Pages: 1 2 [3] 4 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Zartanic
|
Posted - 2009.07.26 22:05:00 -
[61]
Originally by: Shidhe Why does everyone complain about other people's style? Do they want to be the only people in the game? You force people's style, they leave the game. Then EvE shuts up shop, and nobody gets their way.
You want people to alter their behaviour, you lead them, not push them, especially if they can just get up and leave.
Am I the only one getting fed up of the discussion style in this post?
Well people complain about mission runners as they would rather form bubbles and gank them or camp them at stations. Or maybe form blobs and the biggest blob wins, I cant imagine anything as exciting to do, pulse must race with the fun of it. These guys must be so brave.
No one is scared of losing ships its the boredom that a lot of PVP in this game seems to be that stops players doing it. Until that is fixed forget more space, it will just be more of the same and players will not be motivated to leave Hi sec.
|
Tippia
Raddick Explorations
|
Posted - 2009.07.26 22:12:00 -
[62]
Originally by: Shidhe Why does everyone complain about other people's style?
Because the nature of EVE means that what people do affects everyone else. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Whitehound
|
Posted - 2009.07.26 22:37:00 -
[63]
Edited by: Whitehound on 26/07/2009 22:38:48
Originally by: Tippia Because the nature of EVE means that what people do affects everyone else.
What nature of EVE are you talking about? I care as little as the next about what affects whom. EVE is a game. So why should anyone watch the consequences of their actions? "Oh, sorry! I did not mean to shot your pretty ship." Is this what you want?
There is no problem with crowded systems, with perhaps Jita being the exception. However, the auto-pilot knows about it and avoids it per default. People then love Jita the way it is (mostly). Why take it away from them? Who are you or anybody to suddenly administer the universe of EVE?!
There are plenty of almost empty high-sec systems and you only need to search for them. Do a mission and you will be completely on your own for a while. Nobody however is waiting for a player to tell them to leave just because this player wants to go somewhere and finds it too crowded. What an arrogance and a noobish behaviour in the world of an MMO!
CCP is paying lots of money for advertisement, which you can find all over the Internet, only to get this kind crowdedness. And what is it you do? You complain about it!! Instead, you should be happy to see EVE fill up with new people. --
|
Tippia
Raddick Explorations
|
Posted - 2009.07.26 22:56:00 -
[64]
Originally by: Whitehound What nature of EVE are you talking about?
The whole non-sharded, single-universe, all-PvP nature that makes EVE unique.
Quote: I care as little as the next about what affects whom.
How little is that? Or wait, doesn't matter, because…
Quote: So why should anyone watch the consequences of their actions? "Oh, sorry! I did not mean to shot your pretty ship." Is this what you want?
…strawman. They should be aware of the consequences of their actions and not be surprised that those consequences exist. Whether they care about them or not is a completely different matter — in fact, some of the more fun parts of the game lies in not caring about the consequences. That doesn't mean you should remain ignorant about them, because then you'll be really confused when strange things start to happen for no apparent reason (well… not apparent to you, at least).
When people complain about mission running, a common response is "why do you care? I'm just doing my own thing", which is a perfect example, not of someone not caring about how their actions affects others, but of somewhone who is unaware that their actions will inevitably affect others due to how the game world works. That said, you'll sometimes see the situation reversed, but the scenario I described is where you'll see it the most. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Whitehound
|
Posted - 2009.07.26 23:08:00 -
[65]
Originally by: Tippia That doesn't mean you should remain ignorant about them, because then you'll be really confused when strange things start to happen for no apparent reason (wellà not apparent to you, at least).
Like what? Will my cat commit suicide if I do not watch what others do in-game?
You always like to think of people as PvPers, miners, traders, mission runners, etc. when really you are talking about the same people.
It is the same stupidity that lets some people do the same thing over and over again, and then think that there are whole groups of other people who are doing the same, but only its something different. Like EVE having mission runners, PvPs, miners, etc..
Does it ever occur to you that most players do more than just one thing in EVE?
People then have their POS in high-sec and fight wars in low-sec, others mine, trade and PvP all in one day.
Do not call me ignorant! It is those who put people in boxes and label them who are the ignorants. --
|
Tippia
Raddick Explorations
|
Posted - 2009.07.26 23:18:00 -
[66]
Originally by: Whitehound Like what? Will my cat commit suicide if I do not watch what others do in-game?
Like, say, you're just doing your thing and running your standard plex, shooting NPCs and bothing no-one… and suddenly getting ganked for no reason! (Apart from the fact that you doing your thing means you've farmed the complex dry for the last month and someone else got annoyed because they wanted in on it — something you would have known if you had understood what effects your actions had on the game as a whole).
Quote: You always like to think [rant]
Say what? Where are you getting any of this from?
Quote: Do not call me ignorant!
I don't. Except I might call you ignorant about the impersonal/general-reference use of the word "you". ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Whitehound
|
Posted - 2009.07.27 00:01:00 -
[67]
Edited by: Whitehound on 27/07/2009 00:02:57
Originally by: Tippia
Originally by: Whitehound Like what? Will my cat commit suicide if I do not watch what others do in-game?
Like, say, you're just doing your thing and running your standard plex, shooting NPCs and bothing no-oneà and suddenly getting ganked for no reason! (Apart from the fact that you doing your thing means you've farmed the complex dry for the last month and someone else got annoyed because they wanted in on it ù something you would have known if you had understood what effects your actions had on the game as a whole).
Quote: You always like to think [rant]
Say what? Where are you getting any of this from?
Quote: Do not call me ignorant!
I don't. Except I might call you ignorant about the impersonal/general-reference use of the word "you".
Are you trying to intoxicate me with your nonchalant undertone? People will gang me regardless of what I do. Their logic and method of selecting a victim is quite different from mine and never will be the same. I will never think like them or negotiate with them. And if they blew up your ship and destroyed your hard work and it all makes you change your ways then perhaps did they succeed on more than one level ....... Find them and blow up some of their ships. --
|
Rawr Cristina
Caldari Liberi Fatalius Exalted.
|
Posted - 2009.07.27 02:45:00 -
[68]
hi-sec is already quite big, plenty of systems with little or no traffic
it only feels small since everyone crowds into the Trade and Mission hubs
- Contagious - |
Armoured C
Gallente The Scope
|
Posted - 2009.07.27 03:01:00 -
[69]
Edited by: Armoured C on 27/07/2009 03:02:21 Edited by: Armoured C on 27/07/2009 03:01:38 this thread need more fish hat *damm cant post pictures ;_;
and as i have stated
empire doesn't need to be expanded, you get what your givin if you don't like it move.
hopefully empire will get so crowded that people will natrually move to low sec / 0.0
Armoured C forum extraordinaire #69 top poster
|
m3rb3aSt
Minmatar Advanced Component Research Enterprise GoonSwarm
|
Posted - 2009.07.27 03:33:00 -
[70]
i dont even get why people live in empire other then missions. there are so many pockets of empty 0.0 space to live in where you wont see anyone (except chinese farmers) for days
|
|
Harisdrop
Gallente Copia-WarRages Armaments Tactical Narcotics Team
|
Posted - 2009.07.27 04:09:00 -
[71]
Remove your NPC privilege after 1 year. Lets get people out of NPC starter corps
|
Dirk Magnum
Royal Hiigaran Navy
|
Posted - 2009.07.27 04:18:00 -
[72]
Originally by: Harisdrop Remove your NPC privilege after 1 year. Lets get people out of NPC starter corps
Better yet adopt my dream scenario: 99% tax rate for non-FW NPC corps after six months in them. Screw all of you who complain about the multitude of one-man corps that would follow.
|
Teras Menac
Gallente Caldari POS Constructions Inc.
|
Posted - 2009.07.27 04:25:00 -
[73]
Originally by: Bibbleibble In an ideal world, you would have the least players in Highsec, as they would all be in low/nul sec.
Because we must live in a world tainted by the scourge we call 'mission runners', however, we must witness this reversal of how the game is intended to work. If anything, shrink high sec and reduce the rewards available there so that less people stay there after completing the tutorial.
The sheer narcissism of people who think the game was intended to be played the way THEY want to play it, and that way alone is rather charming.
|
Teras Menac
Gallente Caldari POS Constructions Inc.
|
Posted - 2009.07.27 04:32:00 -
[74]
Originally by: Lrrp
Originally by: Tippia
Originally by: Lrrp
Originally by: 5pinDizzy Even if highsec is crowded, who cares as long as there's a reasonably even distribution of people across its systems.
Highsec is supposed to be crowded, it's the civilized cosmopolitian area, it's like the sanctuary castle fort within the thorny dangerous forest, the oasis outpost with the desert etc...
Do not forget that when the desert oasis city got too crowded, the water ran out and the city died
Sure, except in this case, the water can't run out and the oasis city is sitting right in the middle of a rain forrest.
Would you like to look up jungle cities that still died out?
Or...we could just acknowledge that the Oasis metaphor is kind of insufficient to describe an interstellar empire that spans across hundreds of solar systems.
|
Teras Menac
Gallente Caldari POS Constructions Inc.
|
Posted - 2009.07.27 04:34:00 -
[75]
Originally by: Ehranavaar you would expect high sec to expand slowly pushing a belt of low sec along in front of it out into what was no sec space.
be interesting to have players be able to affect the sec rating of systems around the periphery somehow.
Faction War *cough* Faction War
It'd actually be interesting to see Factions gear up to take 0.0 from various alliances. It might actually make it serve a you know...function.
|
Sturmwolke
Genyosha Legion
|
Posted - 2009.07.27 04:43:00 -
[76]
I'd rather see a more Providence like areas around lowsec, rather than see real high-sec expanded. That viceroyalty idea that has been bandied by CCP, I wonder whether it's still on the drawing board.
|
Herzog Wolfhammer
Gallente Aliastra
|
Posted - 2009.07.27 05:27:00 -
[77]
I think the security status should change based on the status of the majority of players there.
Therefore, lowsec either becomes higher security space if the pirates are fail, or goes lower if there are not enough good people there, but if the pirates are still fail, then it goes null sec, and the lowsec ganksters become the hunted.
Some alliances might seek to make their pocket of 0.0 high sec too, but also make sure the surrounding areas are null sec or low sec ( I can imagine corps of the same alliance doing this). Then, that pocket of high sec becomes very profitable to control, especially when people can't get out to sell stuff (market control racket).
Just an idea. I have beer. I like beer.
|
Lana Torrin
Minmatar Republic Military Skool
|
Posted - 2009.07.27 05:35:00 -
[78]
Well done Lrrp,
Best written troll I have read in ages. You get the full 10/10.
|
Mara Rinn
|
Posted - 2009.07.27 05:36:00 -
[79]
I'm interested in the idea of dynamic security status. More citizens killed in a system means lower sec status. More outlaws killed in a system, higher sec status.
I liked the ever-changing world of Shattered Galaxy.
|
AtheistOfDoom
Amarr The Athiest Syndicate Advocated Destruction
|
Posted - 2009.07.27 06:01:00 -
[80]
Originally by: Idocrase
Originally by: Myra2007
Originally by: Idocrase Remove lo-sec altogether, split its systems up between Hisec and 0.0
Space should be either lawful or not, none of this stupid low sec nonsense full of fail pirates.
Just don't go there. Problem solved.
I dont. I operate in hisec and 0.0. Losec is pointless.
...For you. Other people prefer it to ****ty bubbled 0.0. Pew Pew Lazorz!!! |
|
Bibbleibble
|
Posted - 2009.07.27 07:11:00 -
[81]
Originally by: Teras Menac
Originally by: Bibbleibble In an ideal world, you would have the least players in Highsec, as they would all be in low/nul sec.
Because we must live in a world tainted by the scourge we call 'mission runners', however, we must witness this reversal of how the game is intended to work. If anything, shrink high sec and reduce the rewards available there so that less people stay there after completing the tutorial.
The sheer narcissism of people who think the game was intended to be played the way THEY want to play it, and that way alone is rather charming.
Lets throw the question round, and ask how you think the game is intended to be played?
I mean more specifically than 'it's a sandbox!' ________________________________________________ For changes to Minmatar Battleships click here (also with a review of the Muninn!) |
Dibsi Dei
Salamyhkaisten kilta
|
Posted - 2009.07.27 08:25:00 -
[82]
So is this a Morsus Mihi thread or BRUCE thread?
Who wants to take responsibility for this?
|
Kezzle
|
Posted - 2009.07.27 11:49:00 -
[83]
Originally by: Spurty
What we are missing is more reasons to leave it, not more to stay!
Wild hare reason to go to Losec: making it civilised. By which I mean, CCP setting up some sort of mechanic whereby keeping a losec system pirate-suppressed (both NPC and player pirates) could, over time, increase its sec status... You'd have to have the reverse possiblity also (which might be a bit tricky with existing hisec CONCORD mechanics*), or add losec space at the same rate that the "Empire Marshalls" extend the borders of civilisation...
* I'm still hugging Hisec so far, but it'd please me to see CONCORD actually be beatable in .5 and .6 sec space, given a high degree of aggressor organisation; the current divide is too sharp and there ought to be a more gradual progression.
|
Dirk Magnum
Royal Hiigaran Navy
|
Posted - 2009.07.27 12:58:00 -
[84]
Originally by: Dibsi Dei So is this a Morsus Mihi thread or BRUCE thread?
Who wants to take responsibility for this?
Let's just blame BRUCE. And KOS for the hell of it.
|
5pinDizzy
Amarr Caldari State 1st Protectorate
|
Posted - 2009.07.27 13:52:00 -
[85]
Originally by: Whitehound
Originally by: Malcanis This thread is pretty much as I expected.
Who cares about what you expect?!? Jesus, stop adding pointless comments as if the world was only waiting for you.
He knew you'd say that.
|
Vaneshi SnowCrash
|
Posted - 2009.07.27 14:05:00 -
[86]
I don't know, Empire expands out in to low sec, low sec is pushed in to what is a chunk of 0.0 and more dollops of 0.0 (both free for all and NPC) are added.
Everyone gets what they want? Yes, No, Maybe?
|
Malcanis
Vanishing Point. The Initiative.
|
Posted - 2009.07.27 14:11:00 -
[87]
Originally by: 5pinDizzy
Originally by: Whitehound
Originally by: Malcanis This thread is pretty much as I expected.
Who cares about what you expect?!? Jesus, stop adding pointless comments as if the world was only waiting for you.
He knew you'd say that.
If only he knew what I meant by it.
|
Nano Vyr
|
Posted - 2009.07.27 14:47:00 -
[88]
This topic is a daily occurance. The fact that we've got both sides (highsec dwellers and low/nullsec dwellers) arguing about it, probably means that CCP has a decent balance going on right now.
Personally, I live in 0.0, but I often clone jump to high sec to run missions for money to operate with. I find it difficult to get much done in nullsec in terms of earning a personal income, as the constant security situation where I live means you are pretty much either operating in a blob, or not operating at all...and this becomes rather tedious after a while, honestly.
The thing that's nice about high sec is that you have the freedom to operate alone when the mood suits you. That works much better with my lifestyle and timezone. I don't want to be tied down to the game, constantly having to be vigilant on various com channels, waiting for somebody else to decide what you are going to be doing that play session, then feeling like a jerk when I have to leave suddenly for family reasons. Group play is really great when you actually have hours of time to spend on it, AND there's actually something going on op-wise, granted.
|
Ghoest
|
Posted - 2009.07.27 15:05:00 -
[89]
high sec is fine. The only thing that should be expanded is NPC null-sec.
Wherever you went - Here you are.
|
Dirk Magnum
Royal Hiigaran Navy
|
Posted - 2009.07.27 15:08:00 -
[90]
Originally by: Nano Vyr This topic is a daily occurance. The fact that we've got both sides (highsec dwellers and low/nullsec dwellers) arguing about it, probably means that CCP has a decent balance going on right now.
It may be good that there's multiple sides to the general debate about the layout of sec status on the map, but this thread is really just a whine about a heretofore unqualified situation of their being "too many" people in high sec. You could easily decongest mission hubs by moving agents around in the high sec space that's already in existence, and any complaint about all the ore being missing actually translates 100% of the time into "all the ore is missing from the systems right next to trade/mission hubs". Actually the ore "situation" would also be helped by relocating agents. Instead of having four or five major trade/mission centers you could have two or three dozen. Jita will remain unchanged as the trade system of choice due to its central location, and new markets will open up for smaller industrial corps to take advantage of. All of this can be done with the space currently in game.
I'm not predicting any new non-WH systems being added until at least 100k players online at once becomes the norm.
|
|
|
|
|
Pages: 1 2 [3] 4 5 :: one page |
First page | Previous page | Next page | Last page |