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Sans Honore
Wirfadam Productions LTD
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Posted - 2009.08.07 19:48:00 -
[121]
Originally by: Phorashi I'm gonna support this on the **** empire platform.
Supported for the same reason.
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Gramtar
GoonFleet GoonSwarm
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Posted - 2009.08.07 21:19:00 -
[122]
Edited by: Gramtar on 07/08/2009 21:27:10
Originally by: Venkul Mul
Maybe my wording isn't clear as I am not native English speaker, but:
1) if you have a chain in a belt that chain (in my experience) don't change to a faction spawn when the BS respawn;
2) every belt you lock with a chain is one less belt that can't spawn a faction.
Is something wrong in my statements?
I acknowledge it is possible that they are wrong, I don't like chaining so I have done it rarely.
I've had both faction and hauler spawns appear in belts while I was shooting a regular spawn. It doesn't happen often, but I've seen it on at least a dozen occasions.
edit: that's part of the reason I chain worthwhile (value 3M+) spawns. In the end, it's a matter of personal preference. If cruiser spawns are eliminated from 0.0, and possibly the respawn time reduced, there could be less reason to chain than there is currently for those who believe as you do.
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Venkul Mul
Gallente
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Posted - 2009.08.07 23:23:00 -
[123]
Originally by: Gramtar Edited by: Gramtar on 07/08/2009 21:27:10
Originally by: Venkul Mul
Maybe my wording isn't clear as I am not native English speaker, but:
1) if you have a chain in a belt that chain (in my experience) don't change to a faction spawn when the BS respawn;
2) every belt you lock with a chain is one less belt that can't spawn a faction.
Is something wrong in my statements?
I acknowledge it is possible that they are wrong, I don't like chaining so I have done it rarely.
I've had both faction and hauler spawns appear in belts while I was shooting a regular spawn. It doesn't happen often, but I've seen it on at least a dozen occasions.
edit: that's part of the reason I chain worthwhile (value 3M+) spawns. In the end, it's a matter of personal preference. If cruiser spawns are eliminated from 0.0, and possibly the respawn time reduced, there could be less reason to chain than there is currently for those who believe as you do.
A further question, those spwans, spawned or warped from another belt?
In my experience hauler spawns have the habit to warp between belts after spawning. I had even regular spawns warp between belts occasionally (I recognized them from the damage I already had done and the spawn being short of the ship I had destroyed). No idea about faction.
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marshmallow madness
GoonFleet GoonSwarm
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Posted - 2009.08.08 00:27:00 -
[124]
The only problem I see is that I don't have more accounts to support this with
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Mr Waran
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Posted - 2009.08.08 00:30:00 -
[125]
Sounds awesome.
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Gramtar
GoonFleet GoonSwarm
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Posted - 2009.08.08 00:45:00 -
[126]
Originally by: Venkul Mul
A further question, those spwans, spawned or warped from another belt?
In my experience hauler spawns have the habit to warp between belts after spawning. I had even regular spawns warp between belts occasionally (I recognized them from the damage I already had done and the spawn being short of the ship I had destroyed). No idea about faction.
No way to know if they came from others or just spawned, but I think the latter.
In my experience, all spawns (normal, hauler, faction, and on up to officers) will warp off "randomly". Gate spawns seem to only warp to other gates, and belt spawns seem they only warp to other belts, though.
It seemed to me sometime after they removed npc's from the directional scanner (early 2007), warping off increased in frequency. That may or may not have increased again with Apocrypha 1.0 this year. This is only personal observation and highly subjective. It may be true that nothing has changed at all, although I tend to doubt it.
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Xikorita
Mob Thought
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Posted - 2009.08.08 01:59:00 -
[127]
I support this. There are many "useless" 0.0 system as now. And low-sec is only gate camp or pirates shooting each other.
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AstroPhobic
Divine Retribution
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Posted - 2009.08.08 02:07:00 -
[128]
Do.
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Karentaki
Oberon Incorporated Morsus Mihi
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Posted - 2009.08.08 12:40:00 -
[129]
100% Supported
Quote:
EVE is like a sandbox with landmines. Deal with it.
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Admiral Apex
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Posted - 2009.08.08 12:49:00 -
[130]
0.0 and lowsec ratting(there should at least be a few battleships =/) should be looked into. - Mission running: not as exciting as smashing your hand with a hammer, but more painful. |
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Imertu Solientai
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Posted - 2009.08.08 12:55:00 -
[131]
/Signed
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Hooded Person
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Posted - 2009.08.08 16:35:00 -
[132]
Supportin' in da' topic!
Originally by: RedSplat
PvP flagging would solve this issue.
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Cpt Underpants
Zenith Affinity
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Posted - 2009.08.09 01:31:00 -
[133]
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LegendaryFrog
GoonFleet GoonSwarm
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Posted - 2009.08.09 04:47:00 -
[134]
Supported. This is a basic risk vs. reward issue that is the heart of eve.
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SHADOW0240
In Theory.
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Posted - 2009.08.09 10:25:00 -
[135]
ôStanley, see this? This is this. This ain't something else. This is this. From now on, you're on your own.ö |
A Sinner
THE MuPPeT FaCTOrY
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Posted - 2009.08.09 13:16:00 -
[136]
Supported, not only ratting is boring, but the rewards don't cover my pvp lossess. ----- Please resize your signature to the maximum file size of 24000 bytes. Zymurgist |
Canaith Lydian
Amarr Dominus Umbra Fatal Ascension
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Posted - 2009.08.09 19:04:00 -
[137]
And is it just me, or did the last patch change something in ratting. I have been a ratter in Providence for months, and my income has been cut in half in recent weeks. Did they change something to make the systems perform better? I honestly haven't seen a good chain in a long time. This is making risking tech 2 cruisers substantial, since i have to work for a long time to cover the 200 mill it can take to buy and fit one.
What's going on?
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Sir Muffoon
Debitum Naturae
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Posted - 2009.08.10 01:10:00 -
[138]
Supporting, but sadly CCP probably won't do anything with this.
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Rudolf Miller
Dawn of a new Empire The Initiative.
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Posted - 2009.08.10 03:08:00 -
[139]
supporting this why not
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Cick Lunt
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Posted - 2009.08.10 11:11:00 -
[140]
Originally by: Sir Muffoon Supporting, but sadly CCP probably won't do anything with this.
they will if we get enough support here and when they finaly open their eye's
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Krismata
Legion of Ascension Beyond Ascension
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Posted - 2009.08.10 17:14:00 -
[141]
/signed. 0.0 Needs to be more inviting. :: Legion Of Ascension ::
PVE - Industry - PVP
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Lord Aftermath
The Aftermath.
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Posted - 2009.08.10 20:14:00 -
[142]
Edited by: Lord Aftermath on 10/08/2009 20:14:18 Well written post. The Aftermath. supports the rebalance.
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Desync
Merch Industrial GoonSwarm
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Posted - 2009.08.10 20:25:00 -
[143]
Edited by: Desync on 10/08/2009 20:37:18 Edited by: Desync on 10/08/2009 20:29:17 Edited by: Desync on 10/08/2009 20:25:23 I support this change as well. Ratting can get really tedious due to the reasons covered in the original post
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Aniel Zaar
Light of Orion
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Posted - 2009.08.10 22:27:00 -
[144]
I left 0.0 because of how poor the return over time invested is when compared to high sec. mission running. Not to mention security.
Supported. Would love to come back to 0.0 if the money were there. *-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^ By the way, I am an Ishtar and T2 sentries fan. Fight to make the sentry damage rig work for all drones. |
Syaran
IMPERIAL SENATE Cool Kids Club
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Posted - 2009.08.11 08:57:00 -
[145]
Supported.
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Darwin's Market
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Posted - 2009.08.11 15:43:00 -
[146]
always wanted this
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Taliesyn
Arkio Pathfinder Group
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Posted - 2009.08.11 15:45:00 -
[147]
Support
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Belmarduk
Imperial Shipment
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Posted - 2009.08.11 17:56:00 -
[148]
Mainchar:
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Varus Riaz
Fatalix Inc.
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Posted - 2009.08.11 20:55:00 -
[149]
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Lokajin
Minmatar Quantum Industries RAZOR Alliance
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Posted - 2009.08.12 00:59:00 -
[150]
Originally by: Venkul Mul
Originally by: Gramtar Edited by: Gramtar on 07/08/2009 21:27:10
Originally by: Venkul Mul
Maybe my wording isn't clear as I am not native English speaker, but:
1) if you have a chain in a belt that chain (in my experience) don't change to a faction spawn when the BS respawn;
2) every belt you lock with a chain is one less belt that can't spawn a faction.
Is something wrong in my statements?
I acknowledge it is possible that they are wrong, I don't like chaining so I have done it rarely.
I've had both faction and hauler spawns appear in belts while I was shooting a regular spawn. It doesn't happen often, but I've seen it on at least a dozen occasions.
edit: that's part of the reason I chain worthwhile (value 3M+) spawns. In the end, it's a matter of personal preference. If cruiser spawns are eliminated from 0.0, and possibly the respawn time reduced, there could be less reason to chain than there is currently for those who believe as you do.
A further question, those spwans, spawned or warped from another belt?
In my experience hauler spawns have the habit to warp between belts after spawning. I had even regular spawns warp between belts occasionally (I recognized them from the damage I already had done and the spawn being short of the ship I had destroyed). No idea about faction.
Im also gonna say from my own personal experience that when ratting I have come back to a belt that I was chaining in recently and had a DG spawn with the rest of the BS as they all warped in. (Meaning my spawn + a DG all warped in together) Before Apoc I never saw this after Apoc was released im seeing and hearing about it ALOT more. I believe its something included in the new patch that might of bugged out the 0.0 ratting a bit but the income overrall from before the patch and now is substanially LOWER. This new rat warp in mechanic they tried using seems to have bugged out due to a huge lack in spawns. I can go to a say 14 belt system and have 3 spawns in the entire system? Broken much? CCP definitely needs to take a look at there game mechanics for 0.0 especially there rat rates cause I would say they definitely need to be increased. Full support on OP's post aside from the insta -1 truesec mod i agree with the poster before me that recommend just a flat rate increase mod. -.3 or -.4 increase pos mod would definitely be sufficient and could revive most crap systems out there.
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