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Tornicks
Caldari Caldari Provisions
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Posted - 2009.07.26 23:17:00 -
[1]
One would imagine they sit behind the rest of the gang/fleet and 1. boost them, 2. fire DPS from long-range using rails/missiles. Is it so, or are they primaried by the enemy at the very start and die quickly, not managing to do the above mentioned?
P.S. I know they are often used at safespots, boosting their gang/fleet from there, but is it possible to do this as mentioned above, not sitting somewhere far away from combat? ---
http://neuralboost.wordpress.com |
Patrice Macmahon
Aliastra
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Posted - 2009.07.26 23:26:00 -
[2]
From what I understand, if a fleet is big enough to suppor ta true command ship, that ship is either off grid, or tanked to hell and RR in the middle of the fleet. They lack in the DPS department to be really really effective, and your whole booster tree can fall over if you loose the wrong one...
The Intakis have an obligation to defend the Federation, but not to assult others on its behalf. |
Tai Akhenor
Minmatar 1st Tactical Assault Brigade
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Posted - 2009.07.26 23:41:00 -
[3]
Well a command ship would not sit behind a fleet as that would put him at a distance from the fleet while being a prime target for the enemy. As already said, the Fleet CS sit's off grid providing the bonus. As far as having it on the battlefield being remote repped, well that just seems like a waste of resources when it could be kept off grid during engagements. Maybe have the CS pilot observing the map and intel channels rather than focusing on the current fight. --- 1st Tactical Assault Brigade --- |
Tornicks
Caldari Caldari Provisions
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Posted - 2009.07.26 23:43:00 -
[4]
Edited by: Tornicks on 26/07/2009 23:43:38 Thanks for the replies.
Originally by: Patrice Macmahon From what I understand, if a fleet is big enough to suppor ta true command ship, that ship is either off grid, or tanked to hell and RR in the middle of the fleet. They lack in the DPS department to be really really effective, and your whole booster tree can fall over if you loose the wrong one...
Can they be tanked well without RR? how often would they survive without RR in your opinion? ---
http://neuralboost.wordpress.com |
Patrice Macmahon
Aliastra
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Posted - 2009.07.26 23:46:00 -
[5]
Im sorry, I mispoke,
I meant, I've seen them buffer tanked to hell, wielding RR's.... Whereas the fleets Command ships are all hanging out together, rr'ing each other on grid, either soaking up damage or being left alone...
The Intakis have an obligation to defend the Federation, but not to assult others on its behalf. |
Hamatitio
Caldari Otriad Blitz
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Posted - 2009.07.27 03:00:00 -
[6]
Originally by: Tornicks Edited by: Tornicks on 26/07/2009 23:43:38 Thanks for the replies.
Originally by: Patrice Macmahon From what I understand, if a fleet is big enough to suppor ta true command ship, that ship is either off grid, or tanked to hell and RR in the middle of the fleet. They lack in the DPS department to be really really effective, and your whole booster tree can fall over if you loose the wrong one...
Can they be tanked well without RR? how often would they survive without RR in your opinion?
As far as tankability, a damnation without slaves can reach about 15k armor with 85-92% resists across the board.
Hijack this |
Havohej
Minmatar Du'uma Fiisi Integrated Astrometrics
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Posted - 2009.07.27 04:39:00 -
[7]
Originally by: Hamatitio As far as tankability, a damnation without slaves can reach about 15k armor with 85-92% resists across the board.
This. Fleet CS are tough nuts to crack... you know how in big fights, the Drakes aren't primaried early 'cause they'll take forever to kill? Same goes for Fleet CS, which generally have bonuses that provide for some hellified tanking. If it's an armor-buffered Damnation boosting for a RR-armor gang, it's hard to go wrong... but if you do go wrong, you're going to go horribly wrong really fast and a well-fitted Fleet CS is going to be quite expensive to lose.
"You can still steal their stuff." - CCP Explorer
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Khornne
Caldari Executive Outcomes
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Posted - 2009.07.27 04:44:00 -
[8]
Real CS are on safespots with 7 warfare links.
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Tornicks
Caldari Caldari Provisions
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Posted - 2009.07.27 09:02:00 -
[9]
Thanks for the replies. Taking into account that fleet CS are more used off-grid, another question comes to mind: can Ferox be fitted so that it is viable as fleet support on-grid? it has the warfare link CPU reduction, so maybe it could be used in that role, with less risk of being primaried (because it may not be viewed by enemy as CS)? ---
http://neuralboost.wordpress.com |
Drykor
Minmatar Reform-Revolt
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Posted - 2009.07.27 12:47:00 -
[10]
Originally by: Khornne Real CS are on safespots with 7 warfare links.
7 huh..
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Khornne
Caldari Executive Outcomes
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Posted - 2009.07.27 13:47:00 -
[11]
Originally by: Drykor
Originally by: Khornne Real CS are on safespots with 7 warfare links.
7 huh..
Yes, 7.
[Vulture, Links] Co-Processor II Co-Processor II Co-Processor II Co-Processor II
Command Processor I Command Processor I Command Processor I Command Processor I [empty med slot] [empty med slot]
Armored Warfare Link - Passive Defense Siege Warfare Link - Shield Harmonizing Skirmish Warfare Link - Rapid Deployment Skirmish Warfare Link - Interdiction Maneuvers Skirmish Warfare Link - Evasive Maneuvers Information Warfare Link - Sensor Integrity Information Warfare Link - Electronic Superiority
[empty rig slot] [empty rig slot]
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Scott Ryder
Amarr Suns Of Korhal
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Posted - 2009.07.27 13:55:00 -
[12]
Originally by: Khornne
Originally by: Drykor
Originally by: Khornne Real CS are on safespots with 7 warfare links.
7 huh..
Yes, 7.
[Vulture, Links] Co-Processor II Co-Processor II Co-Processor II Co-Processor II
Command Processor I Command Processor I Command Processor I Command Processor I [empty med slot] [empty med slot]
Armored Warfare Link - Passive Defense Siege Warfare Link - Shield Harmonizing Skirmish Warfare Link - Rapid Deployment Skirmish Warfare Link - Interdiction Maneuvers Skirmish Warfare Link - Evasive Maneuvers Information Warfare Link - Sensor Integrity Information Warfare Link - Electronic Superiority
[empty rig slot] [empty rig slot]
Why if i may ask ? You can only run 3 of them at a time.
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Khornne
Caldari Executive Outcomes
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Posted - 2009.07.27 14:27:00 -
[13]
Originally by: Scott Ryder
Why if i may ask ? You can only run 3 of them at a time.
You can run them all at once as you fit Command Processors.
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Neacail
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Posted - 2009.07.27 17:49:00 -
[14]
Edited by: Neacail on 27/07/2009 17:52:27
Originally by: Tornicks Thanks for the replies. Taking into account that fleet CS are more used off-grid, another question comes to mind: can Ferox be fitted so that it is viable as fleet support on-grid? it has the warfare link CPU reduction, so maybe it could be used in that role, with less risk of being primaried (because it may not be viewed by enemy as CS)?
A semi-standard Drake or Hurricane can easily fit a gang link and provide significant boosts to a gang. You can probably do the same with a Ferox.
As for actually using fleet CS in combat, it's viable. Damnation and Vulture will get amazing buffer tanks, which can be easily supported by RR. No, it's not a waste of resources. Said ships have far more resistances than any BS will, and can be kept in the fight indefinitely. Having them primaried is in fact a good thing, as they will take much longer to fall than any BS. If your fleet is so bad that your Damnation was actually taken out before you did far more damage to the enemy, you have other things to worry about.
However, it's still one heck of an expensive ship, and if you were to lose an engagement, the CS would probably be among the losses.
As for the 7 gang links CS, its useful but limited in effectiveness. Interdiction Maneuvers and Sensor Integrity are always useful, sure, and the Armored Warfare links are all useful to an armor RR fleet, and the same can be said about the Siege Warfare ones in relation to shield RR fleet. However, the remaining 4 links are pretty much only useful in nano gangs or EWAR heavy gangs, both of which don't usually feature a CS. Not only that, but if you're in a Damnation or Vulture, you won't be receiving the mindlink nor the ship role bonus to skirmish and information warfare links.
So when you go with a 7 gang links CS, you're basically getting 3 very important links, 2 useful ones, and 2 you don't really care about. A mixed one can be useful for home defense or non-standardized fleets, but as mentioned, it's limited in effectiveness. Is it good? Of course. Is it the best option if you're using an alt to do it (like most)? Probably. Is it the only way? No.
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Nur AlHuda
Amarr Callide Vulpis
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Posted - 2009.07.28 11:10:00 -
[15]
Good recognition if your FC sucks...
He calls command ship primary...
(With proper setup a command ship with rr support can tank 10/10 plex in 0.0)
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Tornicks
Caldari Caldari Provisions
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Posted - 2009.07.29 00:50:00 -
[16]
Thanks for the replies. ---
http://neuralboost.wordpress.com |
Ulasim
Child Head Injury and Laceration Doctors
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Posted - 2009.07.29 23:22:00 -
[17]
Originally by: Scott Ryder
Originally by: Khornne
Originally by: Drykor
Originally by: Khornne Real CS are on safespots with 7 warfare links.
7 huh..
Yes, 7.
[Vulture, Links] Co-Processor II Co-Processor II Co-Processor II Co-Processor II
Command Processor I Command Processor I Command Processor I Command Processor I [empty med slot] [empty med slot]
Armored Warfare Link - Passive Defense Siege Warfare Link - Shield Harmonizing Skirmish Warfare Link - Rapid Deployment Skirmish Warfare Link - Interdiction Maneuvers Skirmish Warfare Link - Evasive Maneuvers Information Warfare Link - Sensor Integrity Information Warfare Link - Electronic Superiority
[empty rig slot] [empty rig slot]
Why if i may ask ? You can only run 3 of them at a time.
Real CS are at a SS with 8 links running
[Claymore, links] Dread Guristas Co-Processor Dread Guristas Co-Processor Kaikka's Modified Co-Processor Kaikka's Modified Co-Processor
Command Processor I Command Processor I Command Processor I Command Processor I Command Processor I [empty med slot]
Skirmish Warfare Link - Interdiction Maneuvers Skirmish Warfare Link - Rapid Deployment Information Warfare Link - Sensor Integrity Armored Warfare Link - Passive Defense Armored Warfare Link - Rapid Repair Armored Warfare Link - Damage Control Information Warfare Link - Recon Operation Information Warfare Link - Electronic Superiority
Ancillary Current Router I Capacitor Control Circuit I
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