patch. Sound was set to wrong device, had to change the device and restart client. problem solved. |
Serge Bastana
GWA Corp Unified Church of the Unobligated
608
|
Posted - 2012.05.22 18:59:00 -
[240] - Quote
CCP Soundwave wrote:WeGÇÖre trying to thin down the right click menu right now, as having a load of options there is very ungraceful.
Is that why you added the pointless 'To Captains Quarters' just above 'Get Repair Quote'. Good move, really good placement of such an annoying option. WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place... |
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