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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.08.05 10:02:00 -
[31]
Originally by: Ankhesentapemkah
Originally by: Akita T Nobody except CCP had the balls to make such a heavily PVP-centric MMO and actually get away with it. EVE is safe until somebody with balls the size of the moon and a damn hefty wallet enters the market, which isn't going to be any time soon... at least, no noteworthy contender announced its possible engagement yet.
Then again there is no non-PVP centric internet spaceship game.
If players have a choice, then the vast majority will choose a non-PVP environment. Just like 90% of the players went to live in Trammel back in the old days of UO, with the PVP environment Felucca dying out completely.
Now EVE doesn't have a 90% "carebear" share like UO had because a lot of them simply aren't interested in EVE or already quit due to the PVP or lack of PVE content, but it's still a pretty large portion. I do think EVE has to worry from PVE competitors.
Or it might finally give CCP an incentive to improve and reform EvE's lackluster PvE.
And by that I DONT mean "make it totally safe", I mean "make it exciting and unpredictable".
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Gunnanmon
Gallente UNITED STAR SYNDICATE
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Posted - 2009.08.05 10:03:00 -
[32]
/me is eagerly anticipating Star Trek. It'll be a nice break from Eve if nothing else.
Signature locked for discussing moderation. Navigator
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Taua Roqa
Minmatar junQtion
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Posted - 2009.08.05 10:05:00 -
[33]
star trek wins as Q = a god by any measure.
also trek ships fight at FTL speeds and there's nothing that can do that in the SW universe, even though the tiniest laser cannon there fires like 50 gigatons of tnt per second or something stupid. They would never hit. [ |
Doddy
Omega Fleet Enterprises Executive Outcomes
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Posted - 2009.08.05 10:48:00 -
[34]
Ccp won't do anything different. Every other remotely sci-fi mmo that has come and gone has supposedly been the death of eve, no reason to think this will be. If it does turn out to take eves players away there is probably nothing ccp could do about it anyway, trying to counter it by changing eve would probably make things worse. People always flock to a new MMO, then they trail back to eve. They will just keep doing their own thing.
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baltec1
Antares Shipyards Vanguard.
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Posted - 2009.08.05 11:03:00 -
[35]
Edited by: baltec1 on 05/08/2009 11:04:35 I have looked at the STO forums and to be honest, it is the biggest carebear nerd fest I have seen in my life, every 10th post is a ST vs thread in which the trekies stoke their e-peen and the roll players are everywhere and far more extream than what we get here. I will be giving it a go but only to see if I can be a pirate/terrorist.
EVE is safe from this game.
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Cone Filler
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Posted - 2009.08.05 11:42:00 -
[36]
i just had a look on the star trek online website .....
EvE has nothing to fear
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.08.05 11:46:00 -
[37]
From the sounds of it though Star Trek combat is 2d. No slamming round into other players from above or below.
Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 29JUL09 |
James Vayne
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Posted - 2009.08.05 12:00:00 -
[38]
I don't think one could readily compare EVE online to Star Trek online because, frankly, both MMO's appeal to two different category of player and SF fan.
One one hand you have Star Trek. The utopian universe where everything is possible because money is of no object among its myriad cultures. You're able to build the ship you want very quickly and design it in whatever fashion you choose. However from what I've seen it's just that: Building a ship. You'll likely only have a poor selection of five types of phasers and two four types of torpedo to choose from (going from what I can remember of canonical universe tech) and then that's pretty much it. Off you go, kill the enemies and I can forsee that Star Trek online will run out of steam very quickly for hardcore gamers and end up merely appealing to a niche market of hardcore roleplayers.
Eve, on the other hand has much more in the way of diversity. While you can't build your very own ship in the way that Star Trek allows you to, there is much more of an expansive tech to fit to the preset hulls we've all come to know and love. And Eve will still hold the monopoly over that 'do whatever you want' angle that 99% of us play eve for anyway. So EVE will always have much more than Star Trek Online.
In summary, I think it's fair to say Star Trek Online will end up being something that some people will play for a short time, or in short periods of time alongside EVE but it wont pull members away from EVE at all.
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Zey Nadar
Gallente The Legion of Spoon Curatores Veritatis Alliance
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Posted - 2009.08.05 12:09:00 -
[39]
Edited by: Zey Nadar on 05/08/2009 12:11:24 Edited by: Zey Nadar on 05/08/2009 12:09:59 Best way for CCP to combat what little threat star trek represents, is to introduce ambulation ;)
Seriously, all Star Trek games ever have sucked horribly. Im a Star trek fan (the old, not the new), but, the games.. It will most likely introduce too little diversity, not enough excitement, and bad game mechanics to boot..
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Wendat Huron
Stellar Solutions
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Posted - 2009.08.05 12:10:00 -
[40]
Twitch based PvP you say, how then will all them nerds have time to finish their monologues?
I guess copy paste will be big over there.
Delenda est achura. |
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baltec1
Antares Shipyards Vanguard.
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Posted - 2009.08.05 12:14:00 -
[41]
Originally by: Wendat Huron Twitch based PvP you say, how then will all them nerds have time to finish their monologues?
I guess copy paste will be big over there.
Im hoping they dont have macro speaches. The time to type out some of the technical crap and the moral speach is what I need to get inside their engine room and lob a few grenades into the warp core.
Insidently how is the market system going to work in a game with no money?
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sue AGPlant
Minmatar Rionnag Alba Against ALL Authorities
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Posted - 2009.08.05 12:18:00 -
[42]
impact this will have to eve
carebear cry blah blah
standard responce= WoW is that way sto comes out responce changes to "STO is that way" EX Nano *** since 2006 |
James Vayne
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Posted - 2009.08.05 12:19:00 -
[43]
Originally by: baltec1
Insidently how is the market system going to work in a game with no money?
Part of the reason why star trek games have always sucked. There is no market. Replicators eradicated the need for money among humans. If you wanted something you just replicated. Since the replicator meant that resources became unlimited, money was no longer needed. So you don't buy/sell anything. You just build what you want and away you go. Hence why EVE will always be superior because it will always present a MENTAL challenge as well as a gamplaying one.
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Arrs Grazznic
Pawn Sauce
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Posted - 2009.08.05 12:22:00 -
[44]
Originally by: Ankhesentapemkah Then again there is no non-PVP centric internet spaceship game.
If players have a choice, then the vast majority will choose a non-PVP environment.
I'm mostly a carebear (though I like to mix my play styles a bit -- some PvP, more PvE) but I would not swap to a game which prohibits attacking other players in certain areas. EVE's sandbox approach is what sets it apart and even if I'm not out gunning for someone every night the overall environment is where I want to play.
Cheers, Arrs
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.08.05 12:30:00 -
[45]
So wait, theres no trading in sto either?
Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 29JUL09 |
James Vayne
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Posted - 2009.08.05 12:33:00 -
[46]
Originally by: Nova Fox So wait, theres no trading in sto either?
I have no idea. You'll just have to play it and see. But I still say it will be of no comparison to eve.
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Megan Maynard
Minmatar Out of Order Cult of War
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Posted - 2009.08.05 12:58:00 -
[47]
Originally by: Escobar Noreaga
Originally by: Xikuan PS. Jean-Luc Picard was the best captain.
/end
But Star Wars Ships would kick the crap outta those weaksauce Federation Ships.
The star trek world stopped using lasers because shield tech made them useless, so the phasor was developed.
Star Wars ships have nothing on Star Trek. Stop, hammer time. |
Taram Caldar
GK inc.
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Posted - 2009.08.05 13:04:00 -
[48]
STO will very likely have a minimal initial impact on EVE as people go try it. They'll come back though. They always do.
And I agree with the numerous other folks... as a Star Trek fan myself... there has yet to be a decent Star Trek video game made... I don't see that changing anytime soon.
Want a sig made? Contact me in game. Click my sig to see samples |
Salliene
Gallente Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2009.08.05 13:07:00 -
[49]
Ultima Online, Everquest, Asheron's Call, and Dark Age of Camelot are all still up and running and making money despite the fact that World of Warcraft came out.
If the first generation MMO's can still find an audience after the Blizzard juggernaut entered the realm and became an actual part of popular culture, I don't think EVE will have any problem surviving the release of STO.
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.08.05 13:09:00 -
[50]
Originally by: Megan Maynard
Originally by: Escobar Noreaga
Originally by: Xikuan PS. Jean-Luc Picard was the best captain.
/end
But Star Wars Ships would kick the crap outta those weaksauce Federation Ships.
The star trek world stopped using lasers because shield tech made them useless, so the phasor was developed.
Star Wars ships have nothing on Star Trek.
Isnt what star wars have technically plasma cannons? and NOT lasers?
Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 29JUL09 |
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Ketinvik
SRE Brotherhood
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Posted - 2009.08.05 13:39:00 -
[51]
Based on their website I'd make the following guesses:
- They have henchmen, ala GuildWars, so missions will either be rated for using AI and therefore trivial if done with friends or rated for players and so nearly impossible to be solo'd. Ick.
- They will have an economy, sort of. With no money there is either time consuming bartering or something else - let's call it isk - that takes the place of money as an exchange medium. Yawn.
- They have RvR PvP with some open PvP in an area no one will visit. So...faction wars. Nothing new here.
- Here's a biggie, from my perspective, they will have levels. Some people will blow through the levels as fast as possible to get to the end game only to discover that there really isn't one since the company didn't expect people to get there that fast or they'll be left behind by there friends and, unlike EVE, level is king. People who are only a few levels down will be effectively unable to compete and will start to whine.
- The community will be split between those who are looking for a fun game loosely based on ST and those who expect every bit of ST canon to be religiously followed. No one will be happy with the balance struck.
- At some point the people who own the ST IP will make a demand on the game that is a killer.
Much of this reminds me of the last time a company brought a space based movie theme to MMOs...SWG. That didn't kill EVE. This won't either.
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TraininVain
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Posted - 2009.08.05 13:45:00 -
[52]
STO has furries.
Nuff said tbh.
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baltec1
Antares Shipyards Vanguard.
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Posted - 2009.08.05 13:52:00 -
[53]
Originally by: TraininVain STO has furries.
Nuff said tbh.
How the hell did that happen?
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Exitar Stormscion
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Posted - 2009.08.05 13:57:00 -
[54]
I would say most important thing in eve that gets ppl to stay and play is FEAR. You are always in fear from being killed or getting blobed , or even in stations will you get cut on price , even when you are exploring WH there is fear that you will not get lost there or get again attacked by someone . So from industrialist to hard core pvper and explorer there is constant fear in game that keeps it interesting and FUN.
On top of that i am not fan of ST i just love the series and i have to say EVE ship design looks like 1000x better then StarTrek ships that look like JOKE ... seriously i dont care to fly ****ing enterprise it looks like a joke compared to ships we fly :)
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Nyphur
Pillowsoft Total Comfort
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Posted - 2009.08.05 13:58:00 -
[55]
From what I've read of STO, it's going to be a lot more focused on co-operative gameplay than competitive. And combat is going to be based more on positioning and timing than overwhelming enemies with force, so it sounds like it could be a lot of fun but it offers something completely different to EVE. Personally, I'll be trying STO out at launch but I'll never stop playing EVE because it offers something no other MMO currently does. The current plans for STO, Black Prophecy, SWTOR, JGE etc don't really intersect with EVE's gameplay in a meaningful way. I wrote about this in one of my column posts a while back entitled Competition for EVE Online.
Something I think STO, JGE and BP all have in common is that they seem to be afraid to alienate any type of customer. From the information released so far it seems like they're all trying to attract everyone, in some cases by finding some kind of imaginary middle-ground. For example, STO's developers claim that they're going to make it so casual and "hardcore" players can access the same stuff somehow. Another good example is Black Prophecy's stance on PvP and how casual the game is. Even though it's being aimed at a casual market they're trying to implement some kind of resource-based clan warfare system and are making special opt-in open PvP zones. They even announced a feature they intend to work on after release called "station walking" to try and capture those players who are hanging onto EVE waiting for Walking in Stations :p.
It's terribly confusing trying to sift through all the information from interviews and build a picture of what these games will be like, there are often very contradictory ideas in there and more information is needed to see how they'll bare out. It's like developers are saying "We're making this game for casual players. But also harcore players. And it'll be mainly based on PvE. But also PvP. And PvP will be mostly in battlegrounds. But there'll be open PvP. And there'll be no death penalty. But also there'll be a harsh death penalty. And resources will be open for everyone. But also there'll be competition over resources.". Until they're released, we won't know for sure what any of the games are like.
Most MMO development studios seem to lack the commitment to pick one speciality for their game and stick with it. The market is full of people that want different things from their choice of MMO and every company is firmly committed to trying to do them of all at once. With the possible exception of Darkfall, EVE is the only MMO I've seen that sticks firm with a single unifying vision. All the others fragment, implementing separate open PvP servers and shoehorning every mechanic that's been done before into their game.
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Tippia
Raddick Explorations
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Posted - 2009.08.05 14:03:00 -
[56]
Originally by: Ketinvik - Here's a biggie, from my perspective, they will have levels.
AGH! Insta-fail. FFS, developers! Levels were rendered archaic and obsolete in P&PRPGs in the early '80s. Catch up!
Originally by: baltec1
Originally by: TraininVain STO has furries.
Nuff said tbh.
How the hell did that happen?
Neelix. Just add more hair. Also, Tribbles. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Nyphur
Pillowsoft Total Comfort
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Posted - 2009.08.05 14:09:00 -
[57]
Originally by: Tippia
Originally by: Ketinvik - Here's a biggie, from my perspective, they will have levels.
AGH! Insta-fail. FFS, developers! Levels were rendered archaic and obsolete in P&PRPGs in the early '80s. Catch up!
I generally agree but I played a space MMO with levels once that actually worked. It's called Vendetta Online and while I decided the game wasn't worth a monthly fee, it did give me a bit of an insight. Their levels are called licenses and are more like skills that you train by doing something (like mining or shooting something with small weapons). The XP system makes some form of sense when you think of it as a way the space ship companies have of ensuring someone has put enough practice in to use a certain ship or piece of equipment.
But like all games, I'll reserve final judgement until the game is released and I can give it a test drive.
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baltec1
Antares Shipyards Vanguard.
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Posted - 2009.08.05 14:16:00 -
[58]
"You won't lose your ship when it's destroyed."
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.08.05 14:16:00 -
[59]
Originally by: baltec1 "You won't lose your ship when it's destroyed."
/interest
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De'Veldrin
Minmatar Special Projects Executive
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Posted - 2009.08.05 14:45:00 -
[60]
Originally by: Zurrar
i see the carebears leaving eve for ST:O
Your bias is showing.
And please don't speak for us "carebears". We're perfectly capable of doing so on our own.
Asshat. --Vel
Experience is what you get right after you need it.
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