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Thread Statistics | Show CCP posts - 1 post(s) |
Herschel Yamamoto
Agent-Orange
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Posted - 2009.08.18 23:40:00 -
[91]
Originally by: Sertan Deras
Originally by: Shun Makoto Most of you are also missing that fact that CCP wants Corps and Alliances to host their own Armies.
Uhh, actually, it doesn't say that anywhere. It clearly states everyone in DUST is merc that accepts contractual missions.
They said merc contracts were the default, but that they hoped links would establish themselves over time. In other words, half the players in 0.0 will buy it on day one and form parallel alliances instantly, and mercs will have the same status they do in conventional 0.0 warfare. This is one of* the two holes I see with this game - alliances are built on paranoia, but people will be buying Dust expecting to jump right into the thick of it. Will anyone not in an alliance have a real way to play? I assume that they will, but it's one I'm sort of worried about.
* - The other one is that FPS players are not naturally inclined towards ship-spinning. They have to be able to log in and find action, which isn't always possible in 0.0 fights. How many FPSers are going to enjoy fighting a timezone battle?
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Nito Musashi
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Posted - 2009.08.18 23:42:00 -
[92]
asking if dust will have deathmatch was kinda silly i would assume that ccp is going for a moar tactical style fps squad based play, which would be win in my book. if it degenerates into a ffa rambo no coordination crap fest then it is doomed to fail.
i love my tactical fps, i loved power struggle in crysis, had some truly epic matches when both sides had good players that knew what they were doing. problem with tactical shooters is good players take a good long while to sort out the garbage rambo kids from people that have at lest a basic grasp of squad bases tactics and covering, flanking movement.
tactical shooters, like graw, arma, op, and such have some great gameplay when you got people that know wth they are doing. arma even has military guys that play the game and run their own servers.
difference between most console fps and pc fps is the console games for the most part lack physics to their weapons and are very arcade over the good pc fps games. compare cod where the weapons have little recoil, no real weight to them vs arma or even crysis which all weapons have recoil factors and real weight to how they aim and handle. basically console fps feel generic in many cases. its not that consoles cant do these things is is generally they dont especially with the way xbox likes to glut out there the fps of the month that its gamers live on.
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Ralmus Awsine
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Posted - 2009.08.18 23:42:00 -
[93]
Well I think its obvious that the hop in and play aspect will come from FW. I'm going to go out on a limb here and say that in DUST, one will likely be able to participate in FW while being in a formal alliance, unlike EVE.
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Jessica Bains
Silicon Moon
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Posted - 2009.08.18 23:54:00 -
[94]
What others think of FPS's on consoles:
http://forums.gameon.co.uk/showthread.php?p=419017
Random result from a google search, but think it fits quite well. "Dumbed down" I'd think doesn't really appeal to the average EVE player.
Granted, Dust is for a different audience, I can relate to EVE players not wanting to depend on the console players though. Not saying they are all ******s or anything. Just that EVE with its pretty high learning curve, lots of possibilities, sandbox etc, you-name-it appeals to people who don't go for instant gratification, have long term plans, commit some serious time etc. supposedly unlike console fps players.
It has been said a lot. 0.0 alliances either need their own armada of xbox zombies or will be dependent on some random console players' kill streak one random day in his random living room, that's what I - like many others - am afraid of.
So basically we're exchanging boring POS warfare for fp shooting on some console.
That being said, I kinda like the whole vision of whenever I think of some Sci-Fi entertainment there's some form of "EVE" available. Be it fps/rts/mmo, pc/console/movie(?)/novels, just needs to be executed carefully. I think the interests of EVE Online players, a game which has been around for 6 years and built CCP's reputation, deserve some serious consideration.
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Jack Gilligan
THE MuPPeT FaCTOrY Minor Threat.
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Posted - 2009.08.18 23:56:00 -
[95]
This is a really REALLY bad idea to make us dependent on a completely different kind of player on a completely different system to hold planets.
REALLY bad. This thing should have been integrated into EVE as a ground game.
This is as earth shaking as the Star Wars Galaxies NGE in it's own way.
My opinions are my own and do not necessarily represent those of my corp or alliance. |
Creed Demastikus
Bregan Dearthe United Front Alliance
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Posted - 2009.08.19 00:01:00 -
[96]
its "racist"!!!! why whyyy only console? i'm not goin to buy a console just for eve or dust whatever.. and for years i have been waiting something like that but foR PCCCCC ffs... always always the same thing make something awesome but ruin it just when u making it... " we want to create a console shooter " my ass..
go die pls do..
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Herzog Wolfhammer
Gallente Aliastra
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Posted - 2009.08.19 00:01:00 -
[97]
yeesh I can't think of any way that DUST 514 is going to harm EVE and now I see threads instantly complaining about it.
"Internet Negativity Syndrome"
The mere state of sitting at a computer on a forum is already a setting whereas the user is already in a negative state of mind and thus inclined to complain about everything that comes there way, no matter what that subject may be.
If CCP decided to add parrots to the game for pirates, there would be complaints about it. If CCP decided to allow us to paint little skulls on our ships, yes, someone would complain about it. If CCP sent leggy icelandic beauties to our homes to help us install the client, yes, the negative losers on these forums, would probably complain about that too.
I hope that DUST is a success, and wish CCP luck in this endeavor, as well as take this opportunity to thank CCP for their hard work in keeping EVE going strong.
Good work, devs.
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Terranid Meester
Tactical Assault and Recon Unit
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Posted - 2009.08.19 00:04:00 -
[98]
Wonder if we will be able to award ground soldiers decorations like in Eve at the moment?
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Nito Musashi
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Posted - 2009.08.19 00:32:00 -
[99]
i see in the grand scheme of things that there will be "killboards" for the fps side of eve. you will see a team or corps success/fail ratio. as time goes on there will be uber corps you will want to hire for your main battles, that will proably cost you more iskies, and less skilled mercs you could pay less for that you could use as fodder to draw an enemies attention elsewhere or just cause chaos.
the best of the best units can and probably will demand more pay, which is way i hope it works and that us podders can filter out what skill levels we want for any particular battle.
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Jessica Bains
Silicon Moon
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Posted - 2009.08.19 00:32:00 -
[100]
Originally by: Herzog Wolfhammer "Internet Negativity Syndrome"
I think what most people including me are worried about is not extending the EVE universe into different game genres, platforms etc.
It's the dependency the current approach creates for Eve players on Dust players (the sovereignty thing).
If Dust players were to control the (now npc) convoys in empire space or maybe if they were to replace the npcs in missions or whatever (granted those aren't happening on planets, just serving as an example) nobody would really complain I guess.
What about missions who take the eve player onto a planet and still make it fps/rts vs. mmo style play, if someone can think something up that would actually work?
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Slave 2739FKZ
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Posted - 2009.08.19 00:35:00 -
[101]
Originally by: Insa Rexion Edited by: Insa Rexion on 18/08/2009 22:01:54 Edited by: Insa Rexion on 18/08/2009 21:59:09 "Our philosophy is: The guys playing the game are more important then the game itself."
I lol'd
Yes, me too: "We care so much for the people who has been funding us paying for our horrible game EVE-O that now we release a FPS/RTS hybrid only for consoles. We are CCP. We are BRIGHT."
Terrible, nuff said.
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4THELULZ
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Posted - 2009.08.19 00:36:00 -
[102]
Wow this game has really polarised people. Good points made on both sides but personally I'm reserving judgement and ragequitting until more info is available.
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Jack Gilligan
THE MuPPeT FaCTOrY Minor Threat.
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Posted - 2009.08.19 00:37:00 -
[103]
Originally by: 4THELULZ Wow this game has really polarised people. Good points made on both sides but personally I'm reserving judgement and ragequitting until more info is available.
This is why sudden MAJOR changes are bad for a MMO. You'd think the SWG NGE would have taught that. It doesn't matter WHAT the change is, a major change to a mature MMO will ALWAYS result in polarization and a poisoned community.
My opinions are my own and do not necessarily represent those of my corp or alliance. |
Pokechan333
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Posted - 2009.08.19 00:38:00 -
[104]
Edited by: Pokechan333 on 19/08/2009 00:42:24 It's a good concept, but it doesn't have enough features. They need to make it so battles aren't dependent just on the DUST players. For example, EVE players could fly in close to a planet and help with the battle, like firing missiles at enemy vehicles. Or, you need EVE players to actually capture a planet.
The biggest problem is this. Control of systems are now going to be dependent on people you don't even know. You need to make it so EVE players can actually DO SOMETHING!! I mean, you might have this 7 year old kid ask if he can play daddy's game. Then, the person he was contracted to lost a planet all thanks to him. The kid doesn't feel any loss, and doesn't really even care, while the EVE players controlling that planet just lost like 30 days worth of mission/mining/etc ISK. See the problem?? It's a good idea, just needs ALOT of fixing.
EDIT: After I thought about this for a while, I was thinking that on DUST, you had to join/make an alliance/corp. You earn standing every time you successfully capture/defend a planet. The better your standing, the more people will hire you, which means:
~More money to buy better weapons/skill books ~More people in your corp/alliance ~And so on
Those are my thoughts. I hope CCP reads this and does SOMETHING to fix the game.
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Nito Musashi
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Posted - 2009.08.19 00:49:00 -
[105]
i would think you would still have to own the skies in order to actually land troops to try and take over planets.
so yes destroying poses and carriers and holding a system with fleet battles will more than likely be a big part of being able to try and send troops in, just like real war control the air and the sea or you will not be able to land forces with any great amount of number of strength, not even talking about getting them equipment in to support them.
either way sov is horrible broken awful mechanic of eve, bob and goons would still be at a stalemate if they had not gotten a guy to disband bob, goons will be dug in like ticks from now till the end of eve without someone pulling the same stunt on them.
so yea if you can work the game mechanics enough with enough ships and pilots and other loopholes to make sov ezy mode, you want the status quo.
if you recognize that sov is grossly broken then i dunno if this is the only fix sov needs but it is a step in the right direction, after all what are the planets? just big balls in space isolated from the eve universe no purpose or point to them as it is now. or are they a source of income, taxes, and minerals that must be fought over like everything else in eve? only purpose planets serve now is the occasional eve chronicle.
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Haraldur Novettam
Minmatar Ray of Matar
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Posted - 2009.08.19 00:49:00 -
[106]
Edited by: Haraldur Novettam on 19/08/2009 00:50:38 I hope we get to do orbital bombardments on the planets!!!
New Ship class: bomber!
So while they are fighting down at the planets we can wipe'em out :D (all of them, just for fun) -- Crawling the web at ludicrous speeds!!
Novettam - noob capsuleer! |
Jack Gilligan
THE MuPPeT FaCTOrY Minor Threat.
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Posted - 2009.08.19 00:50:00 -
[107]
Originally by: Nito Musashi i would think you would still have to own the skies in order to actually land troops to try and take over planets.
so yes destroying poses and carriers and holding a system with fleet battles will more than likely be a big part of being able to try and send troops in, just like real war control the air and the sea or you will not be able to land forces with any great amount of number of strength, not even talking about getting them equipment in to support them.
either way sov is horrible broken awful mechanic of eve, bob and goons would still be at a stalemate if they had not gotten a guy to disband bob, goons will be dug in like ticks from now till the end of eve without someone pulling the same stunt on them.
so yea if you can work the game mechanics enough with enough ships and pilots and other loopholes to make sov ezy mode, you want the status quo.
if you recognize that sov is grossly broken then i dunno if this is the only fix sov needs but it is a step in the right direction, after all what are the planets? just big balls in space isolated from the eve universe no purpose or point to them as it is now. or are they a source of income, taxes, and minerals that must be fought over like everything else in eve? only purpose planets serve now is the occasional eve chronicle.
I'd like to know how these "mercs" can even GET to a planet to attack forces of the alliance that controls the system... Since doing so by implication means going through... space controlled by that alliance they mean to attack.
Which is why this is just such a bad idea to disconnect this from the main game yet make it part of it. I am all for a ground game being added to EVE, this isn't the way to do it.
My opinions are my own and do not necessarily represent those of my corp or alliance. |
Nito Musashi
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Posted - 2009.08.19 01:04:00 -
[108]
jump drop ships? jump planetary bombers? take a system the old fashioned way use the gates and attack it? we all need moar details i doubt that this stuff is going to happen outside the eve universe and troops will magically be teleported to delve or caldari prime because someone wishes it. or they will be able to just bypass any risk in getting there.
even if they have npc drop ships that can jump dust players in whats to stop them from getting popped nearly the instant they enter a system in our game? or maybe players have to pick up a load of dusties and get them to said system "safely", and if they are player delivered. will console players sit patiently in a cargo hold while you fight through gate camps, long trips thru space, or just waiting for a pick up?
we are all working in the dark here a good bit, we got more ideas about how it may or may not work, than actual info to go on really.
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Tyremis
The Perfect Storm Gentlemen's Club
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Posted - 2009.08.19 01:07:00 -
[109]
look at all teh goon hurf in dis here thread it makes me smile
Noooo our sovs are out of our meta super node breaking skills lolololol
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Olleybear
The Graduates Morsus Mihi
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Posted - 2009.08.19 01:31:00 -
[110]
Almost the entire concept of Dust looks very promising. I only audibly groaned when I saw the word 'Console'.
But, as I think on this some more, I'm beginning to wonder if the console wasn't a brilliant move for a first person shooter after all.
The reason is, I used to love FPS games on my pc. That all changed when I noticed more and more people cheating. No matter the fps, cheaters were rampant. Wall hacks, speed hacks, autoaim, turned fps on the pc into a nightmare for people that donn't cheat.
The real question is, can a person cheat on a console like on a pc? If you cant cheat on the console, the console is a bloody freaking brilliant move to keep cheaters at bay.
As for console = kids screwing up eve... I'm not so sure. Kids can already play eve now, but how much effect do they have on eve really?
What does this mean for me as a player of eve? In addition to having to upgrade my pc this year, I would have to buy a console to play Dust. I hate consoles. I will never buy a console even though I have the money to buy one. So I wont be playing Dust.
I am going to wait and see what happens with this new development and hope for the best.
<<< Just because your pet likes you, that does not mean you are a good person. >>> |
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Zenst
North Eastern Swat Pandemic Legion
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Posted - 2009.08.19 01:41:00 -
[111]
Edited by: Zenst on 19/08/2009 01:42:08 nice translation Sir.
Though I believe they need to call tis err game DUST 524 given
"The Xbox 360's current failure rate due to the Red Ring of Death, E74 or other hardware failure is 54.2 percent."
Taking that into account you can see that the 514 value would be better as 524 and DUST is fine as thats what 52.4% of the consoles end up as.
Hence I propose it should be called DUST 524 and not DUST 514
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Stealthy Tiger
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Posted - 2009.08.19 01:52:00 -
[112]
The universe of Eve was built and shaped by Eve players. Players, corporations and alliances have invested, planned amd fought for their space. Eve should remain in control of Eve players and Dust should be a totally seperate game with no interaction whatsoever with Eve.
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Agent Known
Apotheosis of Virtue
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Posted - 2009.08.19 01:54:00 -
[113]
To me, the whole concept boils down to who has the most money for mercs. While it makes a good ISK sink, the rich will basically control 0.0 (wait...that sounds like what 0.0 is now...).
Also, it forces people who want to participate to buy a console if they don't have one. I really don't see the point of making this a console game other than to appeal to the console FPS crowd (Call of Duty anyone?).
I mean sure, this is better than spamming towers to control systems (which is also expensive...), but I feel that having a different game for this mechanic isn't the way to do it.
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Herschel Yamamoto
Agent-Orange
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Posted - 2009.08.19 01:56:00 -
[114]
Originally by: Jack Gilligan This is a really REALLY bad idea to make us dependent on a completely different kind of player on a completely different system to hold planets.
Yes, god forbid we be dependent on other people in a massively multiplayer game.
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Naomi Wildfire
Amarr Stardust Heavy Industries Majesta Empire
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Posted - 2009.08.19 01:59:00 -
[115]
Quote: A shooter is from all game types the farest from what is Eve.
I think the farest game type would be learning software or an adventure *gg*
Wildfire - New Horizons |
VonCruix
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Posted - 2009.08.19 01:59:00 -
[116]
Originally by: Stealthy Tiger The universe of Eve was built and shaped by Eve players. Players, corporations and alliances have invested, planned amd fought for their space. Eve should remain in control of Eve players and Dust should be a totally seperate game with no interaction whatsoever with Eve.
And Eve didn't have anything related to Sov when it came out.
Get used to change. Thats the only constant in this game.
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Nito Musashi
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Posted - 2009.08.19 02:01:00 -
[117]
i got a ps3 i do not have to buy anything, if i want to get, and it better be a darn good game for me want to play a console fps game, just because it is eve related is no selling point to me personally.
anti cheating tech on pc is fairly well along, oddly f2p mmos have the best anti bot junk around, then there is punkbuster and such. simply stay off servers that do not have punkbuster enabled for most pc games. no pb = cheaters wet pwnage dream to get their 3p33n on.
i will not play a pc fps game on a non pb server to least keep most hacks at bay.
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Inspect0r Cl0useau
Vandal Empire
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Posted - 2009.08.19 02:02:00 -
[118]
Originally by: VonCruix
Originally by: Stealthy Tiger The universe of Eve was built and shaped by Eve players. Players, corporations and alliances have invested, planned amd fought for their space. Eve should remain in control of Eve players and Dust should be a totally seperate game with no interaction whatsoever with Eve.
And Eve didn't have anything related to Sov when it came out.
Get used to change. Thats the only constant in this game.
And de-subscribing is universally associated with massive unsuspected changes known as "NGE". Get used to that too.
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Inspect0r Cl0useau
Vandal Empire
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Posted - 2009.08.19 02:03:00 -
[119]
Originally by: Herschel Yamamoto
Originally by: Jack Gilligan This is a really REALLY bad idea to make us dependent on a completely different kind of player on a completely different system to hold planets.
Yes, god forbid we be dependent on other people in a massively multiplayer game.
Yes, but to expect us to do so on those who aren't players of this EXISTING MMO, who don't even play on the same platform?
That's stretching it.
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Spurty
Caldari D00M. Triumvirate.
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Posted - 2009.08.19 02:04:00 -
[120]
Originally by: VonCruix
And Eve didn't have anything related to Sov when it came out.
Get used to change. Thats the only constant in this game.
Well said .. SOV is a crock of crap anyway, not as if you have to be glued to your computer to keep it.
I will buy and play DUST with my friends that don't care about MMOs.
I really do not want to know for who I am working for. Seriously, if it says "Goons offer you a GAZZILION ISK to take this planet" Guys, lets mess up the goons by self destructing all the stuff they give us .. "LOLZ!!11oneone, oh we are awful!"
Pretty bad idea for CCP to let us know who is giving us the missions.
Originally by: Cat o'Ninetails i for one, like 8's that look like 9's lol
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