Quote:Biggest issues for me:
- when in space I have my cargo window open to see how much cap boosters/ ammo is left, this window (even with tree minimized and such) takes now up more space which I dislike because I would like to see my ship and the ship it makes explode
-> please make the little volume bar and the isk ammount optional and consider making the frame of the whole thing thinner
- after successfull exploding an enemy ship I am using a loot tab in my overview to quickly open the wreck and cherrypick whatever was not fail of my opponents fitting, this is now broken as it opens the wreck view in my already open cargo window with tree minimzed and such, so that it is impossible to actualy loot anything if I dont want to use the "loot all" feature
-> if you do nothing else but this then please please please (did I mention please) have wrecks always open in a new separate window (in minimal mode without tree and whatnot) when accessed by any other means but the tree view
- shift clicking is a bad UI choice especially when in space and I have one hand at my mouse and one hand near the function keys to explode stuff and such... particularly in these situations I am apparently laging a third hand to do the shift thingy....to be fair though, I might use the third hand for something else even if I had it...
- I was nearly killed yesterday because I wanted to look into a wreck and my client locked up for about 5 secs, at the point when my client became responsive again I noticed a hostile ceptor burning towards me which I only escaped by luck (or fail of the ceptor pilot)
-> in space every second counts, any lag associated with opening a jetcan or wreck is totaly and utterly unacceptable, I suspect the lag is introduced because in addition to the content of the wreck the new inventory wants to show me all the other shiny wrecks possibly nearby ? Also it wants to calculate isk amount and show me the route to the nearest McDonalds ? If so..... stop that **** and make cargo/jetcan/wreck views totaly separate from the new system
- I dont see a way to distinguish between an actualy empty corp hanagar and one that I just dont have access to, since in both case "Nothing found" is stated....this is suboptimal at the least.... (and yes it is necessary to have non accessible corp hangars in your tree, because some people need to be able to drop stuff in such hangars even though they cant see what is in it and cant take stuff out again...)