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Sally
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Posted - 2004.10.10 13:12:00 -
[31]
Originally by: Sun Wu Combat is great, it's not hard to find safespots, and that'll get easier with shiva, it's not hard to keep someone from running either. If you can't do those you simply suck at EVE. It's really that simple. Evolve or die.
Maybe you fight idiots only.
So maybe you are the one who sucks here.
Just a guess. -- Stories: #1 --
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Sally
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Posted - 2004.10.10 13:12:00 -
[32]
Originally by: Sun Wu Combat is great, it's not hard to find safespots, and that'll get easier with shiva, it's not hard to keep someone from running either. If you can't do those you simply suck at EVE. It's really that simple. Evolve or die.
Maybe you fight idiots only.
So maybe you are the one who sucks here.
Just a guess. -- Stories: #1 --
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Barth3zzzNL
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Posted - 2004.10.10 13:15:00 -
[33]
Killing safespots would fix a lot, if you could scout trough a system and find enemies fairly fast then neither side can sit at a safespot scanning gates and ganking every lone ship.
Speeding up travelling would help as well, i spend half my play time moving around, which is REALLY boring and such a big waste of my time. ---------------------------
[Coreli Corporation Mainframe] |
Barth3zzzNL
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Posted - 2004.10.10 13:15:00 -
[34]
Killing safespots would fix a lot, if you could scout trough a system and find enemies fairly fast then neither side can sit at a safespot scanning gates and ganking every lone ship.
Speeding up travelling would help as well, i spend half my play time moving around, which is REALLY boring and such a big waste of my time. ---------------------------
[Coreli Corporation Mainframe] |
kurg
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Posted - 2004.10.10 13:17:00 -
[35]
its a balance I think it would be stupid if you could travel from venal to curse in 5 minutes.
space is huge, so if you want to travel far you need to spend time doing so
even the paranoid has real enemies...
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kurg
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Posted - 2004.10.10 13:17:00 -
[36]
its a balance I think it would be stupid if you could travel from venal to curse in 5 minutes.
space is huge, so if you want to travel far you need to spend time doing so
even the paranoid has real enemies...
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Discorporation
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Posted - 2004.10.10 13:20:00 -
[37]
Originally by: kurg
ultra safies, that are located 200+ au from the sun is pretty hard to find, the scanner doesnt reach that far.
keeping someone from running require you to get within 10km of them and usually even closer, this will usually require a fast frig, and backup firepower...
... which means we're back at ganking....
Those 200+AU ones are the easiest to find
[Heterocephalus glaber]
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Discorporation
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Posted - 2004.10.10 13:20:00 -
[38]
Originally by: kurg
ultra safies, that are located 200+ au from the sun is pretty hard to find, the scanner doesnt reach that far.
keeping someone from running require you to get within 10km of them and usually even closer, this will usually require a fast frig, and backup firepower...
... which means we're back at ganking....
Those 200+AU ones are the easiest to find
[Heterocephalus glaber]
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Sally
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Posted - 2004.10.10 13:23:00 -
[39]
Originally by: Discorporation
Originally by: kurg
ultra safies, that are located 200+ au from the sun is pretty hard to find, the scanner doesnt reach that far.
keeping someone from running require you to get within 10km of them and usually even closer, this will usually require a fast frig, and backup firepower...
... which means we're back at ganking....
Those 200+AU ones are the easiest to find
Yeah.
And if your enemy fleet is warping all the time between some decent safespots you will never find them. -- Stories: #1 --
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Sally
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Posted - 2004.10.10 13:23:00 -
[40]
Originally by: Discorporation
Originally by: kurg
ultra safies, that are located 200+ au from the sun is pretty hard to find, the scanner doesnt reach that far.
keeping someone from running require you to get within 10km of them and usually even closer, this will usually require a fast frig, and backup firepower...
... which means we're back at ganking....
Those 200+AU ones are the easiest to find
Yeah.
And if your enemy fleet is warping all the time between some decent safespots you will never find them. -- Stories: #1 --
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Joshua Calvert
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Posted - 2004.10.10 13:24:00 -
[41]
Originally by: Sally
Originally by: Discorporation
Originally by: kurg
ultra safies, that are located 200+ au from the sun is pretty hard to find, the scanner doesnt reach that far.
keeping someone from running require you to get within 10km of them and usually even closer, this will usually require a fast frig, and backup firepower...
... which means we're back at ganking....
Those 200+AU ones are the easiest to find
Yeah.
And if your enemy fleet is warping all the time between some decent safespots you will never find them.
It'd be easier and smarter to just log out if that's all you're gonna do.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |
Joshua Calvert
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Posted - 2004.10.10 13:24:00 -
[42]
Originally by: Sally
Originally by: Discorporation
Originally by: kurg
ultra safies, that are located 200+ au from the sun is pretty hard to find, the scanner doesnt reach that far.
keeping someone from running require you to get within 10km of them and usually even closer, this will usually require a fast frig, and backup firepower...
... which means we're back at ganking....
Those 200+AU ones are the easiest to find
Yeah.
And if your enemy fleet is warping all the time between some decent safespots you will never find them.
It'd be easier and smarter to just log out if that's all you're gonna do.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |
Galk
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Posted - 2004.10.10 13:28:00 -
[43]
Originally by: Admiral IceBlock
i think that the reason why eve is mostly about numbers is becouse of combat being "turn based" instead of "real time" (like freelancer). becouse no pilot can really in combat when engaging the enemy like dodge around and strike from behind, you just warp in and fire your guns...
I like it iceblock, over a year of playing it, i think thats the first time iv'e ever seen anybody admit to that.
Personaly id love realtime, i was a twitch addict, but this is the game we play, it's point and click, atributes... not sure you could mix the two tbh.
What it is certainly not is a 'skilled pilot' it takes confidence yes... but not skill in that sence, thats just a pretty word.
Your best strengh in battle becomes from understanding and timing, with level heads, and the ability to adapt to situations, despite best layed plans.
Now thats not a world away from quake itself, or freelancer if you will
Skilled, just call it confidence with understanding.
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---- Little wonder why people were, what this person was telling my friends: http://galk.50megs.com/logs/ |
Galk
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Posted - 2004.10.10 13:28:00 -
[44]
Originally by: Admiral IceBlock
i think that the reason why eve is mostly about numbers is becouse of combat being "turn based" instead of "real time" (like freelancer). becouse no pilot can really in combat when engaging the enemy like dodge around and strike from behind, you just warp in and fire your guns...
I like it iceblock, over a year of playing it, i think thats the first time iv'e ever seen anybody admit to that.
Personaly id love realtime, i was a twitch addict, but this is the game we play, it's point and click, atributes... not sure you could mix the two tbh.
What it is certainly not is a 'skilled pilot' it takes confidence yes... but not skill in that sence, thats just a pretty word.
Your best strengh in battle becomes from understanding and timing, with level heads, and the ability to adapt to situations, despite best layed plans.
Now thats not a world away from quake itself, or freelancer if you will
Skilled, just call it confidence with understanding.
------------------------
---- Little wonder why people were, what this person was telling my friends: http://galk.50megs.com/logs/ |
Negotiator H4x
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Posted - 2004.10.10 13:37:00 -
[45]
Even the best fleets aren't mobile enough to do that Molly. And shush, you dont fight in fleets anyway...
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Negotiator H4x
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Posted - 2004.10.10 13:37:00 -
[46]
Even the best fleets aren't mobile enough to do that Molly. And shush, you dont fight in fleets anyway...
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Discorporation
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Posted - 2004.10.10 13:41:00 -
[47]
Originally by: Sally
Yeah.
And if your enemy fleet is warping all the time between some decent safespots you will never find them.
Can't exactly stop 'em from warping around, can we. It's not like there's 200 AU range warp disruptors :|
[Heterocephalus glaber]
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Discorporation
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Posted - 2004.10.10 13:41:00 -
[48]
Originally by: Sally
Yeah.
And if your enemy fleet is warping all the time between some decent safespots you will never find them.
Can't exactly stop 'em from warping around, can we. It's not like there's 200 AU range warp disruptors :|
[Heterocephalus glaber]
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MaiLina KaTar
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Posted - 2004.10.10 13:48:00 -
[49]
Edited by: MaiLina KaTar on 10/10/2004 13:52:57 People don't fight larger fleets because there is no reason to do so. Why should you risk a 500m+ isk fleet when you're fighting out of pure boredom and/or just for kicks? That's stupid and busting safeposts won't change a damn thing about it.
People don't fight because there is no valid ingame reason to do it. Killing safespots won't change anything because people will simply dock at stations, safespot and log out immediately or do whatever they have to do to keep their ships. If they can't keep them they will not even bother to move out of highsec so what's the point?
You have to provide a valid and worthwhile reason for someone to fight you, not force them into a fight by taking away all gameplay mechanisms that might be able to save them. If you do that, they'll stay in highsec or simply leave the game.
Mai's Idealog |
MaiLina KaTar
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Posted - 2004.10.10 13:48:00 -
[50]
Edited by: MaiLina KaTar on 10/10/2004 13:52:57 People don't fight larger fleets because there is no reason to do so. Why should you risk a 500m+ isk fleet when you're fighting out of pure boredom and/or just for kicks? That's stupid and busting safeposts won't change a damn thing about it.
People don't fight because there is no valid ingame reason to do it. Killing safespots won't change anything because people will simply dock at stations, safespot and log out immediately or do whatever they have to do to keep their ships. If they can't keep them they will not even bother to move out of highsec so what's the point?
You have to provide a valid and worthwhile reason for someone to fight you, not force them into a fight by taking away all gameplay mechanisms that might be able to save them. If you do that, they'll stay in highsec or simply leave the game.
Mai's Idealog |
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Sally
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Posted - 2004.10.10 13:53:00 -
[51]
Originally by: Negotiator H4x Even the best fleets aren't mobile enough to do that Molly. And shush, you dont fight in fleets anyway...
Yup.
Cause it's very hard to have one dude warping to somewhere and to say warp to me each 5 minutes.
And yeah, in none of my movies I made, there is a fleet I have been in.
Get a life. -- Stories: #1 --
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Sally
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Posted - 2004.10.10 13:53:00 -
[52]
Originally by: Negotiator H4x Even the best fleets aren't mobile enough to do that Molly. And shush, you dont fight in fleets anyway...
Yup.
Cause it's very hard to have one dude warping to somewhere and to say warp to me each 5 minutes.
And yeah, in none of my movies I made, there is a fleet I have been in.
Get a life. -- Stories: #1 --
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Negotiator H4x
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Posted - 2004.10.10 13:56:00 -
[53]
1st. I havent seen any movies you've made. 2nd. If you had any kind of sizable fleet in a safespot, you would know that its hard to keep people awake at all times. Alot of people go afk to go to the bathroom, get food, smoke, etc. So warping a fleet every 5 minutes isnt as easy as you make it sound, noob. :)
Kisses and <3, Nego!
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Negotiator H4x
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Posted - 2004.10.10 13:56:00 -
[54]
1st. I havent seen any movies you've made. 2nd. If you had any kind of sizable fleet in a safespot, you would know that its hard to keep people awake at all times. Alot of people go afk to go to the bathroom, get food, smoke, etc. So warping a fleet every 5 minutes isnt as easy as you make it sound, noob. :)
Kisses and <3, Nego!
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Sally
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Posted - 2004.10.10 14:15:00 -
[55]
Originally by: Negotiator H4x 1st. I havent seen any movies you've made. 2nd. If you had any kind of sizable fleet in a safespot, you would know that its hard to keep people awake at all times. Alot of people go afk to go to the bathroom, get food, smoke, etc. So warping a fleet every 5 minutes isnt as easy as you make it sound, noob. :)
Kisses and <3, Nego!
Not my fault you have to keep the cannon-fodder from Evo and CFS awake.
You know, there is always an excuse for something. But the fact remains, if you do not want to be found, if you do not want to fight, it is easy in EVE to achieve that (you do not even have to log for that (Joshua)). And that is what the original poster said.
People prefer to gather a gank group and to sit somewhere or move around and clean out blobs.
On the fleets and movies, if you don't know what the people are doing in the game, just shut up. Or does something like "all m0o have been copying blueprints in Yulai the last year and they actually never fought anywhere" sound any smart? -- Stories: #1 --
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Sally
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Posted - 2004.10.10 14:15:00 -
[56]
Originally by: Negotiator H4x 1st. I havent seen any movies you've made. 2nd. If you had any kind of sizable fleet in a safespot, you would know that its hard to keep people awake at all times. Alot of people go afk to go to the bathroom, get food, smoke, etc. So warping a fleet every 5 minutes isnt as easy as you make it sound, noob. :)
Kisses and <3, Nego!
Not my fault you have to keep the cannon-fodder from Evo and CFS awake.
You know, there is always an excuse for something. But the fact remains, if you do not want to be found, if you do not want to fight, it is easy in EVE to achieve that (you do not even have to log for that (Joshua)). And that is what the original poster said.
People prefer to gather a gank group and to sit somewhere or move around and clean out blobs.
On the fleets and movies, if you don't know what the people are doing in the game, just shut up. Or does something like "all m0o have been copying blueprints in Yulai the last year and they actually never fought anywhere" sound any smart? -- Stories: #1 --
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Buyakan
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Posted - 2004.10.10 17:12:00 -
[57]
Wow have u learned nothing from human nature.... You sir need to read Sun Tzu The Art of War.
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Buyakan
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Posted - 2004.10.10 17:12:00 -
[58]
Wow have u learned nothing from human nature.... You sir need to read Sun Tzu The Art of War.
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Rod Blaine
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Posted - 2004.10.10 20:01:00 -
[59]
Sorry Wren, but you're talking crap here.
As much as the ethics of the bushido code may be attractive, inserting honour into an inherently honourless conflict of intrest just isn't the most effective way of serving that intrest.
War should be brutal, complete, and using every tool availiable. Be it gank, empire war, camping, spying or even ore thieving. War is total, it's the ultimate form of competition where one side goes to any length as long as it serves their intrest.
the bushido wasn't overridden by cultural progress and the evolution of warfare for no reason you know.
_______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |
Rod Blaine
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Posted - 2004.10.10 20:01:00 -
[60]
Sorry Wren, but you're talking crap here.
As much as the ethics of the bushido code may be attractive, inserting honour into an inherently honourless conflict of intrest just isn't the most effective way of serving that intrest.
War should be brutal, complete, and using every tool availiable. Be it gank, empire war, camping, spying or even ore thieving. War is total, it's the ultimate form of competition where one side goes to any length as long as it serves their intrest.
the bushido wasn't overridden by cultural progress and the evolution of warfare for no reason you know.
_______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |
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