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Myra2007
Shafrak Industries
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Posted - 2009.07.26 16:44:00 -
[31]
Originally by: Lrrp Perhaps have Concorde take control of some low sec space?
Originally by: Lrrp
First off I was looking for ideas and not saying anything about reducing low sec.
No, you didn't say a word about reducing lowsec. --
Originally by: Jasper Dark
I agree! Lets go back into caves and lick rocks!
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5pinDizzy
Amarr Caldari State 1st Protectorate
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Posted - 2009.07.26 16:51:00 -
[32]
Even if highsec is crowded, who cares as long as there's a reasonably even distribution of people across its systems.
Highsec is supposed to be crowded, it's the civilized cosmopolitian area, it's like the sanctuary castle fort within the thorny dangerous forest, the oasis outpost with the desert etc...
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Lrrp
Minmatar The Graduates Morsus Mihi
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Posted - 2009.07.26 16:56:00 -
[33]
Originally by: 5pinDizzy Even if highsec is crowded, who cares as long as there's a reasonably even distribution of people across its systems.
Highsec is supposed to be crowded, it's the civilized cosmopolitian area, it's like the sanctuary castle fort within the thorny dangerous forest, the oasis outpost with the desert etc...
Do not forget that when the desert oasis city got too crowded, the water ran out and the city died
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Tippia
Raddick Explorations
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Posted - 2009.07.26 17:15:00 -
[34]
Originally by: Lrrp
Originally by: 5pinDizzy Even if highsec is crowded, who cares as long as there's a reasonably even distribution of people across its systems.
Highsec is supposed to be crowded, it's the civilized cosmopolitian area, it's like the sanctuary castle fort within the thorny dangerous forest, the oasis outpost with the desert etc...
Do not forget that when the desert oasis city got too crowded, the water ran out and the city died
Sure, except in this case, the water can't run out and the oasis city is sitting right in the middle of a rain forrest. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Lrrp
Minmatar The Graduates Morsus Mihi
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Posted - 2009.07.26 17:22:00 -
[35]
Originally by: Tippia
Originally by: Lrrp
Originally by: 5pinDizzy Even if highsec is crowded, who cares as long as there's a reasonably even distribution of people across its systems.
Highsec is supposed to be crowded, it's the civilized cosmopolitian area, it's like the sanctuary castle fort within the thorny dangerous forest, the oasis outpost with the desert etc...
Do not forget that when the desert oasis city got too crowded, the water ran out and the city died
Sure, except in this case, the water can't run out and the oasis city is sitting right in the middle of a rain forrest.
Would you like to look up jungle cities that still died out?
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Johnny Rook
Beyond Divinity Inc
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Posted - 2009.07.26 17:53:00 -
[36]
is this because we got into the alliance tournament and you didn't?
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Mephesto Nizal
Best Path Inc. Ethereal Dawn
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Posted - 2009.07.26 17:54:00 -
[37]
There should be player influenced security detirmining if a space becomes high sec or drops to low sec.
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Lrrp
Minmatar The Graduates Morsus Mihi
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Posted - 2009.07.26 17:58:00 -
[38]
Originally by: Johnny Rook is this because we got into the alliance tournament and you didn't?
Lamest reply so far
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Johnny Rook
Beyond Divinity Inc
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Posted - 2009.07.26 18:06:00 -
[39]
Originally by: Lrrp
Originally by: Johnny Rook is this because we got into the alliance tournament and you didn't?
Lamest reply so far
I was trying to beat the op for worst post in the thread.
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Fuujin
GoonFleet
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Posted - 2009.07.26 18:16:00 -
[40]
Originally by: Disteeler I would like another big high&low sec added to EvE ... but separated from the actual one by 0.0 and with specific resources. It will encourage trading between the two through null sec and could spice things a bit. 0.0 is realy empty.
This is actually a pretty good idea, on the face of it. Only problem with it is that there is nothing in hisec atm that you can't get from nulsec...so if this "second empire" region has unique goods, they'll just get the stuff they might not otherwise be able to from 0.0, not empire-prime; trade would be one-way and very imbalanced.
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Ehranavaar
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Posted - 2009.07.26 18:23:00 -
[41]
you would expect high sec to expand slowly pushing a belt of low sec along in front of it out into what was no sec space.
be interesting to have players be able to affect the sec rating of systems around the periphery somehow.
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Shidhe
Minmatar The Babylon5 Consortuim
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Posted - 2009.07.26 18:30:00 -
[42]
Why does everyone complain about other people's style? Do they want to be the only people in the game? You force people's style, they leave the game. Then EvE shuts up shop, and nobody gets their way.
You want people to alter their behaviour, you lead them, not push them, especially if they can just get up and leave.
Am I the only one getting fed up of the discussion style in this post?
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Spurty
Caldari D00M. Triumvirate.
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Posted - 2009.07.26 18:34:00 -
[43]
Originally by: Ehranavaar you would expect high sec to expand slowly pushing a belt of low sec along in front of it out into what was no sec space.
be interesting to have players be able to affect the sec rating of systems around the periphery somehow.
I see it differently in that the increasing numbers of rats spawned (increasing numbers of people running missions) should be nibbling away at the sec status of high sec dragging it into low sec.
Originally by: Cat o'Ninetails hi cat here
i was thinking earlier about corpses...
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Mr Azrael
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Posted - 2009.07.26 18:36:00 -
[44]
x signed of being fed up with this discussion style...
My vote goes for a huge expansion of all spaces and a total rework of sov mechanics.
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Lanissum
The Python Cartel.
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Posted - 2009.07.26 18:36:00 -
[45]
Originally by: 5pinDizzy I think what we need is more lowsec and more highsec pockets.
Rather then just one big blob of highsec, surrounded by a big border of lowsec surrounded by a big border of nullsec.
Mix it up a bit more.
I would like a lot more highsec systems where you need to skip across some lowsec to reach and I'd like more lowsec.
As for more nullsec, I don't know if I can really support more nullsec due to sov mechanics at the moment and everything.
I dont really see how it'd make the slightest bit of difference to anything.
I really like this idea, put some low-sec between all of the 4 empire's borders, so if you want to go to Jita from Dodixie, you'll HAVE to go thru low-sec for example. That'd be a great incentive for traders/travelers to ever so briefly go thru lowsec. Just don't make too many chokepoints (rancer) -sig-
Check this out! Get Free Mods! |
Awesome Possum
Insert Obscure Latin Name
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Posted - 2009.07.26 18:40:00 -
[46]
"High sec is saturated! Null is empty!"
Actually high sec isn't saturated, only specific areas of it are. I just jumped through half a dozen empty high sec system last night, backwoods of 'llente space. I only imagine the other 3 empires are the same. ♥
Wreck Disposal Services |
DigitalCommunist
November Corporation
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Posted - 2009.07.26 19:03:00 -
[47]
No.
Counter proposal: Contract high sec.
WHERE IS YOUR GOD NOW, MR. CAREBEAR?
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Dodgy Past
Amarr Lollipops for Rancors
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Posted - 2009.07.26 19:06:00 -
[48]
Having more to do in low sec and null sec would be good. Also making the rewards from low sec exploration higher would be nice. It is after all pretty dangerous and I'd be happier to spend more time there if there was less travelling and greater rewards.
Also it might mean we'd see gate camps on the way out rather than the way in.
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Awesome Possum
Insert Obscure Latin Name
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Posted - 2009.07.26 19:09:00 -
[49]
I would like it more if low sec pvp was more hunt than sit and kill. Seems like there's 3 ways of blowing people up in low sec, gate camps, belts, stations.
There needs to be more reason for people to be away from those areas... missions, cosmic anomalies, etc, ad naseum. ♥
Wreck Disposal Services |
Whitehound
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Posted - 2009.07.26 19:10:00 -
[50]
I suggest those who believe empire space is too crowded to stop complaining and to move out!
I like crowded places. --
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Awesome Possum
Insert Obscure Latin Name
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Posted - 2009.07.26 19:10:00 -
[51]
I'll never leave Dodixie, greatest place in game. ♥
Wreck Disposal Services |
Ruzel
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Posted - 2009.07.26 19:16:00 -
[52]
Originally by: Awesome Possum I would like it more if low sec pvp was more hunt than sit and kill. Seems like there's 3 ways of blowing people up in low sec, gate camps, belts, stations.
There needs to be more reason for people to be away from those areas... missions, cosmic anomalies, etc, ad naseum.
That's pretty much how i feel about it too. Only gatecamping seems to be #1 priority among lowseccers to me. Sadly there's no way you can really force them to have more imagination, or make them want a challenge. They want to sit at a gate and get the easy kills.
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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2009.07.26 19:17:00 -
[53]
Edited by: Dirk Magnum on 26/07/2009 19:20:10
The only legitimate reason to expand high sec would be because the total amount of accessible resources in game can't feed the module demand of a bloated playerbase.
Originally by: Awesome Possum Dodixie, worst place in game.
FYP. I can't believe I got my sec status up just to fight a war in that place Also would you mind explaining why I have to fly to neighboring systems to buy the type of frigates I use? hurf
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Zamaranth Sesta
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Posted - 2009.07.26 19:37:00 -
[54]
I don't know how someone can claim they need more hi sec space when there are so many high sec sytems so lightly used.
Get an Ombey map and roam around a few other regions than you're accustomed to. Start off toward green systems in the far corners, long before you get to the end of those space cul-de-sacs you'll be traveling through hi-sec systems with only a few people in them or perhaps deserted.
I'm not really sure why you'd want to be in deserted systems though.
Maybe you don't want any player interaction? Why play a mmorg then?
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Tippia
Raddick Explorations
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Posted - 2009.07.26 19:43:00 -
[55]
Originally by: Awesome Possum I would like it more if low sec pvp was more hunt than sit and kill. Seems like there's 3 ways of blowing people up in low sec, gate camps, belts, stations.
There needs to be more reason for people to be away from those areas... missions, cosmic anomalies, etc, ad naseum.
Tbh, that's a general issue with EVE combat, not just with low sec. Add some POS-bashing near a moon, and you've basically covered the entire range of arenas you'll encounter, simply because those are the only places where people might accidentally (or not so accidentally) run into each other. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Larg Kellein
Caldari Agony Unleashed Agony Empire
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Posted - 2009.07.26 19:48:00 -
[56]
High sec as a whole isn't crowded. Systems with high quality agents close to trade hubs are crowded.
Instead of expanding high sec, all that needs to be done is do away with agent quality to make it worth it for the mission runners to spread out. Make agent mission payment based on standings and skills only and you won't have lemmings lining up as much for the high quality agents.
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Omara Otawan
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Posted - 2009.07.26 21:13:00 -
[57]
Edited by: Omara Otawan on 26/07/2009 21:14:11 Hmm, I think the best thing would be to remove concord from all but 1.0 sec systems. Keep strong sentry guns at gates, but no instapwn.
More carebear wrecks, more fun, everyone wins.
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Teras Menac
Gallente Caldari POS Constructions Inc.
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Posted - 2009.07.26 21:22:00 -
[58]
I dunno, I run across hi-sec systems that have hardly anyone in them all the time.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.07.26 21:46:00 -
[59]
This thread is pretty much as I expected.
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Whitehound
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Posted - 2009.07.26 22:01:00 -
[60]
Originally by: Malcanis This thread is pretty much as I expected.
Who cares about what you expect?!? Jesus, stop adding pointless comments as if the world was only waiting for you. --
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