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Dapto
Minmatar Dissolution Of Eternity
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Posted - 2009.07.20 09:05:00 -
[1]
Edited by: Dapto on 20/07/2009 09:14:45 EVE Overcrowded a Solution
WeÆve all seen these posts and I agree that Hi Sec and 0.0 is becoming overcrowded. But we all know for those of us who have ventured into low sec itÆs relatively empty even though Low Sec has the best quality LVL4 and 5 mission agents.
My thoughts on this which I believe for CCP would be quite an easy fix to open up this region and make it more viable would be to make once a pilot goes negative status is that they have a timer to get out of Hi Sec (24-48hrs) after which the faction navies will hunt you and pod you in any ship you undock in till you leave empire.
Once negative status the border Low/Hi Sec gates will no longer let you through and you will receive a message you are an enemy of empire and this gate is closed to you. Even in a Pod.
Before you flame me, read on as to the reasons why this would be good and all players no matter what you do would benefit and give reason to enter or live in Low Sec even if you are not a pirate.
òCarebears will have their way and perceive Hi Sec is safer. òIt will not change anything relating to Hi Sec war decÆing providing all the aggressorsÆ are of positive status. òWill create Low Sec Trade hubs, industrialists & haulers will make a heap more so the risk will be worth it. òCreate (well not new) but redefine professions. MercÆs will be mercÆs not pirates dressed up as mercÆs. And a newish profession Combat hauler escort services. òLow Sec pirates will be happy due to the increase of traffic & be able to control systems (trade hubs) that basically require protection iskies to go through or trade in. The present yellow people will flame this but if this was introduced youÆd have a choice, do I gank this pilot and become negative and get banished to Low Sec and be thrown into the realms of gees now I have to kill a million rats to get sec status back up or what the hell lets just live in Low Sec.
This in my opinion would balance the risk vs reward somewhat better than the present system and make it worth populating Low Sec. But it would make Low Sec an even more dangerous place if youÆve no idea what youÆre doing.
Flame On ISD this has been put in general to get feed back from the greater community. Dapto |
Ombey
Mirkur Draug'Tyr Ushra'Khan
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Posted - 2009.07.20 09:16:00 -
[2]
Originally by: Dapto
òWill create Low Sec Trade hubs, industrialists & haulers will make a heap more so the risk will be worth it.
Interesting mechanic, but this is where it falls down. It won't create low sec trade hubs due to every self-respecting outlaw having trade alts to ferry in goods and ships bought at hi-sec trade hub prices.
If a lowsec trade hub is attemped, the traders will rightly put higher prices to compensate for their increased risk. Outlaws will use alts as outlined above. Any lowsec trade hub will have the station's exit permacamped, not to mention in-gates.
Traders will get fed up of being killed by the people they are trying to sell to, and will go to do something more profitable and less annoying.
2d EveMaps|My blog
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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.07.20 09:28:00 -
[3]
The thing about changes is that people don't like changes that change THEIR playstyle.
Best solution is adding other routes, to already existing routes while making sure the previous routes don't get killed by the new ones.
Take for example the warmholes. They added stuff, new things to do, new ways, but didn't really take away from other areas.
So to create a new way for people to go to lowsex, you'd need to make a stepping stone between lowsec and highsec.
Perhaps a "less secure but guarded" system, an outpost between highsec and lowsec, where you don't get concord support, but locals will come to aid you with limited ships.
It's not safe safe, but it's safer then regular low.
It would bring people down the security ladder, would spread the herd, wouldn't stop the lowsec camps (etc) because it would be a faster route still and so forth.
In short; add stuff, don't change.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
Dapto
Minmatar Dissolution Of Eternity
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Posted - 2009.07.20 09:38:00 -
[4]
Originally by: Ombey
Originally by: Dapto
òWill create Low Sec Trade hubs, industrialists & haulers will make a heap more so the risk will be worth it.
Interesting mechanic, but this is where it falls down. It won't create low sec trade hubs due to every self-respecting outlaw having trade alts to ferry in goods and ships bought at hi-sec trade hub prices.
If a lowsec trade hub is attemped, the traders will rightly put higher prices to compensate for their increased risk. Outlaws will use alts as outlined above. Any lowsec trade hub will have the station's exit permacamped, not to mention in-gates.
Traders will get fed up of being killed by the people they are trying to sell to, and will go to do something more profitable and less annoying.
I do agree that that alts will play a part in this but say X pirate group ganks even those traders who pay for safe passage will have their own risk for those actions. This is where MercÆs and other pirates will come in. Paid services to block the route to the said Low sec Trade Hub. In other words if the controlling system pirates doesnÆt protect their interests well they may be well stuffed fighting in shuttles as most I know wouldnÆt get in a mining barge to make stuff. As you know 2 can play the perma gate camp game and in general the trade hub wont be 1 jump into low sec.
Also you forget the new profession Combat hauler protection services.
Eg: X industrialist corporation has a deal with Y pirate controlling trade hub 7 jumps in. X has 5 billion worth of stuff to take to system so they contract Z combat protection services to escort XÆs haulers freighters to YÆs system for say 1 billion.
X gets if stuff to YÆs system (makes more). Y has the stuff to keep controlling the trade hub (gets paid for blue status). Z gets paid good iskies for the service. EveryoneÆs a winner.
Dapto |
Armoured C
Gallente Interstellar Brotherhood of Gravediggers Privateer Alliance
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Posted - 2009.07.20 12:55:00 -
[5]
plently of space in 0.0
there is no overcrowded in my eve
how about you venture out.
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Tippia
Raddick Explorations
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Posted - 2009.07.20 13:25:00 -
[6]
Originally by: Dapto • Carebears will have their way and perceive Hi Sec is safer.
How is this a good thing? Wouldn't it be better if they adjusted their perception to match reality: that highsec isn't and shouldn't be safe.
Quote: • It will not change anything relating to Hi Sec war dec’ing providing all the aggressors’ are of positive status.
Too bad. It needs changing.
Quote: • Will create Low Sec Trade hubs, industrialists & haulers will make a heap more so the risk will be worth it.
No it won't.
Quote: • Create (well not new) but redefine professions. Merc’s will be merc’s not pirates dressed up as merc’s. And a newish profession Combat hauler escort services.
Escort services require corp membership to work properly and pirates will still be mercs — just with a positive sec status.
Quote: • Low Sec pirates will be happy due to the increase of traffic & be able to control systems (trade hubs) that basically require protection iskies to go through or trade in.
No tradehubs will spawn, so there is no increase in traffic, so pirates won't be happy.
Quote: This in my opinion would balance the risk vs reward somewhat better
What is the imbalance you're trying to remedy? (This is the important bit).
Your suggestions have very little to do with overcrowding and everything to do with making highsec (needlessly) safer. You're suggesting mechanics that will automate punishment that you, yourself, should be dealing out. You're cutting off large swaths of the game for no useful reason except to appease an unappeasable crowd. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Armoured C
Gallente Interstellar Brotherhood of Gravediggers Privateer Alliance
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Posted - 2009.07.20 13:31:00 -
[7]
i like the whole risk vs reward debate at the moment
most people moan about it UNTIL when it get implimented when that happens there will be such a storm on the forums.
i still cant wait for the forums storms when carrier and MOMs get "fixed"
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Kale Kold
Caldari Deep Core Mining Inc.
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Posted - 2009.07.20 13:39:00 -
[8]
EVE is not overcrowded! Get out of Jita ffs!
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Khemul Zula
Amarr Keisen Trade League
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Posted - 2009.07.20 14:49:00 -
[9]
This is why EVE needs genocide. Nothing fixes over population problems like hunting down and destroying an entire portion of your population. Well that and asteroids. They fix population problems. But we'd need a big one that could hit the entire galaxy otherwise it'd be useless. Plus we'd need people to defend the asteroid from being mined by a swarm of macro-miners. Asteroid defended by a fleet of smartbombing battleships...bah, too much work. Genocide is the answer. Wipe out the Achura and there will be no population problems. Plus there will be more jobs for everyone since they keep taking our jobs away. And they horde all the wealth for themselves. Yes, wipe out the Achura and we will all be wealthy folk with jobs in a less crowded galaxy.
Or we could all move to 0.0, but we know that isn't happening so genocide it is.
"In the beginning there was nothing, which exploded."
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Nuzzy Futs
Amarr Hedion University
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Posted - 2009.07.20 15:04:00 -
[10]
Originally by: Armoured C i like the whole risk vs reward debate at the moment
most people moan about it UNTIL when it get implimented when that happens there will be such a storm on the forums.
i still cant wait for the forums storms when carrier and MOMs get "fixed"
If CCP are really going to address risk Vs. reward you will need to add in the blue list of 0.0 entity's and how the length of a blue list decreases the rewards those members get from the area. Awww Nuts. |
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CCP Zymurgist
Gallente
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Posted - 2009.07.20 15:29:00 -
[11]
Moved to Features and Ideas.
Zymurgist Community Representative CCP Hf, EVE Online Contact us |
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Mr Mork
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Posted - 2009.07.20 16:14:00 -
[12]
eve isn't overpopulated... leave jita/rens/amarr
Also pirates already lose the ability to move into/out of high sec until they fix their sec status. I'm not sure how moving the time before navies goes after them from instantly to 24 hours will reduce suiciding carebears.
Prices are also gauged heavily in low sec, its very possible to make money trading there.
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Fon Revedhort
Monks of War Banzai Boyz
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Posted - 2009.07.20 16:26:00 -
[13]
How about we instead create a timer for anyone of positive status, so that they are to leave high sec eventually? ---[center] Please resize your signature to the maximum file size of 24000 bytes. Zymurgist |
jagoff
Cosmic Cakes
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Posted - 2009.07.20 16:36:00 -
[14]
where is this overcrowding that everyone talks about? i can roam low sec and 0.0 for hours without seeing another player.
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Dapto
Minmatar Dissolution Of Eternity
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Posted - 2009.07.20 20:36:00 -
[15]
Your a classic armoured C you talk about moving to 0.0 did that been there and yes did I see when you guys war dec'd event horizon um you. you guys hang around trade hubs like flies to a rotting corpse. and trippa get out of forums i've added you to bud list and never even seen you on. Dapto |
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