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Miss Mistress
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Posted - 2009.08.14 07:50:00 -
[1]
Hi people. Wouldn't write here unless it wouldn't really irritate that much.
I've made a petition. Point of petition was that for some damn reason warping in empire from gate to gate my ship ended it warp not at zero, not even within jump range, but something like 3400m (over 3000m for sure) from the gates. That has cased me a loss of the ship. In my petition I did ask is it bug or exploit...? If so would be not bad to get reimbursement... And what I get as the answer...?
Quote: Greetings Miss Mistriss,
We are sorry about your loss, but we are only able to reimburse a player if a ship is lost due to a verifiable bug in the game. We have a strict reimbursement policy that we must follow. You can find a copy of our policy at http://www.eve-online.com/pnp/reimbursment.asp We hope that you understand our position and that you will recover swiftly from the loss.If you have any other questions or problems, or would like your petition closed, please let me know.
Best regards, GM XXXXXXXXXX EVE Online Customer Support Team
Sounds just like no one cares :( Is it normal?
BTW yet another curious thing. I've been checking petitions status from game client and couldn't see any answers on my petition (was naively thinking that some one investigating). However in WEB now i see that above mentioned answer I've received 8/6/2009. So I've noticed that petition was processed only when I got the email that my petition was closed. No mails about that my petition got a reply. Only billing mails come regularly
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Harcole
Amarr Sanguine Unity
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Posted - 2009.08.14 07:53:00 -
[2]
Edited by: Harcole on 14/08/2009 07:54:16
and yes totally normal, some gates have an odd foot print and you'll find you have to approach them even if warping to 0km.
H
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Dark Soldat
Caldari The Green Machine Aeternus.
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Posted - 2009.08.14 08:11:00 -
[3]
Dont discuss petitions on the forums - Zymurgist
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Tiny Tove
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Posted - 2009.08.14 08:32:00 -
[4]
And there was me thinking that you were going to say:-
"Step One. Actually read the petition. Get a dictionary or parent to help you."
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Phantom Slave
JUDGE DREAD Inc.
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Posted - 2009.08.14 08:36:00 -
[5]
Warping to any object lands you somewhere between 0 and 2500m from your exact warp destination, and 3500m is not unheard of. It's a normal game mechanic.
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Maria Kalista
Amarr
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Posted - 2009.08.14 08:40:00 -
[6]
(Sigh) Its pretty normal and possible that your JT0 will land you *somewhere* in an imaginative sphere of roughly 10 KM. With a bit of luck you land in warp range with a bit less of said luck you land outside that range. Happens on stations too. Heck, I once landed exactly on top of a gate and found myself the next moment 99.000 Km away from that gate.
Originally by: Jacharian This sounds like a bad idea. I'm in.
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Eben Rochelle
Gallente The Scope
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Posted - 2009.08.14 08:47:00 -
[7]
**** me no wonder theres so much whiny *****ery about petition queues when you get gems like this clogging up the system. Please think before you petition!
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CyberGh0st
Minmatar Ara Veritas
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Posted - 2009.08.14 09:30:00 -
[8]
I think the OP has the right to petition this, warp to zero is assumed to be in jump range, I have only encountered it once not to be the case, so when my ship would have been blown up at that time, I also would petition.
Perhaps it is not a bug and intended gameplay mechanic, but if something works 99% of the time, is it not logical to assume something is faulty if it suddenly behaves differently?
Alot of elitist *****s seem to roam the forums lately.
Cyberwiz aka CyberGh0st aka Mentakh Active @ EvE Online Favorites : DAoC-SI/SWG Pre CU-NGE/Ryzom Retired @ WoW/LOTRO/WAR/Planetside/Entropia/UO/Lineage/GW/EQ/Jumpgate/Dofus/AoC |
Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.08.14 09:41:00 -
[9]
Edited by: Sheriff Jones on 14/08/2009 09:41:39 Warp to zero has always been like this.
It's 0km to 4km(max i've had).
Like the GM said, it's not a bug.
If you want, you can escalate it, but i believe the result is same.
Much like with everything in EVE, warp to 0 isn't deadsafe.
FYI; what was the amount of your loss in isk? If it's reasonable, i'll reimburse it for you.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
Wythos
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Posted - 2009.08.14 09:53:00 -
[10]
Quote: Perhaps it is not a bug and intended gameplay mechanic, but if something works 99% of the time, is it not logical to assume something is faulty if it suddenly behaves differently?
Since when in RL was anything 100% reliable....??
A bit of uncertainty is a good thing, makes things more exciting.
I remember when there was no 'warp at 0' option and you had to use iffy sets of bookmarks to land at 0 on gates. Just be glad that it works 99% of the time.
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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.08.14 09:59:00 -
[11]
Oh and, what ship were you flying and what exactly killed you?
I can't imagine a situation where you're locked and popped before you make 500 meters
If the ship goes even 100m/s, i'm thinking most situations you could last the barrage of 5 seconds.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
Harcole
Amarr Sanguine Unity
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Posted - 2009.08.14 10:11:00 -
[12]
Originally by: Wythos
Quote: Perhaps it is not a bug and intended gameplay mechanic, but if something works 99% of the time, is it not logical to assume something is faulty if it suddenly behaves differently?
Since when in RL was anything 100% reliable....??
A bit of uncertainty is a good thing, makes things more exciting.
I remember when there was no 'warp at 0' option and you had to use iffy sets of bookmarks to land at 0 on gates. Just be glad that it works 99% of the time.
Ahh the good old days of making spots around a gate, the adrenaline of realising you've warped to the wrong one when your making a run through hostile space with a fleet hot on your tail... I miss those days!
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Southern Suzy
Minmatar Brutor tribe
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Posted - 2009.08.14 11:33:00 -
[13]
just remove warp to zero kthxbye (and no bookmarking near a gate) So wait this is the end of my post allready?
I'm not in multiple alliances to spy! I'm in them so I'll always be on the winning team |
Bibbleibble
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Posted - 2009.08.14 11:34:00 -
[14]
Still in before the Zymurgification of this thread. ________________________________________________ For changes to Minmatar Battleships click here (Now with added summary!) |
Kurfin
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Posted - 2009.08.14 11:38:00 -
[15]
I've found, particularly with my freighter, that sometimes warp to zero warps you in too close and you bounce off. In a freighter that's not fun, going a 3 times it top speed in the wrong direction.
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Viginti Tres
Remus inc Despoilment Alliance
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Posted - 2009.08.14 11:41:00 -
[16]
Originally by: Kurfin going a 3 times it top speed in the wrong direction.
In a freighter, this is no problem. What is that, 160-180m/s?
The annoying thing is bouncing in a fast ship. My shuttle bounced off a gate and ended up flying away at more than 4000m/s. But as long as its not low sec, who cares?
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The Riddik
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Posted - 2009.08.14 11:44:00 -
[17]
warp to 0 has always been more like warp to 0 +- 5000 meters due to the inaccuracies of space time navigation.
now i know why my petition was delayed for 2 weeks, useless petitions such as this crap.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.08.14 11:47:00 -
[18]
Originally by: CyberGh0st I think the OP has the right to petition this, warp to zero is assumed to be in jump range, I have only encountered it once not to be the case, so when my ship would have been blown up at that time, I also would petition.
Perhaps it is not a bug and intended gameplay mechanic, but if something works 99% of the time, is it not logical to assume something is faulty if it suddenly behaves differently?
Alot of elitist *****s seem to roam the forums lately.
I find I land a few meters outside jump range about 1 time in 20 or so.
Really, if you can't cover 1000 meters before hostiles violence your boat, you were pretty much going to lose it anyway.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.08.14 11:52:00 -
[19]
Originally by: Kurfin I've found, particularly with my freighter, that sometimes warp to zero warps you in too close and you bounce off. In a freighter that's not fun, going a 3 times it top speed in the wrong direction.
Pro-TipÖ set your default warp distance to 500m or so.
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Narful
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Posted - 2009.08.14 12:32:00 -
[20]
g-g-g-gate bump! --- I'm for sale! |
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Mistress son
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Posted - 2009.08.14 13:13:00 -
[21]
Edited by: Mistress son on 14/08/2009 13:13:33
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Miss Mistress
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Posted - 2009.08.14 13:14:00 -
[22]
Answering yours question (what ship, bump or not bump, value, etc...)
Ship was - CovOps What killed me - pirates with SB. Value - I wouldn't care for the value. But THE loss is in SP... I was flying like 4 jumps in order to reach station where is Med Service... So last jump was fatal :) It wasn't bump in anyway. In 1.5 years in EVE I had only cases when POD didn't reach gates like 100m before jump range. Never any other cases when I wouldn't reach gate warping to 0.
And if there is such mechanic that assumes that ship (in my covops i do may be hundreds jumps a day) may not land as expected at least i deserve (i think i do) an appropriate answer but not just a template answer which is more less "go away" in polite form :(
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Tiny Tove
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Posted - 2009.08.14 13:18:00 -
[23]
Originally by: Miss Mistress Answering yours question (what ship, bump or not bump, value, etc...)
You were only asked so you could be laughed at.... ker whoops.
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Harcole
Amarr Sanguine Unity
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Posted - 2009.08.14 13:54:00 -
[24]
Originally by: Miss Mistress
What killed me - pirates with SB.
You were dead no matter what then, wasn't Rancer per chance?
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Khemul Zula
Amarr Keisen Trade League
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Posted - 2009.08.14 14:44:00 -
[25]
Originally by: Miss Mistress What killed me - pirates with SB.
...at least i deserve (i think i do) an appropriate answer but not just a template answer which is more less "go away" in polite form :(
Yes. You deserved an answer along the lines of "DO NOT MAKE STUPID PETITIONS!". The GM showed a nice level of restraint here.
Originally by: Cat o'Ninetails i am your brain on boosters lol
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Kennys Zombie
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Posted - 2009.08.14 15:07:00 -
[26]
The smartbomb would have killed you even if you hadn't landed 3k away, they have this effect where they hit you in warp, so you would have not even been able to click jump before you died either way.
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Panzram
GoonFleet GoonSwarm
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Posted - 2009.08.14 15:21:00 -
[27]
you cant discuss petitions or gm communication at all lest the arbitrary nature and whim decisions be exposed.
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Lufio II
Amarr Marangrio Space Services Inc.
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Posted - 2009.08.14 17:11:00 -
[28]
Originally by: Miss Mistress Answering yours question (what ship, bump or not bump, value, etc...)
Ship was - CovOps What killed me - pirates with SB.
You know that smartbombs can hit you while you are still decelerating from Warp? During warp (or rather the timeframe of leaving/entering the grid) you only are not lockable, but you still can take damage. As such, Smartbombing BSs on the warp in vector are deadly for any small ship, and have been for quite a while already. This is most likely also the reason why you ended up so far from the gate: that's simply where the ship succumbed to the damage and went *pop* while coming out of warp.
Originally by: Miss Mistress Value - I wouldn't care for the value. But THE loss is in SP... I was flying like 4 jumps in order to reach station where is Med Service... So last jump was fatal :)
Your fault entirely to be honest. Not setting your clone to a station without medical fcility next time will prevent this from happening, you even get a warning if you attempt to do this, if I am not mistaken. Bad things can happen all the time, anywhere.
Originally by: Miss Mistress It wasn't bump in anyway. In 1.5 years in EVE I had only cases when POD didn't reach gates like 100m before jump range. Never any other cases when I wouldn't reach gate warping to 0.
And if there is such mechanic that assumes that ship (in my covops i do may be hundreds jumps a day) may not land as expected at least i deserve (i think i do) an appropriate answer but not just a template answer which is more less "go away" in polite form :(
There is a variance to warp that will land you in within a bubble of (to my experience) around 2500m around the point warped to. It can happen that you land a bit off, more than 3000m did not happen to me yet, though, but as said earlier this is most likely due the ship actually being killed before it got close enough to the gate before getting killed. Smartbombs can do that rather easily, no bumping needed at all.
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CyberGh0st
Minmatar Ara Veritas
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Posted - 2009.08.14 23:14:00 -
[29]
Originally by: Wythos
Quote: Perhaps it is not a bug and intended gameplay mechanic, but if something works 99% of the time, is it not logical to assume something is faulty if it suddenly behaves differently?
Since when in RL was anything 100% reliable....??
A bit of uncertainty is a good thing, makes things more exciting.
I remember when there was no 'warp at 0' option and you had to use iffy sets of bookmarks to land at 0 on gates. Just be glad that it works 99% of the time.
I started playing before WTZ as well, I actually feel that making WTZ was a mistake, but thats another discussion.
I don't have a problem with the game mechanic, nor with the reply from the GM, he clearly states it is an intended game mechanic.
What I do have a problem with is elitist jerks that feel the OP is not allowed to ask, in my eyes, a legitimate question, by the use of a petition, since he lost his ship.
Perhaps he should have checked the forums 1st ...
I still think there are too many elitist jerks around here ! :)
Cyberwiz aka CyberGh0st aka Mentakh Active @ EvE Online Favorites : DAoC-SI/SWG Pre CU-NGE/Ryzom Retired @ WoW/LOTRO/WAR/Planetside/Entropia/UO/Lineage/GW/EQ/Jumpgate/Dofus/AoC |
CyberGh0st
Minmatar Ara Veritas
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Posted - 2009.08.14 23:17:00 -
[30]
Edited by: CyberGh0st on 14/08/2009 23:18:49
Originally by: Miss Mistress Answering yours question (what ship, bump or not bump, value, etc...)
Ship was - CovOps What killed me - pirates with SB. Value - I wouldn't care for the value. But THE loss is in SP... I was flying like 4 jumps in order to reach station where is Med Service... So last jump was fatal :) It wasn't bump in anyway. In 1.5 years in EVE I had only cases when POD didn't reach gates like 100m before jump range. Never any other cases when I wouldn't reach gate warping to 0.
And if there is such mechanic that assumes that ship (in my covops i do may be hundreds jumps a day) may not land as expected at least i deserve (i think i do) an appropriate answer but not just a template answer which is more less "go away" in polite form :(
Well you took the risk of flying around with no proper clone !
In a perfect world you would get a more personal answer, but there are of course many pressing issues, and if it is an intended game mechanic, then I would be content with a template answer stating that, if I was in your situation.
Cyberwiz aka CyberGh0st aka Mentakh Active @ EvE Online Favorites : DAoC-SI/SWG Pre CU-NGE/Ryzom Retired @ WoW/LOTRO/WAR/Planetside/Entropia/UO/Lineage/GW/EQ/Jumpgate/Dofus/AoC |
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