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Tiny Tove
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Posted - 2009.07.29 14:33:00 -
[31]
Edited by: Tiny Tove on 29/07/2009 14:34:09 Only been training for 3 months. Already run out of 6 hours skills, thank you for the pointless skill queue, 48 days would be ideal if only we still had ghost training but we don't so 48 hours, as much us as 48 days, as much use as 24 hours. ie, very little.
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Durzel
The Xenodus Initiative.
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Posted - 2009.07.29 15:10:00 -
[32]
Do people not get that you can stick any length skill you want in the skill queue so long as it starts within the 24 hour period? Are there really that many stupid people playing Eve?
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Octoven
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Posted - 2009.07.29 17:20:00 -
[33]
No need to insult people, I do agree though 244 hours is sufficient. If you think you won't be able to log in for a few days or say you take a vacation and cant log in for a week; all you have to do is simply choose a skill to train during that time say a level 5.
You are correct though that as long as the skill starts within the amount of queue time remaining it won't matter the length of it. Daily log in is nice, it keeps you in the game and not just setting and forgetting, fortunately eve is not a Ronco Rotisserie. You need to be more involved then simply logging in every 2 days.
Now granted I do hate the fact you can not queue skills when you have the prerequisite already queued. I do think that should be fixed. I know the queue does not know what skills you already have. Being most advanced skills have more then one prerequisite. Perhaps allowing the queue to be tied in to understand you have all the prerequisite including the one in queue to allow queue of the advanced skill.
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Tarron Sarek
Gallente Biotronics Inc. Majesta Empire
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Posted - 2009.07.29 19:06:00 -
[34]
Originally by: Durzel Do people not get that you can stick any length skill you want in the skill queue so long as it starts within the 24 hour period? Are there really that many stupid people playing Eve?
Yes. On top of it most of them are ungrateful and selfish. But I'm sure it was a rhetorical question and you already knew.
Modern times. Gotta love it ^^
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Balance is power, guard hide it well
"Ceterum censeo Polycarbonem esse delendam" |
Kel Nissa
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Posted - 2009.07.29 19:57:00 -
[35]
How about 42h?
Close enogh to 24 and actually being well suited for the ultimate question concerning the skill queue length.
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Ozone71
Caldari Kamikaze Fleet Command
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Posted - 2009.08.04 15:40:00 -
[36]
I find the 24 hours a little tight sometimes as I regularly travel for work. I try to get net access every day, but that is not always possible. So far I have been able to queue a few short skills and one long one to make sure training does continue. Rather than increasing the 24 hour limit, other ideas could be:
1 - 24 hours or "3" skills, so that even if I have a few 2 day skills, I can queue them up and not worry about them when I know I cant log in for a few days.
2 - Ability to queue a skill I do not have the prerequisites for .. as long as they are already queued. Note that this does mean you need to be able to inject the skill before you have the pre-requisites, which will also help reduce book clutter in station items list.
"Ozone is blue and smells faintly of geraniums." (Qi, BBC TV) |
Kempeth
Gallente
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Posted - 2009.08.05 07:45:00 -
[37]
Originally by: Roxanna Kell Simply because i think 24 hour is not enogh. And it forces you to relog everyday if you only plan short skills for a while. Don't see the issue with 48 hours. I mean, any issues with it are stricly business.
The reason for the 24 queue is to let you sleep through the night uninterrupted by EVE. Nothing more.
If you're not sure that you're going to be on the next day, do what everyone else does: Put a long skill at the end... ---------------------------------------------- The glass is neither half full nor half empty. It's just twice as big as it need to be... |
Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.08.05 09:01:00 -
[38]
New skill under learning that adds a day for every level trained.
Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 29JUL09 |
Spyker NL
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Posted - 2009.08.05 09:37:00 -
[39]
wel arent they trying to make eve less laggy? doesn't the extra 24hours skill trainign put a bigger strain ont he database?
if you dont wanna log into eve everyday then dont play it
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Rakshasa Taisab
Caldari Sane Industries Inc. Ethereal Dawn
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Posted - 2009.08.05 12:02:00 -
[40]
WTB: Character without any skills that take more than 14 days to train.
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Dretzle Omega
Caldari Global Economy Experts Stellar Economy Experts
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Posted - 2009.09.04 20:13:00 -
[41]
Originally by: Spyker NL wel arent they trying to make eve less laggy? doesn't the extra 24hours skill trainign put a bigger strain ont he database?
if you dont wanna log into eve everyday then dont play it
The skill queue does take some more data, but as far as lag and strain, the data just sits there until it is used. So, there are no calls made to the database until you sit down and open up your skill queue.
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Avatoin
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Posted - 2009.10.15 06:22:00 -
[42]
24hours is more than enough. What I want is the ability to inject skills that I dont have the prereq to train but if I have most trained and the rest are in the quene I can add the injected skill to start at the end of the quene. It would make following EVEMon so much easier/better.
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Belmarduk
Amarr Imperial Shipment
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Posted - 2009.11.18 20:03:00 -
[43]
Sorry but NOT supported.
24h is sufficent. I ralleyd for YEARS for a skill-queue - Now we have one and it is fine as it is !
Mainchar:
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Kel Nissa
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Posted - 2009.11.18 20:33:00 -
[44]
Quote: It was designed to stop midnight skill changing and having more life balance.
Correction:
It was desgined to stop midnight skill changing of people who where not able to plan ahead.
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Robert Caldera
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Posted - 2009.11.18 20:45:00 -
[45]
Originally by: Kel Nissa
It was desgined to stop midnight skill changing of people who where not able to plan ahead.
it was designed to stop midnight skill changing of people who wanted to train a skill plan.
sometimes you want to skill things as quickly as possible, with the 24h queue you dont have to train unrelated skills only because one ends at 3am.
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AshGear
Minmatar British Legion
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Posted - 2009.11.18 20:48:00 -
[46]
I agree with the OP i lost atleast a few days thx to the 24 hours.... we need atleast 100
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Precentor Saggitus
Amarr The Argonauts
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Posted - 2009.11.20 19:32:00 -
[47]
Personally I can see both sides of the arguement for changing the skill queue. In most cases the 24 hour queue works well enough. Given my occupation there are sometimes when I can't forsee the next time I might be online, combined with the fact that most of the skills I want to train are in the 7 day plus range... Long story short, the extra queue time would be nice sometimes.
That being said, I'm a big opponent of people getting stuff for free, here's how I would like to see the longer queue time implemented: New Learning skill - Study Efficiency.
The learning skill section after all could use a bit more fleshing out. Each level of the skill could add an additional 4 hours to the training queue. This skill should either have high prerequisites (at the very least Learning 5 and probably the five base attribute skills at 5 as well) or be available from the LP stores of the various university NPC corps, or both. --------------------------------- |
Grarr Wrexx
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Posted - 2009.11.23 07:38:00 -
[48]
48? Not enough. 96? Nah, why not 192? 720? Why not just a permanent skill queue?
CCP wants you to play the game. This thread is exactly why I was against the skill queue in the first place.
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sg3s
Caldari Deep Core Mining Inc.
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Posted - 2009.11.23 08:30:00 -
[49]
This is not going to happen.
Can we stop making these threads now? It's all so repetitive, gets boring and all.
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Dr Karsun
Gallente HUSARIA Curatores Veritatis Alliance
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Posted - 2009.11.23 08:49:00 -
[50]
NO. 24h is ENOUGH, not long ago we didn't have a skill que at all, the skill que solved hundreds of problems, even for older players, when starting to learn a new skill you do 3-4 first levels within 24h, one plan and you don't have to log in 4 times a day or in the night.
EVEN a 12h que would be a miracle, 24h is absolutely perfect. Stop moaning :P
Making custom signatures and banners - check my in-game bio for details!
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Tarron Sarek
Gallente Biotronics Inc. Majesta Empire
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Posted - 2009.11.23 11:02:00 -
[51]
Originally by: Grarr Wrexx 48? Not enough. 96? Nah, why not 192? 720? Why not just a permanent skill queue?
CCP wants you to play the game. This thread is exactly why I was against the skill queue in the first place.
So true.
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Balance is power, guard hide it well
"Ceterum censeo Polycarbonem esse delendam" |
Rashmika Clavain
Gallente Shadows Of The Federation
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Posted - 2009.11.23 11:49:00 -
[52]
Originally by: Robert Caldera
so if there would be a 48h queue, I guarantee you there will be people coming here requesting a 72h queue because 48 aren't enough.
This x infinity.
CCP gave an inch and now you want the mile. CCP have given the community a skill queue... be happy with that. If you cannot login everyday, make sure you queue a skill that will train for a period of time that will cover your absence.
If you don't like it, just remind yourself of what it was like when you had no skill queue.
A big no from me. Removed. Please keep your EVE signature related to your EVE persona and not that of a real life politician. Navigator |
Czert ElPrezidente
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Posted - 2009.11.28 15:41:00 -
[53]
I think that creating 96 hours ques is needed - lets say, you know that you for week cant play game (and acces it) - and you have lots of skils you want to train, but unfortunately, no one covers all time period (low level skills)- resulting in loss of precious time, and/or you have skills which cover given time period, but you dont want/need them to train, but need/want to train small time consuming skils.
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Gromilia
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Posted - 2009.11.28 16:05:00 -
[54]
Originally by: CEO Bott Edited by: CEO Bott on 21/07/2009 11:31:53 i'm not stupid... no point to wish me to log in every 24 hour... 1 ) what they need.. is money... they can say what they want... but that game not free :) and this not to please ppl :) this game to atrackt ppl... let say so... if there is more similar games... eve lose half or more ppl... couse all my friends not like way that game developes... and company such blizzard... can make similar game with more ppl... couse here 30 k ppl compare with milions in other games... lol
As people have told you leave it where it is, as i do not have any problems with 24 hrs. company such blizzard who makes WOW uses multiable servers. WOW has alot more lag than EVE-ONLINE Compare that. Where EVE-ONLINE uses only one server. BTW Guys it seems this person has no idea how eve works stop your whining and go back to WOW.
There i my 2 cent worth. |
Czert ElPrezidente
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Posted - 2009.11.28 16:18:00 -
[55]
I dont think that using of 48 or more hours training que, will cause lags in game/connection. If you think that they cause, then please write WHY you thing it cause bigger lags, onlyest problem I can think of is more usage of storage space of server, due to longer ques. But IMO it can be max. cca 3 gygabytes for all 31k players, and i sure that currently dead acount waiting for ractivation consumes much more times space.
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Grarr Wrexx
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Posted - 2009.11.28 17:17:00 -
[56]
Nobody cares if it'll cause lag or not. What we don't want is more conceited people like you who feel entitled to things because they're paying $15 a month. Well tell you what, I do too and I feel entitled to NOTHING but the server access CCP grants me.
Play the game as the developer gives it to you, and be happy if they give in on something. I had no trouble WHATSOEVER managing my skills pre-skill queue, I can't see why you conceited bastards would need more than 24 hours.
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Sepheir Sepheron
Caldari
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Posted - 2009.11.28 17:20:00 -
[57]
Oh no you have to log in once a day boo hoo.
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Pesets
The Hunt Club
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Posted - 2009.11.28 17:52:00 -
[58]
Oh no someone might train as efficiently as you despite having a job and/or real life reasons to not log in every day waah.
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Czert ElPrezidente
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Posted - 2009.11.28 18:19:00 -
[59]
So, put is simply - Im (with that I mean every player proponing current 24 hour system) play game for long, and I happy with this system, then YOU must be happy too. (based on 99% of answers saying - you just need to log every 24 hour types). But why you cant understand, that not everyone have posibility to log every 24 hours, mainly beause of WORK and/or REAL LIFE ? Devs get my money , and deasnt matter if I log every day or not. (if yes, then it is interesing, and it will be interesing to know reasons). If you thik that 24 hours are here fropm devs to "force" (I cant find better word) player to play game every day and then keep game "rolling on", then it is wrong. Because unstasfied paying customer simply CANT log every day for whatever reason. And unstasfied customer is very bad for producer. IMHO all "fortifiers" of 24h system are only puting players which cant log every 24h to much bigger dissantvatage, that they already have due to simple reason that they cant log every 24h. And putting non-every day players to disadvantage is bad for every game (which have on-line competeon as only bonus), but for only online-game it is killer. Simply try to find former players of eve on another forums, and ask them WHY they quit playing eve. Mayby from this conversation, you will learn something. And I talked with cca 15 ex-players.
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Navell Phora
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Posted - 2009.11.28 19:01:00 -
[60]
I think it is fine as it is but it would be a bit better if the time frame was just a bit longer. There are lots of skills that take just a little over 1 day to train from 3 to 4. So instead of 24 hours it could be 33 hours. That way you could start those skills that take a bit more than a day and still make a queue just in case.
Or make the skill queue that you can have as many skills as possible in the queue that all start within those 24 hours or just 2 skills that may take a really long time. That way no one is so butthurt as the guy above.
Lol at players who are put to disadventage due to not being able to log on every day. Just so butthurt lol. You are not disadventaged because of the 24 hour skill queue, you are disadventaged because you don't log in every day.
If you can't come up with a skill queue that lasts until you can log next time you have chosen wrong game. Managing skill queue is part of eve and it's an unique and working system but requires some planning. I mean, little planning.
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