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Vicerus
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Posted - 2009.08.08 15:56:00 -
[1]
I used to scan down ships like nobody's business with combat scanners...now lately it seems like I get the scanners down to 2-4au and all of a sudden a sig will just vanish
I don't get it, never had this problem until a couple weeks ago...did the mechanics change somehow?
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Breaker77
Gallente Reclamation Industries New Eden Research
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Posted - 2009.08.08 16:09:00 -
[2]
They are spamming scan on the directional scanner and warp out when they see probes on it.
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Vicerus
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Posted - 2009.08.08 16:15:00 -
[3]
i don't think so...i'm scanning down in high sec...there's no reason for them to use the directional
plus it happens more often than not...too much for that to be the reason
it's something else...I just don't understand how a sig can vanish with 6 probes around it, and I'm scanning in a buzzard with scan rig and my skills are lvl 3-4
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Jal Garai
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Posted - 2009.08.08 16:48:00 -
[4]
Apologies if I'm suggesting the blindingly obvious but do you have a filter set which is hiding your sigs once you get a strong enough return?
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Vicerus
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Posted - 2009.08.08 16:56:00 -
[5]
A filter that hides based on signal strength? I just looked and I see no such filter in the list
...and I do get 100% scans, it's just much more frustrating to do so lately when sigs vanish for no reason
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JitaPriceChecker2
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Posted - 2009.08.08 18:10:00 -
[6]
No
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Celia Therone
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Posted - 2009.08.08 20:43:00 -
[7]
Originally by: Jal Garai Apologies if I'm suggesting the blindingly obvious but do you have a filter set which is hiding your sigs once you get a strong enough return?
What he's suggesting is that once you get to a certain signal strength you get to identify what the other ship is. If you have a filter for that ship it will then be filtered out automatically because you know what it is now.
If you move your probes away again so that you no longer have a strong enough signal to identify the ship type then the ship should re-appear.
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Vicerus
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Posted - 2009.08.08 21:34:00 -
[8]
umm I've been scanning for a pretty long time and I don't recall it ever working that way.
from what I can tell the filter doesn't rely on the signal strength. Unless it's changed recently, as in weeks, the filter will remove sigs whether you can identify em or not on sig strength...but I'll confirm that again to be sure next time I log in.
...but to add to that, I don't think that's the problem anyway because most of the time when it happens, I've already identified the ship, and it happens on subsequent scans.
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Gaius BaItar
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Posted - 2009.08.08 22:28:00 -
[9]
Something strange happened to me just yesterday. I was scanning in high sec, looking for a WH. I got it 100%, I made a bookmark, then warped to it. Surprise, surprise, nothing there. Where did it go? Weird... I scanned again, but it was gone. And believe me, this is not my first WH, but it's the first one that vanishes like that. |
Vicerus
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Posted - 2009.08.08 22:41:00 -
[10]
I get that problem frequently on all sigs too...it'll show 100% on the scanner but it may only be a yellow dot, or worse the red circle...lol definitely not a 100% scan.
there's clearly a few issues with the new scanning system.
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Canute Minealot
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Posted - 2009.08.09 00:05:00 -
[11]
Originally by: Gaius BaItar
I got it 100%, I made a bookmark, then warped to it. Surprise, surprise, nothing there.
Surprise,surprise, WH can close. Yes the chance are pretty low that it close while you warp to it, but its still there.
Once i jumped through a WH, and it closed shortly right after i passed it.
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Zartanic
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Posted - 2009.08.09 01:54:00 -
[12]
Ive had this with sigs a few times, last time was today. Ive always assumed its a completed and despawned site that has not been removed properly from the server yet.
As to the ship issue I had it happen twice in a WH the other day but I assumed it was because the ship moved after they spotted my probe. This is highly likely as only my probes were out and I was out of system scanner range.
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Marguerite Antiki
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Posted - 2009.08.09 02:29:00 -
[13]
If you are getting down to 4au turn the filter off, it may be the filter messing about. I get it a few times also but at 4au, I turn ot off and end up looking at the ship, its drones and anything else clsoe by. Thats also then showing me that its a destroyer or soemthing that was what i was not after thus, my subsequent filter was playing aorund / hiding it.
I am sure you know what youre doing and prior to being at 4au you knew the ship type, but its just something you could try if not already done.
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Vicerus
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Posted - 2009.08.09 03:20:00 -
[14]
Edited by: Vicerus on 09/08/2009 03:21:51 I'll give that a try...I never considered the filter might glitch at a specific scan range.
tonight in fact I was trying to nail down a target with 6 probes...found him every time at 8au, but as soon I switched it to 4au, he was gone...never moved the probes, switched back to 8au...there he was
so i know the ship wasn't moving, i flipped back and forth 5-6x and each time, gone at 4au, back at 8au...no matter how I would reposition the probes at 4au, I couldn't pick up even a trace of him. I could understand him slipping one direction or another and dropping signal strength...but there's noway the deviation was outside of all 6 probes...not a chance. If he repeatedly came up at 8au, I should have gotten SOMETHING on him, even a weak signal at 4au with the coverage I had.
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Future Mutant
Republic Military School
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Posted - 2009.08.09 03:32:00 -
[15]
to clarify about the filter--- say you have the filter set to only show bs's... You need to identify the ship as not a bs before its removed from your scan list. That drake will show up as a ship- then you get a better hit- a high enough signal for it to be identified as a drake- and poof it disappears. It disappears because the filter is set to show only bs's and once that drake is scanned down enough to call it a drake the filter kicked in.
Your stuff iz mine through actions |
Venkul Mul
Gallente
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Posted - 2009.08.09 05:38:00 -
[16]
Originally by: Vicerus I get that problem frequently on all sigs too...it'll show 100% on the scanner but it may only be a yellow dot, or worse the red circle...lol definitely not a 100% scan.
there's clearly a few issues with the new scanning system.
You are putting your probes too close, so 2 or more are treated like 1 single probe.
So you get 1 or 2 probes at 100% but not a location to wick you are capable of jumping.
It is quadrilateriation and you need 4 hits at 100% to jump.
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Marguerite Antiki
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Posted - 2009.08.09 08:58:00 -
[17]
Can you show us a screenshot of whats happening, and so we can see what ya doing. Maybe we can point it out ?
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Kva Plexcha
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Posted - 2009.08.09 13:46:00 -
[18]
You really shouldnt be using more than 4 probes for anything. The only thing the other probes are good for are bookmarking other hits you can narrow down later. The game only uses the best 4 probes in calculating the sig result, if you have 6 out you might not realize which 4 are being used and move one that was not used in the result. 6 do not give you a better result.
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Passageway
Gallente
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Posted - 2009.08.09 21:46:00 -
[19]
unsure, I know "gotten" isn't a word though :)
Sorry for pedantry
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Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2009.08.09 23:30:00 -
[20]
Originally by: Vicerus I get that problem frequently on all sigs too...it'll show 100% on the scanner but it may only be a yellow dot, or worse the red circle...lol definitely not a 100% scan.
there's clearly a few issues with the new scanning system.
I think the issues are with your understanding of scanning mechanics.
It's entirely possible to get a 100% strength hit, but not have it properly triangulated because less than four probes can see it, thus resulting in multiple dots, a circle or even a sphere at 100% strength. You can't warp to it until you get it to 100% strength and all four probes have a fix on it, at which point it will show as a green dot.
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Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2009.08.09 23:32:00 -
[21]
Edited by: Kyra Felann on 09/08/2009 23:34:53
Originally by: Passageway unsure, I know "gotten" isn't a word though :)
Sorry for pedantry
Pedantry is ok as long as you're right.
You, however, are not right.
Seriously, lrn2English before you go correcting people.
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Nefrin Maldoes
Minmatar Outer Rim Survey and Salvage
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Posted - 2009.08.09 23:39:00 -
[22]
This:
Originally by: Kyra Felann I think the issues are with your understanding of scanning mechanics.
It's entirely possible to get a 100% strength hit, but not have it properly triangulated because less than four probes can see it, thus resulting in multiple dots, a circle or even a sphere at 100% strength. You can't warp to it until you get it to 100% strength and all four probes have a fix on it, at which point it will show as a green dot.
and also, This:
Originally by: Future Mutant to clarify about the filter--- say you have the filter set to only show bs's... You need to identify the ship as not a bs before its removed from your scan list. That drake will show up as a ship- then you get a better hit- a high enough signal for it to be identified as a drake- and poof it disappears. It disappears because the filter is set to show only bs's and once that drake is scanned down enough to call it a drake the filter kicked in.
--------------- He who stumbles around in the dark with a stick is blind. But he who sticks out in darkness is . . . fluorescent! |
deathvenger
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Posted - 2009.08.10 17:28:00 -
[23]
Edited by: deathvenger on 10/08/2009 17:29:15 As a few have said above...
1. If you go from 8au to 4au and the signal vanishes, then its back when you go back to 8au and you havent moved your probes, the issue is not that it is "vanishing", but rather simply your probes are more than 4au from the target. And more likely than not, the target is above/below your probes. Remember, you are working in 3d, not 2d and the results vary greatly the higher the probe range is set.
2. Wormholes can close. If you find it then warp to it and its gone, it may have simply closed.
3. You need 100% AND a 4 probe hit. If you are at 100% but can't bookmark, its most likely you have 3 probes on the target and not 4.
Hope this helps...happy probing!
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