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Daniel Mar
Valor Inc. Nulli Secunda
4
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Posted - 2012.05.22 19:55:00 -
[1] - Quote
Really, I'm totally serious about this, because it does not seem so!
The new Inventory UI hurtz my head already... so much fail in one window -_- Looks like it was put together with ductape and chewing gum.
For the really ******** ones, wikipedia offers a quite kiss guidline: http://en.wikipedia.org/wiki/Gestalt_psychology
For the beginning let's just keep it simple with symmetry (i'd have posted images directly but this forum seems neither to support imaged tags nor own images...cool stuff in 2012)
window/dialog borders area cool thing, but one should not overdo it. 3 different borders? http://i46.tinypic.com/33066g4.png
similar to margins: http://i49.tinypic.com/jt99gj.png
same goes for dialog content, one inset (right) the other one flat (left), doesnt it hurt your eyes already? http://i46.tinypic.com/143dypy.png
Now lets come to some more interesting point, the Law of Continuity wich is actually the worst part on this whole new dialog thingie and makes it look misformatted and stuck together from a bunch of squares that have no flow into eachother: http://i49.tinypic.com/2hz3dy9.png left optionbox is set below right content's bottom border which makes the window look like one table is set lower than the other one (the squares thingie i was reffering to). put it up and you have your thought line in place again, thus create more visual flow int the dialog.
#2 the slider: http://i46.tinypic.com/b8wmzb.png cool edgy thing you have in there, is it so hard to draw a straight line?
So now let me do a bit mspaint, and voila, old vs new with all fixes: http://i48.tinypic.com/2n0o329.png
could have done bit better on the left border as the checkboxes and stuff are bit close to it now, but hey it was just paint and you should get the idea wht i was speaking about.
Design patterns can be so easy... with a bit of common sense... consider this on your next dialogs ;)
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Surfin's PlunderBunny
Hulkageddon Orphanage
1182
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Posted - 2012.05.22 19:57:00 -
[2] - Quote
I like the new stuff |
Chunicha
Imperial Academy Amarr Empire
10
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Posted - 2012.05.22 19:58:00 -
[3] - Quote
The new inventory system is a vast improvement. People just always complain when things change, once they get used to it theyll realize its much better. |
Sarpy Aranori
BREAKING-POINT Primal Force
1
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Posted - 2012.05.22 19:59:00 -
[4] - Quote
Surfin's PlunderBunny wrote:I like the new stuff +1 |
Fabulousli Obvious
State War Academy Caldari State
142
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Posted - 2012.05.22 20:00:00 -
[5] - Quote
God. Positive Trolls. What a Crazy Day.
Great thought anyway to match this with Gestalt. Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |
Rhaesyn
SunStar Corporation
0
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Posted - 2012.05.22 20:20:00 -
[6] - Quote
Chunicha wrote:People just always complain when things change, once they get used to it theyll realize its much better.
Well there is change and change :)
A change can be as simple as the weather changes from cloudy to clear sky...
A change for example would also be someone's wife/gf telling him she wants a sex change. How would that person respond to that change? :) I bet you can imagine he would not want to "bend over" and submit to that change as easily as the weather :)
It depends on how heavy the change is, don't you agree?
From a fully functional UI to a badly designed one, is a heavy change unless you don't use the UI as alot of other ppl do. For example with opening multiple containers at once and depending on them to stay open. As openingen them every time they dock/undock is alot of (Extra) work... is a big change and not really needed....
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Xander Riggs
EVE University Ivy League
204
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Posted - 2012.05.22 20:21:00 -
[7] - Quote
...this inventory is fine. It took me roughly three seconds to adjust to it. I don't see what everyone i flipping a **** about. "A man with a drone-boat has nothing but time on his hands." |
Vyl Vit
Cambio Enterprises
499
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Posted - 2012.05.22 20:25:00 -
[8] - Quote
"...most gestalt psychologists emphasize that gestalt therapy is not a form of gestalt psychology." I especially liked this part.
What the hubub is about is, some people organize differently than others. The "old" inventory system lent itself well to recognizing forms. The new one tends to rely on recognizing names (though not entirely.) Some people found the old system refreshingly comfortable, (and surprisingly, too) as they were "always" saddled with the latter method. Now it seems one of the few places they could enjoy their method of organizing has adopted their least favorite. If you take the total original posts complaining you'll get a decent demographic of the various cognitive methods. You can't please them both. Anyone with any sense has already left town. |
MotherMoon
Blue Republic RvB - BLUE Republic
703
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Posted - 2012.05.22 20:29:00 -
[9] - Quote
https://forums.eveonline.com/default.aspx?g=warning&l=http%3a%2f%2fi48.tinypic.com%2f2n0o329.png&domain=tinypic.com
I'm not going to lie I can't see the difference, i didn't check the rest of your links, but i shouldn't have to. Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |
Darth Kilth
Clan Exiled Legends
11
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Posted - 2012.05.22 20:32:00 -
[10] - Quote
The paint alterd version look more cleaner, much more smooth, just because of a few changes.
Interesting read, and those changes do make the inventory system slightly more pleasant to look at/ |
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Zhihatsu
Merch Industrial Goonswarm Federation
50
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Posted - 2012.05.22 20:32:00 -
[11] - Quote
Rhaesyn wrote: A change for example would also be someone's wife/gf telling him she wants a sex change. How would that person respond to that change? :) I bet you can imagine he would not want to "bend over" and submit to that change as easily as the weather :)
Thanks for this, it's a really, really ******* ******** comment. Number of calories in a cubic lightyear of ham http://www.wolframalpha.com/input/?i=number+of+calories+in+a+cubic+lightyear+of+ham |
HVAC Repairman
GoonWaffe Goonswarm Federation
49
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Posted - 2012.05.22 20:34:00 -
[12] - Quote
gestalt transformers were the best
devestator was the best / defensor was the worst |
MotherMoon
Blue Republic RvB - BLUE Republic
703
|
Posted - 2012.05.22 20:34:00 -
[13] - Quote
Fabulousli Obvious wrote:God. Positive Trolls. What a Crazy Day.
Great thought anyway to match this with Gestalt.
no Fabulousli Obvious, you are the demons, and then Fabulousli was a troll Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |
Tippia
Sunshine and Lollipops
7070
|
Posted - 2012.05.22 20:38:00 -
[14] - Quote
Chunicha wrote:People just always complain when things change GǪalso when things are made worse, as in this case.
Xander Riggs wrote:I don't see what everyone i flipping a **** about. See sig. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |
Tanaka Sekigahara
United Space Marine Corp
84
|
Posted - 2012.05.22 20:41:00 -
[15] - Quote
Daniel Mar wrote:Really, I'm totally serious about this, because it does not seem so! The new Inventory UI hurtz my head already... so much fail in one window -_- Looks like it was put together with ductape and chewing gum. For the really ******** ones, wikipedia offers a quite kiss guidline: http://en.wikipedia.org/wiki/Gestalt_psychologyFor the beginning let's just keep it simple with symmetry (i'd have posted images directly but this forum seems neither to support imaged tags nor own images...cool stuff in 2012) window/dialog borders area cool thing, but one should not overdo it. 3 different borders? http://i46.tinypic.com/33066g4.pngsimilar to margins: http://i49.tinypic.com/jt99gj.pngsame goes for dialog content, one inset (right) the other one flat (left), doesnt it hurt your eyes already? http://i46.tinypic.com/143dypy.pngNow lets come to some more interesting point, the Law of Continuity wich is actually the worst part on this whole new dialog thingie and makes it look misformatted and stuck together from a bunch of squares that have no flow into eachother: http://i49.tinypic.com/2hz3dy9.pngleft optionbox is set below right content's bottom border which makes the window look like one table is set lower than the other one (the squares thingie i was reffering to). put it up and you have your thought line in place again, thus create more visual flow int the dialog. #2 the slider: http://i46.tinypic.com/b8wmzb.pngcool edgy thing you have in there, is it so hard to draw a straight line? So now let me do a bit mspaint, and voila, old vs new with all fixes: http://i48.tinypic.com/2n0o329.pngcould have done bit better on the left border as the checkboxes and stuff are bit close to it now, but hey it was just paint and you should get the idea wht i was speaking about. Design patterns can be so easy... with a bit of common sense... consider this on your next dialogs ;) Fantastic post, And I am impressed to were able to articulate something I inherently sensed but was unable to verbalize, beyond " that looks sloppy and unfinished, and does my head in"
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Savage Angel
Garoun Investment Bank Gallente Federation
31
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Posted - 2012.05.22 20:55:00 -
[16] - Quote
The photoshopped one looks better, but wastes the space beneath the menus. One thing we do not need in our UI for Eve is wasted space.
Other than that, nice tips. |
ivar R'dhak
STK Scientific
46
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Posted - 2012.05.22 22:09:00 -
[17] - Quote
Savage Angel wrote:The photoshopped one looks better, but wastes the space beneath the menus. One thing we do not need in our UI for Eve is wasted space.
Other than that, nice tips. No, it-¦s the useless item and isk counter that are a gigantic waste of space. The OP-¦s shop just makes this whole broken thing look actually half decent.
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