|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Gone'Postal
Void Engineers Mass - Effect
|
Posted - 2009.08.18 13:42:00 -
[1]
Looks like a cross between Halo and Unreal II.
Both of them were **** and offered bugger all in the way of things, and from the information we have, nor will this, it's another FPS clone game and there are way to many of em.
Originally by: masternerdguy
Officer mods arent spread out because the bpos are innacesible to 99% of eve.
|
Gone'Postal
Void Engineers Mass - Effect
|
Posted - 2009.08.18 13:48:00 -
[2]
Originally by: Nick Curso
Originally by: Gone'Postal Looks like a cross between Halo and Unreal II.
Both of them were **** and offered bugger all in the way of things, and from the information we have, nor will this, it's another FPS clone game and there are way to many of em.
Coming from a guys who's alliance is called Mass - Effect...Irony?
I didn't name the alliance, I was also in Band of brothers at some point yoru welcome to make jokes of that as well :) I'm sure I can find more then you can.
Originally by: masternerdguy
Officer mods arent spread out because the bpos are innacesible to 99% of eve.
|
Gone'Postal
Void Engineers Mass - Effect
|
Posted - 2009.08.18 13:53:00 -
[3]
Originally by: Zeba
Originally by: zombiedeadhead The issue that perplexes me, is one that arises from the USP of EVE, the single server. A console FPS is going to be so far away from this, that I can't see how they will integrate satisfactorily. I would imagine that at most, each map for the online console players would have a maximum of 64 players, so would that be say, one base on a planet, or one planet, or what. So Dust would be a large number of servers, with a small number of players on each.
Then, if a group of players 'conquer' a planet, how do they move to another, if they are transported by EVE players, then they are going to get ganked mid-space without any interaction on their part. They would just respawn and think WTF. Maybe there is some independant transport system, which will not appear in the EVE universe, in which case, the integration fails.
I am open to any new ideas in the game, although I've always been a bit 'meh' about WIS, but I cant get my head around this announcement. Want more info please !
Don't think in terms of cod4, think in terms of planetside. CCP has the technology for a massive battlefield filled with hundreds of players after all.
Yes they do, but its still a console FPS and they suck IMO, I've not seen a good or even half good console FPS.
Originally by: masternerdguy
Officer mods arent spread out because the bpos are innacesible to 99% of eve.
|
Gone'Postal
Void Engineers Mass - Effect
|
Posted - 2009.08.19 16:32:00 -
[4]
Relooked over the footage and it's still nothing to get worked up over.
Originally by: masternerdguy
Officer mods arent spread out because the bpos are innacesible to 99% of eve.
|
Gone'Postal
Void Engineers Mass - Effect
|
Posted - 2009.08.19 16:37:00 -
[5]
Originally by: Tamahra
Lots of images that rendered to hell and back on a PC and the game won't look like this.
Yeah.. Still nothing to get worked up over.
Regardless of how it connects to Eve, it's at its core, just another FPS on a console.
Originally by: masternerdguy
Officer mods arent spread out because the bpos are innacesible to 99% of eve.
|
|
|
|