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Jovoich
Kleinrock Heavy Industries The Kadeshi
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Posted - 2009.08.10 16:00:00 -
[1]
Hi, Just wondering if its possible to build items at POS with a remote BP. Keeping my BPOs in the station in system and putting the parts in the Assembly array?
I call 'Bull****' CCP. Isn't it great that the alchemy process was introduced & can 'take up the slack?' |
De'Veldrin
Minmatar Special Projects Executive
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Posted - 2009.08.10 16:24:00 -
[2]
On a similar note
Can someone explain the actual use of Supply Chain Management. I thought it would allow me to keep my BPOs and minerals in one station and start jobs in another, but that doesn't seem to be the case (or I am doing it wrong). --Vel
Experience is what you get right after you need it.
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Suncats Shadow
Caldari Globaltech Industries The ENTITY.
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Posted - 2009.08.10 16:41:00 -
[3]
Jovoich; You can build at a POS with out having to move the BPO if you have corp office in the same system and the BPO is in one of the corp hangers. You will however still have to move all of the components which might be required to the POS for the build.
Supply Chain Management allows for you to remotely start and deliver jobs at both stations and POS's. However the same applies in that the BPO/PBC/components will need to be in the same station you are trying to do the build from.
Also once the jobs are completed the item(s) will reside in the station/POS they where built at. King of the puffy tail
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B1FF
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Posted - 2009.08.10 16:51:00 -
[4]
Originally by: De'Veldrin On a similar note
Can someone explain the actual use of Supply Chain Management. I thought it would allow me to keep my BPOs and minerals in one station and start jobs in another, but that doesn't seem to be the case (or I am doing it wrong).
Supply Chain Management does not allow you to teleport goods from one station to another.
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Ruziel
Minmatar Twilight Military Industrial Complex
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Posted - 2009.08.10 17:31:00 -
[5]
Edited by: Ruziel on 10/08/2009 17:33:31
Originally by: De'Veldrin
Can someone explain the actual use of Supply Chain Management. I thought it would allow me to keep my BPOs and minerals in one station and start jobs in another, but that doesn't seem to be the case (or I am doing it wrong).
It simply allows you to be in a place other than the station. For jobs on public facilities, the BP and materials need to be in the same station as the factory. For POS manufacturing, the BP has to be in a corp office in the same system or in the POS module, and the materials need to be in the POS module.
What it doesn't do, (and should, IMHO) is allow you to start jobs in one station (woth the materials there) with a BP in another station.
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De'Veldrin
Minmatar Special Projects Executive
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Posted - 2009.08.10 17:38:00 -
[6]
Originally by: Ruziel Edited by: Ruziel on 10/08/2009 17:33:31
Originally by: De'Veldrin
Can someone explain the actual use of Supply Chain Management. I thought it would allow me to keep my BPOs and minerals in one station and start jobs in another, but that doesn't seem to be the case (or I am doing it wrong).
It simply allows you to be in a place other than the station. For jobs on public facilities, the BP and materials need to be in the same station as the factory. For POS manufacturing, the BP has to be in a corp office in the same system or in the POS module, and the materials need to be in the POS module.
What it doesn't do, (and should, IMHO) is allow you to start jobs in one station (woth the materials there) with a BP in another station.
That seems odd. I mean from reading the description, I got a completely different idea.
No matter, it still serves a useful purpose. Thanks! --Vel
Experience is what you get right after you need it.
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B1FF
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Posted - 2009.08.10 18:41:00 -
[7]
Originally by: De'Veldrin
Originally by: Ruziel Edited by: Ruziel on 10/08/2009 17:33:31
Originally by: De'Veldrin
Can someone explain the actual use of Supply Chain Management. I thought it would allow me to keep my BPOs and minerals in one station and start jobs in another, but that doesn't seem to be the case (or I am doing it wrong).
It simply allows you to be in a place other than the station. For jobs on public facilities, the BP and materials need to be in the same station as the factory. For POS manufacturing, the BP has to be in a corp office in the same system or in the POS module, and the materials need to be in the POS module.
What it doesn't do, (and should, IMHO) is allow you to start jobs in one station (woth the materials there) with a BP in another station.
That seems odd. I mean from reading the description, I got a completely different idea.
No matter, it still serves a useful purpose. Thanks!
I don't understand why. The skill is quite explicit about what it does.
Proficiency at starting manufacturing jobs remotely. Each level increases the distance at which jobs can be created. Level 1 allows for range within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for full regional range.
The only thing the skill mentions is you. The only requirement changes is the location of the person changing the job. At no point does it mention BPs in remote locations. At no point does it mention being able to teleport items from one location to another, which is exactly what would happen if it worked the way you wanted it to.
If before the skill the ingredients have to be at the production line then after the skill they have to be at the production line because the skill doesn't mention an alteration to this requirement.
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Baka Lakadaka
Gallente Agony Unleashed Agony Empire
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Posted - 2009.08.11 02:55:00 -
[8]
Edited by: Baka Lakadaka on 11/08/2009 02:55:56 Think of it this way:
The BPO is a set of instructions and the details can be transmitted via Station-POS computer links.
Minerals/components/etc are a physical thing and need to be where the finished product will be created.
The skill allows YOU to be somewhere else. The BPO must be in the corp hanger in the same system as the POS because those Station-POS computer links have a limited range. The minerals must be at the place where you're building your stuff (i.e in the POS).
______________________ Isn't it time you learned to fight back? Agony Unleashed Home of the PvP University.
Recruitment Closed until mid-Sept. |
Jovoich
Kleinrock Heavy Industries The Kadeshi
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Posted - 2009.08.11 09:40:00 -
[9]
cheers guys, yeah got all my bpos locked down in a corp hanger in system. Just needed a way for my members to build @ the assembly arrays without having to give them access to the BPOs. Thx for all ur replies!
I call 'Bull****' CCP. Isn't it great that the alchemy process was introduced & can 'take up the slack?' |
B1FF
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Posted - 2009.08.11 16:08:00 -
[10]
Originally by: Jovoich cheers guys, yeah got all my bpos locked down in a corp hanger in system. Just needed a way for my members to build @ the assembly arrays without having to give them access to the BPOs. Thx for all ur replies!
Read access but not take should handle this no?
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De'Veldrin
Minmatar Special Projects Executive
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Posted - 2009.08.11 16:18:00 -
[11]
Originally by: B1FF
Originally by: De'Veldrin
Originally by: Ruziel Edited by: Ruziel on 10/08/2009 17:33:31
Originally by: De'Veldrin
Can someone explain the actual use of Supply Chain Management. I thought it would allow me to keep my BPOs and minerals in one station and start jobs in another, but that doesn't seem to be the case (or I am doing it wrong).
It simply allows you to be in a place other than the station. For jobs on public facilities, the BP and materials need to be in the same station as the factory. For POS manufacturing, the BP has to be in a corp office in the same system or in the POS module, and the materials need to be in the POS module.
What it doesn't do, (and should, IMHO) is allow you to start jobs in one station (woth the materials there) with a BP in another station.
That seems odd. I mean from reading the description, I got a completely different idea.
No matter, it still serves a useful purpose. Thanks!
I don't understand why. The skill is quite explicit about what it does.
Proficiency at starting manufacturing jobs remotely. Each level increases the distance at which jobs can be created. Level 1 allows for range within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for full regional range.
The only thing the skill mentions is you. The only requirement changes is the location of the person changing the job. At no point does it mention BPs in remote locations. At no point does it mention being able to teleport items from one location to another, which is exactly what would happen if it worked the way you wanted it to.
If before the skill the ingredients have to be at the production line then after the skill they have to be at the production line because the skill doesn't mention an alteration to this requirement.
Probably because I interpret the phrase "jobs can be created" differently than you did. *shrugs* My assumption was wrong is all. No big deal. --Vel
Experience is what you get right after you need it.
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B1FF
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Posted - 2009.08.11 17:41:00 -
[12]
Originally by: De'Veldrin
Probably because I interpret the phrase "jobs can be created" differently than you did. *shrugs* My assumption was wrong is all. No big deal.
That's exactly my confusion. What thought process lead you to thinking the skill applied to something it doesn't mention? There's nothing to interpret. There are certain rules for creating a job.
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De'Veldrin
Minmatar Special Projects Executive
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Posted - 2009.08.11 18:00:00 -
[13]
Originally by: B1FF
Originally by: De'Veldrin
Probably because I interpret the phrase "jobs can be created" differently than you did. *shrugs* My assumption was wrong is all. No big deal.
That's exactly my confusion. What thought process lead you to thinking the skill applied to something it doesn't mention? There's nothing to interpret. There are certain rules for creating a job.
Oi. Since we're still having this discussion, my thought process went something like this:
For a job to be created, you need you + bp + materials at a station with a manufacturing line. Since this moves the distance at which the "job can be created" I (mistakenly) assumed it meant that all the required items (save the assembly line) could be at another station.
What confuses me is why you're making such a big deal about this? I were wrong, I already admitted it - let's move on.
*jedi hand wave* This is not the thread you were looking for. Move along. --Vel
Experience is what you get right after you need it.
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