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Jim Hazard
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Posted - 2009.07.15 06:06:00 -
[61]
seriously... all the ppl whining about t2 bpo owners making too mich isk or complaining about the bpos in general are just all doing it wrong!
1. I have been in eve for 5,5 years, never got lucky to win a BPO from the lottery
2. Never bought a T2 BPO and still can easily make 2-3B / week on my own without much work
3. If i would want to get into t2 production and do not wanĤt to do all the work with the invention stuff, i could buy t2 bpos without any problem, but will have to pay such a huge amount of money that its just not worth it. (Which is just the price for a steady income from t2 production)
And to all the morons complaining about the advantage older players would have:
You should have been arround 2003 and should have seen what it used to be like for us to get the RP for the lottery with crappy low level agents... Not even speaking of having to mine for like 2 weeks 10 hours every day to be able to afford a ****ing t1 battleship. Its all really easy for you these days.. much easier than it used to be for us and still you complain.... good job @ the whiners.
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Shadowsword
Epsilon Lyr Tau Ceti Federation
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Posted - 2009.07.15 06:11:00 -
[62]
Edited by: Shadowsword on 15/07/2009 06:14:39
Originally by: CommmanderInChief Edited by: CommmanderInChief on 14/07/2009 12:16:50 Well hes got a point tbh, but yeah its because they were here first. Look at the major powerblocs in eve? they got there because they wasnt that many people back in the day to stop them, and well 5000 in eve doesnt take up all the space, now theres 100x more.
And alliances then didn't have the same industrial support or numbers they have now, nor the same logistic capabilities. If you think taking over a region (at least the good ones) was a walk in the park just because a 50 vs 50 was considered a large battle, you're sadly mistaken.
Quote:
The older alliances had plenty of time to build fortresses and get established, new alliances and corps well they are basically fecked as the game doesnt cater for them, and doesnt give them the same chance.
2 months after TCF was created and invaded Venal, the north was pretty much a fortress, with all of them against us. And look where we are now. You know why we now hold space? Because of efforts, efforts and some more efforts.
There will always be those who aren't able, or willing, to put as much efforts in the game than those who did, and that's why some groups have R64 moons and BPOs, and some others are just jealous. The OP is a good example: He could buy a BPO, but that would require lots of sweat, so he'll just whine about how unfair it is that they make good profit, and he don't. Nevermind that invention actually produce more income than BPOs with mass production, that it just require more sweat.
Quote:
Its like an older player will alwyas be better than a new player, purely becuase of the skilling, its not how much you play its how long. However the person from 2003 could have logged in once ever, but kept training, will be a whole lot better than a 2008 character who plays every single day.
Yeah, sure, my 8M SP in leadership and 4M SP in science are a great help when I'm ratting...
See the flaw in your reasonning?
Quote:
I think everyone knows its a massive advantage being a older player/corp/alliance shame CCP dont see that.
First, you don't need 50M SP to join one of the older alliances, so what's the problem with that?
Second, of course the older players have an advantage over newer one. In other games, it's the player who play the most hours/day that has the advantage. It's in the nature of any MMO. You play to grow more powerfull and efficient over time. Trying to deny that would reduce Eve to a counter-strike in space.
Quote:
My suggestions
Remove T2 BPOS, let CCP buy them back so ppl dont lose out. Then invention is just used Make Moon Gold random, meaning moons can be gold one day the next just dust, or have a time or resource limit on how much is available. Change SOV Mechanics big time!
Do you have any idea how disruptive for the market random moon minerals would be? Do you really want to pay your HAS 350 or 400M?
Have you ever setup a POS? it's a bloody nightmare, 4-6 hours to anchor/online a full deathstar, the same to remove it.
And I have yet to hear a good argument in favor of removing T2 BPOs that doesn't reek of jealousy. ------------------------------------------
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voogru
Gallente Massive Damage United Corporations Against Macros
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Posted - 2009.07.15 06:28:00 -
[63]
Originally by: Shadowsword And I have yet to hear a good argument in favor of removing T2 BPOs that doesn't reek of jealousy.
Originally by: Delusional Player "If I can't have a T2 BPO then nobody else should be able to have one either. It's not fair!!!"
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2009.07.15 06:50:00 -
[64]
Edited by: Akita T on 15/07/2009 06:56:14
Originally by: voogru
Quote: Imagine what if base invention chance with the best chance-boosting decryptor and all L5 skills would be 100% for battlecruisers and battleships. Imagine what if equivalent "above 100%" invention chance would translate into additional runs on invented blueprints. Imagine what if T1 BPC ME/PE levels would affect T2 BPC ME/PE levels.
This just in, INVENTION WORKS. You want more profitable invention? Restrict it to low-sec POS only. Then it'll be more profitable. And it would improve low-sec as well.
No, I don't want more profitable invention. I just want cheaper T2  EDIT : cheap, as in "hey, look at that stupid guy, I can buy that Claymore, platinum-insure it, and blow it up for a profit" cheap. EDIT2 : just kidding, but you get the idea. Sort of.
Inventors will just shoot themselves in the foot anyway no matter what you do. It's not like you can't buy reactions cheaper than the precursor materials or at least without the fuel cost worked in... Moving invention to lowsec won't make it significantly more profitable, there are enough people in lowsec who work on a "stuff I get myself is free, therefore worthless" schedule already.
EDIT3&4: if anything, we should scrap the invention system altogether and introduce a "T2 BPO LP shop" at the R&D corps... you give them a bunch of ISK, some LP, and a truckload of datacores plus a T1 BPO... and you get a T2 BPO. No chances involved, no nothing.
EVE issues|Mining revamp|Build stuff|Make ISK |

voogru
Gallente Massive Damage United Corporations Against Macros
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Posted - 2009.07.15 07:23:00 -
[65]
Originally by: Akita T EDIT3&4: if anything, we should scrap the invention system altogether and introduce a "T2 BPO LP shop" at the R&D corps... you give them a bunch of ISK, some LP, and a truckload of datacores plus a T1 BPO... and you get a T2 BPO. No chances involved, no nothing. Just a huge (financial) entry barrier. Invention would soon become redundant anyway.
Looks like you just want to see people who put a lot into work into something lose all their stuff. Since you can't blow it out of the sky (unless they are really stupid) you want CCP to do it for you.
I'm sure glad you don't work for CCP.
Heres why T2 BPO's won't be released: It'll make invention obsolete, nobody will invent anymore and that part of the game will be gone. Heres why T2 BPO's won't be removed: They have very little impact on the market compared to invention. 20 or so BPO's per module/ship vs THOUSANDS of inventers just itching to sell their stuff for less than what it cost them to build. The only thing removing T2 BPO's will accomplish is ****ing off anyone who put effort toward getting these prints with significant amounts of sweat and time. And not only that, but over time T2 BPO's remove themselves when the owner gets bored and quits. The more T2 BPO's they get, the more T2 BPO's go out of the game when they quit.
Don't forget about the T2 BPO owners that make so much ISK from their T2 prints they decided to sell their ISK in bulk, they get banned eventually and you have large collections of prints automatically removed from EVE.
They'll phase out on their own. The only ones remaining will be with the players who are still active (like me), because we love EVE.
T2 is cheap and accessible and profitable as long as you have a brain.
The way invention is right now is stuff thats not profitable to invent, people stop inventing generally, prices creep upward enough to where it's profitable again, and inventers start inventing again. Prices fall down to where they are not profitable, inventers stop inventing... prices creep up, and the cycle continues.
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Harcole
Amarr Sanguine Unity
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Posted - 2009.07.15 07:30:00 -
[66]
If I recall correctly there was only ever 8 BPO's per module released in to the wild. Since most Tech2 BPO corps/individuals bought as many as they could most of these are owned by the same player.
As is mentioned above these then get phased out through natural causes. Another illusion I'd like to end is that Tech2 is a isk printing machine. As the owner of a tech2 command ship BPO I can state with fact, that my corp mates running missions and salvaging have more isk income than the BPO in a week. The difference? I have to make one run to Jita to pick up materials a week to make 250m profit, they have to run a days worth of missions...
The corp I am in makes more isk from invention than I do from the BPO also, the only advantage from the BPO is cost to build and its really not all that different.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2009.07.15 07:36:00 -
[67]
voogru, I was not saying that you should do ANY of that, I was merely playing devil's advocate with better ways of effectively making either one (invention or T2 BPOs) obsolete without removing them.

In other words...
"Somebody : Remove T2 BPOs, they are unfair ! Me : You're stupid to ask for that, ask for invention to be buffed significantly, so you can eventually manufacture at pretty much the same cost as a T2 BPO owner. Well, then there's also the invention costs, but that's unavoidable... the BPO owners had to pay for the BPO too, so it would all be fair enough."
"Somebody else : Invention is not profitable enough ! Me : As long as too many chums work in invention, it will never be too profitable, you might as well remove invention and introduce a way to get T2 BPOs instead again. Then at least we'd get dirt-cheap T2 stuff. But you still wouldn't make a bigger profit anyway."
In yet another words "sod manufacturers, inventors and whatnot, the real money's in trading anyway". And trading is best when volumes are high, and volumes are high when prices are low 
EVE issues|Mining revamp|Build stuff|Make ISK |

voogru
Gallente Massive Damage United Corporations Against Macros
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Posted - 2009.07.15 07:40:00 -
[68]
Edited by: voogru on 15/07/2009 07:46:16
Originally by: Harcole If I recall correctly there was only ever 8 BPO's per module released in to the wild. Since most Tech2 BPO corps/individuals bought as many as they could most of these are owned by the same player.
ThereĈs 20 for each module BPO pretty much, trust me. I know. Ships I'm not so sure about, but I know modules are 20, ammo is 40.
Quote: In yet another words "sod manufacturers, inventors and whatnot, the real money's in trading anyway". And trading is best when volumes are high, and volumes are high when prices are low
You know what these players that make so much money doing nothing but trading all day driving up the price of modules to stupid levels are unfair and need to be nerfed, I propose we make it so players pay more taxes every subsequent time they buy and resell the same modules, up to 90% in taxes.
Yeah, not so much fun when IĈm whining to nerf your profession now is it?
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Harcole
Amarr Sanguine Unity
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Posted - 2009.07.15 07:51:00 -
[69]
Originally by: voogru
You know what these players that make so much money doing nothing but trading all day driving up the price of modules to stupid levels are unfair and need to be nerfed, I propose we make it so players pay more taxes every subsequent time they buy and resell the same modules, up to 90% in taxes.
Yeah, not so much fun when IĈm whining to nerf your profession now is it?
/signed :)
I think the problem with 90% of these threads is that everyone wants to be the best, bear in mind I've been in the game 7 years and there are still some people who were in BETA that play... if we are not the best don't expect that after 6-12 months you can beat us!
EvE is about luck - time and place... Mentality helps but, well...
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.07.15 08:08:00 -
[70]
Originally by: CommmanderInChief . Its like an older player will alwyas be better than a new player, purely becuase of the skilling, its not how much you play its how long. However the person from 2003 could have logged in once ever, but kept training, will be a whole lot better than a 2008 character who plays every single day
How did I miss this little gem?
Uh no, acutally he'd be terrible. A 2008 character would by now have a minimum of 10-11M SP, and if he played every day, he'd wipe the floor with an 03 who'd done nothing but train skills.
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Bellac
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Posted - 2009.07.15 08:55:00 -
[71]
GOSH - its not often I feel quite so strongly about anything in EvE - It is just a game afterall - but htere are so many things wrong with the OP I can not believe the DEV's havn't locked the post.
In short, I take offence to being called a "cheat" just because I have some tech2 BPO's. I played the game as it was at the time - got lucky got prints - simple as that. There was no cheating involved.
Also there was never a time when you could buy tech2 BPO's off the market - they were only available through R&D agents. People may have re-sold the prints they got but that is something completely different
Lastly IF a dev has called tech 2 BPO's "an icon of endless wealth" then that is a very poorly picked phrase which does not reflect the truth. OK some are money makers. The top few make ALOT of money - but 95% of tech2 BPs are no different than any other BPO in game. They can make you a steady income - with work - but are not an endless money maker. Running missions makes me far more income than I get from Tech2 - simple as that.
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Banana Torres
The Green Banana Corporation
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Posted - 2009.07.15 09:39:00 -
[72]
Originally by: Jim Hazard
You should have been arround 2003 and should have seen what it used to be like for us to get the RP for the lottery with crappy low level agents... Not even speaking of having to mine for like 2 weeks 10 hours every day to be able to afford a ****ing t1 battleship.
And it was ****ing brilliant.
Anyways, for me t2 BPOs really gives the lie to the "all of Eve is PvP" argument. Imagine if there was an equivalent thing that gave a pew-pew PvPer the kind of advantage that a t2 BPO gives to a carebear, sorry, industrial PvPer. How long would that thing stay in the game?
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Soulita
Gallente Inner Core
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Posted - 2009.07.15 10:13:00 -
[73]
Hi voogru & co!
It is funny to see the usual lobbyists for the t2 BPOs in full swing everytime a thread like this pops up. Putting so much effort into the preservation of their 'useless' and 'unprofitable' T2 BPOs...
Oh wait.. Why whould they do that??!! 
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.07.15 10:14:00 -
[74]
Originally by: Banana Torres
Originally by: Jim Hazard
You should have been arround 2003 and should have seen what it used to be like for us to get the RP for the lottery with crappy low level agents... Not even speaking of having to mine for like 2 weeks 10 hours every day to be able to afford a ****ing t1 battleship.
And it was ****ing brilliant.
Anyways, for me t2 BPOs really gives the lie to the "all of Eve is PvP" argument. Imagine if there was an equivalent thing that gave a pew-pew PvPer the kind of advantage that a t2 BPO gives to a carebear, sorry, industrial PvPer. How long would that thing stay in the game?
Yeah, the equivalent would a be for instance an ultra-rare Raven which can mount 8 torp launchers, has insane base HP, extra cap, Typhoon-style drone bay and sells for 10s of billions of ISK.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2009.07.15 10:27:00 -
[75]
Originally by: voogru You know what these players that make so much money doing nothing but trading all day driving up the price of modules to stupid levels are unfair and need to be nerfed, I propose we make it so players pay more taxes every subsequent time they buy and resell the same modules, up to 90% in taxes. Yeah, not so much fun when I’m whining to nerf your profession now is it?
10% of a truckload is still a fair amount of moolah 
EVE issues|Mining revamp|Build stuff|Make ISK |

Harcole
Amarr Sanguine Unity
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Posted - 2009.07.15 10:36:00 -
[76]
Originally by: Soulita Hi voogru & co!
It is funny to see the usual lobbyists for the t2 BPOs in full swing everytime a thread like this pops up. Putting so much effort into the preservation of their 'useless' and 'unprofitable' T2 BPOs...
Oh wait.. Why whould they do that??!! 
Unless I've missed a post (and I might of done) there not useless, there just not as beneficial as most of the none holders think.
For example the cost of the T2 I make is approximately 160m per unit, its selling for 200m, it takes 7 days 15 hours to build 5 to turn out 200m profit. Invention makes the build cost only about 10% more expensive...
As with all things EvE its a status issue more than anything. I have a T2 BPO, I want to keep it beacuse they are a true limited item in game and why would anyone want to give that up?
I make more isk on tech1 rigs than I do on BPO. But nothing beats E-peen gloat than being able to say I have a tech2 BPO.
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Vyktor Abyss
Gallente The Abyss Corporation Abyss Alliance
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Posted - 2009.07.15 10:52:00 -
[77]
Random accusations aside, I actually kind of agree with the disparity you point to...
The people who say "Just save up and buy the T2 BPOs" you want are talking arse for the most part. Even the lowliest T2 Backup Sensor Array BPO that comes on the sale forum is looking to sell for a 3 or 4 year rate for return on investment.
- Yes you can buy and sell T2 BPOs and break even OR make money, but at the end of the day thats speculating, and you're relying on demand for the T2 BPOs to remain as high (risky considering what can happen in 3 or 4 years).
The original members of the game (who got T2 BPOs or farmed borked static complexes over and over) got a massive advantage in terms of making ISK compared to those who start out now. It annoys me that so many of these can play multiple accounts that they can afford to pay for by buying GTCs from those trying to "catch up", they then sell these free characters for yet more insane ISK, and push themselves further from most of us plebs.
I'm not bitter at the players for that TBH, they got in early and did what most of us would do to get ahead, and the game would always have had an "elite" of players who generally fall into leading/directing 0.0 alliances and then dictating who has the next most valuable resource in the game - DYSPRO moons.
The truth is I am bitter towards CCP for playing 'God' in the worst way by setting up a game mechanic (the T2 lottery) for the lucky ones to get ahead, and then taking that away, yet leaving the massive disparity between players that had "farmed" T2 BPOs on multiple accounts getting insane amounts of these BPOs and those newer to the game.
Not forgetting the massive amounts of price fixing and exploitation of demand by those T2 BPO owners before invention : with T2 cruisers costing 250M (ridiculous profit margins) etc...
I personally think the lottery should have continued alongside invention in order to stop the T2 BPOs being as "rare" as they are today. Either that or longer 0ME copies being handed out or something instead...
As is invention is not even feasible for many lower demand T2 modules and ships, but the high demand T2 stuff still makes relatively monster profits for the BPO owners due to the ME advantage.
Its such a convoluted issue now though that there is no black or white, only grey areas. What is truely annoying though is the disparity is growing, and people who play a short time wise up - they realise the missions they grind trying to "catch up" are in fact a waste of time compared to the folks 'owning' the Dyspro moons, sucking out Billions per day. These people and their friends got the resources (normally the best T2 BPOs in their leadership structure) and enough ISK to beat any challenging group of players economically - which is often why people will join that side (cheaper than market T2 ships sold in the alliance) etc....
It is also a reason why so few "new" alliances ever make any headway into 0.0. Realisation of these facts is really annoying for ambitious players. So either stop being ambitious, or be clever enough to manipulate the encumbent system yourself (hi Ricdic!).
Don't know why I bother with my rants, too bored and exaspirated now. tada 
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Ihmen Shank
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Posted - 2009.07.15 11:02:00 -
[78]
T2 BPOs weren't bought off the market, they were handed out lottery style by random chance to those that had research points from running research agents.
The cheating occured with the BoB alliance and a certain dev manipulating the lottery if I recall, though at the time I didn't really pay much attention because I didn't care.
If you want a T2 BPO, save up and get one. You'll turn a profit on it in a few years. If you'd rather have profit now, invent the BPCs.
It takes a hell of a lot of work to make money from a T2 BPO, and since invention the margins you make on most T2 components are minimal anyway. Paying 20+bill for a BPO is more of a wealth icon.
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Banana Torres
The Green Banana Corporation
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Posted - 2009.07.15 11:02:00 -
[79]
Originally by: Malcanis Yeah, the equivalent would a be for instance an ultra-rare Raven which can mount 8 torp launchers, has insane base HP, extra cap, Typhoon-style drone bay and sells for 10s of billions of ISK.
You forgot, and cannot be lost with normal useage.
There is nothing that a t2 inventor can do to mitigate the advantage that a t2 BPO owner has. Your ulta rare Raven will be blown up. The closest that we came to invunerable ships was Mommies in low sec, and we got heavy interdictors to deal with that. All I am saying is that t2 inventors should get some tools to enable them to level the playing field. Until then I will continue to laugh at the "all of Eve is PvP" proponents.
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Soulita
Gallente Inner Core
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Posted - 2009.07.15 11:06:00 -
[80]
Originally by: Harcole ...there just not as beneficial as most of the none holders think.
For example the cost of the T2 I make is approximately 160m per unit, its selling for 200m...
Erm, you are aware that this is 20% profit?! Do me a favour and ask 'normal' producers about their usual profit margins, you might be surprised to see a slight difference.
Plus t2BPO invention is much less grind than invention - as one of your t2BPO holder buddies pointed out.
Plus the t2BPOs were introduced in a highly questionable and manipulateable way (as you may recall some people got theirs through 'connections'...)
In short: Unbalanced item, introduced in questionable way.
So come again as to why they should be kept in game...?
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Steve Celeste
Caldari Overdogs
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Posted - 2009.07.15 11:06:00 -
[81]
Originally by: voogru
2. Real-Money Trade
For #2, CCP bans them and all of their accounts which hold the said T2 bpos. T2 bpos not re-introduced.
Only the account involved in RMT gets banned, the player keeps all his other accounts. Just look at Ricdic, hes still ingame.
So just open a new account if you want to RMT, great work CCP 
Sorry about offtopic btw...
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Killer Gandry
Caldari Red Horizon Inc
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Posted - 2009.07.15 11:19:00 -
[82]
Yup yup,
T2 BPO's are very hard to come by.
Specially since I have seen 2 of em sell for 1 bill or less on contracts recently and actually decided to buy one of them for fun and giggles.
So people whi cry they are uber expensive or not obtainable. Try a new whine, this whine turned sour.
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Banana Torres
The Green Banana Corporation
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Posted - 2009.07.15 11:27:00 -
[83]
Originally by: Killer Gandry Specially since I have seen 2 of em sell for 1 bill or less on contracts recently and actually decided to buy one of them for fun and giggles.
Fun and giggles is all that you will have with your cheap t2 BPO. It is cheap for a reason, nobody wants what it produces. Try buying a t2 BPO for an in demand ship, you wil have to sell a lot of ETCs to afford it. 
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2009.07.15 11:28:00 -
[84]
Edited by: Danton Marcellus on 15/07/2009 11:28:12
Originally by: Soulita Hi voogru & co!
It is funny to see the usual lobbyists for the t2 BPOs in full swing everytime a thread like this pops up. Putting so much effort into the preservation of their 'useless' and 'unprofitable' T2 BPOs...
Oh wait.. Why whould they do that??!! 
You must have not read the thread or come here in fullblown denial and want everything leveled for your amusement, others be damned.
I collect BPOs myself, I don't care if everyone else has them too, as long as I get to keep those I've collected. I hate the typical MMO grind.
But I guess those two points are beyond your realm of reason and anything someone of your petty nature can grasp.
Should/would/could have, HAVE you chav!
Also Known As |

Shadowsword
Epsilon Lyr Tau Ceti Federation
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Posted - 2009.07.15 11:35:00 -
[85]
Originally by: Banana Torres You forgot, and cannot be lost with normal useage.
There is nothing that a t2 inventor can do to mitigate the advantage that a t2 BPO owner has.
There is nothing a covetor pilot can to do mitigage the advantage a hulk pilot has.
Except, maybe, get a hulk?
Or buy a second account, and mine with 2 covetors?
You can apply the same thing to faction/officer mods over T2 ones, too. Mods that won't get lost in high-sec mission grinding, unless the player is stupid enough to use so much of it it paint a bulls-eye on the hull. Or marauders, and so on.
Bottom line, everything in this game favor the player who invested the most money to increase his capacity to earn money. And it's the way it's supposed to work.
Quote:
All I am saying is that t2 inventors should get some tools to enable them to level the playing field. Until then I will continue to laugh at the "all of Eve is PvP" proponents.
Mass-production is already a pretty good tool for that. If the T2 bpo holder doesn't do invention on the side, you'll get more profits that him. If the T2 bpo holder also does invention, then it's "advantage" is dillued in the number of factory slots he runs, and become pretty negligible.
Note that I wouldn't mind a signifiant boost to invention anyway, like making the ME/PE of the T1 BPC matter in the output. But removing T2 bpos, with all the side-effect implied, would be a stupid way to boost invention. ------------------------------------------
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Killer Gandry
Caldari Red Horizon Inc
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Posted - 2009.07.15 11:42:00 -
[86]
Originally by: Banana Torres
Fun and giggles is all that you will have with your cheap t2 BPO. It is cheap for a reason, nobody wants what it produces. Try buying a t2 BPO for an in demand ship, you wil have to sell a lot of ETCs to afford it. 
Strange that when I do a marketcheck the actual item sells well enough.
Ah, you are under the misconception I was talking about items that don't sell. If you would wash your eyes and do some actual checks then you would see some real high volume selling MOD T2 BPO's being at times at very low price. Out of boredom, out of typo on settin gprice who cares. Fact is that if you wanna do a reply get your facts straight and then report back.
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Enuen Ravenseye
Gallente Beer of the Month Club LLC
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Posted - 2009.07.15 11:54:00 -
[87]
I don't begrudge anyone holding a T2 BPO. I don't see it as that great of an advantage, considering the price vs. return. /shrug
I do get jealous of people throwing around statements like "well, it was only 100bil ISK" like that's pocket change. Jeez, I think I have 30 million ISK to my name at the moment.
I do wish I could sell a few of the T2 BPCs I invented. Hell, just a nibble would be nice. Instead the contracts get ignored completely. I must be doing something wrong here.
Daddy needs some cash flow. Seriously.
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Banana Torres
The Green Banana Corporation
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Posted - 2009.07.15 12:05:00 -
[88]
Originally by: Killer Gandry Fact is that if you wanna do a reply get your facts straight and then report back.
Just now there is a Energized Regenerative Membrane II BPO for sale in the Sell Orders forum for at least 1 billion.
In Sinq Laison, where I am currently located, about 5 of these a day sell for about 500,000ISK. I would rather keep my billion and fritter it away than buy that BPO. But someone will buy it for fun and giggles.
I couldn't find an offer to sell an in demand BPO, which kinda validates the OP whine.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.07.15 12:14:00 -
[89]
Originally by: Banana Torres
Originally by: Malcanis Yeah, the equivalent would a be for instance an ultra-rare Raven which can mount 8 torp launchers, has insane base HP, extra cap, Typhoon-style drone bay and sells for 10s of billions of ISK.
You forgot, and cannot be lost with normal useage.
There is nothing that a t2 inventor can do to mitigate the advantage that a t2 BPO owner has. Your ulta rare Raven will be blown up. The closest that we came to invunerable ships was Mommies in low sec, and we got heavy interdictors to deal with that. All I am saying is that t2 inventors should get some tools to enable them to level the playing field. Until then I will continue to laugh at the "all of Eve is PvP" proponents.
T2 BPOs do get lost though.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.07.15 12:16:00 -
[90]
Originally by: Banana Torres
Originally by: Killer Gandry Fact is that if you wanna do a reply get your facts straight and then report back.
Just now there is a Energized Regenerative Membrane II BPO for sale in the Sell Orders forum for at least 1 billion.
In Sinq Laison, where I am currently located, about 5 of these a day sell for about 500,000ISK. I would rather keep my billion and fritter it away than buy that BPO. But someone will buy it for fun and giggles.
I couldn't find an offer to sell an in demand BPO, which kinda validates the OP whine.
Post a "want to buy" and see how far you get.
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