Pages: 1 2 3 4 5 6 7 [8] 9 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Talon SilverHawk
Patria o Muerte
235
|
Posted - 2012.05.29 13:22:00 -
[211] - Quote
Roime wrote:Talon SilverHawk wrote:No not really, I can see from your posts that no one can tell you anything, so whats the point. Obscure concept, Tal Or then you just realized that here is no such thing outside your small mind, and try to cover your obvious inability to convey your simple thoughts of what it could be by zero-content unfunny replies.
Mate if you don't know what "play style" is or find the concept obscure then It's not my small mind you need worry about.
Personal attacks attack as well, you running out of overly worded zero content replies ?
Tal
P.S I wasn't trying to be funny.
|
Roime
Shiva Furnace Dead On Arrival Alliance
825
|
Posted - 2012.05.29 13:28:00 -
[212] - Quote
Natsett Amuinn wrote:
What exactly is your stance. What is it you think CCP should do?
CCP should stop reading GD.
Personally I think they should move 4/10s and L4s to lowsec and buff their rewards, change NPC corps to have graduation, buff CONCORD and make hisec a lot smaller, but none of this increases the subscription base and that should be the motivation behind changes. You can't always do the right thing and please the masses Gallente - the choice of the interstellar gentleman |
Tippia
Sunshine and Lollipops
7465
|
Posted - 2012.05.29 13:31:00 -
[213] - Quote
Roime wrote:You are confusing prevention with protection. No, I'm thinking of protection as protection GÇö prevention doesn't even come into it, but that's why people get confused and why you should stop feeding them that kind of nonsense.
CONCORD doesn't protect anyone. All it does is impose cost on aggression. For some this will act as a preventive measure; for others it will not. At no point does it protect anyone GÇö only the player himself (possibly with the help of some friends) can do that. With a bit of luck, you can protect yourself for long enough to have the CONCORD consequences kick in.
GǪpeople who keep lying to other players about what highsec (and CONCORD) is, giving them the wrong expectations and thus (in)directly making them whine when said expectations clash with reality. That reality is that CONCORD does not offer protection GÇö they have to protect themselves GÇö and that highsec is not a starter area where you can or should expect any kind of gentler touch. You have to expect the same harshness there as everywhere else (aside from the actual starter areas), only it will come in a different form because the tools available GÇö the aforementioned bucket and spade GÇö will be slightly different than elsewhere. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |
Indahmawar Fazmarai
709
|
Posted - 2012.05.29 13:33:00 -
[214] - Quote
What is hisec?
Hisec is the reason why 75% of the people in EVE log in to New Eden.
Draw your own conclussion about the consequences of succesfully depriving that people of whatever reasons they have to stay in hisec. EVE is Serious Business: You shall not feel entitled to being allowed to play EVE just because you are paying it. |
Natsett Amuinn
GoonWaffe Goonswarm Federation
16
|
Posted - 2012.05.29 13:35:00 -
[215] - Quote
Roime wrote:Natsett Amuinn wrote:
What exactly is your stance. What is it you think CCP should do?
CCP should stop reading GD. Personally I think they should move 4/10s and L4s to lowsec and buff their rewards, change NPC corps to have graduation, buff CONCORD and make hisec a lot smaller, but none of this increases the subscription base and that should be the motivation behind changes. You can't always do the right thing and please the masses
Ok, I get you now.
I was starting to get the impression you were one of the "there should be no hi-sec" types because some peopel seem to think that there are people playing EVE that think that hi-sec is a PvE zone were you're not supposed to get killed by other players.
To be honest, people shouldn't be worried about CCP changing anything. They won't. People can complain all they want about getting ganked in hi-sec.
It should be our responcibility to remind these people that every time they complain about it, they're literally driving someone else away from a great game. Because they're giving the impession that you can't do anything in hi-sec without another player blowing them up, and that's not true. |
Roime
Shiva Furnace Dead On Arrival Alliance
825
|
Posted - 2012.05.29 13:38:00 -
[216] - Quote
Talon SilverHawk wrote: Mate if you don't know what "play style" is or find the concept obscure then It's not my small mind you need worry about.
Personal attacks attack as well, you running out of overly worded zero content replies ?
Tal
P.S I wasn't trying to be funny.
All I wanted is to see you try and apply your vision of this "play style" concept to a sandbox game, and explain why "play style" would dictate reactions to hisec as you stated.
Gallente - the choice of the interstellar gentleman |
Talon SilverHawk
Patria o Muerte
235
|
Posted - 2012.05.29 13:46:00 -
[217] - Quote
Roime wrote:Natsett Amuinn wrote:
What exactly is your stance. What is it you think CCP should do?
CCP should stop reading GD. Personally I think they should move 4/10s and L4s to lowsec and buff their rewards, change NPC corps to have graduation, buff CONCORD and make hisec a lot smaller, but none of this increases the subscription base and that should be the motivation behind changes. You can't always do the right thing and please the masses
This would negatively affect solo\casual gamers.
I don't see why ppl want to make hi sec smaller. You cannot not force ppl to go where they don't want to go. This is an old argument.
Not everyone who plays the game wants to take part in combat PVP.
LVL 4s should stay right where they are, and they have already been nerfed to kingdom come.
So you want CCP to stop reading feedback = bad
Tal
|
Talon SilverHawk
Patria o Muerte
235
|
Posted - 2012.05.29 13:54:00 -
[218] - Quote
Roime wrote:Talon SilverHawk wrote: Mate if you don't know what "play style" is or find the concept obscure then It's not my small mind you need worry about.
Personal attacks attack as well, you running out of overly worded zero content replies ?
Tal
P.S I wasn't trying to be funny.
All I wanted is to see you try and apply your vision of this "play style" concept to a sandbox game, and explain why "play style" would dictate reactions to hisec as you stated.
Play style is the way you play the game, be it miner, PVP god or what ever.
Some ppl love the manufacturing, PI, trading part of Eve but don't want to play pew pew, others want to shoot everything that moves and a few things that don't and screw non combat roles.
All should be catered for in Eve
Tal |
Molinator Agnon
Garoun Investment Bank Gallente Federation
0
|
Posted - 2012.05.29 14:29:00 -
[219] - Quote
Jafit wrote:A place where CCP put newbies, and then direct them to tutorials where they have to shoot red crosses or mine, then they think that all you do in Eve is shoot red crosses or mine, and they grow up to be whiny risk-averse officer-fit-Golem or hulk flying publords. Do you really think EVE would be doing as well as it is today without giving new players the ability to earn ISK to buy PLEX? The suggestion that high sec should be removed (or to a lesser extent removing level 4s from high sec) would hinder a new player from earning enough ISK to buy PLEX during their first few months.
I can understand not wanting people to get stuck in high sec doing missions or mining for their entire EVE life - but there should be better ways to engage people in the riskier parts of EVE than removing High Sec/CONCORD or removing level 4s from high sec.
I was attracted to EVE because of all I had heard about how much freedom players had and how danger could be anywhere - but I was also attracted to EVE because there was a low barrier for entry.
I began a 21 day trial and started learning the game, moving through tutorials and learning about tracking, optimal, falloff, and tanking. I made my first spreadsheet for armor tanking and got the same numbers the game/EFT was showing me. I was hooked. I knew in just a month or so more of skill training, I could be doing level 4s and earning enough ISK for my PLEX, removing the need to pay with real life cash. I ended up activating my account via Steam for 5$ and bought two PLEX.
I think the option to pay for EVE with in game currency is a huge factor for new players. It allows them to continue to learn the game and find the right corporation while not feeling as if they're still in a trial phase of the game but still paying for it.
So what I think it boils down to is that EVE is a very old game and because there is so much content to absorb you'll feel new to the game even with a years worth of skill points. That first year is going to solidify someone's dedication to the game. Removing high security space is by extension removing the low-risk income of a new player who is only paying for game time through ISK. The risk/reward scenario for said player factors in the very likely situation that they don't make enough isk for their PLEX and cannot continue playing the game - something veteran players almost never have to consider.
I can understand the reason you want it removed or changed. It's the same reason that the best games of poker are high stakes - they get the adrenaline pumping the most. Removing high security space is virtually the same as raising blinds across the board to get players risking more on each hand, making it more exciting to play.
The paradox of the situation is the fact that while such an increase in the blinds is likely necessary considering the age of EVE and how ingrained some players are in their security in space - the ability to attract new players would be crippled by it.
I don't think the solution is as simple as removing high sec or level 4s from it. An elegant solution would be one that entices the most risk-averse players to take more chances while also allowing the high-risk side of EVE to be an area that a new player chooses to enter, rather than being forced to do so.
tl;dr - don't kill the game for new players just because you want more risk in EVE. |
EVE Roy Mustang
State War Academy Caldari State
2
|
Posted - 2012.05.29 14:40:00 -
[220] - Quote
Natsett Amuinn wrote:Simetraz wrote:Natsett Amuinn wrote:
Can you point to the part were it says that other players can't target or shoot you in the "tutorial zones"?
It has been stated over and over that you can't can bait newbies, gank etc etc etc newbies in the starter systems. of which there are what 8 or 12 in game all 1.0 systems. Those are the ONLY systems systems that players are protected and are considered tutorial zones. Every other system in game is a free for all. High-sec is NOT a newbie area, if it was burn Jita, hulkageddon, ganking, war-dec's etc etc etc would not be allowed in High-sec. The only thing you are guaranteed in High-sec is that if someone shoots you without a war dec they will lose their ship. That is it, NOTHING else. 6 years ago I did the tutorial. I can't be expected to remember how a system worked 6 years ago. I can't even be expected to bathe properly today.
well then feel free to gank them and get banned, we need more Goons like you
|
|
Natsett Amuinn
GoonWaffe Goonswarm Federation
23
|
Posted - 2012.05.29 14:44:00 -
[221] - Quote
EVE Roy Mustang wrote:Natsett Amuinn wrote:Simetraz wrote:Natsett Amuinn wrote:
Can you point to the part were it says that other players can't target or shoot you in the "tutorial zones"?
It has been stated over and over that you can't can bait newbies, gank etc etc etc newbies in the starter systems. of which there are what 8 or 12 in game all 1.0 systems. Those are the ONLY systems systems that players are protected and are considered tutorial zones. Every other system in game is a free for all. High-sec is NOT a newbie area, if it was burn Jita, hulkageddon, ganking, war-dec's etc etc etc would not be allowed in High-sec. The only thing you are guaranteed in High-sec is that if someone shoots you without a war dec they will lose their ship. That is it, NOTHING else. 6 years ago I did the tutorial. I can't be expected to remember how a system worked 6 years ago. I can't even be expected to bathe properly today. well then feel free to gank them and get banned, we need more Goons like you
If there were more goons like me, then the goons wouldn't be any fun..
I've never shot at any persons ship, ever.
|
Xindi Kraid
The Night Wardens Viro Mors Non Est
9
|
Posted - 2012.05.30 01:33:00 -
[222] - Quote
I live out in the boonies where you get shot at just for passing though (and I have been shot at for passing though), and I like it out there.
High sec is a nice place to do business, though. Now, nowhere in EvE is 100% safe, but it is significantly easier to prepare logistics to get you ready for combat when you aren't actively engaged in combat. Of course if you aren't a noob corp sissie, there's a wrench in that sometimes. My own alliance is currently under a war dec, in fact. |
Alavaria Fera
GoonWaffe Goonswarm Federation
945
|
Posted - 2012.05.30 03:29:00 -
[223] - Quote
Xindi Kraid wrote:I live out in the boonies where you get shot at just for passing though (and I have been shot at for passing though), and I like it out there.
High sec is a nice place to do business, though. Now, nowhere in EvE is 100% safe, but it is significantly easier to prepare logistics to get you ready for combat when you aren't actively engaged in combat. Of course if you aren't a noob corp sissie, there's a wrench in that sometimes. My own alliance is currently under a war dec, in fact. NPC corps are the way to go.
Yes, you might want a POS for compressing the minerals, but hey, CCP gave us the NPC corp tool, we better make full use of it ! Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |
Vyl Vit
Cambio Enterprises
538
|
Posted - 2012.05.30 07:19:00 -
[224] - Quote
Eva Rourge wrote:Vyl Vit wrote:So I ask, "What is the point of your question, and who are "you" to ask?" I am the average Eve player but wait... what does your age have anything to do with anything rather than your age and who are you to ask me who i am? I'm 39, i like to listen to Muse and enjoy firearms competitively. I have 2 children and am at this very moment pouring myself a glass of scotch. Anything else? Well, if you read the post without a chip on your shoulder about your age, you'd see I'm conveying I've played games to win, rabid competition, longer than you've been ALIVE. Some of us out here just aren't that into cracking open other people's skulls for the scoreboard anymore. When you reach MY age, you'll see what I'm saying.
The point you apparently MISSED was...so why do PvP-ers think they can railroad me out of what other things this sandbox has to offer just because they do what they do the way THEY do it?
No need to thank me for the clarification. Anyone with any sense has already left town. |
Roime
Shiva Furnace Dead On Arrival Alliance
828
|
Posted - 2012.05.30 08:16:00 -
[225] - Quote
Talon SilverHawk wrote: Play style is the way you play the game, be it miner, PVP god or what ever.
Some ppl love the manufacturing, PI, trading part of Eve but don't want to play pew pew, others want to shoot everything that moves and a few things that don't and screw non combat roles.
All should be catered for in Eve
Tal
Now we are getting somewhere, and that somewhere is the "don't want to play pew pew", and the misconception that someone out there wants to screw non-combat roles. Anyway, most EVE players don't fall under one easily defined "play style", in order to succeed in this sandbox, you either need to do a little bit of everything/many things, or succumb to defined role as part of a large organization. Instead of clearly defined black & white playstyles, there are numerous shades of gray.
"Don't want to play pew" however, is a black & white view, and not catered for in EVE, never will be and those looking for that kind of game simply need to unsub and leave. There will always be non-consensual PVP everywhere in EVE, this been stated numerous times by CCP. So, you can't stick to this "play style" in EVE, you need to adapt. Finding friends to protect you would be the most obvious choice in an MMO, moving out of hisec is also the sensible thing to do.
I guess from their viewpoint, the gankers and ebil piwates want to screw non-combat roles when they blow haulers and miners up, but that is really just a part of the game. These guys, like Goons as the currently popular example, might have huge industrial wings in their organisations. Shooting miners not blue to them is playing the game, manipulating the economy for their own good.
I do PI, sometimes harvest gas and mine as well, build ships from mineral stockpiles I acquired with capital I created from active cross-regional trading. I enjoy exploration too, but most of all I enjoy living in wormhole space where I can take care of my own, and shoot who I want without anyone interfering. This is true independence, only available in a virtual game universe. Why be a slave of a virtual society, when you can build your own corner with your own rules?
Finally, EVE comes down to this imho:
If I blow up your ship and pod you, was it because I didn't like your playstyle or drive you out of the game, or because you failed and couldn't defend yourself?
Gallente - the choice of the interstellar gentleman |
Herzog Wolfhammer
Sigma Special Tactics Group
1542
|
Posted - 2012.05.30 08:22:00 -
[226] - Quote
High sec exists for one reason:
People will kill everything that moves if they can (in a game of course) and that includes EVERYTHING.
Even the noobs.
Ever get corpsed camped by a max level rogue in a starter zone in WoW, on a PVP server? Heck at least in this game the people who got you the first time have to wait 15 minutes before they can do it again.
|
Vaerah Vahrokha
Vahrokh Consulting
995
|
Posted - 2012.05.30 08:58:00 -
[227] - Quote
Sentient Blade wrote:Highsec is a barrier that ensures no one group can ever completely control EvE to the detriment of everyone else.
It sort of failed at that, didn't it?
Hi sec only puts in a cost into doing that. Once someone is too big to care about costs, that obstacle becomes irrelevant. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Roime
Shiva Furnace Dead On Arrival Alliance
828
|
Posted - 2012.05.30 09:02:00 -
[228] - Quote
Vaerah Vahrokha wrote:Sentient Blade wrote:Highsec is a barrier that ensures no one group can ever completely control EvE to the detriment of everyone else. It sort of failed at that, didn't it? Hi sec only puts in a cost into doing that. Once someone is too big to care about costs, that obstacle becomes irrelevant.
When did that happen? Gallente - the choice of the interstellar gentleman |
Vaerah Vahrokha
Vahrokh Consulting
995
|
Posted - 2012.05.30 09:07:00 -
[229] - Quote
Roime wrote:Vaerah Vahrokha wrote:Sentient Blade wrote:Highsec is a barrier that ensures no one group can ever completely control EvE to the detriment of everyone else. It sort of failed at that, didn't it? Hi sec only puts in a cost into doing that. Once someone is too big to care about costs, that obstacle becomes irrelevant. When did that happen?
Some months ago.
I am actually surprised no goon has thought about how fun it'd be to permanently camp every hi sec main and secondary route and hub. Something like burn Jita (which would be a "beta test" but permanent and spread everywhere).
If I was a goon I'd force EvE to die just because it's amusing. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Roime
Shiva Furnace Dead On Arrival Alliance
828
|
Posted - 2012.05.30 09:10:00 -
[230] - Quote
Vaerah Vahrokha wrote:
Some months ago.
I am actually surprised no goon has thought about how fun it'd be to permanently camp every hi sec main and secondary route and hub. Something like burn Jita (which would be a "beta test" but permanent and spread everywhere).
If I was a goon I'd force EvE to die just because it's amusing. Plus they already rolled on several GW2 servers, so they have a replacement game where to go anyway.
lol @ Goons controlling your game
They do control the propaganda war. Gallente - the choice of the interstellar gentleman |
|
Tor Gungnir
Agenda Industries
117
|
Posted - 2012.05.30 09:11:00 -
[231] - Quote
From what I've gathered on the forum, the point of High-Sec is apparently to kill EVE Online. Gallente is what America believes itself to be.
Caldari is how America is in reality. |
Jori McKie
Friends Of Harassment
20
|
Posted - 2012.05.30 09:42:00 -
[232] - Quote
Highsec should be a starting area and a recreation area (hotels, shopping mall etc.) but by no means an ISK fountain themepark area as it is right now.
The major problems with highsec are the false sense of security and it's incentive to stay combined with it's themepark modeling. Many new players get the sense that highsec in EVE is the same environment as in any other themepark MMO with a sprinkle of danger. You can try to get rid of that false sense of security with warnings and game mechanic but it won't change the attitude/feeling of many players as there is still the themepark modeling.
There is only one way, get rid of the ISK fountain themepark area in highsec. Just reduce the possible ISK income to a degree that absolute new players can progress the ~ first month with ease but then have to think about new ISK sources.
That means of course the reward in the dangerous areas of EVE like lowsec and 0.0 should be high enough that you can afford to loose some stuff occasionally. At best the reward in lowsec and 0.0 will be dynamic like highest rewards in the most dangerous areas defined by the worth of destroyed player stuff in that area over a period of time. So to say if you PvE (be it missions, mining, industry etc.) in the backyard or an alliance controlled system where less player stuff has been destroyed the reward will be great but if you want the absolute best reward in game you have to go a very high risk system with lots of player stuff destroyed. To define the risk in a system just use a dynamic security level for any 0.0 and lowsec system, the lower the security level the more dangerous it is but the higher the PvE reward will be.
CCP can implented that easy as the changes in UI and FW already have the basics to calculate the ISK worth of stuff. CCP needs to implement a dynamic security system for any 0.0 and lowsec system.
Examples: A system with a mission agent but zero destroyed player stuff over a period of time will have a security level of 0.5. Less reward and less dangerous. A system with a mission agent but some destroyed player stuff over a period of time will have a security level of 0.25. Medium reward and more dangerous A system with a mission agent but lots of destroyed player stuff over a period of time will have a security level of 0. High reward and really dangerous.
|
Baldrik DeLeNoir
Beltane Legion
16
|
Posted - 2012.05.30 10:15:00 -
[233] - Quote
Hi sec is supposed to a "sliding scale" of safety leading to low sec, which is also supposed to more lawless the lower it gets. This seems to have been forgotten by CCP.
If it was all "just one big battlefield" the lack of variation would get really boring, personally anyway - can't answer for others. |
Roime
Shiva Furnace Dead On Arrival Alliance
828
|
Posted - 2012.05.30 10:25:00 -
[234] - Quote
I agree with both posters above, especially Jori has good points.
I'd like to see NPCs podding players. Rats would pod in < -0.5, CONCORD and Navies would pod outlaws in > 0.5, and negative sec status pilots in > 0.9.
Hisec shouldn't be harder just for the bears.
Gallente - the choice of the interstellar gentleman |
N'maro Makari
The Synenose Accord Celestial Imperative
66
|
Posted - 2012.05.30 10:36:00 -
[235] - Quote
BEHOLD! A MIGHTY NULL PLAYER! TREMBLE BEFORE ME! WOMEN WANT ME AND MEN FEAR ME! I AM A GOD AMONG MEN, IMMUNE TO PROJECTILES, RAILGUNS, MISSILES AND MOST OF ALL, LOGIC! PLAYING IN NULL HAS ENDOWED ME WITH A 46 INCH MANHOOD AND WASHBOARD ABS!
THIS! IS! NULLSEC!
There is of course a serious point to all that, not all of EVE is null and that is so for a good reson. Not everyone wants to be one drip in a blob following some null overlords bidding. To some, the large fleet fights, and the high stakes game of strategy simply isnt tempting. Hi, Low, Null and WH are just different ways of playing the same game. Hi sec exists, end of. N'maro Makari Director of Public Relations The Synenose Accord Celestial Imperative |
c4 t
Push Pharmaceuticals Push Interstellar Network
43
|
Posted - 2012.05.30 10:36:00 -
[236] - Quote
Eva Rourge wrote:No wall of text here, just a simple question. A clear one sentence reply would benice.
Edit: Since i've gotten a few replies suggesting that this is a thread about how safe high sec needs to be... let me add the following to my original question: Do we really need high sec at all or (as someone recently pointed out) what is the point of having multiple security levels when we can have just one big battlefield?
Troll or idiot. |
Lfod Shi
Lfod's Ratting and Salvage
19
|
Posted - 2012.05.30 10:43:00 -
[237] - Quote
It's not Pure-sec. Hi-sec is like walking down the streets of NYC. Cops everywhere but you can still get shot in the back at any given time. GÖ¬ They'll always be bloodclaws to me GÖ½ |
Lin-Young Borovskova
Science and Trade Institute Caldari State
72
|
Posted - 2012.05.30 10:48:00 -
[238] - Quote
Eva Rourge wrote:No wall of text here, just a simple question. A clear one sentence reply would benice.
Edit: Since i've gotten a few replies suggesting that this is a thread about how safe high sec needs to be... let me add the following to my original question: Do we really need high sec at all or (as someone recently pointed out) what is the point of having multiple security levels when we can have just one big battlefield?
2 numbers:
10 years
-/+ 45k (up to 61 and rabbles when everyone logs all alts or creates some new ones just because numbers are cool)
If it looks like crap
If it smells like crap
Then it's most probably, crap.
|
Jacob Holland
Weyland-Vulcan Industries Alliance not Found
46
|
Posted - 2012.05.30 12:34:00 -
[239] - Quote
Tippia wrote:We have tutorial areas to take care of that. The difficulty with that suggestion is that most of the tutorials aren't in the tutorial areas.
The starter systems, with their protection against baiting and so forth, are the starting point for very little of the new player experience; most of the rest occurs in the career agent systems (normally two jumps away from the home system).
The career agent section of the tutorial occurs in regular highsec, and they see quite a high level of newbie-greifing (can baiting, agro-manipulation...etc) because of their lack of protection.
To the question itself however...
In my opinion High Sec is somewhere between a free port and a wild west town.
It is a place where people can come to trade with minimal political interference and minimal control, it is the place where you can get your horse shoed because it's the place with a blacksmith/farrier, it's the place you can go for some whiskey and a few hands of cards - but if you shoot the guy you think is cheating then the marshall is not likely to be pleased and you might want to get out of town sharpish...
In highsec you might look ascance at your enemies but it's possible to do business with them - whereas under normal cirumstances the red on the overview (or lack of blue on the overview) would mean either running or fighting. |
Dors Venabily
United Starbase Systems
19
|
Posted - 2012.05.30 12:53:00 -
[240] - Quote
Eva Rourge wrote:Darth Tickles wrote:Pretty sure I see where this is going.
Hulk pilots aren't "new" players.
End of thread. Next. On the contrary, i personally have no bias. I dont mine and i could care less. I am simply curious as to why this aspect of the game exists and does it succeed or fail as fulfilling its function.
It is the only reason there are enough people subscribed to keep this game going. As such it is the reason the game exists and it succeeds in fulfilling this function.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 [8] 9 :: one page |
First page | Previous page | Next page | Last page |