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Muenen
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Posted - 2009.08.02 05:07:00 -
[1]
A random thought just came into my head I wanted to throw out here.
How would people feel if modules existed that were inferior in everyway to even to Tech 1 modules but allowed the person who equipped them to train their skills associated to that module faster?
How would people feel if these training modules didn't exist for every skill book in the game but instead existed for only some of the of the ones younger players would have to go through first? If you are ok with this additional limitation what skill books should or should not get these associated training modules?
Just in case this wasn't clear to anybody. Think of some guy who wants to use siege modules so starts training the skillbook "Tactical Logistics Configuration."
On top of making this training faster with implants he can also equip on his dread (if he has the skills to use it already) Triage/Industrial/Siege Module 0 which have 30-50% more CPU and grid requirements, carry the same penalties and offer only 80% of the bonus or something like that *waves hand in the air dismissively*
I should also point out that I'm thinking this should only be restricted to modules and not provide ships people can train themselves in. But if you feel differently about this offer reasons why you think training ships should exist as well.
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Fullmetal Jackass
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Posted - 2009.08.02 05:51:00 -
[2]
They took skill grinding out because it was too easy to afk or with a macro. Why would they put it back in?
Some of us play this game specificly because we have a real life and don't have the time to grind 23/7 like the kiddies. Eve has a marginally higher maturity lvl then most games. Don't jack it up.
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Muenen
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Posted - 2009.08.02 06:07:00 -
[3]
Originally by: Fullmetal Jackass They took skill grinding out because it was too easy to afk or with a macro. Why would they put it back in?
Some of us play this game specificly because we have a real life and don't have the time to grind 23/7 like the kiddies. Eve has a marginally higher maturity lvl then most games. Don't jack it up.
Do you hold the similar views with implants and learning skills?
Obviously this idea and implants certainly aren't the same thing. This would add a new dimension to training vs combat where people would have to ask themselves is the risk of losing time and isk because of the underwhelming strength of training equipment is worth the training speed.
I feel you are just being reactionary instead of thinking of already what exists in the game compared to this idea.
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Fullmetal Jackass
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Posted - 2009.08.02 06:30:00 -
[4]
So I strap on a crap "learning module" and go use it on a roid. Or an alt, or a corpmate while another alt reps. There are just way too many exploits for this. That's why it's not in game anymore. Quit tryin to back eve up. I suppose you'd like to take jump gates out as well?
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Rhohan
Minmatar Pelennor Swarm
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Posted - 2009.08.02 06:32:00 -
[5]
Originally by: Muenen
I feel you are just being reactionary instead of thinking of already what exists in the game compared to this idea.
Paint it any way you like. You are asking for game activities to increase the rate you learn, hence it gives the ones who have too much free time a significant advantage to others.
As FJ said, this game seems to be more of a level playing field in that regard, so it attracts many to the game for that reason alone.
Many that I mention that to become very interested once they are aware of this feature.
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Muenen
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Posted - 2009.08.02 13:42:00 -
[6]
Originally by: Rhohan
Originally by: Muenen
I feel you are just being reactionary instead of thinking of already what exists in the game compared to this idea.
Paint it any way you like. You are asking for game activities to increase the rate you learn, hence it gives the ones who have too much free time a significant advantage to others.
But Implants do have a similar effect. What's the difference between Hardwires and Alpha-Gamma implants? The latter boosts your training speed while the former offers stronger specialized bonuses for whatever you like to do.
These training modules offer similar tradeoffs to regular modules but have the additional drawback of locking your ship into a task in hard way than the softer way implants do it.
I wasn't suggesting that by using the training modules actively you gain skills but by having them equipped you have a gimp setup while you still passively train faster.
Sorry if I created that type of misconception with the title. I did say it was a 'twist' on the concept but failed to make it clear how.
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Nika Dekaia
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Posted - 2009.08.02 15:59:00 -
[7]
Instead of proposing the creation of crappy learn-faster-modules, why don't you ask for what you really want right away?
10% decrease in training time. Simple idea, simple to implement, same effect.
Oh, yeah...NO, btw.
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