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ZethMorn
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Posted - 2009.07.31 17:35:00 -
[1]
I am looking at becoming a scout for fleets I was thinking about a ship that could use a cloak and tackle not really worried about damage as that would not be my job. I want a ship to find targets and hold them until help arrives. Any advice will be welcomed.
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Neacail
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Posted - 2009.07.31 17:43:00 -
[2]
Rapier with expanded probe launcher (Recons 5 pretty much needed). And while you train for that, you can use a Cov Ops or SB. Cov Ops gets the scan bonus, but SB gets the no recalibration delay thing. Both are paper thin, but they can easily act as quick, initial tacklers for bigger stuff.
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Lilith Velkor
Minmatar Beyond Divinity Inc
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Posted - 2009.07.31 18:26:00 -
[3]
^^ What he said.
Rapier is maybe the best fleet scout you can fly, imo.
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Hirana Yoshida
Behavioral Affront
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Posted - 2009.07.31 20:25:00 -
[4]
Just by saying "cloaking" and "Minmatar" you have pretty much already answered the question :)
Rapier is the one you want.
PS: Be very afraid of the 10km boundary. Rapier's that get scrammed has a tendency to die horribly
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oodin
Beyond Divinity Inc
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Posted - 2009.08.01 10:59:00 -
[5]
possibly the weirdest question i ever heard from a guy that plays eve..
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Unfamed II
Space Perverts and Forum Warriors United
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Posted - 2009.08.01 11:04:00 -
[6]
Originally by: Hirana Yoshida Just by saying "cloaking" and "Minmatar" you have pretty much already answered the question :)
Rapier is the one you want.
PS: Be very afraid of the 10km boundary. Rapier's that get scrammed has a tendency to die horribly
Confirming this "i bet he doesn't have a scram" and wtf in my face.
Originally by: Sandslinger of CA
So this wasn't a straightoff logoffski from our point of view, rather a tactical manoeuvre
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Cletus Graeme
Caldari Deep Core Mining Inc.
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Posted - 2009.08.06 10:17:00 -
[7]
Edited by: Cletus Graeme on 06/08/2009 10:17:59
Originally by: Lilith Velkor Rapier is maybe the best fleet scout you can fly, imo.
Why would you prefer a Rapier over an Arazu as a cloaking scout - especially with the latest web nerf and scram schanges?
EDIT: I know the OP said *Minmatar* but I was asking Lilith specifically.
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Morgan La'Chance
Caldari Dynamic Reallocation and Logistics
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Posted - 2009.08.06 10:19:00 -
[8]
Fly Vagabonds.
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SeismicForce
Terra Incognita Ethereal Dawn
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Posted - 2009.08.06 12:53:00 -
[9]
Originally by: Cletus Graeme
Why would you prefer a Rapier over an Arazu as a cloaking scout - especially with the latest web nerf and scram schanges?
EDIT: I know the OP said *Minmatar* but I was asking Lilith specifically.
I'd prefer the Rapier because it can pin down ships at 24km+ and keep them there. The Arazu can point them, but if they are outside scrambler range and have a MWD they can escape.
Originally by: Allisie In a recent interview, a dev mentioned that ships and skills cause lag and will be removed in EVE 2.
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Gefex
Genco Curatores Veritatis Alliance
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Posted - 2009.08.07 14:09:00 -
[10]
Originally by: SeismicForce I'd prefer the Rapier because it can pin down ships at 24km+ and keep them there. The Arazu can point them, but if they are outside scrambler range and have a MWD they can escape.
Scrambler range on an Arazu is about the same as Disruptor range on a Rapier (with faction scrams anyway). Being able to shut off their MWD is arguably as good, or better than dual webbing.
On top of that you have a 48km range disruptor, so if they do get out of your scram range and start to MWD you still have a 30km of buffer before they can warp.
All this with 2 modules, the rapier needs 3 to do similar.
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nightrain914
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Posted - 2009.08.08 14:28:00 -
[11]
Fly Vagabonds, and if your fleet is lucky there will be some ship left to shoot while you hold it down. |
Arthello
Pilots Of Honour Aeternus.
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Posted - 2009.08.08 15:07:00 -
[12]
You don't want a recon at all as a scout. You want an interceptor! The inty can fly at +5000m/s, warp disrupt at 28k and has a fair chance to warp to ratters in asteroid belts due to bonused warp-speed. In a speed inty you don't need a cloak either as no one should be able to tackle you unless you decide to engage first. In a Rapier you are gonna loose a lot of targets of opportunity due to slower locking speeds.
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Private Bank
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Posted - 2009.08.08 16:47:00 -
[13]
Originally by: Arthello You don't want a recon at all as a scout. You want an interceptor! The inty can fly at +5000m/s, warp disrupt at 28k and has a fair chance to warp to ratters in asteroid belts due to bonused warp-speed. In a speed inty you don't need a cloak either as no one should be able to tackle you unless you decide to engage first. In a Rapier you are gonna loose a lot of targets of opportunity due to slower locking speeds.
but cant cloak or scan peoples safe spot out. and bs can hit it when it activate mwd *gg*
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Intigo
Amarr coracao ardente Triumvirate.
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Posted - 2009.08.08 17:08:00 -
[14]
Edited by: Intigo on 08/08/2009 17:08:57 It won't hit if you're orbiting.
Both are good scouts, personally I would prefer a well-played Covert to anything else though. Probing is a necessity quite often and they do it the best. Plus they can easily tackle ratters as well.
Edit: Not to mention the extremely important factor that Coverts / Recons can provide you accurate and good warpins without revealing themselves to the opposition. ___________________
ENEMA, much love. <3 |
Brea Tharen
Minmatar Red Hand Squadron
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Posted - 2009.08.08 23:11:00 -
[15]
Something that often gets overlooked with interceptors is wrecking hits.
Wrecking hits are a pure percent chance to hit. To paraphrase the dev's statements on this, Wrecking hits will happen X% of the time no matter what the gun being shot and the targets status being fired at it. If it's within the absolute range of the gun, eventually a wrecking hit will land no matter the size/transversal/speed.
You land a wrecking hit with a battleship on a interceptor and it is in big trouble, if not dead.
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Arthello
Pilots Of Honour Aeternus.
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Posted - 2009.08.08 23:42:00 -
[16]
Originally by: Brea Tharen Something that often gets overlooked with interceptors is wrecking hits.
Wrecking hits are a pure percent chance to hit. To paraphrase the dev's statements on this, Wrecking hits will happen X% of the time no matter what the gun being shot and the targets status being fired at it. If it's within the absolute range of the gun, eventually a wrecking hit will land no matter the size/transversal/speed.
You land a wrecking hit with a battleship on a interceptor and it is in big trouble, if not dead.
The only way a turreted BS would land any hit at all on an inty is if you're neuted or webbed, but any scout worth it's salt wouldn't let that happen. It's a reason the speed inty's can disrupt to +28km. Your job as a scout is to keep your target in place until your gang arrives. In fact a Rapier would pop faster than a speed tanked ceptor would. Those neuting Domi's can be mean but even they will be pointed until the dps arrives.
Sometimes I wonder if some of the guys replying here has seen much PvP at all.
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Brea Tharen
Minmatar Red Hand Squadron
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Posted - 2009.08.09 19:30:00 -
[17]
Arthello you did not read a word of what I said.
The devs are on record as saying that wrecking hits are something like 3% chance to hit no matter what. A wrecking hit does not take transversal or speed or anything into account except range. So explain to me how you can avoid all wrecking hits by keeping your transversal and speed when the devs have said wrecking hits ignore those things and are a flat percentage chance to occur.
To paraphrase once more.
Wrecking hits occur a small percentage of the time, and the landing of wrecking hits, while they can be increased by proper flying, cannot be removed completely by proper flying either.
If anyone disputes this, grab a interceptor and eve mail me and I can demonstrate this to your full satisfaction.
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Yahweh Graf
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Posted - 2009.08.09 19:51:00 -
[18]
best minmatar ship has to be their shuttle hands down.
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emllik
Human Endurance Program
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Posted - 2009.08.09 20:56:00 -
[19]
Originally by: Yahweh Graf best minmatar ship has to be their shuttle hands down.
This
or if you want to be real pro just create an alt and put him in a minnie shuttle to scout.
Zymurgist is a gay boy. Zymurgist |
Yahweh Graf
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Posted - 2009.08.09 21:21:00 -
[20]
seriously, dumb question and post. did you really think hard b4 pressing the enter button. but, i am currently training an alt just to use a sabre. taking all the skills to lvl 5 specifically for it. very powerfull pvp ship for getting your pods.
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