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Stradien
Gallente Aliastra
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Posted - 2009.08.08 06:24:00 -
[31]
I like this idea too. I think being able to assemble a great squadron of pilots and LOOKING like a great squad of pilots (formation) makes a difference. Maybe it doesn't make a difference to the combat mechanics in the game but it sure does show some seriousness to the typical fleet activity. A bunch of ships randomly floating about in a cloud is what we get now. "Space is disease and danger wrapped in darkness and silence. -- keep your wits about you." |
GTN
tr0pa de elite Triumvirate.
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Posted - 2009.08.08 11:12:00 -
[32]
Edited by: GTN on 08/08/2009 11:17:05
Originally by: Hrodgar Ortal Apart from that ships in the real world have a lot of physics to deal with. No 360degree firing arcs, no shooting through each other and so on. Without changing those things in eve any change to maneuvers would only have a cosmetic effect and cosmetic effects are not especially frightening.
This is a game, not real world. And graphics matter. I pay the monthly subscription to be able to enjoy a GAME.
Trolling removed. Zymurgist.
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newdok
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Posted - 2009.08.09 04:29:00 -
[33]
Lets review a few facts: -people complain about blobs -no mechanics in game are directionally biased, nor (with the exception of getting stuck in a rock formation/flying to the other side of a station), does collision detection ever affect the game -blobs are formless clumps of ships I think that blobs occur because they are an optimal configuration in the current scheme of things. I think to fix that they should introduce firing cones and such. However instead of firing cones having a wider arc on capital ships, i think they should actually be more constrained; in a way this is similar to the idea of tracking, but on a higher level....
Adding formation bonuses seems silly and arbitrary to me; it also limits the number of meaningful formations. Instead, game mechanics should be changed so that formation has a purpose. Then players will start trying to maintain formations to benefit from those mechanics. After people play around with the mechanics for a while and a trend emerges, it will then be clear how to structure the formation manager, at which point it would be sensible to add this.
I think that adding constraints on what arc a weapon can fire on complement the tracking mechanic well. That being said, this idea would work better with more fine-tuned steering controls. (which incidentally would help noob miners who try to navigate to anchor up cans at weird angles to asteroids, but thats another story)
I posted a similar response in a titan thread where i mentioned that if titans need to worry about being caught in the crossfire, they might heasitate to multi-DD.
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GTN
tr0pa de elite Triumvirate.
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Posted - 2009.08.12 17:34:00 -
[34]
bump
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GTN
tr0pa de elite Triumvirate.
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Posted - 2009.08.16 19:01:00 -
[35]
bump
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Belrend Coregaul
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Posted - 2009.08.16 20:01:00 -
[36]
Signed.
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GTN
tr0pa de elite Triumvirate.
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Posted - 2009.08.21 15:51:00 -
[37]
bump
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Naj Ymoch
Empyreal Guard
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Posted - 2009.08.21 17:39:00 -
[38]
/signed
There's alot of things that you'd think would already be in EVE, and this is more of a no-brainer concept than most. Freelancer did it - it was simple enough, and added to the fun of the game. EVE already has a pretty steep learning curve - I think this might help alleviate it a little bit for newer combat pilots. Which could mean more players in the long run.
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BenjaminBarker
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Posted - 2009.08.21 17:55:00 -
[39]
Flying in formation is a waste of code. Warping in formation could be a tactical advantage, if it provided extra options.
For example, a stealth bomber squad leader could warp in a line or vertical ring with each pilot 3k apart.
A wing commander could warp his BS squads in blob at 100, his logi squad 60km behind them, and his tacklers at 0.
Have the 'resolution' of the command based on the level of the commander. A Squad Leader position can create and execute formation warps for all 9 of his pilots, centered around his own position. A Wing commander can only position 'blobs' for each of his squads, and a Fleet Commander can only position blobs of wings.
At most the system would have to store and calculate relative warp targets for 9 pilots for a full squad, or for 5 squads/wings for Wing and Fleet commanders.
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Naj Ymoch
Empyreal Guard
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Posted - 2009.08.21 19:50:00 -
[40]
Funny how a gamer will use the word 'code' probably more than an actual coder will. However since we can clearly already do this, as you stated, then it shouldn't be very hard to include formations in the game. Why? To make it easier on us with more automation. EVE's interface is very graphical, can be laggy for alot of people (especially with server lag). That being said, operating your ship's movement through dozens of cascaded menus and sub-menus can be tedious to say the least.
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Zaiyo Modi
Minmatar
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Posted - 2009.08.21 19:51:00 -
[41]
If ccp introduces an idea I posted somewhere about having scan res(locking tim) change with ship alignment vectors, I imagine one would get some kind of formation flight for free.
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Lucias Trask
The White Aces
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Posted - 2009.08.21 21:05:00 -
[42]
Edited by: Lucias Trask on 21/08/2009 21:06:53 I would love line forming, that way you could stack carriers a certain points in from of logisitcs ships, battleships surrounding them and actually have to have line of site on a target.. . the problem i see is, in big fleet fights, half the time you dont even load everyone, so it would super annoying to be trying to target a ship and never even see the carrier siting in front of it.
I would prefer things that a fleet could use to deploy, so your warp operation and whatnot would actually be useful.
With warp nav 5 you would always land on your spot, 10% away for every level you dont have.
Squads could be preprogrammed, (Squad one warps to this warp point, kind of like a bookmark and so on) FC assigns each squad a warp in point and a formation (Circle, 20km radius around the point, above the gate, squad 1) and so on.
That way people who dont have it trained do silly things like land on the gate 10km from their assigned point because the pilot isnt that good at warping and so on. Would make the navigation skills actually mean something instead of just 'I need this for Jump Drive Ops.'
edit: some spelling and of course i forgot to mention we do have one formation that is put to good use.... the Conga Line [PANIC] |
GTN
tr0pa de elite Triumvirate.
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Posted - 2009.08.22 10:07:00 -
[43]
Originally by: Lucias Trask Edited by: Lucias Trask on 21/08/2009 21:06:53 I would love line forming, that way you could stack carriers a certain points in from of logisitcs ships, battleships surrounding them and actually have to have line of site on a target.. . the problem i see is, in big fleet fights, half the time you dont even load everyone, so it would super annoying to be trying to target a ship and never even see the carrier siting in front of it.
I would prefer things that a fleet could use to deploy, so your warp operation and whatnot would actually be useful.
With warp nav 5 you would always land on your spot, 10% away for every level you dont have.
Squads could be preprogrammed, (Squad one warps to this warp point, kind of like a bookmark and so on) FC assigns each squad a warp in point and a formation (Circle, 20km radius around the point, above the gate, squad 1) and so on.
That way people who dont have it trained do silly things like land on the gate 10km from their assigned point because the pilot isnt that good at warping and so on. Would make the navigation skills actually mean something instead of just 'I need this for Jump Drive Ops.'
edit: some spelling and of course i forgot to mention we do have one formation that is put to good use.... the Conga Line
Im talking about flying in formation, not warping in formation (you can already do that).
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