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Sentient Void
Caldari Anarcho Trust Corporation
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Posted - 2009.07.18 12:54:00 -
[1]
If anyone happens to know for sure then that'd be great.
I'm putting together a fairly basic but extended algebraic formula spreadsheet to determine (apart from unknown factors) how long your ship would last based on whatever amount of DPS you plug in against your ship in regards to your Shield, Armor, and Structure HP & Resistances, along with any shield or armor repair capabilities.
Any help would be greatly appreciated! Regarding EVE Online... People really do seem to want something beautiful but unforgiving. |

Akasa Shiva
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Posted - 2009.07.18 12:57:00 -
[2]
BTW and by "work" I mean will they still actively recharge shields while you are taking armor and/or structure damage... in effect creating additional HP buffer in the meantime, thus extending your tanking abilities a bit?
Otherwise are you legitimately better off just turning the module off altogether to save capacitor? Not that it would matter if you're about to die anyways, but you get my point.
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Furb Killer
Gallente
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Posted - 2009.07.18 13:21:00 -
[3]
They keep working
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Sentient Void
Caldari Anarcho Trust Corporation
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Posted - 2009.07.18 14:30:00 -
[4]
When considering the value of that additional buffer HP you get, do you think it would be logical to consider it as having 0% resistances or shield value resistance?
Thank you for helping me with this, BTW. Regarding EVE Online... People really do seem to want something beautiful but unforgiving. |

Peckles
Destry's Lounge Important Internet Spaceship League
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Posted - 2009.07.18 14:42:00 -
[5]
Originally by: Sentient Void When considering the value of that additional buffer HP you get, do you think it would be logical to consider it as having 0% resistances or shield value resistance?
Thank you for helping me with this, BTW.
No i don't. When the shield booster cycles, it gives you a set amount of extra shield. That shield has the same kind of resists as all the other shield that you used to have. The only time this would not be true would be if you turned off some of your resistance mods.
I can't see this formula being very effective given that anyone with a passive shield tank is going to have a dynamically changing shield recharge rate. Good luck though I guess.
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Sentient Void
Caldari Anarcho Trust Corporation
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Posted - 2009.07.18 14:53:00 -
[6]
Edited by: Sentient Void on 18/07/2009 14:53:45 Thanks for affirming that for me.
This spreadsheet and plug in factors, et cetera is mostly for use by me and my close friends who also play Eve, and understand that it is only practical for active tankers (shield and/or armor repair). It's mostly to get a good rough idea of how long one should last against other different ship setups, again apart from unforeseen factors.
Thank both of you very much for taking some time to help me with this, it's greatly appreciated. If you are interested at all, for helping me I'll send you the spreadsheet and can contact you through eve if you would like it? Regarding EVE Online... People really do seem to want something beautiful but unforgiving. |

Intigo
Amarr Endemic Aggression Exalted.
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Posted - 2009.07.18 15:32:00 -
[7]
Why not just use EFT? The estimation it makes is most likely as good as the one you're creating. ___________________
ENEMA, much love. <3 |

yani dumyat
Minmatar Tribal Liberation Force
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Posted - 2009.07.18 16:02:00 -
[8]
Originally by: Akasa Shiva
will they still actively recharge shields
Yes shield boosters will still actively work and have the same resistances as when the shield was full, however if your shield drops to 25% or below there is a chance for damage to penetrate your shield and do armour damage.
The following is the description of the skill "tactical Shield Manipulation"
Originally by:
Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.
I've no idea how CCP work the chance equation, however most players will have this trained to level 4 because it's a requirement for using an invulnerability field II.
I don't think there is a corresponding effect of armour being penetrated at bellow 25% but could be wrong. _________________________________________________ Lifeboat ----> + Human |

Sentient Void
Caldari Anarcho Trust Corporation
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Posted - 2009.07.19 00:13:00 -
[9]
Originally by: Intigo Why not just use EFT? The estimation it makes is most likely as good as the one you're creating.
Where does it make an estimation of the amount of time it would last against whatever DPS? I have not seen this feature, but if it is there in some way, shape or form then it would surely save me a lot of hassle and'd probably be a bit more accurate especially if it compenates for Tactical Shield Manipulation (which I won't bother with). Regarding EVE Online... People really do seem to want something beautiful but unforgiving. |

Steve Celeste
Caldari Overdogs
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Posted - 2009.07.19 10:59:00 -
[10]
Originally by: yani dumyat Yes shield boosters will still actively work and have the same resistances as when the shield was full, however if your shield drops to 25% or below there is a chance for damage to penetrate your shield and do armour damage.
That has never happened to me and i've had shield around 20% for long periods during pve. Imo it's some sort of hoax.
To the OP: shield recharge rate is not linear, i once read that at 33% of shield capacity the recharge rate is 2.4 times that of the average recharge rate.
That's why that last few % from fleet bonus takes so long to fill up after jumps and Drakes instapop when they get under 20% shield.
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Steve Celeste
Caldari Overdogs
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Posted - 2009.07.19 11:00:00 -
[11]
Originally by: Steve Celeste
Originally by: yani dumyat Yes shield boosters will still actively work and have the same resistances as when the shield was full, however if your shield drops to 25% or below there is a chance for damage to penetrate your shield and do armour damage.
That has never happened to me and i've had shield around 20% for long periods during pve. Imo it's some sort of hoax.
To the OP: shield recharge rate is not linear, i once read that at 33% of shield capacity the recharge rate is 2.4 times that of the average recharge rate.
That's why that last few % from fleet bonus takes so long to fill up after jumps and Drakes instapop when they get under 20% shield (in pvp).
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Furb Killer
Gallente
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Posted - 2009.07.19 11:59:00 -
[12]
That is because you have trained tactical shield manipulation (i think thats the one), who prevents damage from leaking through your shields.
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aetherguy881
Gallente
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Posted - 2009.07.19 12:24:00 -
[13]
If you're taking armor while shield tanking (we won't even mention structure (oops!)) Then you need some better shield skills, otherwise you will continue to fank. ------------------- Always remember this about EVE:
Life is cheap, or 15 bucks a month. |

Sentient Void
Caldari Anarcho Trust Corporation
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Posted - 2009.07.19 13:23:00 -
[14]
Originally by: aetherguy881 If you're taking armor while shield tanking (we won't even mention structure (oops!)) Then you need some better shield skills, otherwise you will continue to fank.
The idea is to get an idea of how long one would last in a pvp encounter, and as was mentioned is not so much for passive shield tankers, more so a rough estimate for active repairers (shield or armor).
As for the gent who mentioned how the shield recharges at different percentage levels throughout the shield (the top of the hyperbole is around 60-70% I believe), that is more for passive shield tankers to worry about, not so much actives (since active tankers are constant). Although for everyone there will be a negligible amount of hyperbole shield recharge per second varying on skills and ship, again it is not significant and would only add, generally, a negligible amount of additional shield time for merely around a few seconds in the long haul. This will be compensated for in the spreadsheet by a fine print. Regarding EVE Online... People really do seem to want something beautiful but unforgiving. |

Pan Dora
Caldari The Maverick Navy Atlas Alliance
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Posted - 2009.07.19 16:16:00 -
[15]
Originally by: Steve Celeste
Originally by: yani dumyat Yes shield boosters will still actively work and have the same resistances as when the shield was full, however if your shield drops to 25% or below there is a chance for damage to penetrate your shield and do armour damage.
That has never happened to me and i've had shield around 20% for long periods during pve. Imo it's some sort of hoax.
Its not a hoax, however the chance is so small that most people dont have the chance to observe it. Even more because not many people stay at the critical amount long enoug to notice.
My posts DOES reflect the view of my corp and ally... ..or a mistake they did when let me post. |
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