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Thread Statistics | Show CCP posts - 0 post(s) |
Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.08.05 20:34:00 -
[1]
CCP should conduct a more in-depth study of profit margins for level 4 missions in high sec and 0.0 ratting. They should examine at least 1000 hours spent doing both activities and see how the revenues compare. Then they should do same comparison of the losses, to calculate net profit.
Theoretically, 0.0 hunting should be more profitable than high sec mission running. If the results of study show that to be true, then we know with some certainty that no major changes needed to be done. But if it is proven that 0.0 hunting is less than or equal to high sec, then some kind of action is definitely needed.
As it is now, without hard numbers, we have to rely on stories of other people. And while we could calculate approximate income levels for different activities, the reality often deviates from theory. Only CCP can get the hard data.
And as concerned player, your best option is not to push brand new ideas, but to push CCP to get that hard data and share with community, so educated suggestions can be made for game balance.
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Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.08.05 23:59:00 -
[2]
I'm often impressed by the lack of interest people show about finding out actual facts of the matter. Even CCP often just don't care enough to bother data mining. Decisions are mostly made on basis of personal preference.
For example, if we just looked at hard facts, nano nerf probably wouldn't happen the way it did
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Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.08.06 06:34:00 -
[3]
Quote: How CCP can know what is really recovered from the wrecks and what was already in the ship?
CCP have access to all player wallets - they routinely check that data when they investigate isk sellers.
They can see the where the isk comes from, they can add it up and average it out. 1000 hours from 100s of different players would give fairly good estimate
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Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.08.06 19:53:00 -
[4]
I said it before and I'll say it again - because it is the truth:
the biggest injustice of 0.0 hunting is that people who log in immediately after downtime have 30-50% better chance of finding valuable faction spawns, including officer spawns.
I have done it for at least 2 years - I hunted right after downtime and I hunted 12+ hours after downtime. I know the difference. I understand the game mechanics that make it possible, I explained how it works already.
You want to improve 0.0 for general population without any big game changers? Simply fix the broken system. That fix may not be enough, but it is a step in right direction.
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Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.08.13 07:52:00 -
[5]
Quote: If you triple the spawns of faction/officer loot, won't that in effect reduce thier values?
As far as faction goes, the only thing that needs to be done is fix it so 40~60% of all officer spawns don't happen within 2 hours after dt. It is unjust to everyone who cannot get online in that time period. Fixing that problem would simply crease the appearance of more spawns, as distribution evens out.
That alone would not be enough to make 0.0 that much more attractive, something else should happen. I believe the main problem is in the high sec level 4 missions. They are simply unreasonable. Making 0.0 more attractive than that will either flood the market with officer loot or create big inflation with isk
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Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.08.17 03:32:00 -
[6]
I had an idea of how to improve 0.0 without raising inflation of flooding the markets with faction gear:
Create new Cruiser sized officer spawns that can happen in ANY 0.0 region. They would work very similar to current officers, but they would drop only cruiser sized modules - modules that are not currently in the loot tables of current officers and complexes. This mostly focuses on new officer medium guns/missile launchers. And also x-type cruiser sized mods that currently don't drop. We could also create new faction mods out of ECCM, racial ECM, shield extenders, plates - there are actually quite a bit of modules that have no high meta variant.
This would create a new type of good that does not increase supply of already existing modules and does not inject massive isk amounts into the game. It's main effect would be to shift profitability from high sec empire to 0.0 space.
The spawn rates for these things would need to remain at same levels at current officer spawns, not more, not less.
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