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AD Adams
Minmatar Tribal Core
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Posted - 2009.08.18 09:46:00 -
[1]
Edited by: AD Adams on 18/08/2009 09:48:05 Edited by: AD Adams on 18/08/2009 09:46:55 I rarely come to complain on the forums but recently the minmatar militia faced a huge blow when Lantorn was basically completely decontested in a matter of a few hours. The minmatar militia had been keeping this heavily contested for almost two weeks.
What bothers me is not that the amaar managed to just about decontest it using an organized fleet, or the fact that they could actually do it in a short amount of time. What I came here to whine about is the fact that several times the minmatar militia has either lost systems or lost the contested status because of a huge amount of major plexes always spawning right after DT. It just turns the plexing in FW into a roulette game of which militia that can get the most players in directly after DT and who can scan out the plexes first. It didn't help either that Lantorn had been almost completely empty off plexes for almost 2 days with the 1 odd major or minor popping up sometimes.
I like it that new plexes spawn up after DT, I'm just asking if it has to be so many at the same time that you can decontest systems that the other militias been working weeks on to contest a few hours?
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Unfamed II
Space Perverts and Forum Warriors United
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Posted - 2009.08.18 10:00:00 -
[2]
Originally by: AD Adams Edited by: AD Adams on 18/08/2009 09:48:05 Edited by: AD Adams on 18/08/2009 09:46:55 I came here to whine
Amarr Victor!
Originally by: Sandslinger of CA
So this wasn't a straightoff logoffski from our point of view, rather a tactical manoeuvre
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Tosi
Space Perverts and Forum Warriors United
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Posted - 2009.08.18 10:03:00 -
[3]
Originally by: AD Adams
I rarely come to complain on the forums
oh i can see that.
and after dt plexing have been nerfed allready --- BM facts. -Bad Messenger doesn't actually write on forums, the words assemble themselves out of fear. -When God said "Let there be light" Bad Messenger said "Say please." -If you disagree wit |
Bad Messenger
Space Perverts and Forum Warriors United
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Posted - 2009.08.18 10:03:00 -
[4]
Get more people, it seems that you do not control that system enough. You need 23/7 control to capture systems fast.
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Damar Rocarion
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Posted - 2009.08.18 10:13:00 -
[5]
Originally by: AD Adams I like it that new plexes spawn up after DT, I'm just asking if it has to be so many at the same time that you can decontest systems that the other militias been working weeks on to contest a few hours?
Plex spawning is mainly random (though new spawns occur after DT). The more each side plexes, the more plexes will eventually end in contested system. For example, last evening I found 0 plexes in contested Caldari systems. This morning, the map had not changed at all in regards to occupancy and no surprise there, 0 plexes in contested systems.
Damar Rocarion Brigadier General
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Horak Thor
Tribal Core
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Posted - 2009.08.18 10:39:00 -
[6]
i was gonna create my own post but this one should do.
The problem with this game mechanic is its heavily biased to after downtime timezone the minnie militia struggles to get a fleet up and doesnt have many people on until 14:00 eve time. this needs to be fixed or no matter how hard we fight unless we get a few corps join that fight after downtime. well never occupy any systems.
generally the amarr log in after dt contest our systems then log of, leaving us with no wts(some caldari now that gallente have piled in), no fun and struggling to find the plexes that respawn to decontest systems. which hats of to the guys they do well but weve already lost dark rising to our inability to field numbers to defend plexes so we continue to be at a disadvantage until this is fixed. [url=http://www.enquilon.com/omg/killboard4/?a=pilot_detail&plt_id=60783] [/url] |
Pytria Le'Danness
Placid Reborn
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Posted - 2009.08.18 10:55:00 -
[7]
Be careful, or the so far rather mature Minmatar/Amarr front will turn into the same inane flame-fest as the Gallente/Caldari one is now.
It all starts with harmless complaints about post-DT plexing, and then Damar Roncarion will notice the threat and troll it to death.
Fake Edit: Whoops, too late. You have my condolences. Fake Edit 2: WTB forum block feature.
Corporation RP channel: "PlacidReborn" |
Ratchman
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Posted - 2009.08.18 11:16:00 -
[8]
I think the after DT plex issue has been closed. Still, this didn't stop the large plexing fleet that Amarr put together the other day that vanished as soon as the plexes were closed.
We don't want the Amarr / Minmatar conflict going the same way as the Gallente / Caldari war, where it is sharply divided between those who plex and those who PvP (and never the twain shall meet).
Personally, I think the plexes should be permanent and never 'despawn'. Keep a couple in each system and have system occupancy change on a frequent basis. This would encourage actual PvP at the plex, which was the whole idea of them in the first place. A continual presence would mean people would have to get out into lowsec and stay there, and it would also mean that fleets could probe and flank each other's territory. It would also avoid these flurries of activity with nothing happening in-between.
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Nur AlHuda
Amarr Callide Vulpis
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Posted - 2009.08.18 11:50:00 -
[9]
Edited by: Nur AlHuda on 18/08/2009 11:50:36 Amarr miltia cant log off after DT since its mostly european based and most fleets are afternoon and night obviously.
The capturing a system is group effort starting from space superiority in system to plexing to blowing up the bunker. You had the numbers with reikoku and dark rising now you dont have. Corporations come to militia and go. Its just comes to what corps are more dedicated.
I would look first how many pilots didnt wanted to sign up for the task and then criticise the game mechanic.
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Red Peal
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Posted - 2009.08.18 11:59:00 -
[10]
Originally by: Ratchman
Personally, I think the plexes should be permanent and never 'despawn'. Keep a couple in each system and have system occupancy change on a frequent basis. This would encourage actual PvP at the plex, which was the whole idea of them in the first place. A continual presence would mean people would have to get out into lowsec and stay there, and it would also mean that fleets could probe and flank each other's territory. It would also avoid these flurries of activity with nothing happening in-between.
That's a very sensible idea. This would encourage militia corps to get organized (within and between themselves) instead of the typical - although not exclusive - headless chicken approach.
Who would have thought - a sov system that encourages defensive and offensive play on a continual basis....oh wait a minute...that's just like....
@ those who say this militia is x timezone so its unfair or it always seems to working favor of y militia. Get a grip, its equally fair on all sides. Nnot too many in your militia's time zone? I wonder how you could find some way to get a group of folk together, maybe recruit some from specific timezones and put a little bit of organization behind it. Man i wish there was something like that, a co-op maybe? nah, an organization perhaps? Could be, or how about a cor..... |
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Veshta Yoshida
Amarr PIE Inc.
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Posted - 2009.08.18 12:11:00 -
[11]
You DID NOT spend weeks contesting it, you got a single good streak of 6-10 plexes and then a handful on the side taking it fairly deeply in. You DID do this with vastly superior numbers compared to anything Amarr has in that time bracket so the people are there. Plexes spawn throughout the day. Only exceptions are when a system has occupancy different from sovereignty (like Lantorn). In those cases the plexes have to follow occupancy, but since plexes cannot spawn in foreign sovereign space the DT shuffle (randomly?) assigns some plexes at server boot.
Just clearing those misconceptions to start fresh.
The plex spawning mechanics is an add-on to the regular exploration mechanic, but due the standings and occupancy that is involved CCP had to make compromises when implementing it (don't want the database to populate Jita or Rens with FW plexes). They have already stated that they are not happy with the server-boot shuffle but that it is the lesser of the evils that would solve their problem .. Taking the crappiness of the system into consideration I dread to think what other schemes they tried.
Spawning of plexes and the plexes as a whole needs to be revamped. - I have seen up to 20 (twenty!) plexes in one system. Needs to be limited to 5-8 tops. - NPC aggro and abilities are too easy to circumvent, make killing of hostile NPCs a capture requirement until the AI can be buffed. - Adjust the amount of eWar NPCs field, it is beyond ludicrous in some cases. - Find some way to make plexes in all systems spawn "normally" regardless of sovereignty/occupancy.
Keep lobbying for a proper FW patch. There are plenty of things to adjust/fix and we do have a rather large number of participants (not to mention they use the war to sell Eve!).
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AD Adams
Minmatar Tribal Core
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Posted - 2009.08.18 14:20:00 -
[12]
Originally by: Veshta Yoshida You DID NOT spend weeks contesting it, you got a single good streak of 6-10 plexes and then a handful on the side taking it fairly deeply in. You DID do this with vastly superior numbers compared to anything Amarr has in that time bracket so the people are there.
I will admit that I may have been over exaggerating on the time frame and I apologize for this, sorry . Now I agree with most of the things you mention otherwise Veshta and that plexes really seem to spawn unfavorably sometimes. And when I say that systems have fallen to these weird spawns. Then I mean that it's happened to both sides minmatar and Amarr.
Please CCP, I can't see how this couldn't be patched out via smaller patches as well. It shouldn't need a expansion pack to be fixed.
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Mutnin
Mutineers
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Posted - 2009.08.18 15:07:00 -
[13]
Originally by: Ratchman I think the after DT plex issue has been closed. Still, this didn't stop the large plexing fleet that Amarr put together the other day that vanished as soon as the plexes were closed.
We don't want the Amarr / Minmatar conflict going the same way as the Gallente / Caldari war, where it is sharply divided between those who plex and those who PvP (and never the twain shall meet).
Personally, I think the plexes should be permanent and never 'despawn'. Keep a couple in each system and have system occupancy change on a frequent basis. This would encourage actual PvP at the plex, which was the whole idea of them in the first place. A continual presence would mean people would have to get out into lowsec and stay there, and it would also mean that fleets could probe and flank each other's territory. It would also avoid these flurries of activity with nothing happening in-between.
Get used to it, it's what they do every morning. They are only "slightly" better than the Caldari. It's one of the reasons I've been taking a break from FW. It was just getting too lame..
Amarr log in with their little DT warrior fleets and run around orbiting plex buttons. They will warp out of the plex and run if you have a gang anything "close" to their size.
The only time most of them will fight, is if they have 3 to 1 odds and even then it's not a sure thing. As soon as their plexes are closed, they run back to high sec log off or go care bear or what ever the hell they do.
For a while I was getting some decent fights in the plexes but that slowly came to a end after Caldri started showing up in Amarr militia. Now it seems Amarr are just a bunch of plexers whom only come out of high sec with 30 man blobs or flying inti's.
I've been hanging out at the various trade hubs with my high sec alt, using jet cans for fights have have been getting a hell of a lot of fights. Way more solo than I ever get in FW. It's sad really, you join FW for PVP and all you get are 30 ship gank bobs and girls whom fly around in Interceptors all day.
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Horak Thor
Tribal Core
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Posted - 2009.08.18 18:00:00 -
[14]
Edited by: Horak Thor on 18/08/2009 18:02:30
Originally by: Nur AlHuda Edited by: Nur AlHuda on 18/08/2009 11:50:36
I would look first how many pilots didnt wanted to sign up for the task and then criticise the game mechanic.
i agree with you that you did well taking lantorn etc.
But at the end of the day, our miltia brings more fleets out and dominates space for a bigger chunk of the day, than your militia does. The only reason amarr are ahead is because we cant get people out to plex after downtime its as simple as that. im not saying its your fault ofcourse your gonna plex after dt but at the end of the day, its biased against minnies. realisticly war is 24/7 but for some reason this game mechanic has factional warfare split into timezones when its better to be able to fight when its not which is a bit tacky really [url=http://www.enquilon.com/omg/killboard4/?a=pilot_detail&plt_id=60783] [/url] |
Arkady Sadik
Minmatar Gradient Electus Matari
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Posted - 2009.08.18 18:02:00 -
[15]
Is it really necessary that people have to turn every one of these threads into a boring "blobber!" "wimps!" "whiner!" "we have organizeation, you don't!" "NO U!" bla whine/propaganda fest?
I'd be curious about the statement of post-DT plexes being "nerfed"/"fixed". It certainly is better than it used to be, but it's far from "fixed" as far as I can tell. Does anyone know what exactly changed? Maybe CCP could provide an answer here, as I do not recall seeing anything about it in patch notes?
(FW has a lot more problems than post-DT plex mechanics, but this one is one of the worst at the moment)
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Garst Tyrell
Amarr PIE Inc.
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Posted - 2009.08.18 18:27:00 -
[16]
Originally by: Mutnin Amarr log in with their little DT warrior fleets and run around orbiting plex buttons. They will warp out of the plex and run if you have a gang anything "close" to their size.
The only time most of them will fight, is if they have 3 to 1 odds and even then it's not a sure thing. As soon as their plexes are closed, they run back to high sec log off or go care bear or what ever the hell they do.
For a while I was getting some decent fights in the plexes but that slowly came to a end after Caldri started showing up in Amarr militia. Now it seems Amarr are just a bunch of plexers whom only come out of high sec with 30 man blobs or flying inti's.
I've been hanging out at the various trade hubs with my high sec alt, using jet cans for fights have have been getting a hell of a lot of fights. Way more solo than I ever get in FW. It's sad really, you join FW for PVP and all you get are 30 ship gank bobs and girls whom fly around in Interceptors all day.
I look forward to you putting your money where your mouth is and leaving so I dont have to look at your terrible local smack anymore. Can baiting noobs and dockgames sounds quite exciting and I wish you well with your quest of pvp and skilled honor duels! "I long for death, not because I seek peace, but because I seek the war eternal" |
Mutnin
Mutineers
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Posted - 2009.08.18 19:21:00 -
[17]
Edited by: Mutnin on 18/08/2009 19:22:26
Originally by: Garst Tyrell
I look forward to you putting your money where your mouth is and leaving so I dont have to look at your terrible local smack anymore. Can baiting noobs and dockgames sounds quite exciting and I wish you well with your quest of pvp and skilled honor duels!
I bet you would, with all the PIE's I've killed. However I didn't say anywhere that I was leaving. I just said you guys are too chicken to fight with out 3 to 1 odds.
I also said nothing about can baiting noobs. I pop out PVP cans, people whom pop them know what they are getting.
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Veshta Yoshida
Amarr PIE Inc.
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Posted - 2009.08.18 19:35:00 -
[18]
Originally by: Arkady Sadik .....I'd be curious about the statement of post-DT plexes being "nerfed"/"fixed"...
As far as I know there has been no change to the mechanic as such. There may be a perceived change since the front has been stagnate for a long time. Plexes still spawn in the manner I described earlier, depends on occupancy/sovereignty, if there is a discrepancy they can only spawn after DT since they cannot naturally spawn in a system with foreign sovereignty - basically a forced spawn.
I would disagree with it being the worst issue. Not when you still have two sides being able to solo everything in T1 frigates, bugged timers and Goddess knows what else.
FW is in a holding pattern, Amarr/Minnie is stale mated and Gallente/Caldari has the sides suiciding against eachother and pirates ad infinitum (or so I understand it). Personally I think CCP are at a loss for what to do with it. We are more than I think they anticipated and our dedication to our corner of the box higher than most other 'factions'.
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lucifers widow
3rd Kador lancers
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Posted - 2009.08.18 20:23:00 -
[19]
Originally by: Mutnin I just said you guys are too chicken to fight with out 3 to 1 odds.
Interesting because a quick look at a killboard shows that in you're last 10 kills only one was under 5 involved parties and 3 of them had over 10 involved parties on the km, with the same number of losses only 1 of them was over 5 so by that quick look at a KB it is YOU that seeks the safety of numbers and shy's away from solo and small gang action !
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AD Adams
Minmatar Tribal Core
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Posted - 2009.08.18 22:19:00 -
[20]
I appreciate everyone giving their take on this issue in here and I urge you to keep this thread alive at least until we get some sort of answer from CCP. I also want to say that I have from today started to save screenshots whenever I am able to find more then 8 plexes in a system at the same time. Somewhere around that number it just get's ridiculous as nothing but huge fleet could possibly defend or take all of those plexes against even a fleet only a fifth of their size.
And to lucifers widow and Mutnin, please do not turn this post into a smack talking thread. If you want to say anything about plex spawning though I would greatly appreciate it.
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Arkady Sadik
Minmatar Gradient Electus Matari
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Posted - 2009.08.18 23:12:00 -
[21]
I think as far as plexing mechanisms go, there are basically five things that are broken in FW:
1) Plex spawn times. There should be no single time on a day where "more" plexes spawn. This gives an unfair and "random" advantage. Please try to make plexes spawn equally across the whole day.
2) Plex spawn numbers. While the random plex distribution is nice, having a single system with too many plexes leads to ridiculous situations like the occupation of Halmah. Please try to limit the maximum plexes in a single system.
3) Plex spawn location. I have had multiple reports that indicate that FW plexes spawn all over the war zone, and not just within a constellation. I am not 100% sure that this is true, but it does correlate with my own observations, though it directly contradicts a statement from CCP. This not only gives an advantage to the group with the larger territory, but also makes dedicated campaigns with strategic planning pretty much impossible (beyond "don't plex in this system, we'll wait until it has 10+ plexes"). Please make plex spawning constellation dependent (again?).
4) Plexing difficulty. FW is inherently random. There is nothing to manage participation on either side, so even the best organization on any side could falter at some point because the other side just has too many people at the right time. To counter that, there was originally the plan to make it harder to take systems the fewer systems that side has left. Please make this happen.
5) Plex NPCs. The differences in NPCs are just ridiculous. The most obvious example are the Caldari NPCs that use a very effective ewar (ECM - compare to the target painters of the Minmatar), but also the ability to solo all plexes of two of the militias (Amarr/Gallente), but not of the other two (Caldari/Minmatar). Rebalance the NPCs. It wouldn't be too problematic to make them all exactly the same. (Also, giving the larger plexes proper anti-frigate capabilities would be nice...)
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Mutnin
Mutineers
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Posted - 2009.08.18 23:25:00 -
[22]
Edited by: Mutnin on 18/08/2009 23:34:15
Originally by: lucifers widow
Originally by: Mutnin I just said you guys are too chicken to fight with out 3 to 1 odds.
Interesting because a quick look at a killboard shows that in you're last 10 kills only one was under 5 involved parties and 3 of them had over 10 involved parties on the km, with the same number of losses only 1 of them was over 5 so by that quick look at a KB it is YOU that seeks the safety of numbers and shy's away from solo and small gang action !
Yes, it is interesting that a "quick look" at a kill board never shows the actual battle summery, especially when the other side fails to kill anything. You are right though..last week I joined a few FW gangs and blobbed about trying to fight a larger Amarr gang.
First was a gang that had 8 members whom tried to get the Amarr DT warriors with a fleet of 14 to engage us in Halmah. Too bad they were too busy orbiting plex buttons to fight us. We instead picked a few off in Halmah. (I wasn't on all the KM's) However if you check the related to the Halmah kill you will see our gang of 8, picked of 3 of the 14 whom were there.
The rest all ran off so we gave chase. They regained a few members and we picked them off a few here a few there. Our gang slowly picked up numbers to about 14. The Amarr gang had at least 12 to 15 by that time and it was looking like a good fight could come.
We caught them in Amamake, and most ran away like girls, we killed a few before they could all off. A few dumb ones kept coming back trying to snipe us from a distance but they too were caught and killed in fast order.
I went AFK for a bit only to come back to rumors of a large Amarr gang roaming around. I rejoined the same fleet I was in before, figuring maybe Amarr would put up a fight this time. Our gang numbered about 15 but Amarr's gang was close to 30. Oh no did we run in fear, did we scatter in all directions as the Amarr had done earlier?
No, we were here to fight and fight is what we intended to do. Our smaller gang headed straight to the Hula gate in Kourm, as this is where evil gang were lurking. Luckily a few Star Faction were in system and they joined in to bolster out numbers, but even still it was 22 to 27. Yet out numbered as we were, our gang put up a fight and managed 15 kills to Amarr's 10.
I died in that fight, so I returned my pod to Dal reshipped and went off with another small gang after a few reported WT's up the Hoff pipe. We couldn't find them but a few pirates were smack talking some fleet members and they got ganked.
I left the fleet at that time as it was far too big (had grown to about 20 very fast) and no fight was going to happen. There you have it.. the story of my life when I joined a FW gang that actually shot primaries and killed stuff.
Oh the blobber that I be..
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Pytria Le'Danness
Placid Reborn
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Posted - 2009.08.19 09:07:00 -
[23]
Originally by: Arkady Sadik I think as far as plexing mechanisms go, there are basically five things that are broken in FW:
:
I'd add another one: lack of entertainment. No matter which side you're on, plexing is basically sitting around for 10-20 minutes doing nothing. On the offence you at least get some NPCs to shoot, but that's all. And don't get me started on defensive plexing.
It's supposed to be starting PvP, but in my experience 90% of the time you sat alone in the complexes. The only ones who bothered to fight were pirates, and if I warped into a complex with a war target he usually fled - and who's to blame him? Why stay and deal with an opponent and risk your ship when there's so many complexes to be had all over? I had a few nice fights, but sadly those were the exception instead of the rule.
Corporation RP channel: "PlacidReborn" |
Kuolematon
Space Perverts and Forum Warriors United
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Posted - 2009.08.19 12:07:00 -
[24]
Oh dear god, PERVS ...
Hopefully PIE Inc. shoots those ***gots from Amarr space. |
Mutnin
Mutineers
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Posted - 2009.08.19 15:56:00 -
[25]
Originally by: Pytria Le'Danness
Originally by: Arkady Sadik I think as far as plexing mechanisms go, there are basically five things that are broken in FW:
:
I'd add another one: lack of entertainment. No matter which side you're on, plexing is basically sitting around for 10-20 minutes doing nothing. On the offence you at least get some NPCs to shoot, but that's all. And don't get me started on defensive plexing.
It's supposed to be starting PvP, but in my experience 90% of the time you sat alone in the complexes. The only ones who bothered to fight were pirates, and if I warped into a complex with a war target he usually fled - and who's to blame him? Why stay and deal with an opponent and risk your ship when there's so many complexes to be had all over? I had a few nice fights, but sadly those were the exception instead of the rule.
It think the plexing system is pretty simple because most likely CCP added it as a mechanization to encourage fights in FW. Giving us a game mechanic that allows you to control the fights you get by limiting the ship types and so on.
The problem is, most of FW players don't see plexes in this way, but totally ignore them. Worst yet, are the ones whom think plexing and capturing systems actually matters, rather than using it as a means to an end. These types will never fight and will run away the second you jump in, only to come back with 5 to 1 odds or not at all.
The last two months or so, I was doing a lot of solo roaming and tried to use plexes to get fights. In most cases either no one would show up or if they did, it was with overwhelming numbers. The only fights I typically got were from Pirates.
The simple fact is, I kind of think FW has hurt low sec. FW has made it very hard for solo roaming and even large pirate corps to operate in the areas. Low sec has become pretty much blob or be out blobbed. The worst part is I see it likely getting worse with more PVE types coming in for the missions and LP's.
At first I was for the changes but now I'm thinking it's likely just going to make the blobbing worse than it already is. I dunno what the answer is but I do know that blobbing about or flying nothing but Interceptors all day, teaches you nothing about PVP. However I think sadly most people are worried more about their KB stats than actually putting up a good fight.
Also no trolls.. leaving FW doesn't solve anything, because then you get blobbed from all sides.
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Garst Tyrell
Amarr PIE Inc.
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Posted - 2009.08.19 18:44:00 -
[26]
Just bumping the thread to let mutnin know that I stopped reading after "all the PIE ive killed" and self-agrandising textwalls arent very good to make points with in a tl;dr society "I long for death, not because I seek peace, but because I seek the war eternal" |
AD Adams
Minmatar Tribal Core
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Posted - 2009.08.19 19:27:00 -
[27]
Seen a good deal of great input in here, and please keep it coming. With the LP system tomorrow we may see more PVP between the factions. But I hope that the changes that CCP said they were going to bring to the table for FW in the future is going to also do something about the plexes and how they will be handled. So far only the bunkers are getting a change.
As for the blobbing. I don't look for solo fights as much as it would be great to maybe start seeing small gangs of 3-4 people hunting WT's :P
There was someone in the thread that suggested static plexes instead of spawning ones. In my view that sounds like a pretty nice idea, it could work like a timer that goes up instead of counts down. Say Amarr hold the button for 15min, they their militia will be earning points during those 15min, if minmatar manages to take over they have to countdown the 15min and then hold for as long as possible to get points. If both faction are in the plex then the timer will be inactive until one side takes control.
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Mutnin
Mutineers
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Posted - 2009.08.19 19:42:00 -
[28]
Originally by: Garst Tyrell Just bumping the thread to let mutnin know that I stopped reading after "all the PIE ive killed" and self-agrandising textwalls arent very good to make points with in a tl;dr society
Of course you wont read it, because your corp is the best of the best when it comes to orbiting plex buttons after DT. |
Veshta Yoshida
Amarr PIE Inc.
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Posted - 2009.08.19 20:42:00 -
[29]
Static plexes as mentioned will NOT work. A system such as that would favour numbers more than anything; "Stick a blob in a system and capture it before downtime". Trick is to encourage combat and competition without increasing the urge/need to blob. The big fleet fights can be fun once in a while, but it is the small-gang/solo stuff that keeps me engaged.
When WH's were released I thought that the mass-limit could do wonders to FW but that will just leave blobs on acceleration gates instead of at warp-in .. I am at a loss as to how to do it without making the current problems even bigger than they are.
Originally by: Mutnin Of course you wont read it, because your corp is the best of the best when it comes to orbiting plex buttons after DT.
Mutnin for the love of Goddess, stop using every damn FW related thread to pound your chest over imaginary feats or lack there of.
In case you have been asleep at the controls you would know that PIE Inc. are in the Top 10 for both killing and orbiting buttons. This is done while wardeccced by multiple entities at all times, so take your drivel elsewhere. We take our commitment to the cause seriously; for better and for worse, if that means not leaving a plex to fight even/uneven numbers so be it. Something you might learn from.
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Camdim
Caldari State Protectorate
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Posted - 2009.08.20 04:32:00 -
[30]
Here is my take as a new faction war member.
They never seem to be where you can either defend or take a system. Or they are stacked all in one place.
There should be a set number per constellation with no more then 1 per system. When a plex is run it should respawn another plex in that constellation. Faction members should get some credit for running plex'es in non contested systems as a defensive mechanism. This then causes a new plex to spawn somewhere in the constellation. This would put plex spawning in the hands of the faction members at all times. The more you do the more that turn up. If you don't do any then have them all scrambled around when the server comes back up. But the above would ensure that there are always x number available and there is a reason to run them for defensive purposes to push them out of uncontested systems and into other systems. And a reason to run them for aggressive reasons as well.
Currently until someone puts a system into contested status there is no reason to run a complex in a an uncontested system. This means that for days on end you see the same complexes in the same systems with no one running them. And usually so far behind enemy lines that you know no enemy will be coming any time soon for them. Doing this would also allow for a front line to exist in faction warfare. That some forces could be concentrated at for those that prefer the larger fleet battles rather then camping 2 systems.
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