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Klandi
Consortium of stella Technologies
60
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Posted - 2012.05.23 09:36:00 -
[1] - Quote
I have for many years, been annoyed at the concept of you being "towed" into station. Nothing shows on screen to support the fact and to be fair, the concept reminds me of an 1980s D&D game where you are told what is happening and you have to use your imagination - visually non-immersive (if that is a word):).
So I have been trying to change it by suggesting alternatives, and here is the latest.
Docking - same as it is now without any annoying "use your imagination" sign. Simply announce that you are being docked.
On undock, as with a gate - you are materialised between 2 and 12km from the station - pointed towards your destination gate if you have one laid in. You would never have any "kick-out" station issues and there would still be pvp opportunities (for those that whine about that). I thought about asking for a shimmering veil that you emerge from and enter for the dock-undock but then I thought of ppls graphics cards and thought not.
This could be easily implemented as the gate mechanics would just be applied to a station.
Let the flaming begin
I am aware of my own ignorance and have checked my emotional quotient - thanks for asking |
Trollin
46
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Posted - 2012.05.24 00:19:00 -
[2] - Quote
I like my undock bm's, simple facing with zero speed would be undock space grape on a silver platter.
they dont face you to your next waypoint on jump, so that part isnt as you say.
if you want an docking video were tractor beams are towing you in as the station loads in the background i would +1 that, but as written i am -1
. |
SGT FUNYOUN
Arachnea Phoenix Battalion Vera Cruz Alliance
56
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Posted - 2012.05.24 03:55:00 -
[3] - Quote
Hmm, seems actually LESS immersive to be honest.
A tractor beam where it towes you in would be neater looking, I wager that it would tow you to an acceleration platform that would basically shoot your ship over to the hangar retrieval platform which would slow you down and maneuver you into the dock. Basically like a giant rail gun on each end of the docking sequence to fling your ship to your hangar faster and then slow it down once you get there.
I imagine though that the reason why they don't do it now, is because to make it realistic the docking and undocking sequence would take 20-45 minutes...
... each.
Think about it, moving a ship, that weighs 2 Million Metric Tons, and is 2600 meters long by 1800 meters wide (hypothetical numbers not using any actual ship dimensions because I am lazy) would fly through the tight confines, even with tractor beam guidance, like a washing machine through the door of a Ford Pinto.
Ever see an Ocean Freighter getting tug boated into port? It takes between 45 minutes to several hours just to park one freaking tanker ship.
Can you imagine trying to park a ship with nothing but energy beams (tractor beams) INSIDE a closed space, with a ship half the size of Manhattan, AND not smash it into the other ships or into the walls of the station?
Yeah they are doing us a favor by not making us sit through the full docking/undocking procedure. |
Klandi
Consortium of stella Technologies
60
|
Posted - 2012.05.29 09:00:00 -
[4] - Quote
Along the lines of docking
Why can't you dock in a friendly (corpmates) ship while being targetted? I can fully understand targetting restricting you from stuff if it is an enemy doing the targetting, but surely a friendly lock should have no restrictive properties. If you have trouble understanding a scenario, try locking a cruiser with an orca then enter the maintenance bay. I am aware of my own ignorance and have checked my emotional quotient - thanks for asking |
Soto ShinDo
HeroinPixelSpace
2
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Posted - 2012.05.29 09:08:00 -
[5] - Quote
Klandi wrote: but surely a friendly lock should have no restrictive properties.
If the lock is really friendly, just tell your friend to unlock
I like shooting blues and corpmates for example
EVE cannot decide if a lock is friendly or unfriendly. How should it? And there are many reasons to 'legitimately' lock and shoot 'friendlies'. |
RavenTesio
Liandri Corporation
40
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Posted - 2012.05.29 12:00:00 -
[6] - Quote
SGT FUNYOUN wrote:Hmm, seems actually LESS immersive to be honest.
A tractor beam where it towes you in would be neater looking, I wager that it would tow you to an acceleration platform that would basically shoot your ship over to the hangar retrieval platform which would slow you down and maneuver you into the dock. Basically like a giant rail gun on each end of the docking sequence to fling your ship to your hangar faster and then slow it down once you get there.
I imagine though that the reason why they don't do it now, is because to make it realistic the docking and undocking sequence would take 20-45 minutes...
... each.
Think about it, moving a ship, that weighs 2 Million Metric Tons, and is 2600 meters long by 1800 meters wide (hypothetical numbers not using any actual ship dimensions because I am lazy) would fly through the tight confines, even with tractor beam guidance, like a washing machine through the door of a Ford Pinto.
Ever see an Ocean Freighter getting tug boated into port? It takes between 45 minutes to several hours just to park one freaking tanker ship.
Can you imagine trying to park a ship with nothing but energy beams (tractor beams) INSIDE a closed space, with a ship half the size of Manhattan, AND not smash it into the other ships or into the walls of the station?
Yeah they are doing us a favor by not making us sit through the full docking/undocking procedure.
If you were to follow a perfect reality, yes... taxing would take a while to happen, but I doubt it would take like 20+ minutes. Think of this less as Shipping Harbour and more as an Airport Terminal; where the majority of the time isn't taxing but rather the actual Landing, and Boarding Actions. We can imagine this has been streamlined in the future simply because you're only really waiting for the Pilot not 500 people with boarding passes (although being a form of Taxi / Transportation has been discussed in the past which I thought was cool)
I don't think we really need anything completely realistic, hell think about it Stations are actually like Tardis right now because realistically you can have as many people docked as you like with everyone having a docking port the size of a Carrier ... when you consider most of these are the size of the entire docking port entrance, well you kinda have to call bullshit on the sizes.
Even more importantly here is a lack of any form of Traffic Control, just go to Jita 4-4 to see that fact.
Now something I used to like, perhaps this shows my age was the Docking and Undocking Sequences within Elite 2 Frontier. Elite 2 - Frontier Tutorial (Amiga 500+ Emulated)
The whole system works on two basic premise: 1 GÇó Docking Space is Limited ... A Station CAN be Full 2 GÇó Docking is Subject to Traffic Control and Airspace Rules (i.e. play Docking games and the Police (aka Elite Concord) will come out and pod you to clear the way for others)
Now what is cool about the way they implimented Docking is you felt like you were entering the Station itself via a common Docking Port, although there is no reason as is the case with X2 or X3 that Stations couldn't have multiple Docking Ports (as in Airport Terminals)
Still when we get inside there is a cool aspect here, mainly that what in modern games is a stupid "Loading..." screen or bar you have the Docking Elevator (or whatever works best) as a common animation that occurs to hide systems that the player doesn't need to see. Yet it also had another interesting aspect... i.e. Advertisments that displayed on the sides.
Might not seem like a big deal, but being able to Advertise Corporations, Products, Poker Tournaments, etc. whatever you can think of is something that could be a nice passive ISK sink and is far less annoying than say 600 anchoured cans around a Stargate doing little more than forcing us to turn off all cans to see what the hell is near a gate that is actually a concern.
To me having more strict rules on how many can dock, preferencial treatment for Corporations with Offices, even something as simple as a Docking Fee / 24 hours (want to use their facilities why shouldn't they charge you for it?) would make the experience in Stations something more viseral but even better would discourage loitering.
Not to mention Trading Hubs like Jita would expend to the entire Solar System, not simply have everyone crowd around a single seed station.
Elite 2 was by far one of the best Space Trading & Combat games ever made, still is superior to EVE in a good number of aspects... lessons about why it was so damn good and why people who have attempted to recreate it (Freelancer, X, etc..) fail to because they just don't quite get that it was the number of well thought out little system that made it so good. Also you think EVE has brutal Death Penalties, try if you loose your ship without manually ejecting an Escape Pod you are Dead (gone, no more, restart game!) even if you got your Pod out - chances of surviving is little to non, if that Pirate Python wants you dead HE WILL make sure you are. |
Klandi
Consortium of stella Technologies
61
|
Posted - 2012.05.31 21:28:00 -
[7] - Quote
Trollin wrote:I like my undock bm's, simple facing with zero speed would be undock space grape on a silver platter.
The fact that you have undock bm's is because we have this crappy undock system - they are required for you to get out of range of the protuberances (spikes) that manage to always get in your way!!
I am aware of my own ignorance and have checked my emotional quotient - thanks for asking |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
653
|
Posted - 2012.05.31 21:34:00 -
[8] - Quote
Klandi wrote:Trollin wrote:I like my undock bm's, simple facing with zero speed would be undock space grape on a silver platter. The fact that you have undock bm's is because we have this crappy undock system - they are required for you to get out of range of the protuberances (spikes) that manage to always get in your way!!
or, you know, to get out of the way of hostiles in the system. Undocking at 0 speed would probably count as a buff to station camping. |
Nariya Kentaya
Tartarus Ventures Surely You're Joking
201
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Posted - 2012.05.31 23:27:00 -
[9] - Quote
Soto ShinDo wrote:Klandi wrote: but surely a friendly lock should have no restrictive properties. If the lock is really friendly, just tell your friend to unlock I like shooting blues and corpmates for example EVE cannot decide if a lock is friendly or unfriendly. How should it? And there are many reasons to 'legitimately' lock and shoot 'friendlies'. friendly fire sint friendly, who woulda guessed, hehe. |
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