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Draconis Astrum
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Posted - 2009.07.20 05:09:00 -
[1]
So I'm about to get into my first Raven and take it for a spin doing level 4's. Now I'm starting to wonder where I go from here. Do I train towards getting a Golem or should I take a detour and cross train Amarr ships so that I can fly a Nightmare? The Golem training would take about 3-4 months and the Nightmare training, including all the energy turret and turret support skills would take 1 month or 1 1/2 months if I train Caldari and Amarr BS to Lvl 4. Since the cost of the ships are roughly the same it seems like I should go for the Nightmare first since I could be flying it sooner. Any suggestions?
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Orthosz
Amarr Ministry of War
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Posted - 2009.07.20 05:19:00 -
[2]
Nightmare is far sexier.
And it is
V E R T I C A L
Plus, I prefer the instant damage of lasers. Also, laser and amarr skills will be more useful in PvP at a later date (if you so choose).
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Badmin
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Posted - 2009.07.20 05:28:00 -
[3]
Edited by: Badmin on 20/07/2009 05:32:58
Quote: So I'm about to get into my first Raven and take it for a spin doing level 4's.
Consider how much they cost before going after each. The golem is about 1.5B properly fitted. Ensure you are planning your skillplan to not only fly the ship, but to fly it effectively as i can do more DPS in my drake than you can probably do in your Raven.
They are both awesome ships and the Golem is T2 meaning you get the boosts in resists as well as the 8 comparable hardpoints up top. T2 ships come at a disadvantage as they only have 2 rigslots instead of 3.
Your best choice would be to decide if you want instant damage that weakens as you get further away, or delayed short range damage. The golem deals 100% damage as long as you hit, but the Guns (lasers) on a nightmare simply dissipate damage if you're not in your optimal.
If you want a Therm / EM damage pvp ship, go with the Nightmare, if you want a PVE monster, go with the golem.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.07.20 06:21:00 -
[4]
If you want to salvage your missions as you go whilst you count volleys chasing red crosses around to get in torp range then go with the Golem. If you want to run any races missions as fast as possible then go for the Nightmare. Any damage you lose to non em/therm weak bs rats will be moar than made up by instapopping pretty much everything sub bs at up to 100km away.
Originally by: Vaden Khale He's doing the moonwalk in HEE-hee-hell.
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Merbusent
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Posted - 2009.07.20 07:05:00 -
[5]
Nightmare looks cool untill you find it looks like a melted min & choc ice cream with grasshoper legs sticking out of it but it is the most fancy ship out of the two.
Recentally just fitted my vargur it took level 5 advanced upgrades to fit properly much the same for either i'd imagine.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.07.20 07:21:00 -
[6]
Actually its scads faster to get into a competant nightmare than a marauder. The nightmare has tons of extra fitting so even with only all level 4 skills you could fit one out with faction and have a damn nice mission runner.
Originally by: Vaden Khale He's doing the moonwalk in HEE-hee-hell.
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Noemi Nagano
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Posted - 2009.07.20 07:49:00 -
[7]
I cant fly a Golem yet, but still I think I can give you an answer.
First of all, the Nightmare is fun, I fly it for 1 month now and especially against Sansha and Blood Raider its an awesome choice, instapopping Cruisers and Frigs on mid-long range and sometimes even Battlecruisers die to one wrecking volley. (Should be same with Rogue Drones, but I dont fly them ;) ) My gunnery support is all l4 (some l5) and same with Amarr BS, Caldari BS and Large Energy. Fitting of the Nightmare is also not too expensive (tank t2 & faction, Amarr Navy Heat Sinks, Meta 4 Lasers and I use only t1 crystals, no faction crystals needed).
Still, for all other missions like AE, GE, Worlds Collide and so on I prefer my Cruise-CNR, which is fitted a bit more with faction (launchers), but less expensive to buy, profiting from all the shield and missile skills you should have as Caldari anyway.
And if you want to get an impression of Torps in missions, I suggest to fit a Torp-CNR with 2 Target Painters - without range rigs you will need to choose close range missions like Damsel in Distress though.
Still, I would like to fly a Golem someday, since it should be the fastest of all Mission Runners over all kind of missions (due to free damage-choice).
For the moment I am happy with my CNR (for all but EM) and my Nightmare (for fun with Blood & Sansha) and think this is a good way to go.
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Lance Fighter
Amarr
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Posted - 2009.07.20 08:00:00 -
[8]
@ above if your flying a nightmare with meta 4 tachys and t1 crystals, id advise you to rethink it a bit. t2 gives you more dps, the ability to use aurora, and well, more dps :D Faction crystals hand you 15% extra dps on a platter for a minor fee of a few mill every month or so. You probably pay more in t1 missiles than you would in faction crystals.
Originally by: Akita T
 Seriously ?
 ...wow... I'm such a forum ho' !
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.07.20 08:04:00 -
[9]
Arf.. meta 4 tachs on an already faction fitted nightmare? Geeze go buy some faction tachs. Last time I checked they are only about 30 mil each and give you the same dps as t2 at spec 3 plus they use oddles less cap.
Originally by: Vaden Khale He's doing the moonwalk in HEE-hee-hell.
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Noemi Nagano
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Posted - 2009.07.20 08:20:00 -
[10]
Originally by: Lance Fighter @ above if your flying a nightmare with meta 4 tachys and t1 crystals, id advise you to rethink it a bit. t2 gives you more dps, the ability to use aurora, and well, more dps :D Faction crystals hand you 15% extra dps on a platter for a minor fee of a few mill every month or so. You probably pay more in t1 missiles than you would in faction crystals.
Although I do agree with you about the use of t2 guns and faction crystals in general, I have to ask you a question - how long do you think will it take to be able to use t2 large energy with spec of just 4 for an average Caldari? :) I already trained all support skills in gunnery to 4 (which many Caldari did not) and still - Large Beam Spec to 4 and Large Pulse Spec to 4 would need 77 days for me, with +5 imps (which I have) and optimised skills for Gunnery-Learning (which I also have). If you think its worth to wait until then, fine. I think its worth to fly the ship also with meta 3-4 Tachs and t1 crystals, and then decide if you want to go for more laser-skills or not.
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comrade captain
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Posted - 2009.07.20 08:21:00 -
[11]
As an avid mission runner having flown both i sold the golem, it is perfect with torps vs angels as they come close towards you which is just what you want. However on the missions where the rats are more than 60km away its a real pain as torps have short range (63km javelins with my skills and t2 rigs)
The nightmare is a lot more fun to fly and can kill frigates in 1 shot (something the golem cant do because of sig radius etc) I say go for a paladin or a nightmare for sure, the golem is rubbish with cruise and torps are too limited.
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comrade captain
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Posted - 2009.07.20 08:22:00 -
[12]
Amarr navy crystals are a must as well, cheap and much mroe damage.
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Noemi Nagano
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Posted - 2009.07.20 08:25:00 -
[13]
Originally by: Zeba Arf.. meta 4 tachs on an already faction fitted nightmare? Geeze go buy some faction tachs. Last time I checked they are only about 30 mil each and give you the same dps as t2 at spec 3 plus they use oddles less cap.
Maybe you tell me where and when you checked, coz I found them to be 85 mil and more. Not that they are too expensive, but you will agree with me its a difference to spend 330 mil + for 4 guns or 120 mil, no?
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.07.20 09:11:00 -
[14]
Hrmm, I see. Well With the sudden recent popularity of the nightmare I guess I can see how they tripled in price. Hell I got my nightmare back when they were only 800 mil each too.
Originally by: Vaden Khale He's doing the moonwalk in HEE-hee-hell.
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lucifers widow
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Posted - 2009.07.20 09:34:00 -
[15]
Edited by: lucifers widow on 20/07/2009 09:35:28 Get a 'mare, seriously bad ass ship which will do 500 dps 1k dps up close and 500 at over 100 km's combine this with a great tank you have a ship that melts through most all rats types with ease, Angels are a pain compared to others maybe but then fit pulse's as they like to get close.
Edit- Also would be a lot faster to get in one than a Marauder as no bs 5 or advanced weapong 5 needed
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Noemi Nagano
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Posted - 2009.07.20 09:38:00 -
[16]
btw, I found out another reason why I didnt go for the Navy Tachs so far - my fitting is a dual heavy NOS-fitting, which helps alot to do much damage and run the tank fine with just having one more cap-module in the rest of the fitting .. and with those 2 heavy NOS the grid wont be enough for t2 and AN, even with AWU 5. This will, ofc, not keep me from going to t2s as soon as I did the looooooooooong skill-chain for them, but I am not about the Navys yet 
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Jennz
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Posted - 2009.07.20 09:44:00 -
[17]
Don't let EFT numbers fool you, heavy NOS will only work for so long on NPCs before you stop getting any cap from them and have to cycle them on others (if any are available). Just because EFT tells you when you fit a heavy NOS that you instantly and always have +ve cap bonus that's typically not the case.
I've got a heavy NOS on my 'mare purely because I couldn't think of anything else to stick there that would actually be of any benefit at all, but I don't rely on it, and nor should you. 
The other thing to note which is kinda obvious I guess is that faction crystals are really worth it. Because you've only got 4 guns you don't use them up very quickly. I bought 20 of each of the ones I commonly use many, many months ago and I'm still nowhere near to using them all up.
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Noemi Nagano
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Posted - 2009.07.20 09:55:00 -
[18]
Oh, I didnt rely on EFT-numbers alone for my fitting I also tested it a lot and found it to be working for me. I play my NM like this: switching on the hardeners, targetting everything big enough to be no drone-food and small enough to be harder to hit once close on range with the tachs, and shieldboosting only on demand when those Sansha and Blood Raiders are close enough to actually do something. In this moment its no problem to find some targets for my NOS too, and I can perma everything without killing my cap. B4 I used a fitting with a heavy cap-booster for emergency (which worked ok too), but found this fitting to be more comfortable.
Still, it wont keep me from upgrading to t2 as soon as I can use them, or maybe even AN (if I find some for a nice price) in the long run - for a first approach on that ship I found meta 4s to be adequate.
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comrade captain
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Posted - 2009.07.20 09:56:00 -
[19]
When you have good nightmare skills its worth going for a paladin as then you have the joy of 40km tractor beams.
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Noemi Nagano
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Posted - 2009.07.20 11:06:00 -
[20]
yeah, but you also have to think about armor tanking then, since the Pala works better with armortank than shieldtank AFAIK - and most Caldari dont have armorskills at all. 
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.07.20 11:12:00 -
[21]
Depends where you run your missions. If you get many em weak opponents go for Nightmare (but keep the Raven for those missions against gurista/eom/angels/mercks) as it will serve you better. If you run in caldaryland then I would suggest going for CNR while you skill up for Golem.
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lucifers widow
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Posted - 2009.07.20 11:29:00 -
[22]
Originally by: Carniflex Depends where you run your missions. If you get many em weak opponents go for Nightmare (but keep the Raven for those missions against gurista/eom/angels/mercks) as it will serve you better. If you run in caldaryland then I would suggest going for CNR while you skill up for Golem.
Woud agree angel and gurista's are slow to die bu teom and mercs just melt to a mare
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hauntingappiriton
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Posted - 2009.07.20 20:30:00 -
[23]
I am a recent golem pilot been using it a month never flown a nightmare as of yet I fell for the whole tops bull sh** well I wasted money on some rigs I yanked the fuc*** out put in some ccc rigs put the full caldari fit I had on my cnr and away I went I use 4 cn cruise launchers now I **** the field its fast I got range I got t2 drone for frigates and ill never go torps unless I was in a pvp situation and why would ai do that with a golem ? But to each his own and you'll have to play to how it makes you happy so to all who don't like my post here that's tough you don't pay for my eve account so go punch the wall break your monitor and have you eve rambo fit good luck
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Vee Zee
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Posted - 2009.07.20 21:32:00 -
[24]
Or do what I do and dual box a Golem and a Nightmare 
You probably should just go for a Golem and look at getting a NM after; you'll be able to fly the Golem while you train for the other.
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Phaedriel
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Posted - 2009.07.20 21:46:00 -
[25]
You went from a Cruise CNR to a Cruise Golem and saw an improvement? For cruise missiles the CNR far outdoes the Golem, it's why I don't use a Golem.
I like killing things upto 100km without having to think about range or T2 ammo. Also, I don't see the gain in raising RoF but having TPs which cycle for 10 seconds. Just my take on it, I'm sure torp golems are faster if you work at it but if a cruise golem were faster, I'd be in a golem, not a CNR...
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Forranz
Shadow of xXDEATHXx
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Posted - 2009.07.20 22:12:00 -
[26]
Nightmare 100%. Always use faction crystals
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hauntingappiriton
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Posted - 2009.07.20 22:27:00 -
[27]
Well who said improvments I'm saying I don't have to arse around with torps I went golem cruise cause I still get great damage and distance so that saves time but the true point of the marauder is to salvage as you go=) that brings me to this when was the last time you hada ninja salvager show up bet you can't salvage your missions at the same time in a cnr can ya there billy bob so he it is golem boom fast cruise I save time not chasing rats with a ab or mwd (torps) I make the full amount of isk by looting the missiong and salvaging with my super large cargo bay can the cnr do that if your gona waste mission isk then by all means go cnr if you just want bounty and lp cnr i f you got some noob to loot and salvage for you cnr or golem who cares but over all time vs isk golems got a cnr beat. Isk buys be toys and more skill books
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Stonewall Zachhoefs
Caldari Caldari Provisions
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Posted - 2009.07.21 01:09:00 -
[28]
Originally by: hauntingappiriton Well who said improvments I'm saying I don't have to arse around with torps I went golem cruise cause I still get great damage and distance so that saves time but the true point of the marauder is to salvage as you go=) that brings me to this when was the last time you hada ninja salvager show up bet you can't salvage your missions at the same time in a cnr can ya there billy bob so he it is golem boom fast cruise I save time not chasing rats with a ab or mwd (torps) I make the full amount of isk by looting the missiong and salvaging with my super large cargo bay can the cnr do that if your gona waste mission isk then by all means go cnr if you just want bounty and lp cnr i f you got some noob to loot and salvage for you cnr or golem who cares but over all time vs isk golems got a cnr beat. Isk buys be toys and more skill books
lvl 5 wall of text. ---------------------------------------------------- Im lookin for a new home...7 mil sp, 2 mil in gunnery, t2 armor...wanna give 0.0 a try...anyone got an opening? |

Ravenal
The Fated E.Y
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Posted - 2009.07.21 02:31:00 -
[29]
Originally by: Noemi Nagano yeah, but you also have to think about armor tanking then, since the Pala works better with armortank than shieldtank AFAIK - and most Caldari dont have armorskills at all. 
paladin \o/
... armor skills are easy, 2.9m total for very good skills. . |

Phaedriel
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Posted - 2009.07.21 05:40:00 -
[30]
Originally by: hauntingappiriton Well who said improvments I'm saying I don't have to arse around with torps I went golem cruise cause I still get great damage and distance so that saves time but the true point of the marauder is to salvage as you go=) that brings me to this when was the last time you hada ninja salvager show up bet you can't salvage your missions at the same time in a cnr can ya there billy bob so he it is golem boom fast cruise I save time not chasing rats with a ab or mwd (torps) I make the full amount of isk by looting the missiong and salvaging with my super large cargo bay can the cnr do that if your gona waste mission isk then by all means go cnr if you just want bounty and lp cnr i f you got some noob to loot and salvage for you cnr or golem who cares but over all time vs isk golems got a cnr beat. Isk buys be toys and more skill books
2 points
1 - get out of the hubs and there's no ninjas 2 - alt in a Salvacane
PS - billy bob?
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