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Millur
Minmatar Terran Legacy Jovian Enterprises
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Posted - 2009.08.17 11:29:00 -
[61]
Edited by: Millur on 17/08/2009 11:29:21 Gotta sign this thread to.. its a great idea I hardly do missions but would be fun to accept it and just sit back and maybe watch the caller be blown to bits -------------------------------------------------- Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Signatures must also contain content relevant to your character or EVE Online. Begpo KpoBu
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Belrend Coregaul
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Posted - 2009.08.17 21:59:00 -
[62]
Again. More replies. More signs. Stop viewing and leaving without words to say.
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Herzog Wolfhammer
Gallente Aliastra
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Posted - 2009.08.18 04:08:00 -
[63]
+1
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Aeon Noblemagus
Minmatar Sto-vo-kor The Council.
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Posted - 2009.08.18 06:29:00 -
[64]
whole heartily approve of this idea, especially if two different groups of people enter the dead space/pocket/what ever at about the same time and can attack each other, i would like to see it in high sec, as well, but i'm not sure if it was feasibly, and the victor can get a chance to escalation of some sorts.
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Markus Reese
Caldari
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Posted - 2009.08.18 06:58:00 -
[65]
Originally by: Aeon Noblemagus whole heartily approve of this idea, especially if two different groups of people enter the dead space/pocket/what ever at about the same time and can attack each other, i would like to see it in high sec, as well, but i'm not sure if it was feasibly, and the victor can get a chance to escalation of some sorts.
I was thinking about that part too, the fighting eachother, can easily have some warning. Would be kinda neat in the instance of factional distress calls. One starts in Amarr, one starts in minmatar and could lead to some neutral place if at all possible.
I just came across the Nidhoggur in the Epic, and again I find myself thinking how nice it would be to get that butterfly effect style play for carebears, just a random fleets meeting up for mission, and some sort of divy based on how much damage a fleet does would work well. Would also like to point out the privateer fleet that happened in Clear skies too, would be awesome to just meet up with peeps like that to do a big time scheduled op start.
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Jade Spekter
Amarr Imperial Academy
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Posted - 2009.08.18 08:43:00 -
[66]
/signed
This would be alot of fun. I think it would be great if there were individual distress calls that happened occasioanlly like say time based or every other story line if you want to limit it to mission runners.
And also have large scale distress calls which were happening constantly in each region where you would need alot of help and after it was complete a new distress call would occur in a different part of the region or constelation.
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666Devious
Sinister Elite Raining Doom
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Posted - 2009.08.19 12:01:00 -
[67]
I like how this might be the single greatest idea on the forums and not a comment of some type of recognition even from ccp.
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Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2009.08.19 12:05:00 -
[68]
How come when I suggested this a year ago, nobody cared?
More seriously, I still think it's a great idea. ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
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666Devious
Sinister Elite Raining Doom
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Posted - 2009.08.19 12:10:00 -
[69]
Because Rovan explained it more in depth and you are in 24th Imperial Crusade, which no one cares for. |
Ming Yamato
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Posted - 2009.08.19 12:35:00 -
[70]
This is the best single idea I have heard. Even though there have been missions with stranded ships and transports underattack. I like the idea of it happening spontaineously when maybe you arent completely ready for it.
Thumbs up!!
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Drakoulia
Caldari The Night Corporation
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Posted - 2009.08.19 13:27:00 -
[71]
One of the best ideas I've heard here. Some dev input would be appreciated. ---
Originally by: The Mittani Don't touch that! Don't open the refrigerator! The spy is in the refrigerator!
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Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2009.08.19 14:39:00 -
[72]
Edited by: Astria Tiphareth on 19/08/2009 14:42:57
Originally by: 666Devious Because Rovan explained it more in depth and you are in 24th Imperial Crusade, which no one cares for.
And who are you again?
(It was a rhetorical question phrased as a joke, hence the 'more seriously' bit - sheesh, kids these days)
My post was to agree with the concept, and point out that it had been suggested before some time ago, which either means CCP aren't interested (I hope not) or liked it but haven't yet found the time. Either way this thread should prompt them to look at it again.
What corp I'm in has nothing to do with the discussion at all, this isn't CAOD. ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
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666Devious
Sinister Elite Raining Doom
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Posted - 2009.08.19 15:07:00 -
[73]
Originally by: Astria Tiphareth Edited by: Astria Tiphareth on 19/08/2009 14:42:57
Originally by: 666Devious Because Rovan explained it more in depth and you are in 24th Imperial Crusade, which no one cares for.
And who are you again?
(It was a rhetorical question phrased as a joke, hence the 'more seriously' bit - sheesh, kids these days)
My post was to agree with the concept, and point out that it had been suggested before some time ago, which either means CCP aren't interested (I hope not) or liked it but haven't yet found the time. Either way this thread should prompt them to look at it again.
What corp I'm in has nothing to do with the discussion at all, this isn't CAOD.
The point i was making is that u came here attempting to gain some sort of credit for something that was , yes similar, but was neither complete enough or exactly the same. If u suppoted the idea then thats all the imput we need.
I'll give u a better idea of who i am when i catch out in provi space. Have a good day.
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Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2009.08.19 15:18:00 -
[74]
Originally by: 666Devious The point i was making is that u came here attempting to gain some sort of credit for something that was , yes similar, but was neither complete enough or exactly the same. If u suppoted the idea then thats all the imput we need.
Er, thanks, but I'll decide what I meant by posting here. I don't need to gain credit; those who have been in F&I for a while know of me, and the respect I've been shown by a few very long-term posters here is more than I deserve. My post was and is simply to illustrate that someone had suggested this idea before. This isn't about scoring points either; it's about improving EVE. I couldn't care less if someone else 'got credit' for an idea I proposed a while back - if it makes it into the game, then they clearly did a better job than I, and we all benefit. Please stop making so much out of a post that was very clearly intended as a combination of humour and information, as well as support. ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
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Mad Maulkin
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Posted - 2009.08.19 15:23:00 -
[75]
Yes and just! please stop continuing the argument!
Can i sign this again! great IDEA!!!
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Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2009.08.19 15:25:00 -
[76]
To get back on topic, I have a query for the OP - at present, many missions require a certain fit, or at least a general leaning towards an NPC/PVE style approach. Given that these instant events are by their very nature, well, instant, how would you deal with that you might not be in the best fit for the job, and what about things like expiration times?
Could anyone come along to such a mission, or is it unique to you? Would it be a beacon in the overview, or a place you'd have to remember to bookmark?
I could sort of see roving gangs out looking for missions to do, if it were done in a particular way, but is that what you had in mind? ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
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Rovan Stargazer
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Posted - 2009.08.19 16:34:00 -
[77]
I imagined these missions as a completly random event. If you would be in a transport ship for example, you would probably not be able to help, except if you would have a ship that is capable of pve-ing nearby. As for gangs, yeah you could form gangs to challange more difficult encounters in low-sec space (like station sieged by pirates).
Expiration on these missions would vary from mission to mission. Kill missions would expire in maximum few hours. Yes i know that distress kill missions mean that someone needs help immediatly, but we don't know how large forces are fighting, so if we come a hour or even few hours later battle could be still going on, there could even be some wrecks present, proving that fight is going on for some time. But main reason for few hours on mission expiration would be time, that is needed for someone to form a proper gang.
While i'm at it, i realy like how you guys took this idea and improved it in so many ways. :)
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This NameTaken
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Posted - 2009.08.19 20:32:00 -
[78]
Originally by: Rovan Stargazer Edited by: Rovan Stargazer on 19/08/2009 16:42:02
While i'm at it, i realy like how you guys took this idea and improved it in so many ways. :)
Here's what I love about the ideas given so far.
Scalable mission. The more people that show up to help, the more NPC's show up. That way, it incourages people to work/play together. It helps people meet others in the game, and insures that each mission is different because nobody knows what ships will show up. Perhaps there shouldn't be any loot or salvage available for this type of mission. The reward could be in iskies/LP. That way, it's easy for the game to split the rewards based on time in the mission, and there is no fighting over rewards between strangers.
Epic arc. Now that we have a group of players together, let's give them a new goal to work on. Further incourging interaction with strangers.
Choice of sides. Now, we can help either side, and get the rewards/penalties that go along with that choice, and we aren't tied to that for the next mission that comes along.
PVP. If we are allowed to shoot whoever comes to the distress call, (assuming they're on the other side) then we have brought pvp to highsec.
Sleeper AI. Even if all real players choose the same side, the scaled mission can be a chanllenge if sleeper AI is used. Plus, if you're the only real player on your side of the fight, you have some back up that will be of some help.
Dust.... I wonder if this would be a good place to add some dust content. Those players could call in air support, and create a huge fight.
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Zitus
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Posted - 2009.08.19 20:54:00 -
[79]
posting in an successful Idea thread, giving my support as well.
20/10 mate =)
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ShadowReverent
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Posted - 2009.08.20 00:33:00 -
[80]
/signed
Almost nothing wrong with this idea. CCP would have to decide if everyone who answered a distress call would warp to the same mission or different missions. Same = really wacky pvp. Different = a really interesting form of choose-your-own adventure. Especially if the loot was good... it would put a whole new spin on how you fit your ship... ready for anything.
+ I love the idea of using constellation chat... makes something useless into meaningful. If you don't want to be bothered with distress calls... minimize/close window.
/signed again (is that cheating?)
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OrcephDrake
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Posted - 2009.08.20 00:56:00 -
[81]
i haven't gotten a chance to read everyones response to this yet but i say Rovan Stargazer FTW! This is a good idea if not awesome! It's a beautiful cross of exploration and PvE missions.
The only suggestions is maybe add it to exploration so if u r run one scann it shows up as a 100% signal right away. Which will help ease newer players into exploration.
Another idea would be to have hubs at certain stations were u can view possible broadcasts much like u view bounties. Maybe? IDK its just a thought.
All in all AWESOME!
SIGNED!
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Typhado3
Minmatar Ashen Lion Mining and Production Consortium Aeternus.
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Posted - 2009.08.20 04:38:00 -
[82]
very nice.
only problem i see is not having the right equipment to finish the mission if your travelling somewhere and get this.
would you also get these just sitting randomly in space, it makes sense that they would call upon the local known pod pilots just as likely as they would the passerbyes. ------------------------------
Just a crazy inventor ccp fix mining agent missions % pls
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Metalcali
Dreams In Digital
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Posted - 2009.08.20 19:56:00 -
[83]
What if the distress calls only went to ships that are capable of fighting? Say the signal can go to a retribution but if you are flying by in a bestower you wouldn't receive it. This would keep it from being a spam type of request that people feel they might miss out on and if you are in hopes of getting this call you can cruise around in a ship geared for combat. ---
Originally by: CCP Mitnal Locked.
OP does not contain an idea.
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Markus Reese
Caldari
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Posted - 2009.08.21 00:17:00 -
[84]
Edited by: Markus Reese on 21/08/2009 00:19:01
Originally by: Rovan Stargazer Edited by: Rovan Stargazer on 19/08/2009 16:42:02 Edited by: Rovan Stargazer on 19/08/2009 16:40:46 I imagined these missions as a completly random event. If you would be in a transport ship for example, you would probably not be able to help, except if you would have a ship that is capable of pve-ing nearby. As for gangs, yeah you could form gangs to challange more difficult encounters in low-sec space (like station sieged by pirates).
Expiration on these missions would vary from mission to mission. Kill missions would expire in maximum few hours. Yes i know that distress kill mission means that someone needs help immediatly, but we don't know how large forces are fighting (maybe pirates decided to take traders for hostages), so if we come a hour or even few hours later battle could be still going on, there could even be some wrecks present, proving that fight is going on for some time. But main reason for few hours on mission expiration would be time, that is needed for someone to form a proper gang.
While i'm at it, i realy like how you guys took this idea and improved it in so many ways. :)
Expiration: This could be done by the server calculating the battle, much the way that if you have ever played dynasty warriors, it interperates how forces not near you are fairing. So if there fast, can be easy to turn back the tide, come late, well, you might be too late.
There are a couple ways that you can make different ships involved. One would be to give mission bonus objectives. Yes, save the transport under attack, but then say get extra money if the cargo reaches location by a certain time.
Proper gang. Well, that can be a toughie, is the random chance of it. Perhaps there could be friendly npcs fighting too, imagine whites fighting reds? co-op bots anybody? this will allow you, if you are in a frigate to engage in some dogfighting so agro might be minimal to you. But to win, would need better ships.
An escalation could be time triggered. Ie we have word that at 22:47 that this station will be attacked, so you can take up positions, set tank, etc around that. Due to probably multiple fleets, rewards would be via % of what your fleet team did.
I saw about proper fitting. This is not a big deal as anybody who has gone against sleepers or like me, just prefers an omni setup will know. I fly omni, so I am better suited to a distress, if you set up specific, then is your gamble!
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666Devious
Sinister Elite Raining Doom
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Posted - 2009.08.21 10:41:00 -
[85]
Originally by: This NameTaken
Choice of sides. Now, we can help either side, and get the rewards/penalties that go along with that choice, and we aren't tied to that for the next mission that comes along.
PVP. If we are allowed to shoot whoever comes to the distress call, (assuming they're on the other side) then we have brought pvp to highsec.
It should be setup, so you get the briefing first. Then you pick what side you are going to be fighting on before u enter the mission.
That way the NPC will be either red x's or white depending on your side, and it cant be used to kill people in your fleet. You would only be able to kill people that selected to assist the other side.
Kind of just adding on to you This NameTaken
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This NameTaken
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Posted - 2009.08.21 18:17:00 -
[86]
Originally by: 666Devious
Originally by: This NameTaken
Choice of sides. Now, we can help either side, and get the rewards/penalties that go along with that choice, and we aren't tied to that for the next mission that comes along.
PVP. If we are allowed to shoot whoever comes to the distress call, (assuming they're on the other side) then we have brought pvp to highsec.
It should be setup, so you get the briefing first. Then you pick what side you are going to be fighting on before u enter the mission.
That way the NPC will be either red x's or white depending on your side, and it cant be used to kill people in your fleet. You would only be able to kill people that selected to assist the other side.
Kind of just adding on to you This NameTaken
Yea, that's what I was thinking too. That way people won't choose sides based on which side they think will win, but rather, which side fit's their character. The great part of this idea is that you'll be warping into the unknown everytime.... Will there only be a coupld of npc's when I get there? Will I be facing a well oiled 10 man pvp gang?
There should also be a reward for participation, that way guys like me that suck at pvp will get paid to be cannon fodder for that 10 man pvp team.
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Natalyia Kursk
Gallente R.E.C.O.N. Minor Threat.
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Posted - 2009.08.21 19:58:00 -
[87]
bump for a good idea!
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Markus Reese
Caldari
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Posted - 2009.08.22 02:11:00 -
[88]
Originally by: 666Devious
Originally by: This NameTaken
Choice of sides. Now, we can help either side, and get the rewards/penalties that go along with that choice, and we aren't tied to that for the next mission that comes along.
PVP. If we are allowed to shoot whoever comes to the distress call, (assuming they're on the other side) then we have brought pvp to highsec.
It should be setup, so you get the briefing first. Then you pick what side you are going to be fighting on before u enter the mission.
That way the NPC will be either red x's or white depending on your side, and it cant be used to kill people in your fleet. You would only be able to kill people that selected to assist the other side.
Kind of just adding on to you This NameTaken
Would be like selecting the mission arc in the epics at decision time.
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This NameTaken
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Posted - 2009.08.24 15:03:00 -
[89]
Just a bump in hopes of seeing a Dev's input on this great idea.
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Psynapse
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Posted - 2009.08.24 15:07:00 -
[90]
Distress calls!!!!
Brilliant.
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